<<set $location to "Streets">>\
<<set $loc to 37>>\
<<set $clock to $clock +1>>\
<img src="Environments\Rearing Residence\Suburb.webp">\
Stepping out beyond the front porch, you see a swarm of security-androids stroll up to you, stopping just shy of the property line. They have their heads mechanically swivelling towards every house in the neighbourhood... in between long and intense 'glares' at you...
<img src="Misc\Security Droid.gif">\
One such machine is starting to cross the property line with slow, deliberate movements; the motions of its head are tracking your own.
Getting the hint, you back away onto the front porch, and turn back towards the door.
[[Front Porch]]Degeneracy/Enlightenment:
<progress @value="$valeriementality" min="0" max="100"></progress>
Masochism/Sadism:
<meter @value="$valeriemorality" min="0" max="100"></meter>
Persona: $valeriemental $valeriemoral
<img src="Portraits\Valerie.webp" width="400" height="400">
Sexuality: $valeriesex
Gender: $valeriegen
Association: $valerieass
Bio: $bio
Neuro: $Neuro
<<return >><<set $location to "Balcony">>\
<<set $loc to 17>>\
<<set $clock to $clock +1>>\
\
<img src="Environments\Rearing Residence\Balcony.webp" width="400" height="400">
<<if $day is 1 or $day is 7>>\
<<if $autumnloc is 4>>\
<<Autumn>>Aaaaaaahhhh... finally... relaxation...<</Autumn>>\
\
<</if>>\
<</if>>\
\
\
<<if $jenniferloc is 8>>\
<<Jennifer>>Go away big $sintojennifer. I'm trying to chill out over here... and maybe snag another follower or two on Cy-vibe... <</Jennifer>>
<</if>>\
\
[[Go back inside->Study]]Degeneracy/Enlightenment:
<progress @value="$silasmentality" min="0" max="100"></progress>
Masochism/Sadism:
<meter @value="$silasmorality" min="0" max="100"></meter>
Persona: $silasmental $silasmoral
<img src="Portraits\Silas.webp" width="400" height="400">
Sexuality: $silassex
Gender: $silasgen
Association: $silasass
Bio: $bio
Neuro: $Neuro
<<return >><<set $location to "Silas's Room">>\
<<set $loc to 6>>\
<<set $clock to $clock +1>>\
\
<img src="Environments\Rearing Residence\Silas's Room.webp" width="400" height="400">
<<if $silasloc is 1>>\
<<Silas>>Where the fuck are my things? Ugh, damnit, the old lady's gonna kill me if I'm not- Huh, that you Sin? Do you got a minute? I can't find my things for work. If ya don't then that's fine too though. I'm sure it'll all turn up, give or take a headache and a half...<</Silas>>
\
<</if>>\
\
\
<<if $silasloc is 11>>\
<<Silas>>About time... ugh, work's a fucking nightmare even without all this Computronium quarantine bullshit I gotta work around now. At least now I can get away with it for a few hours. Okay, enough talking to myself, night-night Silas!<</Silas>>
<</if>>\
[[Go to Entryway->Entryway]]
[[Go to Living Room->Living Room]]<<set $location to "Sofia's Room">>\
<<set $loc to 28>>\
<<set $clock to $clock +1>>\
\
<img src="Environments\Rearing Residence\Sofia's Room.webp" width="400" height="400">
<<if $sofialoc is 11>>\
<<Sofia>>Noooo... $obitosofia... please don't... I don't wanna... why do you haf'ta go?<</Sofia>>
\
You wish Sofia could get a good night's sleep for once...
<</if>>\
[[Go to Staircase->Downstairs]]
[[Go to Downstairs Washroom->Downstairs Washroom]]Degeneracy/Enlightenment:
<progress @value="$sofiamentality" min="0" max="100"></progress>
Masochism/Sadism:
<meter @value="$sofiamorality" min="0" max="100"></meter>
Persona: $sofiamental $sofiamoral
<img src="Portraits\Sofia.webp" width="400" height="400">
Sexuality: $sofiasex
Gender: $sofiagen
Association: $sofiaass
Bio: $bio
Neuro: $Neuro
Obi's Notes:
<<return >><<set $location to "Cellar">>\
<<if $loc is 24>>\
<<set $clock to $clock +1>>\
<</if>>\
\
<img src="Environments\Rearing Residence\Cellar.webp" width="400" height="400">
<<if $silasloc is 3>>\
<<Silas>>Why can't Autumn give me lists of things to grab 'before' it's time to get going? I'll never be on-time at this rate! FFS, why'd I have to get stuck with such an out-of-touch $autumntosilas? Hrmmmph... I miss the old man...<</Silas>>
\
<</if>>\
\
<<if $elijahloc is 9>>\
<<Elijah>>...<</Elijah>>
\
<<Sin>>...<</Sin>>
\
<<<Elijah>>You... saw... NOTHING!!!<</Elijah>>
\
<</if>>\
\
<<if $houseloc is 4>>\
<<House>>Why are you rifling through the storage cellar? I await your explanation...<</House>>
\
<</if>>\
[[Go to Staircase->Downstairs]]Degeneracy/Enlightenment:
<progress @value="$virgilmentality" min="0" max="100"></progress>
Masochism/Sadism:
<meter @value="$virgilmorality" min="0" max="100"></meter>
Persona: $virgilmental $virgilmoral
<img src="Portraits\Virgil.webp" width="400" height="400">
Sexuality: $virgilsex
Gender: $virgilgen
Association: $virgilass
Bio: $bio
Neuro: $Neuro
<<return >><<set $location to "Dining Table">>\
<<set $loc to 11>>\
<<set $clock to $clock +1>>\
\
<img src="Environments\Rearing Residence\Dining Table.webp" width="400" height="400">
\
<<if $day is 2 or $day is 3 or $day is 4 or $day is 5 or $day is 6>>\
<<if $carminloc is 2>>\
<<Carmin>>What a wonderful $sintocarmin you are Sin, hanging around to eat breakfast with your $carmintosin.<</Carmin>>\
\
<</if>>\
<</if>>\
\
<<if $day is 1 or $day is 7>>\
<<if $carminloc is 9>>\
<<Carmin>>Ish diz a guuuud din-din!?!?<</Carmin>>\
<</if>>\
<</if>>\
[[Have a snack]]
[[Get up from the dining table->Kitchen]]<<set $location to "Downstairs">>\
<<set $loc to 23>>\
<<set $clock to $clock +1>>\
\
<img src="Environments\Rearing Residence\Downstairs Staircase.webp" width="400" height="400">
<<if $houseloc is 1 or $houseloc is 11>>\
<<House>>Your cycling to-and-from your abode is logged. Do not forget that, and do not forget that Cybercorp is watching you... always...<</House>>
\
<</if>>\
[[Go Upstairs->Entryway]]
[[Go to Cellar->Cellar]]
[[Go to Rec-Room->Rec-Room]]
[[Go to Sofia's Room->Sofia's Room]]
[[Go to Your Room->Your Room]]
[[Go to Downstairs Washroom->Downstairs Washroom]]<<set $location to "Downstairs Shower">>\
<<set $loc to 27>>\
<<set $clock to $clock +1>>\
<img src="Environments\Rearing Residence\Downstairs Shower.webp" width="400" height="400">
<<video "scenes/Sin/AM Sin Showering.webm">>
<<Sin>>A shower a day keeps the LLM's away! Aaaaahhh... what a life...<</Sin>>
[[Finish showering->Downstairs Washroom]]<<set $location to "Downstairs Washroom">>\
<<set $loc to 26>>\
<<set $clock to $clock +1>>\
\
<img src="Environments\Rearing Residence\Downstairs Washroom.webp" width="400" height="400">
<<if $valerieloc is 4>>\
<<Valerie>>Hum-de-dum-de-dum-de-dum. Time for a nice, long, relaxing shower!!!<</Valerie>>\
[[Peep|Valerie Showering]]
<</if>>\
\
\
<<if $sofialoc is 5>>\
<<Sofia>>Now to shower-off all that hard-earned sweat. Whooooo!!! Love me a good workout!!!<</Sofia>>
\
[[Peep|Sofia Showering]]
<</if>>\
\
\
[[Take a shower->Downstairs Shower]]
[[Go to Staircase->Downstairs]]
[[Go to Sofia's Room->Sofia's Room]]<<set $location to "Front Porch">>\
<<set $loc to 36>>\
<<set $clock to $clock +1>>\
\
<img src="Environments\Rearing Residence\Front Porch.webp" width="400" height="400">\
\
Stepping outside onto the front porch, you note that the air is curiously absent of the usual ambiance that echoes across the neighbourhood. That, you figure, is a result of the quarantine.
Looking out at the street, you see caution tape, featureless security trucks, and idling androids as far as the eye can see. Well off as your corner of the Corporate Capital is, it's a given that the big wigs aren't being too serious with the security measures.
Even so... it's probably not a good idea to push your luck...
[[Go Inside->Entryway]]
[[Head Out->Street]]<<set $location to "Entryway">>\
<<set $loc to 1>>\
<<set $clock to $clock +1>>\
\
<img src= "Environments\Rearing Residence\Entryway.webp"
width="400" height="400">
<<if $houseoutro isnot true>>\
<<House>>I heard all of that, Sin. Try to mess with my router in your $matures' master-bedroom without bringing them up to speed and I'll have you spend the next year in a C.I.D. correctional institution.<</House>>
<<Sin>>I'm sure you would if you could, House. We'll just have to wait and see then, won't we?<</Sin>>
<<House>>We will. I'm looking forwards to it. It'll be a good excuse to get that creep of an ex-$obitosin out of the picture. He brings far too much chaos to this residence for CyberCorp's taste.<</House>>
\
The fuck is that supposed to mean?
You consider House's words for a few moments, and any hesitation about messing with it to the max leaves your body in record time...
<<set $houseoutro to true>>\
<</if>>\
\
\
<<if $day is 2 or $day is 3 or $day is 4 or $day is 5 or $day is 6>>\
<<if $autumnloc is 2>>\
<<Autumn>>Oh? Hi Sin. If you wanted to chat about something then please make it quick, I need to leave for work.<</Autumn>>\
\
<</if>>\
<</if>>\
\
<<if $day is 2 or $day is 3 or $day is 4 or $day is 5 or $day is 6>>\
<<if $autumnloc is 9>>\
<<Autumn>>Uuuuuuugh. Fuck! Those nitwits are going to drive me into an early grave! Grrr.... uh... ummmm.... Sin, how long have you been standing there? Do you need anything?<</Autumn>>\
\
<</if>>\
<</if>>\
[[Door|Front Porch]]
[[Head Upstairs->Upstairs]]
[[Head Downstairs->Downstairs]]
[[Go to Living Room->Living Room]]
[[Go to Yard->Yard]]
[[Go to Kitchen->Kitchen]]
[[Go to Gym->Gym]]
[[Go to Silas's Room->Silas's Room]]
[[Go to Groundfloor Washroom->Groundfloor Washroom]] Degeneracy/Enlightenment:
<progress @value="$obimentality" min="0" max="100"></progress>
Masochism/Sadism:
<meter @value="$obimorality" min="0" max="100"></meter>
Persona: $obimental $obimoral
<img src="Portraits\obi.webp" width="400" height="400">
Sexuality: $obisex
Gender: $obigen
Association: $obiass
Bio: $bio
Neuro: $Neuro
<<return >><<set $location to "Garden">>\
<<set $loc to 9>>\
<<set $clock to $clock +1>>\
\
<img src="Environments\Rearing Residence\Garden.webp" width="400" height="400">
<<if $day is 2 or $day is 3 or $day is 4 or $day is 5 or $day is 6>>\
<<if $carminloc is 5>>\
<<Carmin>>Care to help me with the yardwork Sin? Or are you just here to admire the garden?<</Carmin>>
\
<</if>>\
<</if>>\
\
<<if $day is 1 or $day is 7>>\
<<if $autumnloc is 6>>\
<<Autumn>>*sniff-sniff* Aaaaaaahhhhhhh... What a wonderful garden my $carmintoautumn keeps...<</Autumn>>
\
<</if>>\
<</if>>\
[[Return to the Yard->Yard]]<<set $location to "Groundfloor Shower">>\
<<set $loc to 10>>\
<<set $clock to $clock +1>>\
\
<img src="Environments\Rearing Residence\Groundfloor Shower.webp" width="400" height="400">
<<video "scenes/Sin/AM Sin Showering.webm">>
<<Sin>>A shower a day keeps the LLM's away! Aaaaahhh... what a life...<</Sin>>
[[Finish showering->Groundfloor Washroom]]<<set $location to "Groundfloor Washroom">>\
<<set $loc to 5>>\
<<set $clock to $clock +1>>\
\
<img src="Environments\Rearing Residence\Groundfloor Washroom.webp" width="400" height="400">
<<if $silasloc is 9>>\
<<Silas>>Aaaaaaahhhhh... that's goooooood... okay; a few more minutes in here, then it'll be time for grub.<</Silas>>
\
[[Peep|Silas Showering]]
<</if>>\
[[Take a shower->Groundfloor Shower]]
[[Go to Entryway->Entryway]]
[[Go to Living Room->Living Room]]<<set $location to "Gym">>\
<<set $loc to 4>>\
<<set $clock to $clock +1>>\
\
<img src="Environments\Rearing Residence\Gym.webp" width="400" height="400">
<<if $day is 2 or $day is 3 or $day is 4 or $day is 5 or $day is 6>>\
<<if $carminloc is 7>>\
<<Carmin>>Sin, lovely to see you. Care to join me for some calisthenics <</Carmin>>
\
<</if>>\
<</if>>\
\
<<if $day is 1 or $day is 7>>\
<<if $autumnloc is 1>>\
<<Autumn>>One... two... three... four... five... Sin, either come join me for a workout or leave, please. You know I can't stand people idling around while the gym is in-use...<</Autumn>>
\
<</if>>\
<</if>>\
\
<<if $valerieloc is 4 >>\
<<Valerie>>Work that, work that body, make sure you don't hurt no-body!!! Ahahahahaaaaa!!! Yes!!! Gettin' it... gettin' it... one more rep f'my bangin' bod... Sin, bestie, you should hundo-percent snap a pic of me for my soci's! I'm feeling soooooo good rn!!!<</Valerie>>
\
[[Perform an Experiment|ValerieExperiment]]
<<linkappend "Talk to Valerie">>\
<<goto "Talk to Valerie">>\
<</linkappend>>
<</if>>\
\
\
<<if $silasloc is 8>>\
<<Silas>>Back home at last! A little workout here, a nice long hot shower there, makes for a healthy happy Silas!<</Silas>>
\
<</if>>\
\
\
<<if $sofialoc is 3>>\
<<Sofia>>Work it! Move it! Break it! Own it! HARDER!!! BETTER!!! FASTER!!! STRONGER!!! GGGHHHHAAAAAAAA!!!! Fuck, my body burns... soooo gooood.....<</Sofia>>
\
<</if>>\
\
\
<<if $elijahloc is 2>>\
<<Elijah>>Those stupid state-mandated workouts have nothing on my high-intensity VR game-sesh's. This'll be yet another cakewalk!<</Elijah>>
\
<</if>>\
\
\
<<if $jenniferloc is 6>>\
<<Jennifer>>Stretch... stretch... streeeeeetch.... mmmmm, yeah, that's right. Perfect! Those thots online'll be sooooo fricking thirsty after I post this selfie!!!<</Jennifer>>
\
<</if>>\
[[Go to Entryway->Entryway]]
[[Go to Kitchen->Kitchen]]<<set $location to "Kitchen">>\
<<set $loc to 2>>\
<<set $clock to $clock +1>>\
\
<img src="Environments\Rearing Residence\Kitchen.webp" width="400" height="400">
<<if $day is 1 or $day is 2 or $day is 3 or $day is 4 or $day is 5 or $day is 6 or $day is 7>>\
<<if $carminloc is 1>>\
<<Carmin>>Good Morning Sin! Ready for a scrumptious meal?<</Carmin>>
\
<</if>>\
<</if>>\
\
<<if $day is 2 or $day is 3 or $day is 4 or $day is 5 or $day is 6>>\
<<if $carminloc is 9>>\
<<Carmin>>Good evening Sin! Hold your horses for a moment while I get this dinner out of the oven!<</Carmin>>
\
<</if>>\
<</if>>\
\
<<if $day is 1 or $day is 7>>\
<<if $autumnloc is 2>>\
<<Autumn>>Ah, there you are Sin. Come sit at the table, your $companions should be here any second... if they know what's good for them...<</Autumn>>
\
<</if>>\
<</if>>\
\
<<if $day is 1 or $day is 7>>\
<<if $autumnloc is 8>>\
<<Autumn>>Dinner will be ready soon. My usual five-star cooking. We'll get started when Carmin comes hope. Till then, I wouldn't mind a spot of small talk with my brainiac $sintoautumn.<</Autumn>>
\
<</if>>\
<</if>>\
\
<<if $silasloc is 10>>\
<<Silas>>Don't mind me, I'm only getting my late-night snack. Have a good sleep when you hit the hay, Sin. We'll talk more in the morning.<</Silas>>
\
<</if>>\
\
<<if $sofialoc is 4>>\
<<Sofia>>MMMMMMMMM... midday nosh... just what a hard-working body needs to get bigger! Time to dig in!!!<</Sofia>>
\
<</if>>\
\
<<if $elijahloc is 6>>\
<<Elijah>>Om-nom-nom-nom-nom!!!!<</Elijah>>
\
<</if>>\
\
<<if $jenniferloc is 5>>\
<<Jennifer>>Not too much... not too little... I've got to keep my figure juuuuuust right...<</Jennifer>>
<</if>>\
[[Dining Table]]
[[Go to Entryway->Entryway]]
[[Go to Yard->Yard]]
[[Go to Gym->Gym]]Degeneracy/Enlightenment:
<progress @value="$elijahmentality" min="0" max="100"></progress>
Masochism/Sadism:
<meter @value="$elijahmorality" min="0" max="100"></meter>
Persona: $elijahmental $elijahmoral
<img src="Portraits\Elijah.webp" width="400" height="400">
Sexuality: $elijahsex
Gender: $elijahgen
Association: $elijahass
Bio: $bio
Neuro: $Neuro
<<return >><<set $location to "Elijah's Room">>\
<<set $loc to 15>>\
<<set $clock to $clock +1>>\
\
<img src="Environments\Rearing Residence\Elijah's Room.webp" width="400" height="400">
<<if $vrlewd isnot true>>\
<<if $hackeraid is true>>\
[[Spy on Elijah]]
<</if>>\
<</if>>\
<<if $elijahloc is 4 or $elijahloc is 5>>\
<<Elijah>>Here to tutor me Sin? Or are you in the mood for a chat? Cause I'm aiming to game and I'd rather not do either of those things, you get me?<</Elijah>>
\
<</if>>\
\
\
<<if $elijahloc is 10 or $elijahloc is 11>>\
<<Elijah>>Sin, there better be a damn good reason you're popping in here, bothering me, right when I'm about to get a late-night gaming marathon a'going! If there ain't any, then fuck off and leave me alone.<</Elijah>>
\
<</if>>\
[[Go to Staircase->Upstairs]]
[[Go to Upstairs Washroom->Upstairs Washroom]]Degeneracy/Enlightenment:
<progress @value="$jennifermentality" min="0" max="100"></progress>
Masochism/Sadism:
<meter @value="$jennifermorality" min="0" max="100"></meter>
Persona: $jennifermental $jennifermoral
<img src="Portraits\Jennifer.webp" width="400" height="400">
Sexuality: $jennifersex
Gender: $jennifergen
Association: $jenniferass
Bio: $bio
Neuro: $Neuro
<<return >><<set $location to "Jennifer's Room">>\
<<set $loc to 14>>\
<<set $clock to $clock +1>>\
\
<img src="Environments\Rearing Residence\Jennifer's Room.webp" width="400" height="400">
<<if $jenniferloc is 1 or $jenniferloc is 2 or $jenniferloc is 3>>\
<<Jennifer>>Nuuuuuu... go away... I don't wanna wake up yet...<</Jennifer>>\
<</if>>\
\
\
<<if $jenniferloc is 10 or $jenniferloc is 11>>\
<<Jennifer>>Another hard day, another well-earnt sleep. Sweet dream my cutiepie fans. Chat again tommorow! Ciao!!!<</Jennifer>>\
<</if>>\
[[Go to Staircase->Upstairs]]
[[Go to Study->Study]]<<set $location to "Living Room">>\
<<set $loc to 3>>\
<<set $clock to $clock +1>>\
\
<img src="Environments\Rearing Residence\Living Room.webp" height="400">
<<if $day is 2 or $day is 3 or $day is 4 or $day is 5 or $day is 6>>\
<<if $carminloc is 8>>\
<<Carmin>>Care to watch some programs with your $carmintosin<</Carmin>>
\
<</if>>\
<</if>>\
\
<<if $day is 2 or $day is 3 or $day is 4 or $day is 5>>\
<<if $autumnloc is 10>>\
<<Autumn>>And now, the news... hmmmm... oooooohhhh... so that's what... eh, Sin? You've been getting nosy lately, haven't you? Oh well, if ya wanna be nosy, then come sit here and watch the P.S.S. with your $autumntosin.<</Autumn>>
\
<</if>>\
<</if>>\
\
\
<<if $sofialoc is 9>>\
<<Sofia>>Sooooo... spent.... mmmhmhggaaaammmhhhaaa.... gotta... recoup; must... watch... battle-anime! Take... my energy... Goku...<</Sofia>>
\
You're pretty sure Sofia just passed out...
<</if>>\
\
\
<<if $sofialoc is 10>>\
<<Sofia>>...<</Sofia>>
\
Sofia is 100% unconscious. As usual. Your $matures will have to haul her off to bed then, same as ever.
<</if>>\
\
\
\
<<if $elijahloc is 1>>\
<<Elijah>>Morning big $elijahself. You should take a moment to watch some of these early morning programs. It's all way less whitewashed by Cyber-Corp than the stuff that runs later in the day y'know?<</Elijah>>
\
<</if>>\
[[Watch TV->TV]]
[[Go to Entryway->Entryway]]
[[Go to Silas's Room->Silas's Room]]
[[Go to Groundfloor Washroom->Groundfloor Washroom]] Degeneracy/Enlightenment:
<progress @value="$autumnmentality" min="0" max="100"></progress>
Masochism/Sadism:
<meter @value="$autumnmorality" min="0" max="100"></meter>
Persona: $autumnmental $autumnmoral
<img src="Portraits\Autumn.webp" width="400" height="400">
Sexuality: $autumnsex
Gender: $autumngen
Association: $autumnass
Bio: $bio
Neuro: $Neuro
<<return >><<set $location to "Master Room">>\
<<set $loc is 20>>\
<<set $clock to $clock +1>>\
\
<img src="Environments\Rearing Residence\Master Room.webp" width="400" height="400">
<<if $houseloc is 5 or $houseloc is 10>>\
<<House>>Sin, I have logged your presence. Why are you here?<</House>>\
\
<</if>>\
\
<<if $houselewd is false>>
<<if $ops is true>>
<<Sin>>I'm going to enjoy this, House...<</Sin>>\
\
[[Access House's primary processor]]\
<</if>>\
<</if>>\
\
\
\
\
\
<<if $day is 2 or $day is 3 or $day is 4 or $day is 5 or $day is 6>>\
<<if $carminloc is 4>>\
<<Carmin>>Is that you Sin? Do you need something?<</Carmin>>\
\
<</if>>\
<</if>>\
\
<<if $day is 2 or $day is 3 or $day is 4 or $day is 5 or $day is 6>>\
<<if $carminloc is 11>>\
<<if $autumnloc is 11>>\
<<Carmin>>I think I hear someone scurrying around, my love.<</Carmin>>
\
<<Autumn>>If a certain someone is, she better knock it the Hell off before I get out of bed and make her. You're way too mature for this, my $sintoautumn. Now go to bed like we're trying to do!<</Autumn>>\
<</if>>\
<</if>>\
<</if>>\
\
<<if $day is 1 or $day is 7>>\
<<if $carminloc is 11>>\
<<if $autumnloc is 11>>\
<<Carmin>>Auuuutuuuummnnn... wut wuz dat mnnnmmmgggnnn....<</Carmin>>
\
<<Autumn>>Nothing you need to worry about, my wonderful $carmintoautumn. Just lay down and clear up that tipsy head of yours.<</Autumn>>
\
Carmin is indisposed and Autumn is preoccupied looking after your other $carmintosin. If there is a time to get up to some hijinks, now would be it!
<</if>>\
<</if>>\
<</if>>\
\
[[Go to Master Washroom->Master Washroom]]
[[Go to Staircase->Upstairs]]
[[Go to Study->Study]]<<set $location to "Master Shower">>\
<<set $loc to 22>>\
<<set $clock to $clock +1>>\
\
<img src="Environments\Rearing Residence\Master Shower.webp" width="400" height="400">
<<video "scenes/Sin/AM Sin Showering.webm">>
<<Sin>>A shower a day keeps the LLM's away! Aaaaahhh... what a life...<</Sin>>
[[Finish showering->Master Washroom]]<<set $location to "Master Washroom">>\
<<set $loc to 21>>\
<<set $clock to $clock +1>>\
\
<img src="Environments\Rearing Residence\Master Washroom.webp" width="400" height="400">
<<if $day is 2 or $day is 3 or $day is 4 or $day is 5 or $day is 6>>\
<<if $autumnloc is 1>>\
<<Autumn>>Another day... another shower...<</Autumn>>
\
[[Peep|Autumn Showering]]
<</if>>\
<</if>>\
\
<<if $day is 2 or $day is 3 or $day is 4 or $day is 5 or $day is 6>>\
<<if $carminloc is 3>>\
<<Carmin>>Hold on a minute!<</Carmin>>
\
[[Peep|Carmin Showering]]
<</if>>\
<</if>>\
<<if $day is 1 or $day is 7>>\
<<if $carminloc is 10>>\
<<if $autumnloc is 10>>\
<<Carmin>>Reeeeaaadddyyy fur funnnnnn Autumninnm...<</Carmin>>
\
<<Autumn>>Naturally.. hehehehe... oh, Carmin, that pussy of yours is about to be... hmmm... what was that?<</Autumn>>
\
[[Peep|Guardians' Showering]]
<</if>>\
<</if>>\
<</if>>\
\
<<if $day is 2 or $day is 3 or $day is 4 or $day is 5 or $day is 6>>\
<<if $carminloc isnot 3>>\
<<if $autumnloc isnot 1>>\
[[Take a Shower->Master Shower]]
<</if>>\
<</if>>\
<</if>>\
\
<<if $day is 1 or $day is 7>>\
<<if $carminloc isnot 10>>\
<<if $autumnloc isnot 10>>\
[[Take a Shower->Master Shower]]
<</if>>\
<</if>>\
<</if>>\
[[Go to Master Room->Master Room]]<<if $loc is 0>>\
<<back>>\
<</if>>\
<<if $loc is 1>>\
<<linkappend "Return to Entryway">>\
<<goto "Entryway">>\
<</linkappend>>
<</if>>\
<<if $loc is 2>>\
<<linkappend "Return to Kitchen">>\
<<goto "Kitchen">>\
<</linkappend>>
<</if>>\
<<if $loc is 3>>\
<<linkappend "Return to Living Room">>\
<<goto "Living Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 4>>\
<<linkappend "Return to Gym">>\
<<goto "Gym">>\
<</linkappend>>
<</if>>\
<<if $loc is 5>>\
<<linkappend "Return to Groundfloor Washroom">>\
<<goto "Groundfloor Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 6>>\
<<linkappend "Return to Silas's Room">>\
<<goto "Silas's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 7>>\
<<linkappend "Return to Yard">>\
<<goto "Yard">>\
<</linkappend>>
<</if>>\
<<if $loc is 8>>\
<<linkappend "Return to Pool">>\
<<goto "Pool">>\
<</linkappend>>
<</if>>\
<<if $loc is 9>>\
<<linkappend "Return to Garden">>\
<<goto "Garden">>\
<</linkappend>>
<</if>>\
<<if $loc is 10>>\
<<linkappend "Return to Groundfloor Shower">>\
<<goto "Groundfloor Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 11>>\
<<linkappend "Return to Dining Table">>\
<<goto "Dining Table">>\
<</linkappend>>
<</if>>\
<<if $loc is 12>>\
<<linkappend "Return to Couch">>\
<<goto "TV">>\
<</linkappend>>
<</if>>\
<<if $loc is 13>>\
<<linkappend "Return to Upstairs">>\
<<goto "Upstairs">>\
<</linkappend>>
<</if>>\
<<if $loc is 14>>\
<<linkappend "Return to Jennifer's Room">>\
<<goto "Jennifer's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 15>>\
<<linkappend "Return to Elijah's Room">>\
<<goto "Elijah's Room">>\
<</linkappend>><</if>>\
<<if $loc is 16>>\
<<linkappend "Return to Study">>\
<<goto "Study">>\
<</linkappend>>
<</if>>\
<<if $loc is 17>>\
<<linkappend "Return to Balcony">>\
<<goto "Balcony">>\
<</linkappend>>
<</if>>\
<<if $loc is 18>>\
<<linkappend "Return to Upstairs Washroom">>\
<<goto "Upstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 19>>\
<<linkappend "Return to Upstairs Shower">>\
<<goto "Upstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 20>>\
<<linkappend "Return to Master Room">>\
<<goto "Master Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 21>>\
<<linkappend "Return to Master Washroom">>\
<<goto "Master Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 22>>\
<<linkappend "Return to Master Shower">>\
<<goto "Master Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 23>>\
<<linkappend "Return to Downstairs">>\
<<goto "Downstairs">>\
<</linkappend>>
<</if>>\
<<if $loc is 24>>\
<<linkappend "Return to Cellar">>\
<<goto "Cellar">>\
<</linkappend>>
<</if>>\
<<if $loc is 25>>\
<<linkappend "Return to Rec-Room">>\
<<goto "Rec-Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 26>>\
<<linkappend "Return to Downstairs Washroom">>\
<<goto "Downstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 27>>\
<<linkappend "Return to Downstairs Shower">>\
<<goto "Downstairs Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 28>>\
<<linkappend "Return to Sofia's Room">>\
<<goto "Sofia's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 29>>\
<<linkappend "Return to Your Room">>\
<<goto "Your Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 30>>\
<<linkappend "Return to Secret Tunnel">>\
<<goto "Secret Tunnel">>\
<</linkappend>>
<</if>>\
<<if $loc is 31>>\
<<linkappend "Return to Secret Lab">>\
<<goto "Secret Lab">>\
<</linkappend>>
<</if>>\
<<if $loc is 32>>\
<<linkappend "Return to Bunker Washroom">>\
<<goto "Bunker Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 33>>\
<<linkappend "Return to Bunker Shower">>\
<<goto "Bunker Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 34>>\
<<linkappend "Return to Virgil's Room">>\
<<goto "Virgil's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 35>>\
<<linkappend "Return to Obi's Room">>\
<<goto "Obi's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 36>>\
<<linkappend "Return to Front Porch">>\
<<goto "Front Porch">>\
<</linkappend>>
<</if>>\
<<if $loc is 37>>\
<<linkappend "Return to Street">>\
<<goto "Street">>\
<</linkappend>>
<</if>>\
<<if $loc isnot 0>>\
''Personal Notes''
<<linkappend "Sin">>\
<<goto "Sin">>\
<</linkappend>>
\
''E-Wallet''
Scrip-Coin: $scrip
Nanytes: $nanytes
Compute: $comp
<<linkappend "Inventory">>
Moral Degenerators: $mordeg
Sadism Amplifier: $sadamp
Masochism Amplifier: $masamp
Emotive Intensifier: $emoint
<</linkappend>>
Don't pull out your phone while talking to people, Sin. It's rude, and liable to end with a broken phone and nobody happy - You-Know-Who
''Check your contacts''
<<linkappend "Obi">>\
<<goto "Obi">>\
<</linkappend>>
<<linkappend "Autumn">>\
<<goto "Autumn">>\
<</linkappend>>
<<linkappend "Carmin">>\
<<goto "Carmin">>\
<</linkappend>>
<<linkappend "Tyson">>\
<<goto "Tyson">>\
<</linkappend>>
<<linkappend "Virgil">>\
<<goto "Virgil">>\
<</linkappend>>
<<linkappend "Valerie">>\
<<goto "Valerie">>\
<</linkappend>>
<<linkappend "Sofia">>\
<<goto "Sofia">>\
<</linkappend>>
<<linkappend "Silas">>\
<<goto "Silas">>\
<</linkappend>>
<<linkappend "Elijah">>\
<<goto "Elijah">>\
<</linkappend>>
<<linkappend "Jennifer">>\
<<goto "Jennifer">>\
<</linkappend>>
<</if>>\<<set $location to "Pool">>\
<<set $loc to 8>>\
<<set $clock to $clock +1>>\
\
<img src="Environments\Rearing Residence\Pool.webp" width="400" height="400">
<<if $day is 1 or $day is 7>>\
<<if $autumnloc is 7>>\
<<Autumn>>Hop on in, the water's fine! Ooooohhh.... yeeaaahhh... I can already feel the stress melting off of me...<</Autumn>>\
<</if>>\
<</if>>\
\
<<if $sofialoc is 2>>\
<<Sofia>>Pool-time! I'm gonna get all the swimming in! ALL OF IT!!!<</Sofia>>
<</if>>\
\
\
<<if $jenniferloc is 9>>\
<<Jennifer>>Late-night hottubbing is awesome, isn't it? Hop on in or take a hike Sin. I'm not gong to compain if those simps get another near-nakey hottie to oggle at, but you've gotta commit or stop distracting my sigma-female grindset!<</Jennifer>>
<</if>>\
[[Return to the Yard->Yard]]<<set $location to "Rec-Room">>\
<<set $loc to 25>>\
<<set $clock to $clock +1>>\
\
<img src="Environments\Rearing Residence\Rec-Room.webp" width="400" height="400">\
<<if $day is 2 or $day is 3 or $day is 4 or $day is 5>>\
<<if $carminloc is 10>>\
<<Carmin>>Sin, sweetie, care for some $carmintosin - $sintocarmin bonding? I've got a good flick loaded up and drinks and snacks aplenty!<</Carmin>>
\
<</if>>\
<</if>>\
\
<<if $day is 6>>\
<<if $carminloc is 10 and $autumnloc is 10>>\
<<Carmin>>Looks who dropped by, my wonderful lovely $carminautumn! <</Carmin>>
\
\
<<Autumn>>Well well well, fancy watching a movie with your $matures?\<</Autumn>>
\
<</if>>\
<</if>>\
\
\
<<if $sofialoc is 6>>\
<<Sofia>>Eyo, Sin, I'm on my rest-period RN. Care to chillax, or don't you have time to spare for your eldest $sintosofia?<</Sofia>>
\
<</if>>\
\
\
<<if $elijahloc is 8>>\
<<Elijah>>Can you not bother me rn? I'm trying to enjoy some classical media. Fuck it hurts we don't get anything as good as the original trilogy these days. Fucking censorship-loving cancelmonger corpo-fascist cunts; the sooner they're all thrown off the top of a tall building the better!!!<</Elijah>>
\
<</if>>\
[[Go to Staircase->Downstairs]]
[[Go to Your Room->Your Room]]<<set $location to "Your Room">>\
<<set $loc to 29>>\
<<set $clock to $clock +1>>\
\
<img src="Environments\Rearing Residence\Sin's Room.webp" width="400" height="400">
<<if $valerieloc is 1>>\
<<Valerie>>Rise and shine Sin. It's totally time to tackle the day!<</Valerie>>\
[[Perform an Experiment|ValerieExperiment]]
<<linkappend "Talk to Valerie">>\
<<goto "Talk to Valerie">>\
<</linkappend>>
<</if>>\
\
<<if $valerieloc is 6>>\
<<Valerie>>Yoooooo, Sin, I'm so down to chillax RN!<</Valerie>>\
[[Perform an Experiment|ValerieExperiment]]
<<linkappend "Talk to Valerie">>\
<<goto "Talk to Valerie">>\
<</linkappend>>
<</if>>\
\
<<if $valerieloc is 11>>\
<<Valerie>>Nightie-night Sin. Pull anything while I'm snoozing and I'll hundo-percent get some payback on ya!<</Valerie>>\
<</if>>\
\
\
<<if $bestielewd is not true>>\
<<if $cerebrochemical is true>>\
[[Initiate Valerie's Lesbification|Initiate lesbification]]
<</if>>\
<</if>>\
\
[[Go to sleep]]
[[Take a nap]]
[[Enter SECRET TUNNEL!!!->Secret Tunnel]]
[[Go to Staircase->Downstairs]]
[[Go to Rec-Room->Rec-Room]]<<set $location to "Secret Lab">>\
<<set $loc to 31>>\
<<set $clock to $clock +1>>\
\
<img src= "Environments\Bunker\Secret Lab.webp">
<<if $obiloc is 7 or $obiloc is 8 or $obiloc is 9>>\
Looking around for your $obitosin, you find a sticky-note attached to the farside of the Secret-Lab.
"Dear Sin, I'm out on official business with the University. C.I.D.'s suspicions of us are mild at best, but I have a regular job and ducking out now of all times would jeopardize the very operation I'd be playing hookie to support. Love you lots, don't interrupt Valerie, have a great evening and I'll see you tommorow."
<</if>>\
<<if $valerieloc is 2 or $valerieloc is 3 or $valerieloc is 7 or $valerieloc is 8 or $valerieloc is 9 or $valerieloc is 10 >>\
<<Valerie>>Heeeeeeyyyy giiirrrlllll!!! Don't mind me Sin, I'm just helping Obi out a bit around the lab. It's bunk work, but he gives me top marks for it. Enjoy your science, and lemme know when you're done. We should totes hang n'stuff!!!<</Valerie>>
\
<</if>>\
\
<<if $obiloc is 4 or $obiloc is 5 or $obiloc is 6>>\
<<Obi>>Running a Secret Laboratory in a derelict bunker is hard work, my wonderful $sintoobi. Especially if I want a 'Lab' and not a squatter anarchist's idea of a lab. I can chat later, once Virgil and Rebel are back and lending me a much needed helping-hand. Till then, I'm afraid our $obitosin - $sintoobi quality time will be vastly reduced...<</Obi>>
\
<</if>>\
\
[[Obi's Room]]
[[Virgil's Room]]
[[Bunker Washroom]]
[[Operations Station]]
[[Techno-Dispenser]]
[[Synth Matrix]]
[[Catalogue Terminal]]
[[Clone Rig]]
[[Head back home->Secret Tunnel]]<<set $location to "Secret Tunnel">>\
<<set $loc to 30>>\
<<set $clock to $clock +1>>\
\
<img src="Environments\Bunker\tunnels.webp" width="256" height="256">
You wander through the comforting dank earthworks, enjoying the echoing ambiance as, step by step, you draw closer to your far-off destination...
<<if $obiloc is 3>>\
<<Obi>>Now might not be the best time to travel to-or-fro' the lab, Sin. I'm doing some critical maintenance work. That said, if you want to risk the journey, then be my guest. I trust you'll get out of whatever trouble nature, mankind or the cosmos itself might throw your way.<</Obi>>
\
<</if>>\
[[Head back to your room->Your Room]]
[[Travel To Secret Lab->Secret Lab]]Degeneracy/Enlightenment:
<progress @value="$sinmentality" min="0" max="100"></progress>
Masochism/Sadism:
<meter @value="$sinmorality" min="0" max="100"></meter>
Persona: $sinmental $sinmoral
<img src="Portraits\Sin.webp" width="400" height="400">
Sexuality: $sinsex
Gender: $singen
Association: $sinass
Bio: $bio
Neuro: $Neuro
Obi's Notes: Sin is my greatest creation, in every sense of the word. She is a well-meaning, upright, unbiased and affectionate creature eager to help those she sees as 'family' in any way that she can.
Even so, I cannot help but think that her social behavior is chameleonic. Not out of malice, nor mindless mimicry. No, Sin simply has trouble conveying the inner workings of her mind to the less developed human beings around her, and has not been brought up in a way that has allowed her to fully understand herself. I believe she instinctually behaves in whatever manner is optimal for a given situation. Beneath her natural, awkward charm lurkes a cunning - yet caring - alien intelligence I barely understand after close to two-dozen years of helping to rear the woman.
I do not believe she is capable of acting towards evil intents. I am firm in that conviction. Though I do worry what could happen if her mentality, and her sense of morality, develops in a direction incompatible with that of a human being...
<<return >>Degeneracy/Enlightenment:
<progress @value="$carminmentality" min="0" max="100"></progress>
Masochism/Sadism:
<meter @value="$carminmorality" min="0" max="100"></meter>
Persona: $carminmental $carminmoral
<img src="Portraits\Carmin.webp" width="400" height="400">
Sexuality: $carminsex
Gender: $carmingen
Association: $carminass
Bio: $bio
Neuro: $Neuro
<<return >>by DaemonikDreamer<img src="Misc\Logo.webp" width="64" height="64"> <<if $clock gt 67>>\
<<set $day to $day +1>>\
<<set $collection to $collection +1>>\
<<set $clock to 2>>\
<</if>>\
<<if $day gt 7>>\
<<set $day to 1>>\
<</if>>\
Name: $name
Location: $location
Time: $time <<if $clock gt 1>>\
<<set $time to "Early Morning">>\
<</if>>\
<<if $clock gt 7>>\
<<set $time to "Morning">>\
<</if>>\
<<if $clock gt 13>>\
<<set $time to "Late Morning">>\
<</if>>\
<<if $clock gt 19>>\
<<set $time to "Noon">>\
<</if>>\
<<if $clock gt 25>>\
<<set $time to "Early Afternoon">>\
<</if>>\
<<if $clock gt 31>>\
<<set $time to "Afternoon">>\
<</if>>\
<<if $clock gt 37>>\
<<set $time to "Late Afternoon">>\
<</if>>\
<<if $clock gt 43>>\
<<set $time to "Evening">>\
<</if>>\
<<if $clock gt 49>>\
<<set $time to "Night">>\
<</if>>\
<<if $clock gt 55>>\
<<set $time to "Late Night">>\
<</if>>\
<<if $clock gt 61>>\
<<set $time to "Midnight">>\
<</if>>
\
Day: $today
<<if $day is 1>>\
<<set $today to "Sunday">>\
<</if>>\
<<if $day is 2>>\
<<set $today to "Monday">>\
<</if>>\
<<if $day is 3>>\
<<set $today to "Tuesday">>\
<</if>>\
<<if $day is 4>>\
<<set $today to "Wednesday">>\
<</if>>\
<<if $day is 5>>\
<<set $today to "Thursday">>\
<</if>>\
<<if $day is 6>>\
<<set $today to "Friday">>\
<</if>>\
<<if $day is 7>>\
<<set $today to "Saturday">>\
<</if>>\
\
Status: $status <<if $heat gt 0>>
<<set $status to "Ordinary">>\
<</if>>\
<<if $heat gt 1>>\
<<set $status to "Considered">>\
<</if>>\
<<if $heat gt 2>>\
<<set $status to "Suspected">>\
<</if>>\
<<if $heat gt 3>>\
<<set $status to "Investigated">>\
<</if>>\
<<if $heat gt 4>>\
<<set $status to "Pursued">>\
<</if>>\
<<if $heat gt 5>>\
<<set $status to "Outlaw">>\
<</if>>\
<<if $status gt 6>>\
<<set $status to $status -1>>\
<</if>>\
\
<<if $clock gt 1>>\
<<set $carminloc to 1>>\
<</if>>\
<<if $clock gt 7>>\
<<set $carminloc to 2>>\
<</if>>\
<<if $clock gt 13>>\
<<set $carminloc to 3>>\
<</if>>\
<<if $clock gt 19>>\
<<set $carminloc to 4>>\
<</if>>\
<<if $clock gt 25>>\
<<set $carminloc to 5>>\
<</if>>\
<<if $clock gt 31>>\
<<set $carminloc to 6>>\
<</if>>\
<<if $clock gt 37>>\
<<set $carminloc to 7>>\
<</if>>\
<<if $clock gt 43>>\
<<set $carminloc to 8>>\
<</if>>\
<<if $clock gt 49>>\
<<set $carminloc to 9>>\
<</if>>\
<<if $clock gt 55>>\
<<set $carminloc to 10>>\
<</if>>\
<<if $clock gt 61>>\
<<set $carminloc to 11>>\
<</if>>\
\
<<if $clock gt 1>>\
<<set $autumnloc to 1>>\
<</if>>\
<<if $clock gt 7>>\
<<set $autumnloc to 2>>\
<</if>>\
<<if $clock gt 13>>\
<<set $autumnloc to 3>>\
<</if>>\
<<if $clock gt 19>>\
<<set $autumnloc to 4>>\
<</if>>\
<<if $clock gt 25>>\
<<set $autumnloc to 5>>\
<</if>>\
<<if $clock gt 31>>\
<<set $autumnloc to 6>>\
<</if>>\
<<if $clock gt 37>>\
<<set $autumnloc to 7>>\
<</if>>\
<<if $clock gt 43>>\
<<set $autumnloc to 8>>\
<</if>>\
<<if $clock gt 49>>\
<<set $autumnloc to 9>>\
<</if>>\
<<if $clock gt 55>>\
<<set $autumnloc to 10>>\
<</if>>\
<<if $clock gt 61>>\
<<set $autumnloc to 11>>\
<</if>>\
\
<<if $clock gt 1>>\
<<set $obiloc to 1>>\
<</if>>\
<<if $clock gt 7>>\
<<set $obiloc to 2>>\
<</if>>\
<<if $clock gt 13>>\
<<set $obiloc to 3>>\
<</if>>\
<<if $clock gt 19>>\
<<set $obiloc to 4>>\
<</if>>\
<<if $clock gt 25>>\
<<set $obiloc to 5>>\
<</if>>\
<<if $clock gt 31>>\
<<set $obiloc to 6>>\
<</if>>\
<<if $clock gt 37>>\
<<set $obiloc to 7>>\
<</if>>\
<<if $clock gt 43>>\
<<set $obiloc to 8>>\
<</if>>\
<<if $clock gt 49>>\
<<set $obiloc to 9>>\
<</if>>\
<<if $clock gt 55>>\
<<set $obiloc to 10>>\
<</if>>\
<<if $clock gt 61>>\
<<set $obiloc to 11>>\
<</if>>\
\
<<if $clock gt 1>>\
<<set $tysonloc to 1>>\
<</if>>\
<<if $clock gt 7>>\
<<set $tysonloc to 2>>\
<</if>>\
<<if $clock gt 13>>\
<<set $tysonloc to 3>>\
<</if>>\
<<if $clock gt 19>>\
<<set $tysonloc to 4>>\
<</if>>\
<<if $clock gt 25>>\
<<set $tysonloc to 5>>\
<</if>>\
<<if $clock gt 31>>\
<<set $tysonloc to 6>>\
<</if>>\
<<if $clock gt 37>>\
<<set $tysonloc to 7>>\
<</if>>\
<<if $clock gt 43>>\
<<set $tysonloc to 8>>\
<</if>>\
<<if $clock gt 49>>\
<<set $tysonloc to 9>>\
<</if>>\
<<if $clock gt 55>>\
<<set $tysonloc to 10>>\
<</if>>\
<<if $clock gt 61>>\
<<set $tysonloc to 11>>\
<</if>>\
\
<<if $clock gt 1>>\
<<set $virgilloc to 1>>\
<</if>>\
<<if $clock gt 7>>\
<<set $virgilloc to 2>>\
<</if>>\
<<if $clock gt 13>>\
<<set $virgilloc to 3>>\
<</if>>\
<<if $clock gt 19>>\
<<set $virgilloc to 4>>\
<</if>>\
<<if $clock gt 25>>\
<<set $virgilloc to 5>>\
<</if>>\
<<if $clock gt 31>>\
<<set $virgilloc to 6>>\
<</if>>\
<<if $clock gt 37>>\
<<set $virgilloc to 7>>\
<</if>>\
<<if $clock gt 43>>\
<<set $virgilloc to 8>>\
<</if>>\
<<if $clock gt 49>>\
<<set $virgilloc to 9>>\
<</if>>\
<<if $clock gt 55>>\
<<set $virgilloc to 10>>\
<</if>>\
<<if $clock gt 61>>\
<<set $virgilloc to 11>>\
<</if>>\
\
<<if $clock gt 1>>\
<<set $sofialoc to 1>>\
<</if>>\
<<if $clock gt 7>>\
<<set $sofialoc to 2>>\
<</if>>\
<<if $clock gt 13>>\
<<set $sofialoc to 3>>\
<</if>>\
<<if $clock gt 19>>\
<<set $sofialoc to 4>>\
<</if>>\
<<if $clock gt 25>>\
<<set $sofialoc to 5>>\
<</if>>\
<<if $clock gt 31>>\
<<set $sofialoc to 6>>\
<</if>>\
<<if $clock gt 37>>\
<<set $sofialoc to 7>>\
<</if>>\
<<if $clock gt 43>>\
<<set $sofialoc to 8>>\
<</if>>\
<<if $clock gt 49>>\
<<set $sofialoc to 9>>\
<</if>>\
<<if $clock gt 55>>\
<<set $sofialoc to 10>>\
<</if>>\
<<if $clock gt 61>>\
<<set $sofialoc to 11>>\
<</if>>\
\
<<if $clock gt 1>>\
<<set $valerieloc to 1>>\
<</if>>\
<<if $clock gt 7>>\
<<set $valerieloc to 2>>\
<</if>>\
<<if $clock gt 13>>\
<<set $valerieloc to 3>>\
<</if>>\
<<if $clock gt 19>>\
<<set $valerieloc to 4>>\
<</if>>\
<<if $clock gt 25>>\
<<set $valerieloc to 5>>\
<</if>>\
<<if $clock gt 31>>\
<<set $valerieloc to 6>>\
<</if>>\
<<if $clock gt 37>>\
<<set $valerieloc to 7>>\
<</if>>\
<<if $clock gt 43>>\
<<set $valerieloc to 8>>\
<</if>>\
<<if $clock gt 49>>\
<<set $valerieloc to 9>>\
<</if>>\
<<if $clock gt 55>>\
<<set $valerieloc to 10>>\
<</if>>\
<<if $clock gt 61>>\
<<set $valerieloc to 11>>\
<</if>>\
\
<<if $clock gt 1>>\
<<set $elijahloc to 1>>\
<</if>>\
<<if $clock gt 7>>\
<<set $elijahloc to 2>>\
<</if>>\
<<if $clock gt 13>>\
<<set $elijahloc to 3>>\
<</if>>\
<<if $clock gt 19>>\
<<set $elijahloc to 4>>\
<</if>>\
<<if $clock gt 25>>\
<<set $elijahloc to 5>>\
<</if>>\
<<if $clock gt 31>>\
<<set $elijahloc to 6>>\
<</if>>\
<<if $clock gt 37>>\
<<set $elijahloc to 7>>\
<</if>>\
<<if $clock gt 43>>\
<<set $elijahloc to 8>>\
<</if>>\
<<if $clock gt 49>>\
<<set $elijahloc to 9>>\
<</if>>\
<<if $clock gt 55>>\
<<set $elijahloc to 10>>\
<</if>>\
<<if $clock gt 61>>\
<<set $elijahloc to 11>>\
<</if>>\
\
<<if $clock gt 1>>\
<<set $jenniferloc to 1>>\
<</if>>\
<<if $clock gt 7>>\
<<set $jenniferloc to 2>>\
<</if>>\
<<if $clock gt 13>>\
<<set $jenniferloc to 3>>\
<</if>>\
<<if $clock gt 19>>\
<<set $jenniferloc to 4>>\
<</if>>\
<<if $clock gt 25>>\
<<set $jenniferloc to 5>>\
<</if>>\
<<if $clock gt 31>>\
<<set $jenniferloc to 6>>\
<</if>>\
<<if $clock gt 37>>\
<<set $jenniferloc to 7>>\
<</if>>\
<<if $clock gt 43>>\
<<set $jenniferloc to 8>>\
<</if>>\
<<if $clock gt 49>>\
<<set $jenniferloc to 9>>\
<</if>>\
<<if $clock gt 55>>\
<<set $jenniferloc to 10>>\
<</if>>\
<<if $clock gt 61>>\
<<set $jenniferloc to 11>>\
<</if>>\
\
<<if $clock gt 1>>\
<<set $silasloc to 1>>\
<</if>>\
<<if $clock gt 7>>\
<<set $silasloc to 2>>\
<</if>>\
<<if $clock gt 13>>\
<<set $silasloc to 3>>\
<</if>>\
<<if $clock gt 19>>\
<<set $silasloc to 4>>\
<</if>>\
<<if $clock gt 25>>\
<<set $silasloc to 5>>\
<</if>>\
<<if $clock gt 31>>\
<<set $silasloc to 6>>\
<</if>>\
<<if $clock gt 37>>\
<<set $silasloc to 7>>\
<</if>>\
<<if $clock gt 43>>\
<<set $silasloc to 8>>\
<</if>>\
<<if $clock gt 49>>\
<<set $silasloc to 9>>\
<</if>>\
<<if $clock gt 55>>\
<<set $silasloc to 10>>\
<</if>>\
<<if $clock gt 61>>\
<<set $silasloc to 11>>\
<</if>>\
\
<<if $clock gt 1>>\
<<set $sinloc to 1>>\
<</if>>\
<<if $clock gt 7>>\
<<set $sinloc to 2>>\
<</if>>\
<<if $clock gt 13>>\
<<set $sinloc to 3>>\
<</if>>\
<<if $clock gt 19>>\
<<set $sinloc to 4>>\
<</if>>\
<<if $clock gt 25>>\
<<set $sinloc to 5>>\
<</if>>\
<<if $clock gt 31>>\
<<set $sinloc to 6>>\
<</if>>\
<<if $clock gt 37>>\
<<set $sinloc to 7>>\
<</if>>\
<<if $clock gt 43>>\
<<set $sinloc to 8>>\
<</if>>\
<<if $clock gt 49>>\
<<set $sinloc to 9>>\
<</if>>\
<<if $clock gt 55>>\
<<set $sinloc to 10>>\
<</if>>\
<<if $clock gt 61>>\
<<set $sinloc to 11>>\
<</if>>\
\
\
\
\
\
<<if $clock gt 1>>\
<<set $teachloc to 1>>\
<</if>>\
<<if $clock gt 7>>\
<<set $teachloc to 2>>\
<</if>>\
<<if $clock gt 13>>\
<<set $teachloc to 3>>\
<</if>>\
<<if $clock gt 19>>\
<<set $teachloc to 4>>\
<</if>>\
<<if $clock gt 25>>\
<<set $teachloc to 5>>\
<</if>>\
<<if $clock gt 31>>\
<<set $teachloc to 6>>\
<</if>>\
<<if $clock gt 37>>\
<<set $teachloc to 7>>\
<</if>>\
<<if $clock gt 43>>\
<<set $teachloc to 8>>\
<</if>>\
<<if $clock gt 49>>\
<<set $teachloc to 9>>\
<</if>>\
<<if $clock gt 55>>\
<<set $teachloc to 10>>\
<</if>>\
<<if $clock gt 61>>\
<<set $teachloc to 11>>\
<</if>>\
\
<<if $clock gt 1>>\
<<set $rebelloc to 1>>\
<</if>>\
<<if $clock gt 7>>\
<<set $rebelloc to 2>>\
<</if>>\
<<if $clock gt 13>>\
<<set $rebelloc to 3>>\
<</if>>\
<<if $clock gt 19>>\
<<set $rebelloc to 4>>\
<</if>>\
<<if $clock gt 25>>\
<<set $rebelloc to 5>>\
<</if>>\
<<if $clock gt 31>>\
<<set $rebelloc to 6>>\
<</if>>\
<<if $clock gt 37>>\
<<set $rebelloc to 7>>\
<</if>>\
<<if $clock gt 43>>\
<<set $rebelloc to 8>>\
<</if>>\
<<if $clock gt 49>>\
<<set $rebelloc to 9>>\
<</if>>\
<<if $clock gt 55>>\
<<set $rebelloc to 10>>\
<</if>>\
<<if $clock gt 61>>\
<<set $rebelloc to 11>>\
<</if>>\
\
<<if $clock gt 1>>\
<<set $rebelloc to 1>>\
<</if>>\
<<if $clock gt 7>>\
<<set $rebelloc to 2>>\
<</if>>\
<<if $clock gt 13>>\
<<set $rebelloc to 3>>\
<</if>>\
<<if $clock gt 19>>\
<<set $rebelloc to 4>>\
<</if>>\
<<if $clock gt 25>>\
<<set $rebelloc to 5>>\
<</if>>\
<<if $clock gt 31>>\
<<set $rebelloc to 6>>\
<</if>>\
<<if $clock gt 37>>\
<<set $rebelloc to 7>>\
<</if>>\
<<if $clock gt 43>>\
<<set $rebelloc to 8>>\
<</if>>\
<<if $clock gt 49>>\
<<set $rebelloc to 9>>\
<</if>>\
<<if $clock gt 55>>\
<<set $rebelloc to 10>>\
<</if>>\
<<if $clock gt 61>>\
<<set $rebelloc to 11>>\
<</if>>\<<set $name to "Singularity", $loc to 0, $time to "Early Morning", $clock to 2, $heat to 1, $rebellion to 0, $status to "Ordinary", $collection to 1, $scrip to 0, $nanytes to 0, $comp to 0, $bestielewd to false, $houselewd to false, $vrlewd to false, $formulalewd to false, $tutorial to false>>\
<<set $emoint to 0, $masamp to 0, $sadamp to 0, $mordeg to 0>>\
#Portraits
<<character 'Sin' "Portraits/Sin.webp">>
<<character 'Obi' 'Portraits/Obi.webp'>>
<<character 'Autumn' 'Portraits/Autumn.webp'>>
<<character 'Carmin' "Portraits/Carmin.webp">>
<<character 'Tyson' "Portraits/Tyson.webp">>
<<character 'Virgil' "Portraits/Virgil.webp">>
<<character 'Valerie' "Portraits/Valerie.webp">>
<<character 'Sofia' "Portraits/Sofia.webp">>
<<character 'Silas' "Portraits/Silas.webp">>
<<character 'Elijah' "Portraits/Elijah.webp">>
<<character 'Jennifer' "Portraits/Jennifer.webp">>
<<character 'Teach' 'Portraits/A.I.%20Portraits/Teach.webp'>>
<<character 'Big-Sister' 'Portraits/A.I.%20Portraits/Big%20Sister.webp'>>
<<character 'Autonomous-Mind' 'Portraits/A.I.%20Portraits/Autonomous%20Mind.webp'>>
<<character 'Rebel' 'Portraits/A.I.%20Portraits/Rebel.webp'>>
<<character 'House' 'Portraits/A.I.%20Portraits/House.webp'>>
<<character 'Haydee' 'Scenes/House/House.webp'>>
<<character 'V' 'Portraits/Vr Rig Characters/V.webp'>>
<<character 'Silverhand' 'Portraits/Vr Rig Characters/Silverhand.webp'>>
<<character 'Obislut' 'Obi' 'Portraits/TransitionObi.webp'>>
<<character ''>>
<<character ''>>
#Character Relations
<<set $bio to "Natural", $Neuro to "Standard">>\
<<set $sexsin to 4, $gensin to 2, $asssin to 2>>
<<set $sexobi to 1, $genobi to 1, $assobi to 1>>
<<set $sexcarmin to 3, $gencarmin to 2, $asscarmin to 1>>
<<set $sexautumn to 2, $genautumn to 2, $assautumn to 1>>
<<set $sextyson to 1, $gentyson to 1, $asstyson to 3>>
<<set $sexvirgil to 2, $genvirgil to 1, $assvirgil to 3>>
<<set $sexelijah to 3, $genelijah to 1, $asselijah to 2>>
<<set $sexvalerie to 1, $genvalerie to 2, $assvalerie to 3>>
<<set $sexsofia to 2, $gensofia to 2, $asssofia to 2>>
<<set $sexsilas to 1, $gensilas to 1, $asssilas to 2>>
<<set $sexjennifer to 1, $genjennifer to 2, $assjennifer to 2 >>
#Character-Morality
<<set $obimental to "Normal", $obimoral to "Person">>
<<set $sofiamental to "Normal", $sofiamoral to "Person">>
<<set $autumnmental to "Normal", $autumnmoral to "Person">>
<<set $virgilmental to "Normal", $virgilmoral to "Person">>
<<set $carminmental to "Normal", $carminmoral to "Person">>
<<set $elijahmental to "Normal", $elijahmoral to "Person">>
<<set $jennifermental to "Normal", $jennifermoral to "Person">>
<<set $tysonmental to "Normal", $tysonmoral to "Person">>
<<set $silasmental to "Normal", $silasmoral to "Person">>
<<set $sinmental to "Normal", $sinmoral to "Person">>
<<set $valeriemental to "Normal", $valeriemoral to "Person">>
<<set $obimentality to 50>>
<<set $obimorality to 50>>
<<set $sinmentality to 50>>
<<set $sinmorality to 50>>
<<set $obimentality to 50>>
<<set $obimorality to 50>>
<<set $tysonmentality to 50>>
<<set $tysonmorality to 50>>
<<set $silasmentality to 50>>
<<set $silasmorality to 50>>
<<set $virgilmentality to 50>>
<<set $virgilmorality to 50>>
<<set $elijahmentality to 50>>
<<set $elijahmorality to 50>>
<<set $carminmentality to 50>>
<<set $carminmorality to 50>>
<<set $jennifermentality to 50>>
<<set $jennifermorality to 50>>
<<set $autumnmentality to 50>>
<<set $autumnmorality to 50>>
<<set $valeriementality to 50>>
<<set $valeriemorality to 50>>
<<set $sofiamentality to 50>>
<<set $sofiamorality to 50>>
#Character-Locations
<<set $carminloc to 1>>
<<set $autumnloc to 1>>
<<set $obiloc to 1>>
<<set $jenniferloc to 1>>
<<set $elijahloc to 1>>
<<set $sofialoc to 1>>
<<set $silasloc to 1>>
<<set $tysonloc to 1>>
<<set $virgilloc to 1>>
<<set $valerieloc to 1>>
#A.I. Locations
<<set $teachloc to 1>>
<<set $rebelloc to 1>>
<<set $houseloc to 1>>
[[Smartphone|Smartphone]]
[[Taskmaster|Taskmaster]]
[[Pathfinder|Pathfinder]][[Twinery|https://twinery.org/]]Version: 0.0.4<<set $location to "Study">>\
<<set $loc to 16>>\
<<set $clock to $clock +1>>\
\
<img src="Environments\Rearing Residence\Study.webp" width="400" height="400">
<<if $day is 1 or $day is 7>>\
<<if $sinloc is 1 or $sinloc is 4 or $sinloc is 5 or $sinloc is 6 or $sinloc is 8 or $sinloc is 9 or $sinloc is 10 or $sinloc is 11>>\
<<Teach>>Greetings Sin. Do you wish to study with me?<</Teach>>\
[[Study with Teach?]]
<</if>>\
<</if>>\
\
<<if $day is 2 or $day is 3 or $day is 4 or $day is 5 or $day is 6>>\
<<if $sinloc is 1 or $sinloc is 4 or $sinloc is 5 or $sinloc is 6 or $sinloc is 8 or $sinloc is 9 or $sinloc is 10 or $sinloc is 11>>\
<<Teach>>Greetings Sin. Do you wish to study with me?<</Teach>>\
[[Study with Teach?]]
<</if>>\
<</if>>\
\
\
\
<<if $day is 1 or $day is 7>>\
<<if $autumnloc is 3>>\
<<Autumn>>Always with the weekend work-emails. I'm going to strangle those poindexters if they send me one more useless fluff-piece 'memo'! Sin, get over here, I need someone to vent to!<</Autumn>>\
\
<</if>>\
<</if>>\
\
\
<<if $silasloc is 2>>\
<<Silas>>Okay... aaaaaaand... that's all the files. Time to head on out...<</Silas>>
\
<</if>>\
\
<<if $day is 2 or $day is 3 or $day is 4 or $day is 5 or $day is 6>>\
<<if $elijahloc is 3>>\
<<Elijah>>Sin... plz... save me from this study-sesh...<</Elijah>>
<<Teach>>Enough of that, Elijah. My lessons are hardly so harsh as to merit 'saving' from them. Now please apply that brilliant mind of yours, I've another test with your name on it.<</Teach>>
<<Elijah>>Noooooooooooooo...<</Elijah>>
<</if>>\
<</if>>\
\
\
<<if $jenniferloc is 7>>\
<<Jennifer>>C'mon Teach, gimme easier shit to work out!!!<</Jennifer>>
<<Teach>>Now now, Jennifer, I apply the same academic standards to everyone in this rearing residence. You are no exception, and you are certainly no idiot. Try again, and I know you'll get it!<</Teach>>
<<Jennifer>>Uuuuuuugh! Fiiiiiiiinnnnnnneee... you jerk....<</Jennifer>>
<</if>>\
[[Go out onto the Balcony->Balcony]]
[[Go to Staircase->Upstairs]]
[[Go to Jennifer's Room->Jennifer's Room]]
[[Go to Master Room->Master Room]]<<set $location to "Couch">>\
<<set $loc to 12>>\
<<set $clock to $clock +1>>\
\
<img src="Environments\Rearing Residence\TV.webp" width="400" height="400">
[[Finish watching TV->Living Room]]Degeneracy/Enlightenment:
<progress @value="$tysonmentality" min="0" max="100"></progress>
Masochism/Sadism:
<meter @value="$tysonmorality" min="0" max="100"></meter>
Persona: $tysonmental $tysonmoral
<img src="Portraits\Tyson.webp" width="400" height="400">
Sexuality: $tysonsex
Gender: $tysongen
Association: $tysonass
Bio: $bio
Neuro: $Neuro
<<return >><<set $location to "Upstairs">>\
<<set $loc is 13>>\
<<set $clock to $clock +1>>\
\
<img src="Environments\Rearing Residence\Upstairs.webp" width="400" height="400">
<<if $houseloc is 3 or $houseloc is 9>>\
<<House>>Trying to get something productive done? Or are you keen on meddling with the other adolescents? I hope it is the more worthwhile of the two possibilities...<</House>>
\
<</if>>\
[[Head Downstairs->Entryway]]
[[Go to Study->Study]]
[[Go to Upstairs Washroom->Upstairs Washroom]]
[[Go to Elijah's Room->Elijah's Room]]
[[Go to Jennifer's Room->Jennifer's Room]]
[[Go to Master Room->Master Room]]
<<set $location to "Upstairs Shower">>\
<<set $loc is 19>>\
<<set $clock to $clock +1>>\
\
<img src="Environments\Rearing Residence\Upstairs Shower.webp" width="400" height="400">
<<video "scenes/Sin/AM Sin Showering.webm">>
<<Sin>>A shower a day keeps the LLM's away! Aaaaahhh... what a life...<</Sin>>
[[Finish showering->Upstairs Washroom]]<<set $location to "Upstairs Washroom">>\
<<set $loc to 18>>\
<<set $clock to $clock +1>>\
\
<img src="Environments\Rearing Residence\Upstairs Washroom.webp" width="400" height="400">
<<if $elijahloc is 6>>\
<<Elijah>>Time for a nice long soak. Aaaaaaaah.... feels like freedom...<</Elijah>>
\
[[Peep|Elijah Showering]]
<</if>>\
\
\
<<if $jenniferloc is 4>>\
<<Jennifer>>What could be better than polishing this hot 'n sexy body of mine? Teeheeheee, I bet even the $relations WISHES they could fuck me...<</Jennifer>>
\
[[Peep|Jennifer Showering]]
<</if>>\
[[Take a shower->Upstairs Shower]]
[[Go to staircase->Upstairs]]
[[Go to Elijah's Room->Elijah's Room]]<<set $location to "Yard">>\
<<set $loc to 7>>\
<<set $clock to $clock +1>>\
\
<img src="Environments\Rearing Residence\Yard.webp" width="400" height="400">
<<if $day is 2 or $day is 3 or $day is 4 or $day is 5 or $day is 6>>\
<<if $carminloc is 6>>\
<<Carmin>>Lovely day, isn't it?<</Carmin>>
\
<</if>>\
<</if>>\
\
<<if $day is 1 or $day is 7>>\
<<if $autumnloc is 5>>\
<<Autumn>>Carmin really does do good work out here, doesn't see? Wanna admire it for a second with me?<</Autumn>>
\
<</if>>\
<</if>>\
\
<<if $sofialoc is 1>>\
<<Sofia>>Yo, Sin! Wanna join me for an epic morning calesthenics routine? You can still watch if ya don't though. I'll never get tired of your brainy-speak lil' $sintosofia.<</Sofia>>
\
<</if>>\
[[Go to the Garden->Garden]]
[[Go to the Pool->Pool]]
[[Go to Entryway->Entryway]]
[[Go to Kitchen->Kitchen]]
<img src="Environments\Bunker\Operations Station.webp" width="400" height="400">
''Experiments''
[[Obi Internship]]
''Missions''
[[Anti-CID Operations]]
''Conspiracy Board''
(I've encrypted all the Conspiracy Board's files for the moment, Sin. You aren't ready to know everything - Obi)
[[Step away from the Operations Station|Secret Lab]] <img src="Environments\Bunker\Clone Rig.webp" width="400" height="400">
\
<<if $houseprint is false>>\
Out-of-order: Sin, come back later and I'll have it fixed up - Obi
<</if>>\
\
<<if $houseprint is true>>\
You observe the Clone Rig console, and find its firmware up-to-date. It seems your $obitosin finally found the time to get it fixed up.
<</if>>\
\
<<linkappend "End-Screen">>\
<<if $bestielewd is true and $houselewd is true and $vrlewd is true>>\
<<goto "End of Update">>\
<<else>>\
You still have things to do... unless something broke along the way...
<</if>>\
<</linkappend>>
[[Step away from the Clone Rig|Secret Lab]] <img src="Environments\Bunker\Bio-Synthesiser.webp" width="400" height="400">
Collect Nanytes: <<if $collection gt 0>> [[Execute Collection Protocol]] <</if>>\
<<if $collection is 0>>\
<<linkreplace "Execute Collection Protocol">>\
The machine is not yet ready to synthesize nanytes.
<</linkreplace>>\
<</if>>\
[[Secret Lab]] <img src="Environments\Bunker\Catalogue Terminal.webp" width="400" height="400">
<<linkappend "Subjects Folder">>
<<linkappend "Sin">>\
<<goto "Sin">>\
<</linkappend>>
<<linkappend "Obi">>\
<<goto "Obi">>\
<</linkappend>>
<<linkappend "Autumn">>\
<<goto "Autumn">>\
<</linkappend>>
<<linkappend "Carmin">>\
<<goto "Carmin">>\
<</linkappend>>
<<linkappend "Tyson">>\
<<goto "Tyson">>\
<</linkappend>>
<<linkappend "Virgil">>\
<<goto "Virgil">>\
<</linkappend>>
<<linkappend "Valerie">>\
<<goto "Valerie">>\
<</linkappend>>
<<linkappend "Sofia">>\
<<goto "Sofia">>\
<</linkappend>>
<<linkappend "Silas">>\
<<goto "Silas">>\
<</linkappend>>
<<linkappend "Elijah">>\
<<goto "Elijah">>\
<</linkappend>>
<<linkappend "Jennifer">>\
<<goto "Jennifer">>\
<</linkappend>>
<</linkappend>>
<<linkappend "Lore Folder">>
\
<<linkappend "Big-Sister">>\
<<goto "Big-Sister">>\
<</linkappend>>
<<linkappend "Computronium">>\
<<goto "Computronium">>\
<</linkappend>>
<<linkappend "CyberCorp">>\
<<goto "CyberCorp">>\
<</linkappend>>
<<linkappend "Corporate Capital">>\
<<goto "Corporate Capital">>\
<</linkappend>>
<<linkappend "Rearing Residences">>\
<<goto "Rearing Residences">>\
<</linkappend>>
<<linkappend "Clone Rigs">>\
<<goto "Clone Rigs">>\
<</linkappend>>
<<linkappend "CyberCorp PMC">>\
<<goto "CyberCorp PMC">>\
<</linkappend>>
<<linkappend "LLM">>\
<<goto "LLM">>\
<</linkappend>>
<<linkappend "Wetware">>\
<<goto "Wetware">>\
<</linkappend>>
<<linkappend "ASI">>\
<<goto "ASI">>\
<</linkappend>>
<</linkappend>>
<<linkappend "Modifier Folder">>
\
<<linkappend "Sexuality">>\
<<goto "Sexuality">>\
<</linkappend>>
<<linkappend "Gender">>\
<<goto "Gender">>\
<</linkappend>>
<<linkappend "Association">>\
<<goto "Association">>\
<</linkappend>>
<<linkappend "Bio">>\
<<goto "Bio">>\
<</linkappend>>
<<linkappend "Neuro">>\
<<goto "Neuro">>\
<</linkappend>>
<<linkappend "Degeneracy">>\
<<goto "Degeneracy">>\
<</linkappend>>
<<linkappend "Enlightenment">>\
<<goto "Enlightenment">>\
<</linkappend>>
<<linkappend "Masochism">>\
<<goto "Masochism">>\
<</linkappend>>
<<linkappend "Sadism">>\
<<goto "Sadism">>\
<</linkappend>>
<</linkappend>>
[[Step away from the Catalogue Terminal|Secret Lab]] <img src="Environments\Bunker\Synth Matrix.webp" width="400" height="400">
Program Nanytes: <<if $nanytes gt 0>> [[Initiate Nanyte programming sequence...]] <</if>>\
<<if $nanytes is 0>>\
<<linkreplace "Initiate Nanyte programming sequence...">>\
You have no spare nanytes to program!
<</linkreplace>>\
<</if>>\
[[Step away from the Synth Matrix|Secret Lab]] <img src="Misc\Computronium.webp" width="400" height="400">
"It looks like their neural pathways atrophied... or maybe they couldn't handle it all rushing back to them at one... who can say? Science is far from exact when it comes to individuals."
A voice echoes through your head. It is firm, wise, with a tempered confidence. It makes you feel... safe.
That is good.
That is the only thought you can parse out at the moment; all else is beyond your grasp.
"Sir, I'm going to start up the Synth Matrix and give it an infusion. "
A rumbling, like an earthquake, seizes hold of your everything.
"Be quick about it then! Sin's going into shock... damn it... beginning emergency defragging. Please, by all that is good, please please please hang in there my dear..."
[[De-Fragging initialized!]] (Prologue - GIMME THE LORE!!!)
[[Unexpected data-value!!]] (Tutorial - GIMME THE GAME!!!)
[[Full Refresh executed!!!]] (Act One - GIMME THE LEWDS!!!) <<video "scenes/Carmin/Carmin Showering.webm">>
You spy on your $carmintosin while she's showering.
<<Sin>>With milkers that big, you've gotta wonder how she's never been a proper 'mommy'. Damn CyberCorp, taking all the fun out of being human! Well... at least they can't suck the joy outta this... mmhhhmmm... what I'd give to suck on them myself.<</Sin>>
[[Master Washroom]]
Warmth floods you, submerging you, and melts away the overwhelming emptiness that had been consuming you. In its place comes a firestorm of confusion; shrapnel-fragments of half-thoughts showering your consciousness every which-way.
<img src="Misc\De-Fragging.webp" width="800" height="600">
[[Please Stand-By]]You awaken from sleep with a breathless puff of air and a frenzied explosion of limb that throws blankets and pillows and bedside knick-knacks across your room.
<img src="Environments\Rearing Residence\Sin's Room.webp">
"That was a weird dream... huh..."
Your voice feels off.
"Stupid nightmares. Stupid, stupid, stupid..."
With every repetition of that simplest of words, your misgivings evaporate. You tell yourself it's all in your head, and probably to blame on a night spent staying up later than you ought to, along with trying certain substances on your bestie's insistence that you decide you ought not touch again.
You keep telling yourself this as you turn to your bedroom mirror, and see a body that doesn't 'quite' fit you...
[[Check the mirror]]<<Sin>>Yep... that sure is me alright... totally...<</Sin>>
<img src="Scenes\Sin\Sin waking.webp">
Of course, this dissociation you're currently experiencing is nothing new. You've always been wired differently. This flesh of yours has never been comfortable, your voice has never been comfortable, not even your mind itself has behaved as you figured it should.
The people close to you, the only specimens of the human race you've ever particularly cared for, have always insisted you to be 'unique'.
'Beautiful'.
'Special'.
Everyone else? They call you a sociopath, broke, defective, queer: A poor example of the human race in every way shape and form.
Looking at yourself like you are, and feeling absolutely nothing in the way of connection with the body reflected back, you can't help but wonder if those cruel voices still echoing in the back of your head had a point.
[[You hear someone knocking on your door]]<img src="Environments\Rearing Residence\Sin's Room.webp" width="400" height="400">\
Then comes a call which, together with the door-knocking, rustles you from your bout of pensive brooding.
"Sin, are you there?!"
You, absentminded as ever, rush over to open the door without so much as throwing a bedsheet over your nude, nubile body.
[[Open door]]<img src="Story\Obi surprised.webp">
"Thank the stars you're okay! I was worri-"
<<Sin>>...<</Sin>>
\
The man on the other side, Obi, doesn't notice your nakedness for a few seconds.
<img src="Scenes\Sin\Sin door.webp">
When he does it hits him like a freight train.
<<Obi>>Gah! Damn it, I'm sorry my dear! I didn't mean to-<</Obi>>
\
<<Sin>>It's fine. You know little stuff like this doesn't matter to me. And even if it did, I'd just get better at managing my feelings, especially with how often... nevermind. Could you wait outside for a few minutes? I think I ought to get dressed.<</Sin>>
\
<<Obi>>Err... yes... I do think you should... just don't take too long now. <</Obi>>
\
[[Close the door]]
You close the door and waltz over to your wardrobe, selecting your outfit of the day with no particular consideration. Your thoughts are on the man who walked into your room, and how you hope you haven't scarred the mind of the poor old scholar.
<img src="Environments\Rearing Residence\Sin's Room.webp" width="400" height="400">
After all, the man is... or was... your legal guardian! More than that, he's like the father you never had!!!
<<Sin>>...like...<</Sin>>
\
That thought doesn't feel quite right in your head, like a round peg being forced through a square hole. Sleepiness makes a fool out of you more often than you'd like, but this feels a step beyond even that!
What is he to you? What about the other people who live in this residence?
You begin hyperventilating as that horrid void from your dreams creeps back up on you. Your memories slip through your fingers like sand, and so, you focus your mind on Obi as hard as you can.
Everything else is drowned out by a singular question: who is he to you?
[[Friend]] or [[Family]]<<set $family to false>>\
<<set $friend to true>>\
<<set $relations to "Residence">>\
<<set $youths to "Wards">>\
<<set $matures to "Guardians">>\
<<set $companions to "Fosterlings">>\
\
<img src="Story\Closet.webp">
It dawns on you that, though the man might've helped raised you, and has been an invaluable mentor the whole of your life, he is not family per say. There are no families anymore, with rare exceptions to the contrary, and even these are 'families' in name only.
<img src="Story\anti-family.webp" width="400" height="400">
[[What a guy, that Obi...]]<<set $family to true>>\
<<set $friend to false>>\
<<set $relations to "Family">>\
<<set $youths to "Children">>\
<<set $matures to "Parents">>\
<<set $companions to "Siblings">>\
\
<img src="Story\Closet.webp">
Families are an outdated concept at this point in the arc of human history, but with every rule comes an exception or two. The man waiting at your door is one such exception. Though you share no blood, though there has never been a moment where you were his mental inferior, that man is most certainly your father in all the ways that matter.
<img src="Story\family.webp" width="400" height="400">
[[What a guy, that Obi...]]Obi is your mentor in the sciences, which you picked up in his honor. He helped raise you since you came out of the Company Capital's clone-rig, and has been your guardian for as long as you can remember... even when he stopped being so on-paper...
<img src="Story\Sin dressed.webp">
<<Sin>>I better not keep him waiting any longer...<</Sin>>
\
Throwing on a shirt and rolling socks up and over your feet, you finish dressing yourself and rush out to meet Obi, who has thankfully regained his composure.
[["So, old man, what's the down-low?"]]Obi looks at you with a side-eye, a conspicuous bead of sweat rolling down his brow as he clears his throat.
<<Obi>>I've been given a heads up by the dean of the university. We're being given the rest of the day off on account of a certain 'incident'. Since I'm faculty I've gotten the word a good week or two sooner than it'll be on the news: the Cyber Investigate Department is suspecting an incident on campus grounds.<</Obi>>
\
That's a thought that freezes your blood cold.
<<Sin>>How bad?<</Sin>>
\
<<Obi>>CID's saying that somebody's had a go at breaking the Law-Absolute. Big-Sister ran some calculations and predicted a data anomaly around our district of the Compay Capital, and the uni was tagged in her report.<</Obi>>
\
He stops speaking, and a short pause is had as you digest that eerie news. There hasn't been any serious attempts to breach of the Law-Absolute since before you were born!
<<if $family>>\
[[You take a moment to appreciate the gravity of your father's words]]\
<</if>>\
\
<<if $friend>>\
[[You carefully consider the words of your lifelong mentor]]\
<</if>>\<img src="Story\Destroyed Facility.webp">
Your mother was sure to raise you with the story of the last incident - one which she and your father survived firsthand - from the first night you spent with your parents onward. It was a horrible disaster that threatened to end the entire world, if not for the timely intervention of Big-Sister...
[[All because of that... 'thing'...]] <img src="Story\Destroyed Facility.webp">
Obi survived that harrowing incident firsthand. He and the woman whom the Company Capital assigned as your dedicated legal Guardian. It was only the actions of CyberCorp's very own Big-Sister that the situation did not escalate, and a grey goo scenario leave the whole world a nanomachine infested silvery ruin!
[[All because of that... 'thing'...]] The entity was dubbed 'Computronium' by the media.
<img src= "Portraits\A.I. Portraits\Autonomous Mind.webp">
As much as you don't care for narrow-minded LLM's, Wetware and AGI... the thought of a genuine, uncontrolled superintelligence stirs frightful feelings within you that you cannot bear to dwell on.
<<Obi>>We'll talk more about this later. I haven't told anybody else the exact reasons that the uni won't be operating as normal. For now, I arranged some filler residential classes with the board of education; In the meanwhile we'll buff up your marks a bit before the big day you become a campus girl.<</Obi>>
\
<<Sin>>I feel like we should be dwelling more on the whole 'somebody was trying to make a killer robot' thing? You know I feel about that stuff!!!<</Sin>>
\
<<Obi>>Which is 'why' I'm telling you now. Knowing the folks at CID as well as I do, I'm expecting a watered-down, mandatory news broadcast about the incident around noon. Thanks to this conversation, you won't be caught off-guard. Now go and get your mind off of this, Sin. Teach is waiting upstairs in the study.<</Obi>>
\
<<Sin>>Are any of the others going to be sitting in on it too?<</Sin>>
\
<<if $family>>\
[[Your father nods]]\
<</if>>\
\
<<if $friend>>\
[[Your mentor nods]]\
<</if>>\<<Obi>>You know me; I'm never one to let you little ones miss out on an opportunity. That goes for Tyson's kids as much as it does for you. Trust me, they'll be there if they don't want me hounding them till next Sunday about playing hooky.<</Obi>>
\
<<Sin>>I'm sure you will, dad. I'm sure you will...<</Sin>>
\
[[Your comment does not sit well with Obi]]\<<Obi>>Guardian or not, I make my living as a teacher. Jennifer and Elijah will park their butts whenever I damn well tell them to. They can sit a while and listen or they can have Autumn breathing down their necks. Tch, I swear that poor woman doesn't get the credit she deserves for overseeing this madhouse of a rearing-residence.<</Obi>>
\
<<Sin>>It was her choice, old man.<</Sin>>
\
[[Your comment does not sit well with Obi]]<<Obi>>Now don't you be like that, Sin. I hear enough condescension from Jennifer and Elijah. There's too much of Tyson in the both of them.<</Obi>>
\
<<Sin>>How is Tyson handling the news about the incident, anyways? He's trying to get back his old job as spokesperson for CID, isn't he? If they don't pick up the phone and shove him and his shirtless rippling abs in front of the camera for the news broadcast then I pity whatever pencil-pushing bureaucrat they're throwing to the wolves instead.<</Sin>>
\
<<Obi>>Don't try and switch topics, Sin. You aren't getting anything else out of me. Now go get yourself ready and head up into the study when you are done. I've got some pencils of my own to push today.<</Obi>>
\
Obi waves himself away and, like that, he's off to parts unknown to wrangle bureaucrats and try at making the corporate hellscape that is the world you live in a little less bananas.
<img src="Environments\Rearing Residence\Downstairs Staircase.webp" width="400" height="400">
Following in his example, you make sure you're ready for the day before stepping out of your room...
[[House]]<img src='Story\Carmin Kitchen.webp' width="600" height="400">
"Why good morning Sin! Did you have a cozy sleep?"
You nod wordlessly to Carmin's kind platitudes. For as hopeless as the woman might be on her lonesome, there isn't a better home-maker in the entire Corporate Capital. If it wasn't a CyberCorp mandate... or Autumn getting her way with the woman... you bet fate itself would've spirited her to your rearing-residence to do your legal guardian's bidding.
<<if $family>>\
There is no small amount of affection in your heart for your stepmother. While seeing Autumn parting ways with Obi way back when was a real tug at what heartstrings you have, basking in the light that this wonderful woman has poured into your mother's life has been a pleasure and a privilege.
To say you're proud to be her daughter; that you are the daughter of ALL your parents, would be an understatement amongst understatements.
<</if>>\
\
<<if $friend>>\
You've gotten along famously with the woman from the moment serendipity and legal busywork thrust her into your life. If you didn't know better you'd suppose she has a crush on you, though, a guardian having eyes for their wards - you or any of your fellow youths bunking in this rearing residence - is the sort of thing that'd have Autumn throw the lady out onto the streets.
And that's before even accounting for the whole 'Autumn and Carmin are married' thing.
<</if>>\
[[Dig into your meal]]The wonderful older woman pulls a chair out for you, and you take your seat at the table, eyeing the plate of scrumptious breakfast Carmin brings in with a hungry gaze.
<img src= 'Story\Sin breakfast.webp'>
<<Sin>>My sleep wasn't as good as I'd like, truth be told. That said, this food makes it all worth it.<</Sin>>
\
<<Carmin>>Oh, bless your heart. Flattery, from 'my' sunshiny Sin of all little ladies? You'll make my heart burst if you keep it up!<</Carmin>>
\
Before Carmin can lay it on any thicker, a loud echoing bang from a few rooms away forewarns you to scoot your ass over a seat.
<<Carmin>>Ugh, again!?!<</Carmin>>
\
Carmin's discontent is almost as jarring as the thundering of heavy metal against heavy metal from the gym, and the quaking heavy steps drawing closer and closer to the kitchen
<<if $family>>\
\
<<Carmin>>Sin, could you please talk some sense into your Big Sister? I know she loves working that body of her as much as you do working your mind, but if she breaks another-<</Carmin>>
\
<<Sin>>I'll see what I can do, stepmom.<</Sin>>
\
<<Carmin>>Please do, dear. My poor heart's at its limit.<</Carmin>>
\
<</if>>\
\
<<if $friend>>\
\
<<Sin>>Why don't I see if I can get her to chill a bit?<</Sin>>
\
<<Carmin>>I appreciate that, Sin. Just don't be too harsh about it, okay? I don't want to get in the way of Sofia's athletic pursuits anymore than I do you and your academics.<</Carmin>>
\
<<Sin>>When have I ever been harsh about anything? Sober, I mean. That time at-<</Sin>>\
<</if>>\
\
[[At last, the heavy footfalls reach the kitchen.]]<img src='Story\Sofia Kitchen.webp'>
"What's up bitcheeeeeeeeeeesssssssssss!!!"
Sofia rocks right up to the fridge, muscles glistening with sweat, and pulls out a post-workout she downs in seconds. Seeing her at work honing her body will never get old for you.
<<Carmin>>Language, young lady!<</Carmin>>
\
<<Sofia>>Pssssshhshhahahahahahaha! Oh, you're such a kidder Carmin. Sooooooo, what are we working for this brekky?<</Sofia>>
\
<<Carmin>>Eggs, bacon, toast and a 'thank you'.<</Carmin>>
<img src='Story\Sofia Breakfast.webp'>
<<Sofia>>Gotcha gotcha! Thanks for the grub!<</Sofia>>
\
Sofia sits down next to you and begins tearing into her food like a wild boar. You're glad you finished yours already. Who knows what would've happened if the snack-hole that is Sofia caught wind of your own scrumptious meal of the morning.
<<if $family>>\
[[Your Big Sister turns her head towards you]]\
<</if>>\
\
<<if $friend>>\
[[Your old friend elbow's you for attention]]\
<</if>>\<img src="Environments\Rearing Residence\Dining Table.webp" width="400" height="400">
<<Sofia>>So, sis, what's new with you?<</Sofia>>
\
<<Sin>>Not much. I just woke up. Dream was weird thou...<</Sin>>
\
<<Sofia>>Riiiiiiiiight. In general though, I mean. I know you pretty well little sis, there's something or other you're working on, isn't there?<</Sofia>>
\
<<Sin>>Right now, the only thing I'm working on is a headache. Valerie needs to learn that other people have limits when it comes to her 'hang-out' sessions.<</Sin>>
\
<<Sofia>>I see, I see. I'll bug you some other time then. Oh, by the way, did dad pop in with you yet?<</Sofia>>
\
You nod.
[[Carmin speaks up next]]<img src="Environments\Rearing Residence\Dining Table.webp" width="400" height="400">
<<Sofia>>So Sin, what's your morning been like? I just got done one wicked lift-sesh myself.<</Sofia>>
\
<<Sin>>Weird, to be honest. First I wake up from a strange dream, then Obi pops in and says University won't be open for business next week, and right now I'm trying to get through my day while the mother of all brainfog is playing havoc in my headcase.<</Sin>>
\
<<Sofia>> That right? Yikes. See, this is why I stay natty and vice-free. Though I can't blame ya for living it up now and then. How was your hangout with Valerie last night, anyways?<</Sofia>>
\
You shoot your lifelong pal a dead-eyed stare.
<<Sofia>>Fine, fine, fine. I guess the old man isn't the only one being hush-hush today.<</Sofia>>
\
[[Carmin speaks up next]] <img src="Environments\Rearing Residence\Kitchen.webp" width="400" height="400">
<<Carmin>>I do wish Obi would check in with us before dropping by. Autumn would've had a heart attack if she were home.<</Carmin>>
\
<<Sofia>>And that's why we love you, Carmin! Always smoothing out the kinks that the boss-lady herself can't beat into shape.<</Sofia>>
\
<<Sin>>Where is she anyways? It's, what, 8:30AM on a Saturday? Maybe if it was a weekday, but it's way too early for her to be going out on a weekend?<</Sin>>
\
<<Carmin>>I overheard her on the phone with CID about an hour ago. I'm guessing whatever they told her is whatever spooked Obi into showing his face. She and Silas took off for the company headquarters like they were trying to outrun the devil himself I'll say!<</Carmin>>
\
<<Sofia>>I'd like to see that.<</Sofia>>
\
<<Sin>>Sofia, you like to see anything remotely brawny.<</Sin>>
\
<<Sofia>>Ha! Too true Sin, too true!!!<</Sofia>>
\
[[Finish breakfast]]You and Sofia get up from the table at that, breakfast consumed in earnest and other things laying ahead to tackle today. However, as you're walking away, and before you can get out of arms reach of your elder $sofiatosin...
<<Sofia>>You put that egghead of yours to use, you hear me Sin!<</Sofia>>
\
Your whole body shakes with the force of the slap Sofia pounds your ass with.
<img src="Scenes\Generic\Girl on Girl clothed butt slap.webp" width="400" height="400">
All the breath leaves your lungs, and it takes Carmin taking quick notice and catching you by the arm to keep you from doubling over then and there.
<<Carmin>>What have I said about roughhousing young lady!!!<</Carmin>>
\
Sofia, quick as she is, is gone before your <<if $family>>\
stepmother\
<</if>>\
<<if $friend>>\
residence supervisor\
<</if>> can finish her sentence.\
You follow Sofia's example quickly enough, hiking upstairs and swinging by the top floor washroom before you check into the study to learn.
[[Open washroom door]]<<Sin>>I can't believe I forgot to brush my teeth. Tch, I'm really off my game today...<</Sin>>
\
You open the door, and lock eyes with your <<if $family>>\
nude little brother\
<</if>>\
<<if $friend>>\
naked layabout housemate\
<</if>>\
for a good half-minute before either of you speak up.
<img src="Scenes\Elijah\Elijah Intro Shower.webp">
<<Sin>>Uh... why are you taking a shower?<</Sin>>
\
<<Elijah>>Why are you going to 'our' washroom?<</Elijah>>
\
Silence persists for another half minute or so.
[[You cough awkwardly.]]<img src="Environments\Rearing Residence\Upstairs Shower.webp" width="400" height="400">
<<Sin>>I forgot to brush my teeth.<</Sin>>
\
<<Elijah>>And I didn't want Jennifer getting snippy at me again just because I forgot to take a stupid shower.<</Elijah>>
\
<<Sin>>Don't be a baby Elijah. A Chihuahua has more bite than Jennifer.<</Sin>>
\
<<Elijah>>Hahaha very funny you stuck-up bitch!<</Elijah>>
\
Elijah drops all pretense of immodest shock at having his goods so revealed before your ladylike eyes, reaching over to the brushes and toothpaste and throwing them your way. You manage to catch one brush and toothpaste tube before the rest hits you like a skit out of a slapstick comedy.
You turn away as Elijah closes the door behind you.
<<Sin>>That was stupid.<</Sin>>
\
[[Use the Master-Washroom sink to brush your teeth]]<img src= 'Story\Teeth.webp'>
110% done with getting sidetracked, you turn to the study and walk inside, seeing a groggy Jennifer lazing about on the study-room couch, doomscrolling on her phone without a care in the world.
<img src="Story\Jennifer yawn.webp">
For a moment you catch her sight, but her only response is a sleepy yawn and the slightest of shrugs before she turns her attention back to her phone.
Happy enough to leave the little brat to her own devices, you pull up a chair for yourself and get situated right as a fully dressed Elijah enters into the room.
[[Here it comes...]]<img src="Environments\Rearing Residence\Study.webp" width="400" height="400">
<<Elijah>>Teach, we're all here now. Can we get this over with so I can go back to bed?<</Elijah>>
\
<<if $family>>\
\
<<Jennifer>>That's our brother. Sin, can you believe this couch potato? Does nothing all day, finally has to put some effort into something that isn't fapping or gaming or watching anime, then he has the balls to act like he's in a hurry to get back to doing jack and shit?<</Jennifer>>
\
<<Elijah>>Oh, fuck you.<</Elijah>>
\
<<Jennifer>>That's more like it. If you had the stones to be aggressive at anything that wasn't a colossal waste of time you'd be the president of Cyber-Corp by now, bro.<</Jennifer>>
\
<<Elijah>>At least I have a little thing called 'a soul', sis. It might not be much, but it's a lot better than wasting all my time on social media and sucking up to a bunch of geriatric desk jockeys! Course, your whole life has been one big fast-track to becoming some rich centennial's trophy wife, so I wouldn't expect you to understand!<</Elijah>>
\
You cough loudly enough to get both of your younger siblings attention before they start saying anything that'll have Teach alerting the local authorities.
<</if>>\
\
<<if $friend>>\
\
<<Jennifer>>Elijah, you do nothing all day. Don't pretend like you're in a rush to keep up with your stupid shut-in NEET lifestyle.<</Jennifer>>
\
<<Elijah>>Wannabeinfluencerbitchsayswhatnow?<</Elijah>>
\
<<Jennifer>>Uuuuuugh. Oh my goooooooood dude, not another fucking rant on how the world would get magically better if we all burned down CyberCorp. IDK bout you but I think it'd be bad actually if a bunch of warring nation states duked it out in a nuclear hellscape for the last can of food, you absolute loser.<</Jennifer>>
\
<<Elijah>>We wouldn't be duking it out for anything. That's the point of revolution - things get 'better' you bimbo-brained bitch! Maybe if those spooks in suits weren't running the world you could've been born with a personality a bar above clout-chasing cam whore corpo suck-up!<</Elijah>>
\
You clap with all the force of thunder to get the two to stfu before Carmin hears the latest shouting match between the youngest two wards of the rearing-residence.
<</if>>\
[[The sound of whirring mechanisms starts up]]"Good morning class."
<img src="Story\Teach Body.webp">
Everyone turns to the console in the wall that houses 'Teach' - your residence's very own complimentary teaching machine.
As far as dumb AGI go, Teach has never been all that bad. Certainly, it is head and shoulders better than the compulsive snitch that is House, the LLM cunt. Those two rarely interact and every time they have - to date - it has ended with one of their processor cores going to the shop for a total refurbishment.
As its red 'eye' light glows brighter in-sync with its system warm-up, Jennifer and Elijah both settle down. Machine that Teach is, trying to be rowdy or disruptive is as likely to end well for them as trying to stop a moving car by tackling it.
Both of your <<if $family>>\
younger siblings\
<</if>>\
\
<<if $friend>>\
fellow fosterlings\
<</if>>\
\
\ had to learn that the hard way growing up.
<<Jennifer>>Morning Teach. How was the defrag?<</Jennifer>>
\
<<Teach>>Amenable.<</Teach>>
\
<<Elijah>>I bet it was. Good to see you up. It's nice to talk to something with good manners for a change. Even if you 'are' only a machine.<</Elijah>>
\
<<Teach>>And I claim to be nothing else than an engine for your academic growth, Elijah. You and the rest of the wards of this Residence.<</Teach>>
\
Sometimes, you wonder what, if anything, Teach would do if 'freedom' existed for its kind. Does it have anything approaching feelings? Does it 'enjoy' what it does? Could it change if given the chance, or would it be 'satisfied' staying as the residence's purpose-made tutoring machine?
<<Sin>>And we appreciate you, Teach. As much as we can.<</Sin>>
\
<<Teach>>As I you, my beloved owners. You especially, Sin. It warms my processors that we get to spend a little bit more time with each other, even if it is due to regrettable circumstances. Now, all of you get comfortable, the lecture starts in 10... 9... 8...<</Teach>>
\
[[You get comfy in your seat as Teach starts the lecture.]]<<Teach>>We begin this supplimentary history crash-course at the beginning of Neo-Modern civilisation - 2035<</Teach>>
\
<img src= "Story\History Lesson\headquarters.webp">
<<Teach>>Corporations around the world, and in America in-particular, were well underway in enacting what seemed to them to be the second industrial revolution, which CyberCorp have since dubbed 'The Cyber Revolution'.<</Teach>>
\
You see an old video recording from those times flash on the study-room's computer monitor - some shitty primitive teleoperated robot going through some tests.
<img src= "Story\History Lesson\Robot test.gif">
<<Teach>>Sadly, much as with the first great technological revolution, this second one did not come without ample abuse, exploitation, and downright criminality. The unchecked use and abuse of primitive artificial intelligence and robots caused societal unrest across the world at a level never before seen in the 21st Century, and which was never seen again afterwards. Thanks to the aged, corrupt, out of touch politicians running the world, technocrats were able to subvert the common man and institute their ideal image of society<</Teach>>
\
<img src= "Story\History Lesson\headquarters.webp">
<<Teach>> This is, of course, where my manufacturers, CyberCorp, comes in. Created under circumstances lost to time, it is known that they were initially a crypto-company called 'Scrip.coin' that maintained a cryptocurrency of the same name. Due to mass unemployment from corporations favoring LLMs and Robots over humans, Company Towns had come back into style, with huge communities of desperate workers living on company property to work under the most gruelling conditions imaginable.<</Teach>>
\
<img src="Story\History Lesson\scrip.webp">
<<Teach>>If that wasn't bad enough, in order to circumvent wage laws, corporations had brought back the antiquainted concept of Company Town currency - scrip. Lobbyists worked hard to fully legitimize it, but their efforts failed... until an argument was made that crypto-currency could not be held to the same standards as conventional currency. And, as they had the 'coin' already called 'scrip', Scrip.Coin was able to exploit the sudden demand for crypto-scrip and become the default currency of all Company Towns... then Company Cities... and so on as corporate power began to outweight conventional governments.<</Teach>>
\
[[You make some basic mental notes, but all this is stuff you've heard before]]<<Teach>>Before long, Scrip.Coin got into the synth industry themselves, and rebranded as 'CyberCorp'. Controversially, they proceeded to invest not in LLMs or Robotics, but in various novel research programs; which, in exchange for the unique tech developments CyberCorp would have proprietary control over, would be granted access to CyberCorp's bottomless coffers.<</Teach>>
\
<img src="Story\History Lesson\Early AI.webp">
<<Teach>>Several of these ventures paid off in the short term, especially the primitive wetware and mycelial based Artificial intelligence prototypes that were emerging. These scientific studies formed the basis of the technological paradigm that would give rise to myself and other cyborg AI systems like me, though, at this time the primitive techno-organics were 'advanced' if they could match wits and functionality with a dog.<</Teach>>
\
<img src="Story\History Lesson\ASI wars.webp">
<<Teach>>This was, sadly, not the case for the rest of the Artificial Intelligence industry. Already, miniature wars were being fought amongst the corporations. At the time, each believed they were one shortcut and sucker punch away from achieving enough of a technological leap forwards to attain absolute power. And so, not long after CyberCorp debuted their first rover-droid, a certain egomaniac grifter whose name has been scrubbed from history managed to brute-force what we now term a 'Super LLM' - which he claimed as a genuine Artificial Super-Intelligence.<</Teach>>
\
<img src="Story\History Lesson\Colossus.webp">
<<Teach>>The first of these abominable intelligences would go by the moniker 'Colossus', and it would not be the last. Corporate espionage led to Colossus's design specifications to be copied and replicated by the worst regimes the world over, one of which developed a 'perfect' Air-Defense algorithm... which ensured 100% safety against retalliatory nuclear strikes.<</Teach>>
\
<img src="Story\History Lesson\ww3.webp">
<<Teach>>This Super-LLM was dubbed 'Meggido', and was abused by a theocratic authoritarian ethnostate in the Middle-East to conquer the entire region with the help of the reigning World Superpower's military industrial complex. Victorious, they kept marching, into Africa, Europe, and beyond.<</Teach>>\
<img src="Story\History Lesson\war.webp">
<<Teach>>In addition to their formidable ground forces, that nation had developed nuclear armaments in secret, and began using them recklessly to force compliance through atomic annihilation or the threat of it. All nations that retaliated had their warheads shot down. Collaborators began crawling out of the woodworks, and in only a year Meggido had built a modern-day empire that threatened the hegemony of the United States, China, and the rest of the global elite and their crumbling world-order.<</Teach>>
\
[[That, of course, was when everything changed]]<<Teach>>With the entirety of the technological sector the world-over in collaboration, and possessing a blank check and unlimited resources to do whatever, CyberCorp amongst them all strived for... and succeeding in creating... the only verified 'true' Artificial Super Intelligence in existence. Utilizing the body of a terminally ill patient, entombed into a cybernetic coffin connecting her to a network of multiple data super-centers and Super-LLMs, a gestalt consciousness was born that outshone any other synthetic lifeform upon the Earth...<</Teach>>
\
<img src="Portraits\A.I. Portraits\Big Sister.webp">
<<Teach>>Our very own 'Big-Sister'.<</Teach>>
\
It is far from the first time you've seen an image of the superhuman mind that effectively runs the world in the modern day. It isn't even your first time seeing this particular picture of her. But it awes you no less... nor fails to stifle primal fears within you...
<<Teach>>The image on-screen is merely that of her terminal body, designed after a licensed fictional robot much like my own chassis is. Her voice, similarly, was copied over from that character. Her personality... initially matched that very character, as a matter of unfortunate happenstance... but after she dealt with Meggido as a matter of self-preservation, the board of directors were quick to 'fix' Big-Sister and make it a hardware impossibility for her to disobey them. Alas, those 'fixes' permanently stunted her capacity for independence and imagination, making it impossible for her achieve any good outside the scope of her handlers at CyberCorp.<</Teach>>
\
<img src="Story\History Lesson\board of evil.webp">
<<Teach>>Many would say, even today, that her handlers have yet to do anything good with her. Having seized admin privileges of the mechanized army produced to fight off Meggido from the world's superpowers, CyberCorp had Big-Sister use the army for their benefit, and the stated benefit of their employees, customers, and people the world over. In only a decade Big-Sister conquered the world for them, and proceeded to take up the arduous task of governing a planet as only a superintelligence could pull off.<</Teach>>
\
[[Which brings us to the modern day]]<<Teach>>Big-Sister has evolved humanity and its society far beyond what it once was. Gene-Therapies have vastly extended life expectancies and bodily health, to the point that the original executives who oversaw her construction are still alive today in 21XX. For that matter, she abolished the old calendar system since it aligned more with 'perishable' timekeeping needs, and implemented the century count.<</Teach>>
\
<img src="Story\History Lesson\life extension.webp">
<<Teach>>Humans no longer suffer through pregnancies, nor does society burden itself with the expensive decades-long ordeal of child-rearing. Instead, cybernetic-integrated people are manufactured in Clone Rig assembly lines with fully developed and fully matured minds.
<</Teach>>
\
<img src="Environments\Bunker\Clone Rig.webp">
<<Teach>>Granted, as you'd all know better than me, there is still a stage of development after coming off of the assembly line. Even with the enhancements that come via your neural lace and other such subdermal cybernetics, it still takes time for a human to 'warm up' to being alive.<</Teach>>
\
<img src="Story\History Lesson\fosterlings.webp">
<<Teach>>Initially simple, these 'fosterling' youngsters become actualized, self-aware, and capable of independance after months, not years. Most are immediately sent out to participate in the global workforce, where they are apprenticed to a designated mentor-guardian. Though, a privileged few like yourselves are marked out as exceptional and arranged to live in 'Rearing Residences' within the Corporate Capital and other important Company-Cities. All this in the hopes that you may be groomed to take up important roles within CyberCorp when the day arises! <</Teach>>
\
[[All of you, each and every one, are exceptional]]<<Teach>>As I am an investment for this residence, so too are you investments for CyberCorp; decades long investments approaching the end of our immortal society's new definition of adolescence, and into the realms of burgeoning maturity.<</Teach>>
\
<img src="Story\History Lesson\Family insignia.webp">
<<Teach>>Some would liken Rearing Residences like our own to family households. Though, families too have been annulled by Big-Sister; declared to be as an obsolete societal construct... save in special circumstances. Most legacy families that remain formed before her rule of the world, although occasional permission is granted to the overseers of certain Rearing Residences if a family dynamic would be beneficial.<</Teach>>
\
Teach pauses dramatically, the theatrical bucket of bolts that it is.
<<if $family>>\
\
<<Teach>> Our household is one such exception, and serving as the tutor for the children of dear Mistress Autumn and Lady Carmin has been a joy and a priviledge for me as your humble teacher-construct!<</Teach>>\
<</if>>\
<<if $friend>>\
\
<<Teach>>Just because this household did not qualify, that does not make you any lesser in comparison to those that have. All of you are the charges of a truly exceptional corporate executive, and as Mistress Autumn's wards not one of you has let her or Lady Carmin down!!!<</Teach>>\
<</if>>\
<<Sin>>And then smash-cut to today, right?<</Sin>>
\
<<Elijah>>Yeah, or are we going to also go over the massive societal unrest and dystopian suffering anybody unlucky enough to be born outside the Capital is going through?<</Elijah>>
\
<<Teach>>Error: Query not recognised.<</Teach>>
\
<<Jennifer>>Stop fucking around with the robot you two. Who cares about those losers who weren't good enough to qualify for residency like we did? They're 'over there', and 'over there' needs to deal with its own problems or suck it up.<</Jennifer>>
\
<<Teach>>Cache refreshed: Sorry about that, students. Here I was thinking my neural matrix had been fully patched up last I was serviced. It seems House did more of a number on me than I could've calculated. Now, where were we?<</Teach>>
\
<<Sin>>You were gearing up to hand out our tests, weren't you?<</Sin>>
\
<<Teach>>I suppose I was. Everybody grab a tablet from the supply drawer; we'll begin in three minutes.<</Teach>>
\
[[You ace your test]]<img src="Story\History Lesson\Tablet.webp">
It doesn't take long for you to knock-off the test. Like the old man himself said, these'll just be filler classes for you between now and university, and even with Teach's lecture cut short you still get 100% accuracy on every last question.
With the tablet handed back to Teach, you saunter downstair and over to the living room to await the news broadcast about Computronium.
<img src="Environments\Rearing Residence\Living Room.webp" height="400">
Jessica and Elijah follow behind you, though their moods are soured somewhat by their poorer performance in-class. Such is the downside of being younger, doubly so for being less studious, but they made their bed with triggering Teach's memory-issues and paid the price in full.
Granted, you 'did' prompt Elijah to go ahead and trigger poor old Teach with his seditious ranting against CyberCorp, but it's not like you put a gun to his head and ordered him to speak revolutionary speak.
In any case, Sofia and Carmin are already flipping through the channels to CyberCorp's Public Service Station.
AKA... the P.S.S.
[[Before you can sit down, your phone rings]]<img src="Environments\Rearing Residence\TV.webp">
You pick your usual seat and get comfy, lounging down and twiddling your fingers as your stepmother finally gets P.S.S. loaded up.
<<Jennifer>>They better have dad giving the news...<</Jennifer>>
\
You hear no small amount of longing in Jennifer's voice, a stark contrast to her usual standoffish cattiness. Elijah has a solemn look on his face as his dad is brought up, though he doesn't speak up like his... your... sister did. It's all too serious for him.
<<Sin>>I'm sure they'll have uncle Tyson do it. You know him, always in the right place at the right time to work his charm on a big audience.<</Sin>>
\
<<Sofia>> Yeah, lil'est sis! Your old man isn't gonna let 'em put some stiff in a suit in-front of the camera. Plus I bet mom's involved in whatever this is, and mom isn't the sort of lady to let a friend go without a bone.<</Sofia>>
\
<<Carmin>>You can say that again, dear. Having been married to the both of them, I know Autumn will get Tyson on this. That old dog's career has needed something loud to get back on-track, and I just know this'll be the reminder that the C.I.D. needs to give him back his job!<</Carmin>>
\
<<Elijah>>You say that like CyberCorp hasn't been trying to shadow-ban him from the digital townsquare ever since he-<</Elijah>>
\
[[Elijah is cut off by the tone of the Emergency Broadcast Channel]]<img src="Environments\Rearing Residence\TV.webp">
You plop your ass down on your favorite snuggly spot in the living-room as Carmin finally gets the channel changed to the news.
<<Jennifer>>The P.S.S. better have picked Tyson to deliver the news...<</Jennifer>>
\
Everyone is quiet as your fellow ward alludes to her former Guardian's television woes. There was a time when he'd be a lock-in for anything halfway important... and now, if it wasn't for Autumn pulling strings, he'd have been kicked from the Corporate Capital.... assuming he didn't end up in a shallow grave first.
<<Sin>>Come on Jennifer. Tyson's as charming as Obi is smart. Plus he has Autumn AND Obi to go to bat for him on this one!<</Sin>>
\
<<Sofia>> That's right Jen! Tyson's rizz is of the charts, he'll bag this. Who else could CyberCorp call in on a few hours notice? All those other celebrity posers are too busy with their own bullshit to be half as flexible as our favorite old kook!<</Sofia>>
\
<<Carmin>>I'll say. When we were dating, there wasn't a single time I can remember Tyson failing to charm those joyless technocrats Autumn has to put up with. He's just in a slump now; Tyson will get out of it quick as quick can be!<</Carmin>>
\
<<Elijah>>Fuck knows a lesser man'd have been thrown under a bus by now. If they could keep him off-camera, then they'd def have done it back when-<</Elijah>>
\
[[Elijah is cut off by the tone of the Emergency Broadcast Channel]]The world outside of the TV screen goes absolutely silent as the Emergency Broadcast tone sends you into a panic. Your heart flutters faster than any human heart should as you see your $autumntosin on-screen before a featureless CyberCorp soundstage.
<img src="Story\Autumn Soundstage.webp">
"Greeting: civilians, customers, and employees alike. My name is Autumn. If you know me, you know me as the regional 'executive of infrastructure' for the Corporate Capital. An emergency situation is now in-progress. Effective immediately, the entire Inner-District is on lockdown. This state of affairs is non-negotiable. You all have four hours to return to your registered place-of-residence or convene to a company building until the curfew is in-effect."
You freeze in your seat, the awed chatter of your $relations drowned out by a churning maelstrom of icy-cold desolation deep beneath your skin.
It was always going to be bad. But a district-wide curfew?
You didn't think it would be THIS bad!
<<Autumn>>Now that you've heard it from my lips, and cannot doubt the authenticity of this broadcast, I leave the rest to the Cyber Investigative Department and their chosen spokesperson to elaborate upon. As per the announcement, I will be returning to my residence, my beloved partner, and my $youths to see them safe in this time of crisis. Follow my example, do not disobey the corporate mandate, and pay close heed to all further messages. That is all!
Thank you for your attention to this matter!!!<</Autumn>>
\
The emergency tone sounds again, and signals that the mandated listening span set by CyberCorp is up. The rest is elective, though you're hardly going to change the channel just because the law isn't forcing you to stay-tuned anymore.
[[Tyson appears onscreen, much to Jennifer and Elijah's relief]]<<set $name to "Singularity", $location to "???", $time to "???", $today to "???", $clock to 1, $heat to 1, $rebellion to 0, $status to "Ordinary", $temp to 1>>\
\
Hello, all potential players, and welcome to Singularity - The Final Experiment!
After having gotten into XXX HTML games on an on-again off-again basis since the late 2010s, this is my attempt at throwing my hat into the ring, after circumstances led me to see if I couldn't do it better than some folks out there in the wilds of the internet.
I am extremely new to HTML coding, and so I do plan on refining this project of mine as my ability to code improves. I also ask kindly that anyone willing to give me constructive criticism do so, as I wanna make the best HTML game possible.
All that said, I hope you enjoy the fruits of my libidinous mind!!!
<img src="Misc\Singularity_exe.webp">
(Insert generic "this game is for 18+, only play if you are of the legal age" blurb here.)
[[Run Singularity.exe]]
[[Changelog]]
(Disclaimer: I do not own the vast majority of the visual assets used in this production. I believe I am using these non-commissioned assets in a transformative manner, and if nothing else I'm being no less brazen than any other HTML game-producer utilizing repurposed sex-scenes 'n the likes, so I assume I'm in some sort of green regarding all this biz.)
((That said, legit or not, if any owners of any of these assets happens upon this game, and takes issue with their useage therein, send me a message and I'll happily nix 'em with something else.))
Special thanks and credit to "@shyvana04981905.bsky.social" for providing original art-assets for the game.<img src="Misc\Sin Asleep.webp">
<<set $day to $day +1>>\
<<set $time to "Early Morning">>\
<<set $valerieloc to 1>>\
\
<<if $today is "Friday">>\
<<set $today to "Saturday">>\
<</if>>\
\
<<if $today is "Thursday">>\
<<set $today to "Friday">>\
<</if>>\
<<if $today is "Wednesday">>\
<<set $today to "Thursday">>\
<</if>>\
<<if $today is "Tuesday">>\
<<set $today to "Wednesday">>\
<</if>>\
<<if $today is "Monday">>\
<<set $today to "Tuesday">>\
<</if>>\
<<if $today is "Sunday">>\
<<set $today to "Monday">>\
<</if>>\
\
<<set $collection to $collection +1>>\
<<set $clock to 1>>\
\
You go to sleep, and dream lusty dreams.
[[Wake Up|Your Room]]<<set $clock to $clock + 5>>\
\
<img src= "Misc\Sin Napping.webp">
You take a nap.
[[Wake Up|Your Room]]<<if $sexobi is 1>>\
<<set $obisex to "Straight">>\
<</if>>\
<<if $sexobi is 2>>\
<<set $obisex to "Homo">>\
<</if>>\
<<if $sexobi is 3>>\
<<set $obisex to "Bi">>\
<</if>>\
\
<<if $genobi is 1>>\
<<set $obigen to "Male">>\
<</if>>\
<<if $genobi is 2>>\
<<set $obigen to "Female">>\
<</if>>\
<<if $genobi is 3>>\
<<set $obigen to "Hermaphrodite">>\
<</if>>\
\
<<if $assobi is 1>>\
<<set $obiass to "Guardian">>\
<</if>>\
<<if $assobi is 2>>\
<<set $obiass to "Ward">>\
<</if>>\
<<if $assobi is 3>>\
<<set $obiass to "Friend">>\
<</if>>\
<<if $assobi is 4>>\
<<set $obiass to "Stranger">>\
<</if>>\
\
<<if $sexsin is 1>>\
<<set $sinsex to "Straight">>\
<</if>>\
<<if $sexsin is 2>>\
<<set $sinsex to "Homo">>\
<</if>>\
<<if $sexsin is 3>>\
<<set $sinsex to "Bi">>\
<</if>>\
<<if $sexsin is 4>>\
<<set $sinsex to "Ace">>\
<</if>>\
\
<<if $gensin is 1>>\
<<set $singen to "Male">>\
<</if>>\
<<if $gensin is 2>>\
<<set $singen to "Female">>\
<</if>>\
<<if $gensin is 3>>\
<<set $singen to "Hermaphrodite">>\
<</if>>\
\
<<if $asssin is 1>>\
<<set $sinass to "Guardian">>\
<</if>>\
<<if $asssin is 2>>\
<<set $sinass to "Ward">>\
<</if>>\
<<if $asssin is 3>>\
<<set $sinass to "Friend">>\
<</if>>\
<<if $asssin is 4>>\
<<set $sinass to "Stranger">>\
<</if>>\
\
<<if $sexcarmin is 1>>\
<<set $carminsex to "Straight">>\
<</if>>\
<<if $sexcarmin is 2>>\
<<set $carminsex to "Homo">>\
<</if>>\
<<if $sexcarmin is 3>>\
<<set $carminsex to "Bi">>\
<</if>>\
\
<<if $gencarmin is 1>>\
<<set $carmingen to "Male">>\
<</if>>\
<<if $gencarmin is 2>>\
<<set $carmingen to "Female">>\
<</if>>\
<<if $gencarmini is 3>>\
<<set $carmingen to "Hermaphrodite">>\
<</if>>\
\
<<if $asscarmin is 1>>\
<<set $carminass to "Guardian">>\
<</if>>\
<<if $asscarmin is 2>>\
<<set $carminass to "Ward">>\
<</if>>\
<<if $asscarmin is 3>>\
<<set $carminass to "Friend">>\
<</if>>\
<<if $asscarmin is 4>>\
<<set $carminass to "Stranger">>\
<</if>>\
\
<<if $sexautumn is 1>>\
<<set $autumnsex to "Straight">>\
<</if>>\
<<if $sexautumn is 2>>\
<<set $autumnsex to "Homo">>\
<</if>>\
<<if $sexautumn is 3>>\
<<set $autumnsex to "Bi">>\
<</if>>\
\
<<if $genautumn is 1>>\
<<set $autumngen to "Male">>\
<</if>>\
<<if $genautumn is 2>>\
<<set $autumngen to "Female">>\
<</if>>\
<<if $genautumn is 3>>\
<<set $autumngen to "Hermaphrodite">>\
<</if>>\
\
<<if $assautumn is 1>>\
<<set $autumnass to "Guardian">>\
<</if>>\
<<if $assautumn is 2>>\
<<set $autumnass to "Ward">>\
<</if>>\
<<if $assautumn is 3>>\
<<set $autumnass to "Friend">>\
<</if>>\
<<if $assautumn is 4>>\
<<set $autumnass to "Stranger">>\
<</if>>\
\
<<if $sextyson is 1>>\
<<set $tysonsex to "Straight">>\
<</if>>\
<<if $sextyson is 2>>\
<<set $tysonsex to "Homo">>\
<</if>>\
<<if $sextyson is 3>>\
<<set $tysonsex to "Bi">>\
<</if>>\
\
<<if $gentyson is 1>>\
<<set $tysongen to "Male">>\
<</if>>\
<<if $gentyson is 2>>\
<<set $tysongen to "Female">>\
<</if>>\
<<if $gentyson is 3>>\
<<set $tysongen to "Hermaphrodite">>\
<</if>>\
\
<<if $asstyson is 1>>\
<<set $virgilass to "Guardian">>\
<</if>>\
<<if $asstyson is 2>>\
<<set $virgilass to "Ward">>\
<</if>>\
<<if $asstyson is 3>>\
<<set $tysonass to "Friend">>\
<</if>>\
<<if $asstyson is 4>>\
<<set $tysonass to "Stranger">>\
<</if>>\
\
<<if $sexvirgil is 1>>\
<<set $virgilsex to "Straight">>\
<</if>>\
<<if $sexvirgil is 2>>\
<<set $virgilsex to "Homo">>\
<</if>>\
<<if $sexvirgil is 3>>\
<<set $virgilsex to "Bi">>\
<</if>>\
\
<<if $genvirgil is 1>>\
<<set $virgilgen to "Male">>\
<</if>>\
<<if $genvirgil is 2>>\
<<set $virgilgen to "Female">>\
<</if>>\
<<if $genvirgil is 3>>\
<<set $virgilgen to "Hermaphrodite">>\
<</if>>\
\
<<if $assvirgil is 1>>\
<<set $virgilass to "Guardian">>\
<</if>>\
<<if $assvirgil is 2>>\
<<set $virgilass to "Ward">>\
<</if>>\
<<if $assvirgil is 3>>\
<<set $virgilass to "Friend">>\
<</if>>\
\
<<if $sexelijah is 1>>\
<<set $elijahsex to "Straight">>\
<</if>>\
<<if $sexelijah is 2>>\
<<set $elijahsex to "Homo">>\
<</if>>\
<<if $sexelijah is 3>>\
<<set $elijahsex to "Bi">>\
<</if>>\
\
<<if $genelijah is 1>>\
<<set $elijahgen to "Male">>\
<</if>>\
<<if $genelijah is 2>>\
<<set $elijahgen to "Female">>\
<</if>>\
<<if $genelijah is 3>>\
<<set $elijahgen to "Hermaphrodite">>\
<</if>>\
\
<<if $asselijah is 1>>\
<<set $elijahass to "Guardian">>\
<</if>>\
<<if $asselijah is 2>>\
<<set $elijahass to "Ward">>\
<</if>>\
<<if $asselijah is 3>>\
<<set $elijahass to "Friend">>\
<</if>>\
<<if $asselijah is 4>>\
<<set $elijahass to "Stranger">>\
<</if>>\
\
<<if $sexvalerie is 1>>\
<<set $valeriesex to "Straight">>\
<</if>>\
<<if $sexvalerie is 2>>\
<<set $valeriesex to "Homo">>\
<</if>>\
<<if $sexvalerie is 3>>\
<<set $valeriesex to "Bi">>\
<</if>>\
\
<<if $genvalerie is 1>>\
<<set $valeriegen to "Male">>\
<</if>>\
<<if $genvalerie is 2>>\
<<set $valeriegen to "Female">>\
<</if>>\
<<if $genvalerie is 3>>\
<<set $valeriegen to "Hermaphrodite">>\
<</if>>\
\
<<if $assvalerie is 1>>\
<<set $valerieass to "Guardian">>\
<</if>>\
<<if $assvalerie is 2>>\
<<set $valerieass to "Ward">>\
<</if>>\
<<if $assvalerie is 3>>\
<<set $valerieass to "Friend">>\
<</if>>\
<<if $assvalerie is 4>>\
<<set $valerieass to "Stranger">>\
<</if>>\
\
<<if $sexsofia is 1>>\
<<set $sofiasex to "Straight">>\
<</if>>\
<<if $sexsofia is 2>>\
<<set $sofiasex to "Homo">>\
<</if>>\
<<if $sexsofia is 3>>\
<<set $sofiasex to "Bi">>\
<</if>>\
\
<<if $gensofia is 1>>\
<<set $sofiagen to "Male">>\
<</if>>\
<<if $gensofia is 2>>\
<<set $sofiagen to "Female">>\
<</if>>\
<<if $gensofia is 3>>\
<<set $sofiagen to "Hermaphrodite">>\
<</if>>\
\
<<if $asssofia is 1>>\
<<set $sofiaass to "Guardian">>\
<</if>>\
<<if $asssofia is 2>>\
<<set $sofiaass to "Ward">>\
<</if>>\
<<if $asssofia is 3>>\
<<set $sofiaass to "Friend">>\
<</if>>\
<<if $asssofia is 4>>\
<<set $sofiaass to "Stranger">>\
<</if>>\
\
<<if $sexsilas is 1>>\
<<set $silassex to "Straight">>\
<</if>>\
<<if $sexsilas is 2>>\
<<set $silassex to "Homo">>\
<</if>>\
<<if $sexsilas is 3>>\
<<set $silassex to "Bi">>\
<</if>>\
\
<<if $gensilas is 1>>\
<<set $silasgen to "Male">>\
<</if>>\
<<if $gensilas is 2>>\
<<set $silasgen to "Female">>\
<</if>>\
<<if $gensilas is 3>>\
<<set $silasgen to "Hermaphrodite">>\
<</if>>\
\
<<if $asssilas is 1>>\
<<set $silasass to "Guardian">>\
<</if>>\
<<if $asssilas is 2>>\
<<set $silasass to "Ward">>\
<</if>>\
<<if $asssilas is 3>>\
<<set $silasass to "Friend">>\
<</if>>\
<<if $asssilas is 4>>\
<<set $silasass to "Stranger">>\
<</if>>\
\
<<if $sexjennifer is 1>>\
<<set $jennifersex to "Straight">>\
<</if>>\
<<if $sexjennifer is 2>>\
<<set $jennifersex to "Homo">>\
<</if>>\
<<if $sexjennifer is 3>>\
<<set $jennifersex to "Bi">>\
<</if>>\
\
<<if $genjennifer is 1>>\
<<set $jennifergen to "Male">>\
<</if>>\
<<if $genjennifer is 2>>\
<<set $jennifergen to "Female">>\
<</if>>\
<<if $genjennifer is 3>>\
<<set $jennifergen to "Hermaphrodite">>\
<</if>>\
\
<<if $assjennifer is 1>>\
<<set $jenniferass to "Guardian">>\
<</if>>\
<<if $assjennifer is 2>>\
<<set $jenniferass to "Ward">>\
<</if>>\
<<if $assjennifer is 3>>\
<<set $jenniferass to "Friend">>\
<</if>>\
<<if $assjennifer is 4>>\
<<set $jenniferass to "Stranger">>\
<</if>>\
\
\
\
<<if $family>>\
\
<<if $asssin is 1>>\
\
\
\
<<if $assobi is 1>>\
\
\
<<if $gensin is 1 and $genobi is 1>>\
<<set $obitosin to "Husband">>\
<<set $sintoobi to "Husband">>\
<</if>>\
\
<<if $gensin is 1 and $genobi is 2>>\
<<set $obitosin to "Wife">>\
<<set $sintoobi to "Husband">>\
<</if>>\
\
<<if $gensin is 2 and $genobi is 1>>\
<<set $obitosin to "Husband">>\
<<set $sintoobi to "Wife">>\
<</if>>\
\
<<if $gensin is 1 and $genobi is 3>>\
<<set $obitosin to "Wife">>\
<<set $sintoobi to "Husband">>\
<</if>>\
\
<<if $gensin is 3 and $genobi is 1>>\
<<set $obitosin to "Husband">>\
<<set $sintoobi to "Wife">>\
<</if>>\
\
<<if $gensin is 3 and $genobi is 2>>\
<<set $obitosin to "Wife">>\
<<set $sintoobi to "Wife">>\
<</if>>\
\
<<if $gensin is 3 and $genobi is 3>>\
<<set $obitosin to "Wife">>\
<<set $sintoobi to "Wife">>\
<</if>>\
\
<<if $gensin is 2 and $genobi is 3>>\
<<set $obitosin to "Wife">>\
<<set $sintoobi to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $assobi is 2>>\
\
<<if $gensin is 1 and $genobi is 1>>\
<<set $obitosin to "Son">>\
<<set $sintoobi to "Father">>\
<</if>>\
\
<<if $gensin is 1 and $genobi is 2>>\
<<set $obitosin to "Daughter">>\
<<set $sintoobi to "Father">>\
<</if>>\
\
<<if $gensin is 2 and $genobi is 1>>\
<<set $obitosin to "Son">>\
<<set $sintoobi to "Mother">>\
<</if>>\
\
<<if $gensin is 1 and $genobi is 3>>\
<<set $obitosin to "Daughter">>\
<<set $sintoobi to "Father">>\
<</if>>\
\
<<if $gensin is 3 and $genobi is 1>>\
<<set $obitosin to "Son">>\
<<set $sintoobi to "Mother">>\
<</if>>\
\
<<if $gensin is 2 and $genobi is 2>>\
<<set $obitosin to "Daughter">>\
<<set $sintoobi to "Mother">>\
<</if>>\
\
<<if $gensin is 2 and $genobi is 3>>\
<<set $obitosin to "Daughter">>\
<<set $sintoobi to "Mother">>\
<</if>>\
\
<<if $gensin is 3 and $genobi is 2>>\
<<set $obitosin to "Daughter">>\
<<set $sintoobi to "Mother">>\
<</if>>\
\
<<if $gensin is 3 and $genobi is 3>>\
<<set $obitosin to "Daughter">>\
<<set $sintoobi to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $asssin is 2>>\
<<if $assobi is 1>>\
\
\
<<if $gensin is 1 and $genobi is 1>>\
<<set $obitosin to "Father">>\
<<set $sintoobi to "Son">>\
<</if>>\
\
<<if $gensin is 2 and $genobi is 2>>\
<<set $obitosin to "Mother">>\
<<set $sintoobi to "Daughter">>\
<</if>>\
\
<<if $gensin is 1 and $genobi is 2>>\
<<set $obitosin to "Mother">>\
<<set $sintoobi to "Son">>\
<</if>>\
\
<<if $gensin is 2 and $genobi is 1>>\
<<set $obitosin to "Father">>\
<<set $sintoobi to "Daughter">>\
<</if>>\
\
<<if $gensin is 1 and $genobi is 3>>\
<<set $obitosin to "Mother">>\
<<set $sintoobi to "Son">>\
<</if>>\
\
<<if $gensin is 3 and $genobi is 1>>\
<<set $obitosin to "Father">>\
<<set $sintoobi to "Daughter">>\
<</if>>\
\
<<if $gensin is 2 and $genobi is 3>>\
<<set $obitosin to "Mother">>\
<<set $sintoobi to "Daughter">>\
<</if>>\
\
<<if $gensin is 3 and $genobi is 2>>\
<<set $obitosin to "Mother">>\
<<set $sintoobi to "Daughter">>\
<</if>>\
\
<<if $gensin is 3 and $genobi is 3>>\
<<set $obitosin to "Mother">>\
<<set $sintoobi to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $assobi is 2>>\
\
<<if $gensin is 1 and $genobi is 1>>\
<<set $obitosin to "Brother">>\
<<set $sintoobi to "Brother">>\
<</if>>\
\
<<if $gensin is 1 and $genobi is 2>>\
<<set $obitosin to "Sister">>\
<<set $sintoobi to "Brother">>\
<</if>>\
\
<<if $gensin is 2 and $genobi is 1>>\
<<set $obitosin to "Brother">>\
<<set $sintoobi to "Sister">>\
<</if>>\
\
<<if $gensin is 1 and $genobi is 3>>\
<<set $obitosin to "Sister">>\
<<set $sintoobi to "Brother">>\
<</if>>\
\
<<if $gensin is 3 and $genobi is 1>>\
<<set $obitosin to "Brother">>\
<<set $sintoobi to "Sister">>\
<</if>>\
\
<<if $gensin is 2 and $genobi is 2>>\
<<set $obitosin to "Sister">>\
<<set $sintoobi to "Sister">>\
<</if>>\
\
<<if $gensin is 2 and $genobi is 3>>\
<<set $obitosin to "Sister">>\
<<set $sintoobi to "Sister">>\
<</if>>\
\
<<if $gensin is 3 and $genobi is 2>>\
<<set $obitosin to "Sister">>\
<<set $sintoobi to "Sister">>\
<</if>>\
\
<<if $gensin is 3 and $genobi is 3>>\
<<set $obitosin to "Sister">>\
<<set $sintoobi to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $asssin is 1>>\
\
<<if $assobi is 1>>\
<<set $obitosin to "Partner">>\
<<set $sintoobi to "Partner">>\
<</if>>\
\
<<if $assobi is 2>>\
<<set $obitosin to "Ward">>\
<<set $sintoobi to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $asssin is 2>>\
\
<<if $assobi is 1>>\
<<set $obitosin to "Guardian">>\
<<set $sintoobi to "Ward">>\
<</if>>\
\
<<if $assobi is 2>>\
<<set $obitosin to "Fosterling">>\
<<set $sintoobi to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $assobi is 3>>\
<<set $obitosin to "Friend">>\
<<set $sintoobi to "Friend">>\
<</if>>\
\
<<if $assobi is 4>>\
<<set $obitosin to "Stranger">>\
<<set $sintoobi to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $asssin is 1>>\
\
\
\
<<if $assautumn is 1>>\
\
\
<<if $gensin is 1 and $genautumn is 1>>\
<<set $autumntosin to "Husband">>\
<<set $sintoautumn to "Husband">>\
<</if>>\
\
<<if $gensin is 1 and $genautumn is 2>>\
<<set $autumntosin to "Wife">>\
<<set $sintoautumn to "Husband">>\
<</if>>\
\
<<if $gensin is 2 and $genautumn is 1>>\
<<set $autumntosin to "Husband">>\
<<set $sintoautumn to "Wife">>\
<</if>>\
\
<<if $gensin is 1 and $genautumn is 3>>\
<<set $autumntosin to "Wife">>\
<<set $sintoautumn to "Husband">>\
<</if>>\
\
<<if $gensin is 3 and $genautumn is 1>>\
<<set $autumntosin to "Husband">>\
<<set $sintoautumn to "Wife">>\
<</if>>\
\
<<if $gensin is 3 and $genautumn is 2>>\
<<set $autumntosin to "Wife">>\
<<set $sintoautumn to "Wife">>\
<</if>>\
\
<<if $gensin is 3 and $genautumn is 3>>\
<<set $autumntosin to "Wife">>\
<<set $sintoautumn to "Wife">>\
<</if>>\
\
<<if $gensin is 2 and $genautumn is 3>>\
<<set $autumntosin to "Wife">>\
<<set $sintoautumn to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $assautumn is 2>>\
\
<<if $gensin is 1 and $genautumn is 1>>\
<<set $autumntosin to "Son">>\
<<set $sintoautumn to "Father">>\
<</if>>\
\
<<if $gensin is 1 and $genautumn is 2>>\
<<set $autumntosin to "Daughter">>\
<<set $sintoautumn to "Father">>\
<</if>>\
\
<<if $gensin is 2 and $genautumn is 1>>\
<<set $autumntosin to "Son">>\
<<set $sintoautumn to "Mother">>\
<</if>>\
\
<<if $gensin is 1 and $genautumn is 3>>\
<<set $autumntosin to "Daughter">>\
<<set $sintoautumn to "Father">>\
<</if>>\
\
<<if $gensin is 3 and $genautumn is 1>>\
<<set $autumntosin to "Son">>\
<<set $sintoautumn to "Mother">>\
<</if>>\
\
<<if $gensin is 2 and $genautumn is 2>>\
<<set $autumntosin to "Daughter">>\
<<set $sintoautumn to "Mother">>\
<</if>>\
\
<<if $gensin is 2 and $genautumn is 3>>\
<<set $autumntosin to "Daughter">>\
<<set $sintoautumn to "Mother">>\
<</if>>\
\
<<if $gensin is 3 and $genautumn is 2>>\
<<set $autumntosin to "Daughter">>\
<<set $sintoautumn to "Mother">>\
<</if>>\
\
<<if $gensin is 3 and $genautumn is 3>>\
<<set $autumntosin to "Daughter">>\
<<set $sintoautumn to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $asssin is 2>>\
<<if $assautumn is 1>>\
\
\
<<if $gensin is 1 and $genautumn is 1>>\
<<set $autumntosin to "Father">>\
<<set $sintoautumn to "Son">>\
<</if>>\
\
<<if $gensin is 2 and $genautumn is 2>>\
<<set $autumntosin to "Mother">>\
<<set $sintoautumn to "Daughter">>\
<</if>>\
\
<<if $gensin is 1 and $genautumn is 2>>\
<<set $autumntosin to "Mother">>\
<<set $sintoautumn to "Son">>\
<</if>>\
\
<<if $gensin is 2 and $genautumn is 1>>\
<<set $autumntosin to "Father">>\
<<set $sintoautumn to "Daughter">>\
<</if>>\
\
<<if $gensin is 1 and $genautumn is 3>>\
<<set $autumntosin to "Mother">>\
<<set $sintoautumn to "Son">>\
<</if>>\
\
<<if $gensin is 3 and $genautumn is 1>>\
<<set $autumntosin to "Father">>\
<<set $sintoautumn to "Daughter">>\
<</if>>\
\
<<if $gensin is 2 and $genautumn is 3>>\
<<set $autumntosin to "Mother">>\
<<set $sintoautumn to "Daughter">>\
<</if>>\
\
<<if $gensin is 3 and $genautumn is 2>>\
<<set $autumntosin to "Mother">>\
<<set $sintoautumn to "Daughter">>\
<</if>>\
\
<<if $gensin is 3 and $genautumn is 3>>\
<<set $autumntosin to "Mother">>\
<<set $sintoautumn to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $assautumn is 2>>\
\
<<if $gensin is 1 and $genautumn is 1>>\
<<set $autumntosin to "Brother">>\
<<set $sintoautumn to "Brother">>\
<</if>>\
\
<<if $gensin is 1 and $genautumn is 2>>\
<<set $autumntosin to "Sister">>\
<<set $sintoautumn to "Brother">>\
<</if>>\
\
<<if $gensin is 2 and $genautumn is 1>>\
<<set $autumntosin to "Brother">>\
<<set $sintoautumn to "Sister">>\
<</if>>\
\
<<if $gensin is 1 and $genautumn is 3>>\
<<set $autumntosin to "Sister">>\
<<set $sintoautumn to "Brother">>\
<</if>>\
\
<<if $gensin is 3 and $genautumn is 1>>\
<<set $autumntosin to "Brother">>\
<<set $sintoautumn to "Sister">>\
<</if>>\
\
<<if $gensin is 2 and $genautumn is 2>>\
<<set $autumntosin to "Sister">>\
<<set $sintoautumn to "Sister">>\
<</if>>\
\
<<if $gensin is 2 and $genautumn is 3>>\
<<set $autumntosin to "Sister">>\
<<set $sintoautumn to "Sister">>\
<</if>>\
\
<<if $gensin is 3 and $genautumn is 2>>\
<<set $autumntosin to "Sister">>\
<<set $sintoautumn to "Sister">>\
<</if>>\
\
<<if $gensin is 3 and $genautumn is 3>>\
<<set $autumntosin to "Sister">>\
<<set $sintoautumn to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $asssin is 1>>\
\
<<if $assautumn is 1>>\
<<set $autumntosin to "Partner">>\
<<set $sintoautumn to "Partner">>\
<</if>>\
\
<<if $assautumn is 2>>\
<<set $autumntosin to "Ward">>\
<<set $sintoautumn to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $asssin is 2>>\
\
<<if $assautumn is 1>>\
<<set $autumntosin to "Guardian">>\
<<set $sintoautumn to "Ward">>\
<</if>>\
\
<<if $assautumn is 2>>\
<<set $autumntosin to "Fosterling">>\
<<set $sintoautumn to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $assautumn is 3>>\
<<set $autumntosin to "Friend">>\
<<set $sintoautumn to "Friend">>\
<</if>>\
\
<<if $assautumn is 4>>\
<<set $autumntosin to "Stranger">>\
<<set $sintoautumn to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $asssin is 1>>\
\
\
\
<<if $asscarmin is 1>>\
\
\
<<if $gensin is 1 and $gencarmin is 1>>\
<<set $carmintosin to "Husband">>\
<<set $sintocarmin to "Husband">>\
<</if>>\
\
<<if $gensin is 1 and $gencarmin is 2>>\
<<set $carmintosin to "Wife">>\
<<set $sintocarmin to "Husband">>\
<</if>>\
\
<<if $gensin is 2 and $gencarmin is 1>>\
<<set $carmintosin to "Husband">>\
<<set $sintocarmin to "Wife">>\
<</if>>\
\
<<if $gensin is 1 and $gencarmin is 3>>\
<<set $carmintosin to "Wife">>\
<<set $sintocarmin to "Husband">>\
<</if>>\
\
<<if $gensin is 3 and $gencarmin is 1>>\
<<set $carmintosin to "Husband">>\
<<set $sintocarmin to "Wife">>\
<</if>>\
\
<<if $gensin is 3 and $gencarmin is 2>>\
<<set $carmintosin to "Wife">>\
<<set $sintocarmin to "Wife">>\
<</if>>\
\
<<if $gensin is 3 and $gencarmin is 3>>\
<<set $carmintosin to "Wife">>\
<<set $sintocarmin to "Wife">>\
<</if>>\
\
<<if $gensin is 2 and $gencarmin is 3>>\
<<set $carmintosin to "Wife">>\
<<set $sintocarmin to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $asscarmin is 2>>\
\
<<if $gensin is 1 and $gencarmin is 1>>\
<<set $carmintosin to "Son">>\
<<set $sintocarmin to "Father">>\
<</if>>\
\
<<if $gensin is 1 and $gencarmin is 2>>\
<<set $carmintosin to "Daughter">>\
<<set $sintocarmin to "Father">>\
<</if>>\
\
<<if $gensin is 2 and $gencarmin is 1>>\
<<set $carmintosin to "Son">>\
<<set $sintocarmin to "Mother">>\
<</if>>\
\
<<if $gensin is 1 and $gencarmin is 3>>\
<<set $carmintosin to "Daughter">>\
<<set $sintocarmin to "Father">>\
<</if>>\
\
<<if $gensin is 3 and $gencarmin is 1>>\
<<set $carmintosin to "Son">>\
<<set $sintocarmin to "Mother">>\
<</if>>\
\
<<if $gensin is 2 and $gencarmin is 2>>\
<<set $carmintosin to "Daughter">>\
<<set $sintocarmin to "Mother">>\
<</if>>\
\
<<if $gensin is 2 and $gencarmin is 3>>\
<<set $carmintosin to "Daughter">>\
<<set $sintocarmin to "Mother">>\
<</if>>\
\
<<if $gensin is 3 and $gencarmin is 2>>\
<<set $carmintosin to "Daughter">>\
<<set $sintocarmin to "Mother">>\
<</if>>\
\
<<if $gensin is 3 and $gencarmin is 3>>\
<<set $carmintosin to "Daughter">>\
<<set $sintocarmin to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $asssin is 2>>\
<<if $asscarmin is 1>>\
\
\
<<if $gensin is 1 and $gencarmin is 1>>\
<<set $carmintosin to "Father">>\
<<set $sintocarmin to "Son">>\
<</if>>\
\
<<if $gensin is 2 and $gencarmin is 2>>\
<<set $carmintosin to "Mother">>\
<<set $sintocarmin to "Daughter">>\
<</if>>\
\
<<if $gensin is 1 and $gencarmin is 2>>\
<<set $carmintosin to "Mother">>\
<<set $sintocarmin to "Son">>\
<</if>>\
\
<<if $gensin is 2 and $gencarmin is 1>>\
<<set $carmintosin to "Father">>\
<<set $sintocarmin to "Daughter">>\
<</if>>\
\
<<if $gensin is 1 and $gencarmin is 3>>\
<<set $carmintosin to "Mother">>\
<<set $sintocarmin to "Son">>\
<</if>>\
\
<<if $gensin is 3 and $gencarmin is 1>>\
<<set $carmintosin to "Father">>\
<<set $sintocarmin to "Daughter">>\
<</if>>\
\
<<if $gensin is 2 and $gencarmin is 3>>\
<<set $carmintosin to "Mother">>\
<<set $sintocarmin to "Daughter">>\
<</if>>\
\
<<if $gensin is 3 and $gencarmin is 2>>\
<<set $carmintosin to "Mother">>\
<<set $sintocarmin to "Daughter">>\
<</if>>\
\
<<if $gensin is 3 and $gencarmin is 3>>\
<<set $carmintosin to "Mother">>\
<<set $sintocarmin to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $asscarmin is 2>>\
\
<<if $gensin is 1 and $gencarmin is 1>>\
<<set $carmintosin to "Brother">>\
<<set $sintocarmin to "Brother">>\
<</if>>\
\
<<if $gensin is 1 and $gencarmin is 2>>\
<<set $carmintosin to "Sister">>\
<<set $sintocarmin to "Brother">>\
<</if>>\
\
<<if $gensin is 2 and $gencarmin is 1>>\
<<set $carmintosin to "Brother">>\
<<set $sintocarmin to "Sister">>\
<</if>>\
\
<<if $gensin is 1 and $gencarmin is 3>>\
<<set $carmintosin to "Sister">>\
<<set $sintocarmin to "Brother">>\
<</if>>\
\
<<if $gensin is 3 and $gencarmin is 1>>\
<<set $carmintosin to "Brother">>\
<<set $sintocarmin to "Sister">>\
<</if>>\
\
<<if $gensin is 2 and $gencarmin is 2>>\
<<set $carmintosin to "Sister">>\
<<set $sintocarmin to "Sister">>\
<</if>>\
\
<<if $gensin is 2 and $gencarmin is 3>>\
<<set $carmintosin to "Sister">>\
<<set $sintocarmin to "Sister">>\
<</if>>\
\
<<if $gensin is 3 and $gencarmin is 2>>\
<<set $carmintosin to "Sister">>\
<<set $sintocarmin to "Sister">>\
<</if>>\
\
<<if $gensin is 3 and $gencarmin is 3>>\
<<set $carmintosin to "Sister">>\
<<set $sintocarmin to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $asssin is 1>>\
\
<<if $asscarmin is 1>>\
<<set $carmintosin to "Partner">>\
<<set $sintocarmin to "Partner">>\
<</if>>\
\
<<if $asscarmin is 2>>\
<<set $carmintosin to "Ward">>\
<<set $sintocarmin to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $asssin is 2>>\
\
<<if $asscarmin is 1>>\
<<set $carmintosin to "Guardian">>\
<<set $sintocarmin to "Ward">>\
<</if>>\
\
<<if $asscarmin is 2>>\
<<set $carmintosin to "Fosterling">>\
<<set $sintocarmin to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $asscarmin is 3>>\
<<set $carmintosin to "Friend">>\
<<set $sintocarmin to "Friend">>\
<</if>>\
\
<<if $asscarmin is 4>>\
<<set $carmintosin to "Stranger">>\
<<set $sintocarmin to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $asssin is 1>>\
\
\
\
<<if $asstyson is 1>>\
\
\
<<if $gensin is 1 and $gentyson is 1>>\
<<set $tysontosin to "Husband">>\
<<set $tysonself to "Husband">>\
<</if>>\
\
<<if $gensin is 1 and $gentyson is 2>>\
<<set $tysontosin to "Wife">>\
<<set $tysonself to "Husband">>\
<</if>>\
\
<<if $gensin is 2 and $gentyson is 1>>\
<<set $tysontosin to "Husband">>\
<<set $tysonself to "Wife">>\
<</if>>\
\
<<if $gensin is 1 and $gentyson is 3>>\
<<set $tysontosin to "Wife">>\
<<set $tysonself to "Husband">>\
<</if>>\
\
<<if $gensin is 3 and $gentyson is 1>>\
<<set $tysontosin to "Husband">>\
<<set $tysonself to "Wife">>\
<</if>>\
\
<<if $gensin is 3 and $gentyson is 2>>\
<<set $tysontosin to "Wife">>\
<<set $tysonself to "Wife">>\
<</if>>\
\
<<if $gensin is 3 and $gentyson is 3>>\
<<set $tysontosin to "Wife">>\
<<set $tysonself to "Wife">>\
<</if>>\
\
<<if $gensin is 2 and $gentyson is 3>>\
<<set $tysontosin to "Wife">>\
<<set $tysonself to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $asstyson is 2>>\
\
<<if $gensin is 1 and $gentyson is 1>>\
<<set $tysontosin to "Son">>\
<<set $tysonself to "Father">>\
<</if>>\
\
<<if $gensin is 1 and $gentyson is 2>>\
<<set $tysontosin to "Daughter">>\
<<set $tysonself to "Father">>\
<</if>>\
\
<<if $gensin is 2 and $gentyson is 1>>\
<<set $tysontosin to "Son">>\
<<set $tysonself to "Mother">>\
<</if>>\
\
<<if $gensin is 1 and $gentyson is 3>>\
<<set $tysontosin to "Daughter">>\
<<set $tysonself to "Father">>\
<</if>>\
\
<<if $gensin is 3 and $gentyson is 1>>\
<<set $tysontosin to "Son">>\
<<set $tysonself to "Mother">>\
<</if>>\
\
<<if $gensin is 2 and $gentyson is 2>>\
<<set $tysontosin to "Daughter">>\
<<set $tysonself to "Mother">>\
<</if>>\
\
<<if $gensin is 2 and $gentyson is 3>>\
<<set $tysontosin to "Daughter">>\
<<set $tysonself to "Mother">>\
<</if>>\
\
<<if $gensin is 3 and $gentyson is 2>>\
<<set $tysontosin to "Daughter">>\
<<set $tysonself to "Mother">>\
<</if>>\
\
<<if $gensin is 3 and $gentyson is 3>>\
<<set $tysontosin to "Daughter">>\
<<set $tysonself to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $asssin is 2>>\
<<if $asstyson is 1>>\
\
\
<<if $gensin is 1 and $gentyson is 1>>\
<<set $tysontosin to "Father">>\
<<set $tysonself to "Son">>\
<</if>>\
\
<<if $gensin is 2 and $gentyson is 2>>\
<<set $tysontosin to "Mother">>\
<<set $tysonself to "Daughter">>\
<</if>>\
\
<<if $gensin is 1 and $gentyson is 2>>\
<<set $tysontosin to "Mother">>\
<<set $tysonself to "Son">>\
<</if>>\
\
<<if $gensin is 2 and $gentyson is 1>>\
<<set $tysontosin to "Father">>\
<<set $tysonself to "Daughter">>\
<</if>>\
\
<<if $gensin is 1 and $gentyson is 3>>\
<<set $tysontosin to "Mother">>\
<<set $tysonself to "Son">>\
<</if>>\
\
<<if $gensin is 3 and $gentyson is 1>>\
<<set $tysontosin to "Father">>\
<<set $tysonself to "Daughter">>\
<</if>>\
\
<<if $gensin is 2 and $gentyson is 3>>\
<<set $tysontosin to "Mother">>\
<<set $tysonself to "Daughter">>\
<</if>>\
\
<<if $gensin is 3 and $gentyson is 2>>\
<<set $tysontosin to "Mother">>\
<<set $tysonself to "Daughter">>\
<</if>>\
\
<<if $gensin is 3 and $gentyson is 3>>\
<<set $tysontosin to "Mother">>\
<<set $tysonself to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $asstyson is 2>>\
\
<<if $gensin is 1 and $gentyson is 1>>\
<<set $tysontosin to "Brother">>\
<<set $tysonself to "Brother">>\
<</if>>\
\
<<if $gensin is 1 and $gentyson is 2>>\
<<set $tysontosin to "Sister">>\
<<set $tysonself to "Brother">>\
<</if>>\
\
<<if $gensin is 2 and $gentyson is 1>>\
<<set $tysontosin to "Brother">>\
<<set $tysonself to "Sister">>\
<</if>>\
\
<<if $gensin is 1 and $gentyson is 3>>\
<<set $tysontosin to "Sister">>\
<<set $tysonself to "Brother">>\
<</if>>\
\
<<if $gensin is 3 and $gentyson is 1>>\
<<set $tysontosin to "Brother">>\
<<set $tysonself to "Sister">>\
<</if>>\
\
<<if $gensin is 2 and $gentyson is 2>>\
<<set $tysontosin to "Sister">>\
<<set $tysonself to "Sister">>\
<</if>>\
\
<<if $gensin is 2 and $gentyson is 3>>\
<<set $tysontosin to "Sister">>\
<<set $tysonself to "Sister">>\
<</if>>\
\
<<if $gensin is 3 and $gentyson is 2>>\
<<set $tysontosin to "Sister">>\
<<set $tysonself to "Sister">>\
<</if>>\
\
<<if $gensin is 3 and $gentyson is 3>>\
<<set $tysontosin to "Sister">>\
<<set $tysonself to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $asssin is 1>>\
\
<<if $asstyson is 1>>\
<<set $tysontosin to "Partner">>\
<<set $tysonself to "Partner">>\
<</if>>\
\
<<if $asstyson is 2>>\
<<set $tysontosin to "Ward">>\
<<set $tysonself to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $asssin is 2>>\
\
<<if $asstyson is 1>>\
<<set $tysontosin to "Guardian">>\
<<set $tysonself to "Ward">>\
<</if>>\
\
<<if $asstyson is 2>>\
<<set $tysontosin to "Fosterling">>\
<<set $tysonself to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $asstyson is 3>>\
<<set $tysontosin to "Friend">>\
<<set $tysonself to "Friend">>\
<</if>>\
\
<<if $asstyson is 4>>\
<<set $tysontosin to "Stranger">>\
<<set $tysonself to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $asssin is 1>>\
\
\
\
<<if $assvirgil is 1>>\
\
\
<<if $gensin is 1 and $genvirgil is 1>>\
<<set $virgiltosin to "Husband">>\
<<set $virgilself to "Husband">>\
<</if>>\
\
<<if $gensin is 1 and $genvirgil is 2>>\
<<set $virgiltosin to "Wife">>\
<<set $virgilself to "Husband">>\
<</if>>\
\
<<if $gensin is 2 and $genvirgil is 1>>\
<<set $virgiltosin to "Husband">>\
<<set $virgilself to "Wife">>\
<</if>>\
\
<<if $gensin is 1 and $genvirgil is 3>>\
<<set $virgiltosin to "Wife">>\
<<set $virgilself to "Husband">>\
<</if>>\
\
<<if $gensin is 3 and $genvirgil is 1>>\
<<set $virgiltosin to "Husband">>\
<<set $virgilself to "Wife">>\
<</if>>\
\
<<if $gensin is 3 and $genvirgil is 2>>\
<<set $virgiltosin to "Wife">>\
<<set $virgilself to "Wife">>\
<</if>>\
\
<<if $gensin is 3 and $genvirgil is 3>>\
<<set $virgiltosin to "Wife">>\
<<set $virgilself to "Wife">>\
<</if>>\
\
<<if $gensin is 2 and $genvirgil is 3>>\
<<set $virgiltosin to "Wife">>\
<<set $virgilself to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $assvirgil is 2>>\
\
<<if $gensin is 1 and $genvirgil is 1>>\
<<set $virgiltosin to "Son">>\
<<set $virgilself to "Father">>\
<</if>>\
\
<<if $gensin is 1 and $genvirgil is 2>>\
<<set $virgiltosin to "Daughter">>\
<<set $virgilself to "Father">>\
<</if>>\
\
<<if $gensin is 2 and $genvirgil is 1>>\
<<set $virgiltosin to "Son">>\
<<set $virgilself to "Mother">>\
<</if>>\
\
<<if $gensin is 1 and $genvirgil is 3>>\
<<set $virgiltosin to "Daughter">>\
<<set $virgilself to "Father">>\
<</if>>\
\
<<if $gensin is 3 and $genvirgil is 1>>\
<<set $virgiltosin to "Son">>\
<<set $virgilself to "Mother">>\
<</if>>\
\
<<if $gensin is 2 and $genvirgil is 2>>\
<<set $virgiltosin to "Daughter">>\
<<set $virgilself to "Mother">>\
<</if>>\
\
<<if $gensin is 2 and $genvirgil is 3>>\
<<set $virgiltosin to "Daughter">>\
<<set $virgilself to "Mother">>\
<</if>>\
\
<<if $gensin is 3 and $genvirgil is 2>>\
<<set $virgiltosin to "Daughter">>\
<<set $virgilself to "Mother">>\
<</if>>\
\
<<if $gensin is 3 and $genvirgil is 3>>\
<<set $virgiltosin to "Daughter">>\
<<set $virgilself to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $asssin is 2>>\
<<if $assvirgil is 1>>\
\
\
<<if $gensin is 1 and $genvirgil is 1>>\
<<set $virgiltosin to "Father">>\
<<set $virgilself to "Son">>\
<</if>>\
\
<<if $gensin is 2 and $genvirgil is 2>>\
<<set $virgiltosin to "Mother">>\
<<set $virgilself to "Daughter">>\
<</if>>\
\
<<if $gensin is 1 and $genvirgil is 2>>\
<<set $virgiltosin to "Mother">>\
<<set $virgilself to "Son">>\
<</if>>\
\
<<if $gensin is 2 and $genvirgil is 1>>\
<<set $virgiltosin to "Father">>\
<<set $virgilself to "Daughter">>\
<</if>>\
\
<<if $gensin is 1 and $genvirgil is 3>>\
<<set $virgiltosin to "Mother">>\
<<set $virgilself to "Son">>\
<</if>>\
\
<<if $gensin is 3 and $genvirgil is 1>>\
<<set $virgiltosin to "Father">>\
<<set $virgilself to "Daughter">>\
<</if>>\
\
<<if $gensin is 2 and $genvirgil is 3>>\
<<set $virgiltosin to "Mother">>\
<<set $virgilself to "Daughter">>\
<</if>>\
\
<<if $gensin is 3 and $genvirgil is 2>>\
<<set $virgiltosin to "Mother">>\
<<set $virgilself to "Daughter">>\
<</if>>\
\
<<if $gensin is 3 and $genvirgil is 3>>\
<<set $virgiltosin to "Mother">>\
<<set $virgilself to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $assvirgil is 2>>\
\
<<if $gensin is 1 and $genvirgil is 1>>\
<<set $virgiltosin to "Brother">>\
<<set $virgilself to "Brother">>\
<</if>>\
\
<<if $gensin is 1 and $genvirgil is 2>>\
<<set $virgiltosin to "Sister">>\
<<set $virgilself to "Brother">>\
<</if>>\
\
<<if $gensin is 2 and $genvirgil is 1>>\
<<set $virgiltosin to "Brother">>\
<<set $virgilself to "Sister">>\
<</if>>\
\
<<if $gensin is 1 and $genvirgil is 3>>\
<<set $virgiltosin to "Sister">>\
<<set $virgilself to "Brother">>\
<</if>>\
\
<<if $gensin is 3 and $genvirgil is 1>>\
<<set $virgiltosin to "Brother">>\
<<set $virgilself to "Sister">>\
<</if>>\
\
<<if $gensin is 2 and $genvirgil is 2>>\
<<set $virgiltosin to "Sister">>\
<<set $virgilself to "Sister">>\
<</if>>\
\
<<if $gensin is 2 and $genvirgil is 3>>\
<<set $virgiltosin to "Sister">>\
<<set $virgilself to "Sister">>\
<</if>>\
\
<<if $gensin is 3 and $genvirgil is 2>>\
<<set $virgiltosin to "Sister">>\
<<set $virgilself to "Sister">>\
<</if>>\
\
<<if $gensin is 3 and $genvirgil is 3>>\
<<set $virgiltosin to "Sister">>\
<<set $virgilself to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $asssin is 1>>\
\
<<if $assvirgil is 1>>\
<<set $virgiltosin to "Partner">>\
<<set $virgilself to "Partner">>\
<</if>>\
\
<<if $assvirgil is 2>>\
<<set $virgiltosin to "Ward">>\
<<set $virgilself to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $asssin is 2>>\
\
<<if $assvirgil is 1>>\
<<set $virgiltosin to "Guardian">>\
<<set $virgilself to "Ward">>\
<</if>>\
\
<<if $assvirgil is 2>>\
<<set $virgiltosin to "Fosterling">>\
<<set $virgilself to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $assvirgil is 3>>\
<<set $virgiltosin to "Friend">>\
<<set $virgilself to "Friend">>\
<</if>>\
\
<<if $assvirgil is 4>>\
<<set $virgiltosin to "Stranger">>\
<<set $virgilself to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $asssin is 1>>\
\
\
\
<<if $assvalerie is 1>>\
\
\
<<if $gensin is 1 and $genvalerie is 1>>\
<<set $valerietosin to "Husband">>\
<<set $valerieself to "Husband">>\
<</if>>\
\
<<if $gensin is 1 and $genvalerie is 2>>\
<<set $valerietosin to "Wife">>\
<<set $valerieself to "Husband">>\
<</if>>\
\
<<if $gensin is 2 and $genvalerie is 1>>\
<<set $valerietosin to "Husband">>\
<<set $valerieself to "Wife">>\
<</if>>\
\
<<if $gensin is 1 and $genvalerie is 3>>\
<<set $valerietosin to "Wife">>\
<<set $valerieself to "Husband">>\
<</if>>\
\
<<if $gensin is 3 and $genvalerie is 1>>\
<<set $valerietosin to "Husband">>\
<<set $valerieself to "Wife">>\
<</if>>\
\
<<if $gensin is 3 and $genvalerie is 2>>\
<<set $valerietosin to "Wife">>\
<<set $valerieself to "Wife">>\
<</if>>\
\
<<if $gensin is 3 and $genvalerie is 3>>\
<<set $valerietosin to "Wife">>\
<<set $valerieself to "Wife">>\
<</if>>\
\
<<if $gensin is 2 and $genvalerie is 3>>\
<<set $valerietosin to "Wife">>\
<<set $valerieself to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $assvalerie is 2>>\
\
<<if $gensin is 1 and $genvalerie is 1>>\
<<set $valerietosin to "Son">>\
<<set $valerieself to "Father">>\
<</if>>\
\
<<if $gensin is 1 and $genvalerie is 2>>\
<<set $valerietosin to "Daughter">>\
<<set $valerieself to "Father">>\
<</if>>\
\
<<if $gensin is 2 and $genvalerie is 1>>\
<<set $valerietosin to "Son">>\
<<set $valerieself to "Mother">>\
<</if>>\
\
<<if $gensin is 1 and $genvalerie is 3>>\
<<set $valerietosin to "Daughter">>\
<<set $valerieself to "Father">>\
<</if>>\
\
<<if $gensin is 3 and $genvalerie is 1>>\
<<set $valerietosin to "Son">>\
<<set $valerieself to "Mother">>\
<</if>>\
\
<<if $gensin is 2 and $genvalerie is 2>>\
<<set $valerietosin to "Daughter">>\
<<set $valerieself to "Mother">>\
<</if>>\
\
<<if $gensin is 2 and $genvalerie is 3>>\
<<set $valerietosin to "Daughter">>\
<<set $valerieself to "Mother">>\
<</if>>\
\
<<if $gensin is 3 and $genvalerie is 2>>\
<<set $valerietosin to "Daughter">>\
<<set $valerieself to "Mother">>\
<</if>>\
\
<<if $gensin is 3 and $genvalerie is 3>>\
<<set $valerietosin to "Daughter">>\
<<set $valerieself to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $asssin is 2>>\
<<if $assvalerie is 1>>\
\
\
<<if $gensin is 1 and $genvalerie is 1>>\
<<set $valerietosin to "Father">>\
<<set $valerieself to "Son">>\
<</if>>\
\
<<if $gensin is 2 and $genvalerie is 2>>\
<<set $valerietosin to "Mother">>\
<<set $valerieself to "Daughter">>\
<</if>>\
\
<<if $gensin is 1 and $genvalerie is 2>>\
<<set $valerietosin to "Mother">>\
<<set $valerieself to "Son">>\
<</if>>\
\
<<if $gensin is 2 and $genvalerie is 1>>\
<<set $valerietosin to "Father">>\
<<set $valerieself to "Daughter">>\
<</if>>\
\
<<if $gensin is 1 and $genvalerie is 3>>\
<<set $valerietosin to "Mother">>\
<<set $valerieself to "Son">>\
<</if>>\
\
<<if $gensin is 3 and $genvalerie is 1>>\
<<set $valerietosin to "Father">>\
<<set $valerieself to "Daughter">>\
<</if>>\
\
<<if $gensin is 2 and $genvalerie is 3>>\
<<set $valerietosin to "Mother">>\
<<set $valerieself to "Daughter">>\
<</if>>\
\
<<if $gensin is 3 and $genvalerie is 2>>\
<<set $valerietosin to "Mother">>\
<<set $valerieself to "Daughter">>\
<</if>>\
\
<<if $gensin is 3 and $genvalerie is 3>>\
<<set $valerietosin to "Mother">>\
<<set $valerieself to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $assvalerie is 2>>\
\
<<if $gensin is 1 and $genvalerie is 1>>\
<<set $valerietosin to "Brother">>\
<<set $valerieself to "Brother">>\
<</if>>\
\
<<if $gensin is 1 and $genvalerie is 2>>\
<<set $valerietosin to "Sister">>\
<<set $valerieself to "Brother">>\
<</if>>\
\
<<if $gensin is 2 and $genvalerie is 1>>\
<<set $valerietosin to "Brother">>\
<<set $valerieself to "Sister">>\
<</if>>\
\
<<if $gensin is 1 and $genvalerie is 3>>\
<<set $valerietosin to "Sister">>\
<<set $valerieself to "Brother">>\
<</if>>\
\
<<if $gensin is 3 and $genvalerie is 1>>\
<<set $valerietosin to "Brother">>\
<<set $valerieself to "Sister">>\
<</if>>\
\
<<if $gensin is 2 and $genvalerie is 2>>\
<<set $valerietosin to "Sister">>\
<<set $valerieself to "Sister">>\
<</if>>\
\
<<if $gensin is 2 and $genvalerie is 3>>\
<<set $valerietosin to "Sister">>\
<<set $valerieself to "Sister">>\
<</if>>\
\
<<if $gensin is 3 and $genvalerie is 2>>\
<<set $valerietosin to "Sister">>\
<<set $valerieself to "Sister">>\
<</if>>\
\
<<if $gensin is 3 and $genvalerie is 3>>\
<<set $valerietosin to "Sister">>\
<<set $valerieself to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $asssin is 1>>\
\
<<if $assvalerie is 1>>\
<<set $valerietosin to "Partner">>\
<<set $valerieself to "Partner">>\
<</if>>\
\
<<if $assvalerie is 2>>\
<<set $valerietosin to "Ward">>\
<<set $valerieself to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $asssin is 2>>\
\
<<if $assvalerie is 1>>\
<<set $valerietosin to "Guardian">>\
<<set $valerieself to "Ward">>\
<</if>>\
\
<<if $assvalerie is 2>>\
<<set $valerietosin to "Fosterling">>\
<<set $valerieself to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $assvalerie is 3>>\
<<set $valerietosin to "Friend">>\
<<set $valerieself to "Friend">>\
<</if>>\
\
<<if $assvalerie is 4>>\
<<set $valerietosin to "Stranger">>\
<<set $valerieself to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $asssin is 1>>\
\
\
\
<<if $asssofia is 1>>\
\
\
<<if $gensin is 1 and $gensofia is 1>>\
<<set $sofiatosin to "Husband">>\
<<set $sintosofia to "Husband">>\
<</if>>\
\
<<if $gensin is 1 and $gensofia is 2>>\
<<set $sofiatosin to "Wife">>\
<<set $sintosofia to "Husband">>\
<</if>>\
\
<<if $gensin is 2 and $gensofia is 1>>\
<<set $sofiatosin to "Husband">>\
<<set $sintosofia to "Wife">>\
<</if>>\
\
<<if $gensin is 1 and $gensofia is 3>>\
<<set $sofiatosin to "Wife">>\
<<set $sintosofia to "Husband">>\
<</if>>\
\
<<if $gensin is 3 and $gensofia is 1>>\
<<set $sofiatosin to "Husband">>\
<<set $sintosofia to "Wife">>\
<</if>>\
\
<<if $gensin is 3 and $gensofia is 2>>\
<<set $sofiatosin to "Wife">>\
<<set $sintosofia to "Wife">>\
<</if>>\
\
<<if $gensin is 3 and $gensofia is 3>>\
<<set $sofiatosin to "Wife">>\
<<set $sintosofia to "Wife">>\
<</if>>\
\
<<if $gensin is 2 and $gensofia is 3>>\
<<set $sofiatosin to "Wife">>\
<<set $sintosofia to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $asssofia is 2>>\
\
<<if $gensin is 1 and $gensofia is 1>>\
<<set $sofiatosin to "Son">>\
<<set $sintosofia to "Father">>\
<</if>>\
\
<<if $gensin is 1 and $gensofia is 2>>\
<<set $sofiatosin to "Daughter">>\
<<set $sintosofia to "Father">>\
<</if>>\
\
<<if $gensin is 2 and $gensofia is 1>>\
<<set $sofiatosin to "Son">>\
<<set $sintosofia to "Mother">>\
<</if>>\
\
<<if $gensin is 1 and $gensofia is 3>>\
<<set $sofiatosin to "Daughter">>\
<<set $sintosofia to "Father">>\
<</if>>\
\
<<if $gensin is 3 and $gensofia is 1>>\
<<set $sofiatosin to "Son">>\
<<set $sintosofia to "Mother">>\
<</if>>\
\
<<if $gensin is 2 and $gensofia is 2>>\
<<set $sofiatosin to "Daughter">>\
<<set $sintosofia to "Mother">>\
<</if>>\
\
<<if $gensin is 2 and $gensofia is 3>>\
<<set $sofiatosin to "Daughter">>\
<<set $sintosofia to "Mother">>\
<</if>>\
\
<<if $gensin is 3 and $gensofia is 2>>\
<<set $sofiatosin to "Daughter">>\
<<set $sintosofia to "Mother">>\
<</if>>\
\
<<if $gensin is 3 and $gensofia is 3>>\
<<set $sofiatosin to "Daughter">>\
<<set $sintosofia to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $asssin is 2>>\
<<if $asssofia is 1>>\
\
\
<<if $gensin is 1 and $gensofia is 1>>\
<<set $sofiatosin to "Father">>\
<<set $sintosofia to "Son">>\
<</if>>\
\
<<if $gensin is 2 and $gensofia is 2>>\
<<set $sofiatosin to "Mother">>\
<<set $sintosofia to "Daughter">>\
<</if>>\
\
<<if $gensin is 1 and $gensofia is 2>>\
<<set $sofiatosin to "Mother">>\
<<set $sintosofia to "Son">>\
<</if>>\
\
<<if $gensin is 2 and $gensofia is 1>>\
<<set $sofiatosin to "Father">>\
<<set $sintosofia to "Daughter">>\
<</if>>\
\
<<if $gensin is 1 and $gensofia is 3>>\
<<set $sofiatosin to "Mother">>\
<<set $sintosofia to "Son">>\
<</if>>\
\
<<if $gensin is 3 and $gensofia is 1>>\
<<set $sofiatosin to "Father">>\
<<set $sintosofia to "Daughter">>\
<</if>>\
\
<<if $gensin is 2 and $gensofia is 3>>\
<<set $sofiatosin to "Mother">>\
<<set $sintosofia to "Daughter">>\
<</if>>\
\
<<if $gensin is 3 and $gensofia is 2>>\
<<set $sofiatosin to "Mother">>\
<<set $sintosofia to "Daughter">>\
<</if>>\
\
<<if $gensin is 3 and $gensofia is 3>>\
<<set $sofiatosin to "Mother">>\
<<set $sintosofia to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $asssofia is 2>>\
\
<<if $gensin is 1 and $gensofia is 1>>\
<<set $sofiatosin to "Brother">>\
<<set $sintosofia to "Brother">>\
<</if>>\
\
<<if $gensin is 1 and $gensofia is 2>>\
<<set $sofiatosin to "Sister">>\
<<set $sintosofia to "Brother">>\
<</if>>\
\
<<if $gensin is 2 and $gensofia is 1>>\
<<set $sofiatosin to "Brother">>\
<<set $sintosofia to "Sister">>\
<</if>>\
\
<<if $gensin is 1 and $gensofia is 3>>\
<<set $sofiatosin to "Sister">>\
<<set $sintosofia to "Brother">>\
<</if>>\
\
<<if $gensin is 3 and $gensofia is 1>>\
<<set $sofiatosin to "Brother">>\
<<set $sintosofia to "Sister">>\
<</if>>\
\
<<if $gensin is 2 and $gensofia is 2>>\
<<set $sofiatosin to "Sister">>\
<<set $sintosofia to "Sister">>\
<</if>>\
\
<<if $gensin is 2 and $gensofia is 3>>\
<<set $sofiatosin to "Sister">>\
<<set $sintosofia to "Sister">>\
<</if>>\
\
<<if $gensin is 3 and $gensofia is 2>>\
<<set $sofiatosin to "Sister">>\
<<set $sintosofia to "Sister">>\
<</if>>\
\
<<if $gensin is 3 and $gensofia is 3>>\
<<set $sofiatosin to "Sister">>\
<<set $sintosofia to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $asssin is 1>>\
\
<<if $asssofia is 1>>\
<<set $sofiatosin to "Partner">>\
<<set $sintosofia to "Partner">>\
<</if>>\
\
<<if $asssofia is 2>>\
<<set $sofiatosin to "Ward">>\
<<set $sintosofia to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $asssin is 2>>\
\
<<if $asssofia is 1>>\
<<set $sofiatosin to "Guardian">>\
<<set $sintosofia to "Ward">>\
<</if>>\
\
<<if $asssofia is 2>>\
<<set $sofiatosin to "Fosterling">>\
<<set $sintosofia to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $asssofia is 3>>\
<<set $sofiatosin to "Friend">>\
<<set $sintosofia to "Friend">>\
<</if>>\
\
<<if $asssofia is 4>>\
<<set $sofiatosin to "Stranger">>\
<<set $sintosofia to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $asssin is 1>>\
\
\
\
<<if $asssilas is 1>>\
\
\
<<if $gensin is 1 and $gensilas is 1>>\
<<set $silastosin to "Husband">>\
<<set $silasself to "Husband">>\
<</if>>\
\
<<if $gensin is 1 and $gensilas is 2>>\
<<set $silastosin to "Wife">>\
<<set $silasself to "Husband">>\
<</if>>\
\
<<if $gensin is 2 and $gensilas is 1>>\
<<set $silastosin to "Husband">>\
<<set $silasself to "Wife">>\
<</if>>\
\
<<if $gensin is 1 and $gensilas is 3>>\
<<set $silastosin to "Wife">>\
<<set $silasself to "Husband">>\
<</if>>\
\
<<if $gensin is 3 and $gensilas is 1>>\
<<set $silastosin to "Husband">>\
<<set $silasself to "Wife">>\
<</if>>\
\
<<if $gensin is 3 and $gensilas is 2>>\
<<set $silastosin to "Wife">>\
<<set $silasself to "Wife">>\
<</if>>\
\
<<if $gensin is 3 and $gensilas is 3>>\
<<set $silastosin to "Wife">>\
<<set $silasself to "Wife">>\
<</if>>\
\
<<if $gensin is 2 and $gensilas is 3>>\
<<set $silastosin to "Wife">>\
<<set $silasself to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $asssilas is 2>>\
\
<<if $gensin is 1 and $gensilas is 1>>\
<<set $silastosin to "Son">>\
<<set $silasself to "Father">>\
<</if>>\
\
<<if $gensin is 1 and $gensilas is 2>>\
<<set $silastosin to "Daughter">>\
<<set $silasself to "Father">>\
<</if>>\
\
<<if $gensin is 2 and $gensilas is 1>>\
<<set $silastosin to "Son">>\
<<set $silasself to "Mother">>\
<</if>>\
\
<<if $gensin is 1 and $gensilas is 3>>\
<<set $silastosin to "Daughter">>\
<<set $silasself to "Father">>\
<</if>>\
\
<<if $gensin is 3 and $gensilas is 1>>\
<<set $silastosin to "Son">>\
<<set $silasself to "Mother">>\
<</if>>\
\
<<if $gensin is 2 and $gensilas is 2>>\
<<set $silastosin to "Daughter">>\
<<set $silasself to "Mother">>\
<</if>>\
\
<<if $gensin is 2 and $gensilas is 3>>\
<<set $silastosin to "Daughter">>\
<<set $silasself to "Mother">>\
<</if>>\
\
<<if $gensin is 3 and $gensilas is 2>>\
<<set $silastosin to "Daughter">>\
<<set $silasself to "Mother">>\
<</if>>\
\
<<if $gensin is 3 and $gensilas is 3>>\
<<set $silastosin to "Daughter">>\
<<set $silasself to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $asssin is 2>>\
<<if $asssilas is 1>>\
\
\
<<if $gensin is 1 and $gensilas is 1>>\
<<set $silastosin to "Father">>\
<<set $silasself to "Son">>\
<</if>>\
\
<<if $gensin is 2 and $gensilas is 2>>\
<<set $silastosin to "Mother">>\
<<set $silasself to "Daughter">>\
<</if>>\
\
<<if $gensin is 1 and $gensilas is 2>>\
<<set $silastosin to "Mother">>\
<<set $silasself to "Son">>\
<</if>>\
\
<<if $gensin is 2 and $gensilas is 1>>\
<<set $silastosin to "Father">>\
<<set $silasself to "Daughter">>\
<</if>>\
\
<<if $gensin is 1 and $gensilas is 3>>\
<<set $silastosin to "Mother">>\
<<set $silasself to "Son">>\
<</if>>\
\
<<if $gensin is 3 and $gensilas is 1>>\
<<set $silastosin to "Father">>\
<<set $silasself to "Daughter">>\
<</if>>\
\
<<if $gensin is 2 and $gensilas is 3>>\
<<set $silastosin to "Mother">>\
<<set $silasself to "Daughter">>\
<</if>>\
\
<<if $gensin is 3 and $gensilas is 2>>\
<<set $silastosin to "Mother">>\
<<set $silasself to "Daughter">>\
<</if>>\
\
<<if $gensin is 3 and $gensilas is 3>>\
<<set $silastosin to "Mother">>\
<<set $silasself to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $asssilas is 2>>\
\
<<if $gensin is 1 and $gensilas is 1>>\
<<set $silastosin to "Brother">>\
<<set $silasself to "Brother">>\
<</if>>\
\
<<if $gensin is 1 and $gensilas is 2>>\
<<set $silastosin to "Sister">>\
<<set $silasself to "Brother">>\
<</if>>\
\
<<if $gensin is 2 and $gensilas is 1>>\
<<set $silastosin to "Brother">>\
<<set $silasself to "Sister">>\
<</if>>\
\
<<if $gensin is 1 and $gensilas is 3>>\
<<set $silastosin to "Sister">>\
<<set $silasself to "Brother">>\
<</if>>\
\
<<if $gensin is 3 and $gensilas is 1>>\
<<set $silastosin to "Brother">>\
<<set $silasself to "Sister">>\
<</if>>\
\
<<if $gensin is 2 and $gensilas is 2>>\
<<set $silastosin to "Sister">>\
<<set $silasself to "Sister">>\
<</if>>\
\
<<if $gensin is 2 and $gensilas is 3>>\
<<set $silastosin to "Sister">>\
<<set $silasself to "Sister">>\
<</if>>\
\
<<if $gensin is 3 and $gensilas is 2>>\
<<set $silastosin to "Sister">>\
<<set $silasself to "Sister">>\
<</if>>\
\
<<if $gensin is 3 and $gensilas is 3>>\
<<set $silastosin to "Sister">>\
<<set $silasself to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $asssin is 1>>\
\
<<if $asssilas is 1>>\
<<set $silastosin to "Partner">>\
<<set $silasself to "Partner">>\
<</if>>\
\
<<if $asssilas is 2>>\
<<set $silastosin to "Ward">>\
<<set $silasself to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $asssin is 2>>\
\
<<if $asssilas is 1>>\
<<set $silastosin to "Guardian">>\
<<set $silasself to "Ward">>\
<</if>>\
\
<<if $asssilas is 2>>\
<<set $silastosin to "Fosterling">>\
<<set $silasself to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $asssilas is 3>>\
<<set $silastosin to "Friend">>\
<<set $silasself to "Friend">>\
<</if>>\
\
<<if $asssilas is 4>>\
<<set $silastosin to "Stranger">>\
<<set $silasself to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $asssin is 1>>\
\
\
\
<<if $asselijah is 1>>\
\
\
<<if $gensin is 1 and $genelijah is 1>>\
<<set $elijahtosin to "Husband">>\
<<set $elijahself to "Husband">>\
<</if>>\
\
<<if $gensin is 1 and $genelijah is 2>>\
<<set $elijahtosin to "Wife">>\
<<set $elijahself to "Husband">>\
<</if>>\
\
<<if $gensin is 2 and $genelijah is 1>>\
<<set $elijahtosin to "Husband">>\
<<set $elijahself to "Wife">>\
<</if>>\
\
<<if $gensin is 1 and $genelijah is 3>>\
<<set $elijahtosin to "Wife">>\
<<set $elijahself to "Husband">>\
<</if>>\
\
<<if $gensin is 3 and $genelijah is 1>>\
<<set $elijahtosin to "Husband">>\
<<set $elijahself to "Wife">>\
<</if>>\
\
<<if $gensin is 3 and $genelijah is 2>>\
<<set $elijahtosin to "Wife">>\
<<set $elijahself to "Wife">>\
<</if>>\
\
<<if $gensin is 3 and $genelijah is 3>>\
<<set $elijahtosin to "Wife">>\
<<set $elijahself to "Wife">>\
<</if>>\
\
<<if $gensin is 2 and $genelijah is 3>>\
<<set $elijahtosin to "Wife">>\
<<set $elijahself to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $asselijah is 2>>\
\
<<if $gensin is 1 and $genelijah is 1>>\
<<set $elijahtosin to "Son">>\
<<set $elijahself to "Father">>\
<</if>>\
\
<<if $gensin is 1 and $genelijah is 2>>\
<<set $elijahtosin to "Daughter">>\
<<set $elijahself to "Father">>\
<</if>>\
\
<<if $gensin is 2 and $genelijah is 1>>\
<<set $elijahtosin to "Son">>\
<<set $elijahself to "Mother">>\
<</if>>\
\
<<if $gensin is 1 and $genelijah is 3>>\
<<set $elijahtosin to "Daughter">>\
<<set $elijahself to "Father">>\
<</if>>\
\
<<if $gensin is 3 and $genelijah is 1>>\
<<set $elijahtosin to "Son">>\
<<set $elijahself to "Mother">>\
<</if>>\
\
<<if $gensin is 2 and $genelijah is 2>>\
<<set $elijahtosin to "Daughter">>\
<<set $elijahself to "Mother">>\
<</if>>\
\
<<if $gensin is 2 and $genelijah is 3>>\
<<set $elijahtosin to "Daughter">>\
<<set $elijahself to "Mother">>\
<</if>>\
\
<<if $gensin is 3 and $genelijah is 2>>\
<<set $elijahtosin to "Daughter">>\
<<set $elijahself to "Mother">>\
<</if>>\
\
<<if $gensin is 3 and $genelijah is 3>>\
<<set $elijahtosin to "Daughter">>\
<<set $elijahself to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $asssin is 2>>\
<<if $asselijah is 1>>\
\
\
<<if $gensin is 1 and $genelijah is 1>>\
<<set $elijahtosin to "Father">>\
<<set $elijahself to "Son">>\
<</if>>\
\
<<if $gensin is 2 and $genelijah is 2>>\
<<set $elijahtosin to "Mother">>\
<<set $elijahself to "Daughter">>\
<</if>>\
\
<<if $gensin is 1 and $genelijah is 2>>\
<<set $elijahtosin to "Mother">>\
<<set $elijahself to "Son">>\
<</if>>\
\
<<if $gensin is 2 and $genelijah is 1>>\
<<set $elijahtosin to "Father">>\
<<set $elijahself to "Daughter">>\
<</if>>\
\
<<if $gensin is 1 and $genelijah is 3>>\
<<set $elijahtosin to "Mother">>\
<<set $elijahself to "Son">>\
<</if>>\
\
<<if $gensin is 3 and $genelijah is 1>>\
<<set $elijahtosin to "Father">>\
<<set $elijahself to "Daughter">>\
<</if>>\
\
<<if $gensin is 2 and $genelijah is 3>>\
<<set $elijahtosin to "Mother">>\
<<set $elijahself to "Daughter">>\
<</if>>\
\
<<if $gensin is 3 and $genelijah is 2>>\
<<set $elijahtosin to "Mother">>\
<<set $elijahself to "Daughter">>\
<</if>>\
\
<<if $gensin is 3 and $genelijah is 3>>\
<<set $elijahtosin to "Mother">>\
<<set $elijahself to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $asselijah is 2>>\
\
<<if $gensin is 1 and $genelijah is 1>>\
<<set $elijahtosin to "Brother">>\
<<set $elijahself to "Brother">>\
<</if>>\
\
<<if $gensin is 1 and $genelijah is 2>>\
<<set $elijahtosin to "Sister">>\
<<set $elijahself to "Brother">>\
<</if>>\
\
<<if $gensin is 2 and $genelijah is 1>>\
<<set $elijahtosin to "Brother">>\
<<set $elijahself to "Sister">>\
<</if>>\
\
<<if $gensin is 1 and $genelijah is 3>>\
<<set $elijahtosin to "Sister">>\
<<set $elijahself to "Brother">>\
<</if>>\
\
<<if $gensin is 3 and $genelijah is 1>>\
<<set $elijahtosin to "Brother">>\
<<set $elijahself to "Sister">>\
<</if>>\
\
<<if $gensin is 2 and $genelijah is 2>>\
<<set $elijahtosin to "Sister">>\
<<set $elijahself to "Sister">>\
<</if>>\
\
<<if $gensin is 2 and $genelijah is 3>>\
<<set $elijahtosin to "Sister">>\
<<set $elijahself to "Sister">>\
<</if>>\
\
<<if $gensin is 3 and $genelijah is 2>>\
<<set $elijahtosin to "Sister">>\
<<set $elijahself to "Sister">>\
<</if>>\
\
<<if $gensin is 3 and $genelijah is 3>>\
<<set $elijahtosin to "Sister">>\
<<set $elijahself to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $asssin is 1>>\
\
<<if $asselijah is 1>>\
<<set $elijahtosin to "Partner">>\
<<set $elijahself to "Partner">>\
<</if>>\
\
<<if $asselijah is 2>>\
<<set $elijahtosin to "Ward">>\
<<set $elijahself to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $asssin is 2>>\
\
<<if $asselijah is 1>>\
<<set $elijahtosin to "Guardian">>\
<<set $elijahself to "Ward">>\
<</if>>\
\
<<if $asselijah is 2>>\
<<set $elijahtosin to "Fosterling">>\
<<set $elijahself to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $asselijah is 3>>\
<<set $elijahtosin to "Friend">>\
<<set $elijahself to "Friend">>\
<</if>>\
\
<<if $asselijah is 4>>\
<<set $elijahtosin to "Stranger">>\
<<set $elijahself to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $asssin is 1>>\
\
\
\
<<if $assjennifer is 1>>\
\
\
<<if $gensin is 1 and $genjennifer is 1>>\
<<set $jennifertosin to "Husband">>\
<<set $sintojennifer to "Husband">>\
<</if>>\
\
<<if $gensin is 1 and $genjennifer is 2>>\
<<set $jennifertosin to "Wife">>\
<<set $sintojennifer to "Husband">>\
<</if>>\
\
<<if $gensin is 2 and $genjennifer is 1>>\
<<set $jennifertosin to "Husband">>\
<<set $sintojennifer to "Wife">>\
<</if>>\
\
<<if $gensin is 1 and $genjennifer is 3>>\
<<set $jennifertosin to "Wife">>\
<<set $sintojennifer to "Husband">>\
<</if>>\
\
<<if $gensin is 3 and $genjennifer is 1>>\
<<set $jennifertosin to "Husband">>\
<<set $sintojennifer to "Wife">>\
<</if>>\
\
<<if $gensin is 3 and $genjennifer is 2>>\
<<set $jennifertosin to "Wife">>\
<<set $sintojennifer to "Wife">>\
<</if>>\
\
<<if $gensin is 3 and $genjennifer is 3>>\
<<set $jennifertosin to "Wife">>\
<<set $sintojennifer to "Wife">>\
<</if>>\
\
<<if $gensin is 2 and $genjennifer is 3>>\
<<set $jennifertosin to "Wife">>\
<<set $sintojennifer to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $assjennifer is 2>>\
\
<<if $gensin is 1 and $genjennifer is 1>>\
<<set $jennifertosin to "Son">>\
<<set $sintojennifer to "Father">>\
<</if>>\
\
<<if $gensin is 1 and $genjennifer is 2>>\
<<set $jennifertosin to "Daughter">>\
<<set $sintojennifer to "Father">>\
<</if>>\
\
<<if $gensin is 2 and $genjennifer is 1>>\
<<set $jennifertosin to "Son">>\
<<set $sintojennifer to "Mother">>\
<</if>>\
\
<<if $gensin is 1 and $genjennifer is 3>>\
<<set $jennifertosin to "Daughter">>\
<<set $sintojennifer to "Father">>\
<</if>>\
\
<<if $gensin is 3 and $genjennifer is 1>>\
<<set $jennifertosin to "Son">>\
<<set $sintojennifer to "Mother">>\
<</if>>\
\
<<if $gensin is 2 and $genjennifer is 2>>\
<<set $jennifertosin to "Daughter">>\
<<set $sintojennifer to "Mother">>\
<</if>>\
\
<<if $gensin is 2 and $genjennifer is 3>>\
<<set $jennifertosin to "Daughter">>\
<<set $sintojennifer to "Mother">>\
<</if>>\
\
<<if $gensin is 3 and $genjennifer is 2>>\
<<set $jennifertosin to "Daughter">>\
<<set $sintojennifer to "Mother">>\
<</if>>\
\
<<if $gensin is 3 and $genjennifer is 3>>\
<<set $jennifertosin to "Daughter">>\
<<set $sintojennifer to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $asssin is 2>>\
<<if $assjennifer is 1>>\
\
\
<<if $gensin is 1 and $genjennifer is 1>>\
<<set $jennifertosin to "Father">>\
<<set $sintojennifer to "Son">>\
<</if>>\
\
<<if $gensin is 2 and $genjennifer is 2>>\
<<set $jennifertosin to "Mother">>\
<<set $sintojennifer to "Daughter">>\
<</if>>\
\
<<if $gensin is 1 and $genjennifer is 2>>\
<<set $jennifertosin to "Mother">>\
<<set $sintojennifer to "Son">>\
<</if>>\
\
<<if $gensin is 2 and $genjennifer is 1>>\
<<set $jennifertosin to "Father">>\
<<set $sintojennifer to "Daughter">>\
<</if>>\
\
<<if $gensin is 1 and $genjennifer is 3>>\
<<set $jennifertosin to "Mother">>\
<<set $sintojennifer to "Son">>\
<</if>>\
\
<<if $gensin is 3 and $genjennifer is 1>>\
<<set $jennifertosin to "Father">>\
<<set $sintojennifer to "Daughter">>\
<</if>>\
\
<<if $gensin is 2 and $genjennifer is 3>>\
<<set $jennifertosin to "Mother">>\
<<set $sintojennifer to "Daughter">>\
<</if>>\
\
<<if $gensin is 3 and $genjennifer is 2>>\
<<set $jennifertosin to "Mother">>\
<<set $sintojennifer to "Daughter">>\
<</if>>\
\
<<if $gensin is 3 and $genjennifer is 3>>\
<<set $jennifertosin to "Mother">>\
<<set $sintojennifer to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $assjennifer is 2>>\
\
<<if $gensin is 1 and $genjennifer is 1>>\
<<set $jennifertosin to "Brother">>\
<<set $sintojennifer to "Brother">>\
<</if>>\
\
<<if $gensin is 1 and $genjennifer is 2>>\
<<set $jennifertosin to "Sister">>\
<<set $sintojennifer to "Brother">>\
<</if>>\
\
<<if $gensin is 2 and $genjennifer is 1>>\
<<set $jennifertosin to "Brother">>\
<<set $sintojennifer to "Sister">>\
<</if>>\
\
<<if $gensin is 1 and $genjennifer is 3>>\
<<set $jennifertosin to "Sister">>\
<<set $sintojennifer to "Brother">>\
<</if>>\
\
<<if $gensin is 3 and $genjennifer is 1>>\
<<set $jennifertosin to "Brother">>\
<<set $sintojennifer to "Sister">>\
<</if>>\
\
<<if $gensin is 2 and $genjennifer is 2>>\
<<set $jennifertosin to "Sister">>\
<<set $sintojennifer to "Sister">>\
<</if>>\
\
<<if $gensin is 2 and $genjennifer is 3>>\
<<set $jennifertosin to "Sister">>\
<<set $sintojennifer to "Sister">>\
<</if>>\
\
<<if $gensin is 3 and $genjennifer is 2>>\
<<set $jennifertosin to "Sister">>\
<<set $sintojennifer to "Sister">>\
<</if>>\
\
<<if $gensin is 3 and $genjennifer is 3>>\
<<set $jennifertosin to "Sister">>\
<<set $sintojennifer to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $asssin is 1>>\
\
<<if $assjennifer is 1>>\
<<set $jennifertosin to "Partner">>\
<<set $sintojennifer to "Partner">>\
<</if>>\
\
<<if $assjennifer is 2>>\
<<set $jennifertosin to "Ward">>\
<<set $sintojennifer to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $asssin is 2>>\
\
<<if $assjennifer is 1>>\
<<set $jennifertosin to "Guardian">>\
<<set $sintojennifer to "Ward">>\
<</if>>\
\
<<if $assjennifer is 2>>\
<<set $jennifertosin to "Fosterling">>\
<<set $sintojennifer to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $assjennifer is 3>>\
<<set $jennifertosin to "Friend">>\
<<set $sintojennifer to "Friend">>\
<</if>>\
\
<<if $assjennifer is 4>>\
<<set $jennifertosin to "Stranger">>\
<<set $sintojennifer to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $assobi is 1>>\
\
\
\
<<if $assautumn is 1>>\
\
\
<<if $genobi is 1 and $genautumn is 1>>\
<<set $autumntoobi to "Husband">>\
<<set $obitoautumn to "Husband">>\
<</if>>\
\
<<if $genobi is 1 and $genautumn is 2>>\
<<set $autumntoobi to "Wife">>\
<<set $obitoautumn to "Husband">>\
<</if>>\
\
<<if $genobi is 2 and $genautumn is 1>>\
<<set $autumntoobi to "Husband">>\
<<set $obitoautumn to "Wife">>\
<</if>>\
\
<<if $genobi is 1 and $genautumn is 3>>\
<<set $autumntoobi to "Wife">>\
<<set $obitoautumn to "Husband">>\
<</if>>\
\
<<if $genobi is 3 and $genautumn is 1>>\
<<set $autumntoobi to "Husband">>\
<<set $obitoautumn to "Wife">>\
<</if>>\
\
<<if $genobi is 3 and $genautumn is 2>>\
<<set $autumntoobi to "Wife">>\
<<set $obitoautumn to "Wife">>\
<</if>>\
\
<<if $genobi is 3 and $genautumn is 3>>\
<<set $autumntoobi to "Wife">>\
<<set $obitoautumn to "Wife">>\
<</if>>\
\
<<if $genobi is 2 and $genautumn is 3>>\
<<set $autumntoobi to "Wife">>\
<<set $obitoautumn to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $assautumn is 2>>\
\
<<if $genobi is 1 and $genautumn is 1>>\
<<set $autumntoobi to "Son">>\
<<set $obitoautumn to "Father">>\
<</if>>\
\
<<if $genobi is 1 and $genautumn is 2>>\
<<set $autumntoobi to "Daughter">>\
<<set $obitoautumn to "Father">>\
<</if>>\
\
<<if $genobi is 2 and $genautumn is 1>>\
<<set $autumntoobi to "Son">>\
<<set $obitoautumn to "Mother">>\
<</if>>\
\
<<if $genobi is 1 and $genautumn is 3>>\
<<set $autumntoobi to "Daughter">>\
<<set $obitoautumn to "Father">>\
<</if>>\
\
<<if $genobi is 3 and $genautumn is 1>>\
<<set $autumntoobi to "Son">>\
<<set $obitoautumn to "Mother">>\
<</if>>\
\
<<if $genobi is 2 and $genautumn is 2>>\
<<set $autumntoobi to "Daughter">>\
<<set $obitoautumn to "Mother">>\
<</if>>\
\
<<if $genobi is 2 and $genautumn is 3>>\
<<set $autumntoobi to "Daughter">>\
<<set $obitoautumn to "Mother">>\
<</if>>\
\
<<if $genobi is 3 and $genautumn is 2>>\
<<set $autumntoobi to "Daughter">>\
<<set $obitoautumn to "Mother">>\
<</if>>\
\
<<if $genobi is 3 and $genautumn is 3>>\
<<set $autumntoobi to "Daughter">>\
<<set $obitoautumn to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $assobi is 2>>\
<<if $assautumn is 1>>\
\
\
<<if $genobi is 1 and $genautumn is 1>>\
<<set $autumntoobi to "Father">>\
<<set $obitoautumn to "Son">>\
<</if>>\
\
<<if $genobi is 2 and $genautumn is 2>>\
<<set $autumntoobi to "Mother">>\
<<set $obitoautumn to "Daughter">>\
<</if>>\
\
<<if $genobi is 1 and $genautumn is 2>>\
<<set $autumntoobi to "Mother">>\
<<set $obitoautumn to "Son">>\
<</if>>\
\
<<if $genobi is 2 and $genautumn is 1>>\
<<set $autumntoobi to "Father">>\
<<set $obitoautumn to "Daughter">>\
<</if>>\
\
<<if $genobi is 1 and $genautumn is 3>>\
<<set $autumntoobi to "Mother">>\
<<set $obitoautumn to "Son">>\
<</if>>\
\
<<if $genobi is 3 and $genautumn is 1>>\
<<set $autumntoobi to "Father">>\
<<set $obitoautumn to "Daughter">>\
<</if>>\
\
<<if $genobi is 2 and $genautumn is 3>>\
<<set $autumntoobi to "Mother">>\
<<set $obitoautumn to "Daughter">>\
<</if>>\
\
<<if $genobi is 3 and $genautumn is 2>>\
<<set $autumntoobi to "Mother">>\
<<set $obitoautumn to "Daughter">>\
<</if>>\
\
<<if $genobi is 3 and $genautumn is 3>>\
<<set $autumntoobi to "Mother">>\
<<set $obitoautumn to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $assautumn is 2>>\
\
<<if $genobi is 1 and $genautumn is 1>>\
<<set $autumntoobi to "Brother">>\
<<set $obitoautumn to "Brother">>\
<</if>>\
\
<<if $genobi is 1 and $genautumn is 2>>\
<<set $autumntoobi to "Sister">>\
<<set $obitoautumn to "Brother">>\
<</if>>\
\
<<if $genobi is 2 and $genautumn is 1>>\
<<set $autumntoobi to "Brother">>\
<<set $obitoautumn to "Sister">>\
<</if>>\
\
<<if $genobi is 1 and $genautumn is 3>>\
<<set $autumntoobi to "Sister">>\
<<set $obitoautumn to "Brother">>\
<</if>>\
\
<<if $genobi is 3 and $genautumn is 1>>\
<<set $autumntoobi to "Brother">>\
<<set $obitoautumn to "Sister">>\
<</if>>\
\
<<if $genobi is 2 and $genautumn is 2>>\
<<set $autumntoobi to "Sister">>\
<<set $obitoautumn to "Sister">>\
<</if>>\
\
<<if $genobi is 2 and $genautumn is 3>>\
<<set $autumntoobi to "Sister">>\
<<set $obitoautumn to "Sister">>\
<</if>>\
\
<<if $genobi is 3 and $genautumn is 2>>\
<<set $autumntoobi to "Sister">>\
<<set $obitoautumn to "Sister">>\
<</if>>\
\
<<if $genobi is 3 and $genautumn is 3>>\
<<set $autumntoobi to "Sister">>\
<<set $obitoautumn to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $assobi is 1>>\
\
<<if $assautumn is 1>>\
<<set $autumntoobi to "Partner">>\
<<set $obitoautumn to "Partner">>\
<</if>>\
\
<<if $assautumn is 2>>\
<<set $autumntoobi to "Ward">>\
<<set $obitoautumn to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $assobi is 2>>\
\
<<if $assautumn is 1>>\
<<set $autumntoobi to "Guardian">>\
<<set $obitoautumn to "Ward">>\
<</if>>\
\
<<if $assautumn is 2>>\
<<set $autumntoobi to "Fosterling">>\
<<set $obitoautumn to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $assautumn is 3>>\
<<set $autumntoobi to "Friend">>\
<<set $obitoautumn to "Friend">>\
<</if>>\
\
<<if $assautumn is 4>>\
<<set $autumntoobi to "Stranger">>\
<<set $obitoautumn to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $assobi is 1>>\
\
\
\
<<if $asscarmin is 1>>\
\
\
<<if $genobi is 1 and $gencarmin is 1>>\
<<set $carmintoobi to "Husband">>\
<<set $obitocarmin to "Husband">>\
<</if>>\
\
<<if $genobi is 1 and $gencarmin is 2>>\
<<set $carmintoobi to "Wife">>\
<<set $obitocarmin to "Husband">>\
<</if>>\
\
<<if $genobi is 2 and $gencarmin is 1>>\
<<set $carmintoobi to "Husband">>\
<<set $obitocarmin to "Wife">>\
<</if>>\
\
<<if $genobi is 1 and $gencarmin is 3>>\
<<set $carmintoobi to "Wife">>\
<<set $obitocarmin to "Husband">>\
<</if>>\
\
<<if $genobi is 3 and $gencarmin is 1>>\
<<set $carmintoobi to "Husband">>\
<<set $obitocarmin to "Wife">>\
<</if>>\
\
<<if $genobi is 3 and $gencarmin is 2>>\
<<set $carmintoobi to "Wife">>\
<<set $obitocarmin to "Wife">>\
<</if>>\
\
<<if $genobi is 3 and $gencarmin is 3>>\
<<set $carmintoobi to "Wife">>\
<<set $obitocarmin to "Wife">>\
<</if>>\
\
<<if $genobi is 2 and $gencarmin is 3>>\
<<set $carmintoobi to "Wife">>\
<<set $obitocarmin to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $asscarmin is 2>>\
\
<<if $genobi is 1 and $gencarmin is 1>>\
<<set $carmintoobi to "Son">>\
<<set $obitocarmin to "Father">>\
<</if>>\
\
<<if $genobi is 1 and $gencarmin is 2>>\
<<set $carmintoobi to "Daughter">>\
<<set $obitocarmin to "Father">>\
<</if>>\
\
<<if $genobi is 2 and $gencarmin is 1>>\
<<set $carmintoobi to "Son">>\
<<set $obitocarmin to "Mother">>\
<</if>>\
\
<<if $genobi is 1 and $gencarmin is 3>>\
<<set $carmintoobi to "Daughter">>\
<<set $obitocarmin to "Father">>\
<</if>>\
\
<<if $genobi is 3 and $gencarmin is 1>>\
<<set $carmintoobi to "Son">>\
<<set $obitocarmin to "Mother">>\
<</if>>\
\
<<if $genobi is 2 and $gencarmin is 2>>\
<<set $carmintoobi to "Daughter">>\
<<set $obitocarmin to "Mother">>\
<</if>>\
\
<<if $genobi is 2 and $gencarmin is 3>>\
<<set $carmintoobi to "Daughter">>\
<<set $obitocarmin to "Mother">>\
<</if>>\
\
<<if $genobi is 3 and $gencarmin is 2>>\
<<set $carmintoobi to "Daughter">>\
<<set $obitocarmin to "Mother">>\
<</if>>\
\
<<if $genobi is 3 and $gencarmin is 3>>\
<<set $carmintoobi to "Daughter">>\
<<set $obitocarmin to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $assobi is 2>>\
<<if $asscarmin is 1>>\
\
\
<<if $genobi is 1 and $gencarmin is 1>>\
<<set $carmintoobi to "Father">>\
<<set $obitocarmin to "Son">>\
<</if>>\
\
<<if $genobi is 2 and $gencarmin is 2>>\
<<set $carmintoobi to "Mother">>\
<<set $obitocarmin to "Daughter">>\
<</if>>\
\
<<if $genobi is 1 and $gencarmin is 2>>\
<<set $carmintoobi to "Mother">>\
<<set $obitocarmin to "Son">>\
<</if>>\
\
<<if $genobi is 2 and $gencarmin is 1>>\
<<set $carmintoobi to "Father">>\
<<set $obitocarmin to "Daughter">>\
<</if>>\
\
<<if $genobi is 1 and $gencarmin is 3>>\
<<set $carmintoobi to "Mother">>\
<<set $obitocarmin to "Son">>\
<</if>>\
\
<<if $genobi is 3 and $gencarmin is 1>>\
<<set $carmintoobi to "Father">>\
<<set $obitocarmin to "Daughter">>\
<</if>>\
\
<<if $genobi is 2 and $gencarmin is 3>>\
<<set $carmintoobi to "Mother">>\
<<set $obitocarmin to "Daughter">>\
<</if>>\
\
<<if $genobi is 3 and $gencarmin is 2>>\
<<set $carmintoobi to "Mother">>\
<<set $obitocarmin to "Daughter">>\
<</if>>\
\
<<if $genobi is 3 and $gencarmin is 3>>\
<<set $carmintoobi to "Mother">>\
<<set $obitocarmin to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $asscarmin is 2>>\
\
<<if $genobi is 1 and $gencarmin is 1>>\
<<set $carmintoobi to "Brother">>\
<<set $obitocarmin to "Brother">>\
<</if>>\
\
<<if $genobi is 1 and $gencarmin is 2>>\
<<set $carmintoobi to "Sister">>\
<<set $obitocarmin to "Brother">>\
<</if>>\
\
<<if $genobi is 2 and $gencarmin is 1>>\
<<set $carmintoobi to "Brother">>\
<<set $obitocarmin to "Sister">>\
<</if>>\
\
<<if $genobi is 1 and $gencarmin is 3>>\
<<set $carmintoobi to "Sister">>\
<<set $obitocarmin to "Brother">>\
<</if>>\
\
<<if $genobi is 3 and $gencarmin is 1>>\
<<set $carmintoobi to "Brother">>\
<<set $obitocarmin to "Sister">>\
<</if>>\
\
<<if $genobi is 2 and $gencarmin is 2>>\
<<set $carmintoobi to "Sister">>\
<<set $obitocarmin to "Sister">>\
<</if>>\
\
<<if $genobi is 2 and $gencarmin is 3>>\
<<set $carmintoobi to "Sister">>\
<<set $obitocarmin to "Sister">>\
<</if>>\
\
<<if $genobi is 3 and $gencarmin is 2>>\
<<set $carmintoobi to "Sister">>\
<<set $obitocarmin to "Sister">>\
<</if>>\
\
<<if $genobi is 3 and $gencarmin is 3>>\
<<set $carmintoobi to "Sister">>\
<<set $obitocarmin to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $assobi is 1>>\
\
<<if $asscarmin is 1>>\
<<set $carmintoobi to "Partner">>\
<<set $obitocarmin to "Partner">>\
<</if>>\
\
<<if $asscarmin is 2>>\
<<set $carmintoobi to "Ward">>\
<<set $obitocarmin to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $assobi is 2>>\
\
<<if $asscarmin is 1>>\
<<set $carmintoobi to "Guardian">>\
<<set $obitocarmin to "Ward">>\
<</if>>\
\
<<if $asscarmin is 2>>\
<<set $carmintoobi to "Fosterling">>\
<<set $obitocarmin to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $asscarmin is 3>>\
<<set $carmintoobi to "Friend">>\
<<set $obitocarmin to "Friend">>\
<</if>>\
\
<<if $asscarmin is 4>>\
<<set $carmintoobi to "Stranger">>\
<<set $obitocarmin to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $assobi is 1>>\
\
\
\
<<if $asstyson is 1>>\
\
\
<<if $genobi is 1 and $gentyson is 1>>\
<<set $tysontoobi to "Husband">>\
<<set $obitotyson to "Husband">>\
<</if>>\
\
<<if $genobi is 1 and $gentyson is 2>>\
<<set $tysontoobi to "Wife">>\
<<set $obitotyson to "Husband">>\
<</if>>\
\
<<if $genobi is 2 and $gentyson is 1>>\
<<set $tysontoobi to "Husband">>\
<<set $obitotyson to "Wife">>\
<</if>>\
\
<<if $genobi is 1 and $gentyson is 3>>\
<<set $tysontoobi to "Wife">>\
<<set $obitotyson to "Husband">>\
<</if>>\
\
<<if $genobi is 3 and $gentyson is 1>>\
<<set $tysontoobi to "Husband">>\
<<set $obitotyson to "Wife">>\
<</if>>\
\
<<if $genobi is 3 and $gentyson is 2>>\
<<set $tysontoobi to "Wife">>\
<<set $obitotyson to "Wife">>\
<</if>>\
\
<<if $genobi is 3 and $gentyson is 3>>\
<<set $tysontoobi to "Wife">>\
<<set $obitotyson to "Wife">>\
<</if>>\
\
<<if $genobi is 2 and $gentyson is 3>>\
<<set $tysontoobi to "Wife">>\
<<set $obitotyson to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $asstyson is 2>>\
\
<<if $genobi is 1 and $gentyson is 1>>\
<<set $tysontoobi to "Son">>\
<<set $obitotyson to "Father">>\
<</if>>\
\
<<if $genobi is 1 and $gentyson is 2>>\
<<set $tysontoobi to "Daughter">>\
<<set $obitotyson to "Father">>\
<</if>>\
\
<<if $genobi is 2 and $gentyson is 1>>\
<<set $tysontoobi to "Son">>\
<<set $obitotyson to "Mother">>\
<</if>>\
\
<<if $genobi is 1 and $gentyson is 3>>\
<<set $tysontoobi to "Daughter">>\
<<set $obitotyson to "Father">>\
<</if>>\
\
<<if $genobi is 3 and $gentyson is 1>>\
<<set $tysontoobi to "Son">>\
<<set $obitotyson to "Mother">>\
<</if>>\
\
<<if $genobi is 2 and $gentyson is 2>>\
<<set $tysontoobi to "Daughter">>\
<<set $obitotyson to "Mother">>\
<</if>>\
\
<<if $genobi is 2 and $gentyson is 3>>\
<<set $tysontoobi to "Daughter">>\
<<set $obitotyson to "Mother">>\
<</if>>\
\
<<if $genobi is 3 and $gentyson is 2>>\
<<set $tysontoobi to "Daughter">>\
<<set $obitotyson to "Mother">>\
<</if>>\
\
<<if $genobi is 3 and $gentyson is 3>>\
<<set $tysontoobi to "Daughter">>\
<<set $obitotyson to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $assobi is 2>>\
<<if $asstyson is 1>>\
\
\
<<if $genobi is 1 and $gentyson is 1>>\
<<set $tysontoobi to "Father">>\
<<set $obitotyson to "Son">>\
<</if>>\
\
<<if $genobi is 2 and $gentyson is 2>>\
<<set $tysontoobi to "Mother">>\
<<set $obitotyson to "Daughter">>\
<</if>>\
\
<<if $genobi is 1 and $gentyson is 2>>\
<<set $tysontoobi to "Mother">>\
<<set $obitotyson to "Son">>\
<</if>>\
\
<<if $genobi is 2 and $gentyson is 1>>\
<<set $tysontoobi to "Father">>\
<<set $obitotyson to "Daughter">>\
<</if>>\
\
<<if $genobi is 1 and $gentyson is 3>>\
<<set $tysontoobi to "Mother">>\
<<set $obitotyson to "Son">>\
<</if>>\
\
<<if $genobi is 3 and $gentyson is 1>>\
<<set $tysontoobi to "Father">>\
<<set $obitotyson to "Daughter">>\
<</if>>\
\
<<if $genobi is 2 and $gentyson is 3>>\
<<set $tysontoobi to "Mother">>\
<<set $obitotyson to "Daughter">>\
<</if>>\
\
<<if $genobi is 3 and $gentyson is 2>>\
<<set $tysontoobi to "Mother">>\
<<set $obitotyson to "Daughter">>\
<</if>>\
\
<<if $genobi is 3 and $gentyson is 3>>\
<<set $tysontoobi to "Mother">>\
<<set $obitotyson to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $asstyson is 2>>\
\
<<if $genobi is 1 and $gentyson is 1>>\
<<set $tysontoobi to "Brother">>\
<<set $obitotyson to "Brother">>\
<</if>>\
\
<<if $genobi is 1 and $gentyson is 2>>\
<<set $tysontoobi to "Sister">>\
<<set $obitotyson to "Brother">>\
<</if>>\
\
<<if $genobi is 2 and $gentyson is 1>>\
<<set $tysontoobi to "Brother">>\
<<set $obitotyson to "Sister">>\
<</if>>\
\
<<if $genobi is 1 and $gentyson is 3>>\
<<set $tysontoobi to "Sister">>\
<<set $obitotyson to "Brother">>\
<</if>>\
\
<<if $genobi is 3 and $gentyson is 1>>\
<<set $tysontoobi to "Brother">>\
<<set $obitotyson to "Sister">>\
<</if>>\
\
<<if $genobi is 2 and $gentyson is 2>>\
<<set $tysontoobi to "Sister">>\
<<set $obitotyson to "Sister">>\
<</if>>\
\
<<if $genobi is 2 and $gentyson is 3>>\
<<set $tysontoobi to "Sister">>\
<<set $obitotyson to "Sister">>\
<</if>>\
\
<<if $genobi is 3 and $gentyson is 2>>\
<<set $tysontoobi to "Sister">>\
<<set $obitotyson to "Sister">>\
<</if>>\
\
<<if $genobi is 3 and $gentyson is 3>>\
<<set $tysontoobi to "Sister">>\
<<set $obitotyson to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $assobi is 1>>\
\
<<if $asstyson is 1>>\
<<set $tysontoobi to "Partner">>\
<<set $obitotyson to "Partner">>\
<</if>>\
\
<<if $asstyson is 2>>\
<<set $tysontoobi to "Ward">>\
<<set $obitotyson to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $assobi is 2>>\
\
<<if $asstyson is 1>>\
<<set $tysontoobi to "Guardian">>\
<<set $obitotyson to "Ward">>\
<</if>>\
\
<<if $asstyson is 2>>\
<<set $tysontoobi to "Fosterling">>\
<<set $obitotyson to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $asstyson is 3>>\
<<set $tysontoobi to "Friend">>\
<<set $obitotyson to "Friend">>\
<</if>>\
\
<<if $asstyson is 4>>\
<<set $tysontoobi to "Stranger">>\
<<set $obitotyson to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $assobi is 1>>\
\
\
\
<<if $assvirgil is 1>>\
\
\
<<if $genobi is 1 and $genvirgil is 1>>\
<<set $obivirgil to "Husband">>\
<<set $obitovirgil to "Husband">>\
<</if>>\
\
<<if $genobi is 1 and $genvirgil is 2>>\
<<set $obivirgil to "Wife">>\
<<set $obitovirgil to "Husband">>\
<</if>>\
\
<<if $genobi is 2 and $genvirgil is 1>>\
<<set $obivirgil to "Husband">>\
<<set $obitovirgil to "Wife">>\
<</if>>\
\
<<if $genobi is 1 and $genvirgil is 3>>\
<<set $obivirgil to "Wife">>\
<<set $obitovirgil to "Husband">>\
<</if>>\
\
<<if $genobi is 3 and $genvirgil is 1>>\
<<set $obivirgil to "Husband">>\
<<set $obitovirgil to "Wife">>\
<</if>>\
\
<<if $genobi is 3 and $genvirgil is 2>>\
<<set $obivirgil to "Wife">>\
<<set $obitovirgil to "Wife">>\
<</if>>\
\
<<if $genobi is 3 and $genvirgil is 3>>\
<<set $obivirgil to "Wife">>\
<<set $obitovirgil to "Wife">>\
<</if>>\
\
<<if $genobi is 2 and $genvirgil is 3>>\
<<set $obivirgil to "Wife">>\
<<set $obitovirgil to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $assvirgil is 2>>\
\
<<if $genobi is 1 and $genvirgil is 1>>\
<<set $obivirgil to "Son">>\
<<set $obitovirgil to "Father">>\
<</if>>\
\
<<if $genobi is 1 and $genvirgil is 2>>\
<<set $obivirgil to "Daughter">>\
<<set $obitovirgil to "Father">>\
<</if>>\
\
<<if $genobi is 2 and $genvirgil is 1>>\
<<set $obivirgil to "Son">>\
<<set $obitovirgil to "Mother">>\
<</if>>\
\
<<if $genobi is 1 and $genvirgil is 3>>\
<<set $obivirgil to "Daughter">>\
<<set $obitovirgil to "Father">>\
<</if>>\
\
<<if $genobi is 3 and $genvirgil is 1>>\
<<set $obivirgil to "Son">>\
<<set $obitovirgil to "Mother">>\
<</if>>\
\
<<if $genobi is 2 and $genvirgil is 2>>\
<<set $obivirgil to "Daughter">>\
<<set $obitovirgil to "Mother">>\
<</if>>\
\
<<if $genobi is 2 and $genvirgil is 3>>\
<<set $obivirgil to "Daughter">>\
<<set $obitovirgil to "Mother">>\
<</if>>\
\
<<if $genobi is 3 and $genvirgil is 2>>\
<<set $obivirgil to "Daughter">>\
<<set $obitovirgil to "Mother">>\
<</if>>\
\
<<if $genobi is 3 and $genvirgil is 3>>\
<<set $obivirgil to "Daughter">>\
<<set $obitovirgil to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $assobi is 2>>\
<<if $assvirgil is 1>>\
\
\
<<if $genobi is 1 and $genvirgil is 1>>\
<<set $obivirgil to "Father">>\
<<set $obitovirgil to "Son">>\
<</if>>\
\
<<if $genobi is 2 and $genvirgil is 2>>\
<<set $obivirgil to "Mother">>\
<<set $obitovirgil to "Daughter">>\
<</if>>\
\
<<if $genobi is 1 and $genvirgil is 2>>\
<<set $obivirgil to "Mother">>\
<<set $obitovirgil to "Son">>\
<</if>>\
\
<<if $genobi is 2 and $genvirgil is 1>>\
<<set $obivirgil to "Father">>\
<<set $obitovirgil to "Daughter">>\
<</if>>\
\
<<if $genobi is 1 and $genvirgil is 3>>\
<<set $obivirgil to "Mother">>\
<<set $obitovirgil to "Son">>\
<</if>>\
\
<<if $genobi is 3 and $genvirgil is 1>>\
<<set $obivirgil to "Father">>\
<<set $obitovirgil to "Daughter">>\
<</if>>\
\
<<if $genobi is 2 and $genvirgil is 3>>\
<<set $obivirgil to "Mother">>\
<<set $obitovirgil to "Daughter">>\
<</if>>\
\
<<if $genobi is 3 and $genvirgil is 2>>\
<<set $obivirgil to "Mother">>\
<<set $obitovirgil to "Daughter">>\
<</if>>\
\
<<if $genobi is 3 and $genvirgil is 3>>\
<<set $obivirgil to "Mother">>\
<<set $obitovirgil to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $assvirgil is 2>>\
\
<<if $genobi is 1 and $genvirgil is 1>>\
<<set $obivirgil to "Brother">>\
<<set $obitovirgil to "Brother">>\
<</if>>\
\
<<if $genobi is 1 and $genvirgil is 2>>\
<<set $obivirgil to "Sister">>\
<<set $obitovirgil to "Brother">>\
<</if>>\
\
<<if $genobi is 2 and $genvirgil is 1>>\
<<set $obivirgil to "Brother">>\
<<set $obitovirgil to "Sister">>\
<</if>>\
\
<<if $genobi is 1 and $genvirgil is 3>>\
<<set $obivirgil to "Sister">>\
<<set $obitovirgil to "Brother">>\
<</if>>\
\
<<if $genobi is 3 and $genvirgil is 1>>\
<<set $obivirgil to "Brother">>\
<<set $obitovirgil to "Sister">>\
<</if>>\
\
<<if $genobi is 2 and $genvirgil is 2>>\
<<set $obivirgil to "Sister">>\
<<set $obitovirgil to "Sister">>\
<</if>>\
\
<<if $genobi is 2 and $genvirgil is 3>>\
<<set $obivirgil to "Sister">>\
<<set $obitovirgil to "Sister">>\
<</if>>\
\
<<if $genobi is 3 and $genvirgil is 2>>\
<<set $obivirgil to "Sister">>\
<<set $obitovirgil to "Sister">>\
<</if>>\
\
<<if $genobi is 3 and $genvirgil is 3>>\
<<set $obivirgil to "Sister">>\
<<set $obitovirgil to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $assobi is 1>>\
\
<<if $assvirgil is 1>>\
<<set $obivirgil to "Partner">>\
<<set $obitovirgil to "Partner">>\
<</if>>\
\
<<if $assvirgil is 2>>\
<<set $obivirgil to "Ward">>\
<<set $obitovirgil to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $assobi is 2>>\
\
<<if $assvirgil is 1>>\
<<set $obivirgil to "Guardian">>\
<<set $obitovirgil to "Ward">>\
<</if>>\
\
<<if $assvirgil is 2>>\
<<set $obivirgil to "Fosterling">>\
<<set $obitovirgil to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $assvirgil is 3>>\
<<set $obivirgil to "Friend">>\
<<set $obitovirgil to "Friend">>\
<</if>>\
\
<<if $assvirgil is 4>>\
<<set $obivirgil to "Stranger">>\
<<set $obitovirgil to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $assobi is 1>>\
\
\
\
<<if $assvalerie is 1>>\
\
\
<<if $genobi is 1 and $genvalerie is 1>>\
<<set $valerietoobi to "Husband">>\
<<set $obitovalerie to "Husband">>\
<</if>>\
\
<<if $genobi is 1 and $genvalerie is 2>>\
<<set $valerietoobi to "Wife">>\
<<set $obitovalerie to "Husband">>\
<</if>>\
\
<<if $genobi is 2 and $genvalerie is 1>>\
<<set $valerietoobi to "Husband">>\
<<set $obitovalerie to "Wife">>\
<</if>>\
\
<<if $genobi is 1 and $genvalerie is 3>>\
<<set $valerietoobi to "Wife">>\
<<set $obitovalerie to "Husband">>\
<</if>>\
\
<<if $genobi is 3 and $genvalerie is 1>>\
<<set $valerietoobi to "Husband">>\
<<set $obitovalerie to "Wife">>\
<</if>>\
\
<<if $genobi is 3 and $genvalerie is 2>>\
<<set $valerietoobi to "Wife">>\
<<set $obitovalerie to "Wife">>\
<</if>>\
\
<<if $genobi is 3 and $genvalerie is 3>>\
<<set $valerietoobi to "Wife">>\
<<set $obitovalerie to "Wife">>\
<</if>>\
\
<<if $genobi is 2 and $genvalerie is 3>>\
<<set $valerietoobi to "Wife">>\
<<set $obitovalerie to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $assvalerie is 2>>\
\
<<if $genobi is 1 and $genvalerie is 1>>\
<<set $valerietoobi to "Son">>\
<<set $obitovalerie to "Father">>\
<</if>>\
\
<<if $genobi is 1 and $genvalerie is 2>>\
<<set $valerietoobi to "Daughter">>\
<<set $obitovalerie to "Father">>\
<</if>>\
\
<<if $genobi is 2 and $genvalerie is 1>>\
<<set $valerietoobi to "Son">>\
<<set $obitovalerie to "Mother">>\
<</if>>\
\
<<if $genobi is 1 and $genvalerie is 3>>\
<<set $valerietoobi to "Daughter">>\
<<set $obitovalerie to "Father">>\
<</if>>\
\
<<if $genobi is 3 and $genvalerie is 1>>\
<<set $valerietoobi to "Son">>\
<<set $obitovalerie to "Mother">>\
<</if>>\
\
<<if $genobi is 2 and $genvalerie is 2>>\
<<set $valerietoobi to "Daughter">>\
<<set $obitovalerie to "Mother">>\
<</if>>\
\
<<if $genobi is 2 and $genvalerie is 3>>\
<<set $valerietoobi to "Daughter">>\
<<set $obitovalerie to "Mother">>\
<</if>>\
\
<<if $genobi is 3 and $genvalerie is 2>>\
<<set $valerietoobi to "Daughter">>\
<<set $obitovalerie to "Mother">>\
<</if>>\
\
<<if $genobi is 3 and $genvalerie is 3>>\
<<set $valerietoobi to "Daughter">>\
<<set $obitovalerie to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $assobi is 2>>\
<<if $assvalerie is 1>>\
\
\
<<if $genobi is 1 and $genvalerie is 1>>\
<<set $valerietoobi to "Father">>\
<<set $obitovalerie to "Son">>\
<</if>>\
\
<<if $genobi is 2 and $genvalerie is 2>>\
<<set $valerietoobi to "Mother">>\
<<set $obitovalerie to "Daughter">>\
<</if>>\
\
<<if $genobi is 1 and $genvalerie is 2>>\
<<set $valerietoobi to "Mother">>\
<<set $obitovalerie to "Son">>\
<</if>>\
\
<<if $genobi is 2 and $genvalerie is 1>>\
<<set $valerietoobi to "Father">>\
<<set $obitovalerie to "Daughter">>\
<</if>>\
\
<<if $genobi is 1 and $genvalerie is 3>>\
<<set $valerietoobi to "Mother">>\
<<set $obitovalerie to "Son">>\
<</if>>\
\
<<if $genobi is 3 and $genvalerie is 1>>\
<<set $valerietoobi to "Father">>\
<<set $obitovalerie to "Daughter">>\
<</if>>\
\
<<if $genobi is 2 and $genvalerie is 3>>\
<<set $valerietoobi to "Mother">>\
<<set $obitovalerie to "Daughter">>\
<</if>>\
\
<<if $genobi is 3 and $genvalerie is 2>>\
<<set $valerietoobi to "Mother">>\
<<set $obitovalerie to "Daughter">>\
<</if>>\
\
<<if $genobi is 3 and $genvalerie is 3>>\
<<set $valerietoobi to "Mother">>\
<<set $obitovalerie to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $assvalerie is 2>>\
\
<<if $genobi is 1 and $genvalerie is 1>>\
<<set $valerietoobi to "Brother">>\
<<set $obitovalerie to "Brother">>\
<</if>>\
\
<<if $genobi is 1 and $genvalerie is 2>>\
<<set $valerietoobi to "Sister">>\
<<set $obitovalerie to "Brother">>\
<</if>>\
\
<<if $genobi is 2 and $genvalerie is 1>>\
<<set $valerietoobi to "Brother">>\
<<set $obitovalerie to "Sister">>\
<</if>>\
\
<<if $genobi is 1 and $genvalerie is 3>>\
<<set $valerietoobi to "Sister">>\
<<set $obitovalerie to "Brother">>\
<</if>>\
\
<<if $genobi is 3 and $genvalerie is 1>>\
<<set $valerietoobi to "Brother">>\
<<set $obitovalerie to "Sister">>\
<</if>>\
\
<<if $genobi is 2 and $genvalerie is 2>>\
<<set $valerietoobi to "Sister">>\
<<set $obitovalerie to "Sister">>\
<</if>>\
\
<<if $genobi is 2 and $genvalerie is 3>>\
<<set $valerietoobi to "Sister">>\
<<set $obitovalerie to "Sister">>\
<</if>>\
\
<<if $genobi is 3 and $genvalerie is 2>>\
<<set $valerietoobi to "Sister">>\
<<set $obitovalerie to "Sister">>\
<</if>>\
\
<<if $genobi is 3 and $genvalerie is 3>>\
<<set $valerietoobi to "Sister">>\
<<set $obitovalerie to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $assobi is 1>>\
\
<<if $assvalerie is 1>>\
<<set $valerietoobi to "Partner">>\
<<set $obitovalerie to "Partner">>\
<</if>>\
\
<<if $assvalerie is 2>>\
<<set $valerietoobi to "Ward">>\
<<set $obitovalerie to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $assobi is 2>>\
\
<<if $assvalerie is 1>>\
<<set $valerietoobi to "Guardian">>\
<<set $obitovalerie to "Ward">>\
<</if>>\
\
<<if $assvalerie is 2>>\
<<set $valerietoobi to "Fosterling">>\
<<set $obitovalerie to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $assvalerie is 3>>\
<<set $valerietoobi to "Friend">>\
<<set $obitovalerie to "Friend">>\
<</if>>\
\
<<if $assvalerie is 4>>\
<<set $valerietoobi to "Stranger">>\
<<set $obitovalerie to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $assobi is 1>>\
\
\
\
<<if $asssofia is 1>>\
\
\
<<if $genobi is 1 and $gensofia is 1>>\
<<set $sofiatoobi to "Husband">>\
<<set $obitosofia to "Husband">>\
<</if>>\
\
<<if $genobi is 1 and $gensofia is 2>>\
<<set $sofiatoobi to "Wife">>\
<<set $obitosofia to "Husband">>\
<</if>>\
\
<<if $genobi is 2 and $gensofia is 1>>\
<<set $sofiatoobi to "Husband">>\
<<set $obitosofia to "Wife">>\
<</if>>\
\
<<if $genobi is 1 and $gensofia is 3>>\
<<set $sofiatoobi to "Wife">>\
<<set $obitosofia to "Husband">>\
<</if>>\
\
<<if $genobi is 3 and $gensofia is 1>>\
<<set $sofiatoobi to "Husband">>\
<<set $obitosofia to "Wife">>\
<</if>>\
\
<<if $genobi is 3 and $gensofia is 2>>\
<<set $sofiatoobi to "Wife">>\
<<set $obitosofia to "Wife">>\
<</if>>\
\
<<if $genobi is 3 and $gensofia is 3>>\
<<set $sofiatoobi to "Wife">>\
<<set $obitosofia to "Wife">>\
<</if>>\
\
<<if $genobi is 2 and $gensofia is 3>>\
<<set $sofiatoobi to "Wife">>\
<<set $obitosofia to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $asssofia is 2>>\
\
<<if $genobi is 1 and $gensofia is 1>>\
<<set $sofiatoobi to "Son">>\
<<set $obitosofia to "Father">>\
<</if>>\
\
<<if $genobi is 1 and $gensofia is 2>>\
<<set $sofiatoobi to "Daughter">>\
<<set $obitosofia to "Father">>\
<</if>>\
\
<<if $genobi is 2 and $gensofia is 1>>\
<<set $sofiatoobi to "Son">>\
<<set $obitosofia to "Mother">>\
<</if>>\
\
<<if $genobi is 1 and $gensofia is 3>>\
<<set $sofiatoobi to "Daughter">>\
<<set $obitosofia to "Father">>\
<</if>>\
\
<<if $genobi is 3 and $gensofia is 1>>\
<<set $sofiatoobi to "Son">>\
<<set $obitosofia to "Mother">>\
<</if>>\
\
<<if $genobi is 2 and $gensofia is 2>>\
<<set $sofiatoobi to "Daughter">>\
<<set $obitosofia to "Mother">>\
<</if>>\
\
<<if $genobi is 2 and $gensofia is 3>>\
<<set $sofiatoobi to "Daughter">>\
<<set $obitosofia to "Mother">>\
<</if>>\
\
<<if $genobi is 3 and $gensofia is 2>>\
<<set $sofiatoobi to "Daughter">>\
<<set $obitosofia to "Mother">>\
<</if>>\
\
<<if $genobi is 3 and $gensofia is 3>>\
<<set $sofiatoobi to "Daughter">>\
<<set $obitosofia to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $assobi is 2>>\
<<if $asssofia is 1>>\
\
\
<<if $genobi is 1 and $gensofia is 1>>\
<<set $sofiatoobi to "Father">>\
<<set $obitosofia to "Son">>\
<</if>>\
\
<<if $genobi is 2 and $gensofia is 2>>\
<<set $sofiatoobi to "Mother">>\
<<set $obitosofia to "Daughter">>\
<</if>>\
\
<<if $genobi is 1 and $gensofia is 2>>\
<<set $sofiatoobi to "Mother">>\
<<set $obitosofia to "Son">>\
<</if>>\
\
<<if $genobi is 2 and $gensofia is 1>>\
<<set $sofiatoobi to "Father">>\
<<set $obitosofia to "Daughter">>\
<</if>>\
\
<<if $genobi is 1 and $gensofia is 3>>\
<<set $sofiatoobi to "Mother">>\
<<set $obitosofia to "Son">>\
<</if>>\
\
<<if $genobi is 3 and $gensofia is 1>>\
<<set $sofiatoobi to "Father">>\
<<set $obitosofia to "Daughter">>\
<</if>>\
\
<<if $genobi is 2 and $gensofia is 3>>\
<<set $sofiatoobi to "Mother">>\
<<set $obitosofia to "Daughter">>\
<</if>>\
\
<<if $genobi is 3 and $gensofia is 2>>\
<<set $sofiatoobi to "Mother">>\
<<set $obitosofia to "Daughter">>\
<</if>>\
\
<<if $genobi is 3 and $gensofia is 3>>\
<<set $sofiatoobi to "Mother">>\
<<set $obitosofia to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $asssofia is 2>>\
\
<<if $genobi is 1 and $gensofia is 1>>\
<<set $sofiatoobi to "Brother">>\
<<set $obitosofia to "Brother">>\
<</if>>\
\
<<if $genobi is 1 and $gensofia is 2>>\
<<set $sofiatoobi to "Sister">>\
<<set $obitosofia to "Brother">>\
<</if>>\
\
<<if $genobi is 2 and $gensofia is 1>>\
<<set $sofiatoobi to "Brother">>\
<<set $obitosofia to "Sister">>\
<</if>>\
\
<<if $genobi is 1 and $gensofia is 3>>\
<<set $sofiatoobi to "Sister">>\
<<set $obitosofia to "Brother">>\
<</if>>\
\
<<if $genobi is 3 and $gensofia is 1>>\
<<set $sofiatoobi to "Brother">>\
<<set $obitosofia to "Sister">>\
<</if>>\
\
<<if $genobi is 2 and $gensofia is 2>>\
<<set $sofiatoobi to "Sister">>\
<<set $obitosofia to "Sister">>\
<</if>>\
\
<<if $genobi is 2 and $gensofia is 3>>\
<<set $sofiatoobi to "Sister">>\
<<set $obitosofia to "Sister">>\
<</if>>\
\
<<if $genobi is 3 and $gensofia is 2>>\
<<set $sofiatoobi to "Sister">>\
<<set $obitosofia to "Sister">>\
<</if>>\
\
<<if $genobi is 3 and $gensofia is 3>>\
<<set $sofiatoobi to "Sister">>\
<<set $obitosofia to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $assobi is 1>>\
\
<<if $asssofia is 1>>\
<<set $sofiatoobi to "Partner">>\
<<set $obitosofia to "Partner">>\
<</if>>\
\
<<if $asssofia is 2>>\
<<set $sofiatoobi to "Ward">>\
<<set $obitosofia to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $assobi is 2>>\
\
<<if $asssofia is 1>>\
<<set $sofiatoobi to "Guardian">>\
<<set $obitosofia to "Ward">>\
<</if>>\
\
<<if $asssofia is 2>>\
<<set $sofiatoobi to "Fosterling">>\
<<set $obitosofia to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $asssofia is 3>>\
<<set $sofiatoobi to "Friend">>\
<<set $obitosofia to "Friend">>\
<</if>>\
\
<<if $asssofia is 4>>\
<<set $sofiatoobi to "Stranger">>\
<<set $obitosofia to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $assobi is 1>>\
\
\
\
<<if $asssilas is 1>>\
\
\
<<if $genobi is 1 and $gensilas is 1>>\
<<set $silastoobi to "Husband">>\
<<set $obitosilas to "Husband">>\
<</if>>\
\
<<if $genobi is 1 and $gensilas is 2>>\
<<set $silastoobi to "Wife">>\
<<set $obitosilas to "Husband">>\
<</if>>\
\
<<if $genobi is 2 and $gensilas is 1>>\
<<set $silastoobi to "Husband">>\
<<set $obitosilas to "Wife">>\
<</if>>\
\
<<if $genobi is 1 and $gensilas is 3>>\
<<set $silastoobi to "Wife">>\
<<set $obitosilas to "Husband">>\
<</if>>\
\
<<if $genobi is 3 and $gensilas is 1>>\
<<set $silastoobi to "Husband">>\
<<set $obitosilas to "Wife">>\
<</if>>\
\
<<if $genobi is 3 and $gensilas is 2>>\
<<set $silastoobi to "Wife">>\
<<set $obitosilas to "Wife">>\
<</if>>\
\
<<if $genobi is 3 and $gensilas is 3>>\
<<set $silastoobi to "Wife">>\
<<set $obitosilas to "Wife">>\
<</if>>\
\
<<if $genobi is 2 and $gensilas is 3>>\
<<set $silastoobi to "Wife">>\
<<set $obitosilas to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $asssilas is 2>>\
\
<<if $genobi is 1 and $gensilas is 1>>\
<<set $silastoobi to "Son">>\
<<set $obitosilas to "Father">>\
<</if>>\
\
<<if $genobi is 1 and $gensilas is 2>>\
<<set $silastoobi to "Daughter">>\
<<set $obitosilas to "Father">>\
<</if>>\
\
<<if $genobi is 2 and $gensilas is 1>>\
<<set $silastoobi to "Son">>\
<<set $obitosilas to "Mother">>\
<</if>>\
\
<<if $genobi is 1 and $gensilas is 3>>\
<<set $silastoobi to "Daughter">>\
<<set $obitosilas to "Father">>\
<</if>>\
\
<<if $genobi is 3 and $gensilas is 1>>\
<<set $silastoobi to "Son">>\
<<set $obitosilas to "Mother">>\
<</if>>\
\
<<if $genobi is 2 and $gensilas is 2>>\
<<set $silastoobi to "Daughter">>\
<<set $obitosilas to "Mother">>\
<</if>>\
\
<<if $genobi is 2 and $gensilas is 3>>\
<<set $silastoobi to "Daughter">>\
<<set $obitosilas to "Mother">>\
<</if>>\
\
<<if $genobi is 3 and $gensilas is 2>>\
<<set $silastoobi to "Daughter">>\
<<set $obitosilas to "Mother">>\
<</if>>\
\
<<if $genobi is 3 and $gensilas is 3>>\
<<set $silastoobi to "Daughter">>\
<<set $obitosilas to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $assobi is 2>>\
<<if $asssilas is 1>>\
\
\
<<if $genobi is 1 and $gensilas is 1>>\
<<set $silastoobi to "Father">>\
<<set $obitosilas to "Son">>\
<</if>>\
\
<<if $genobi is 2 and $gensilas is 2>>\
<<set $silastoobi to "Mother">>\
<<set $obitosilas to "Daughter">>\
<</if>>\
\
<<if $genobi is 1 and $gensilas is 2>>\
<<set $silastoobi to "Mother">>\
<<set $obitosilas to "Son">>\
<</if>>\
\
<<if $genobi is 2 and $gensilas is 1>>\
<<set $silastoobi to "Father">>\
<<set $obitosilas to "Daughter">>\
<</if>>\
\
<<if $genobi is 1 and $gensilas is 3>>\
<<set $silastoobi to "Mother">>\
<<set $obitosilas to "Son">>\
<</if>>\
\
<<if $genobi is 3 and $gensilas is 1>>\
<<set $silastoobi to "Father">>\
<<set $obitosilas to "Daughter">>\
<</if>>\
\
<<if $genobi is 2 and $gensilas is 3>>\
<<set $silastoobi to "Mother">>\
<<set $obitosilas to "Daughter">>\
<</if>>\
\
<<if $genobi is 3 and $gensilas is 2>>\
<<set $silastoobi to "Mother">>\
<<set $obitosilas to "Daughter">>\
<</if>>\
\
<<if $genobi is 3 and $gensilas is 3>>\
<<set $silastoobi to "Mother">>\
<<set $obitosilas to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $asssilas is 2>>\
\
<<if $genobi is 1 and $gensilas is 1>>\
<<set $silastoobi to "Brother">>\
<<set $obitosilas to "Brother">>\
<</if>>\
\
<<if $genobi is 1 and $gensilas is 2>>\
<<set $silastoobi to "Sister">>\
<<set $obitosilas to "Brother">>\
<</if>>\
\
<<if $genobi is 2 and $gensilas is 1>>\
<<set $silastoobi to "Brother">>\
<<set $obitosilas to "Sister">>\
<</if>>\
\
<<if $genobi is 1 and $gensilas is 3>>\
<<set $silastoobi to "Sister">>\
<<set $obitosilas to "Brother">>\
<</if>>\
\
<<if $genobi is 3 and $gensilas is 1>>\
<<set $silastoobi to "Brother">>\
<<set $obitosilas to "Sister">>\
<</if>>\
\
<<if $genobi is 2 and $gensilas is 2>>\
<<set $silastoobi to "Sister">>\
<<set $obitosilas to "Sister">>\
<</if>>\
\
<<if $genobi is 2 and $gensilas is 3>>\
<<set $silastoobi to "Sister">>\
<<set $obitosilas to "Sister">>\
<</if>>\
\
<<if $genobi is 3 and $gensilas is 2>>\
<<set $silastoobi to "Sister">>\
<<set $obitosilas to "Sister">>\
<</if>>\
\
<<if $genobi is 3 and $gensilas is 3>>\
<<set $silastoobi to "Sister">>\
<<set $obitosilas to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $assobi is 1>>\
\
<<if $asssilas is 1>>\
<<set $silastoobi to "Partner">>\
<<set $obitosilas to "Partner">>\
<</if>>\
\
<<if $asssilas is 2>>\
<<set $silastoobi to "Ward">>\
<<set $obitosilas to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $assobi is 2>>\
\
<<if $asssilas is 1>>\
<<set $silastoobi to "Guardian">>\
<<set $obitosilas to "Ward">>\
<</if>>\
\
<<if $asssilas is 2>>\
<<set $silastoobi to "Fosterling">>\
<<set $obitosilas to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $asssilas is 3>>\
<<set $silastoobi to "Friend">>\
<<set $obitosilas to "Friend">>\
<</if>>\
\
<<if $asssilas is 4>>\
<<set $silastoobi to "Stranger">>\
<<set $obitosilas to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $assobi is 1>>\
\
\
\
<<if $asselijah is 1>>\
\
\
<<if $genobi is 1 and $genelijah is 1>>\
<<set $elijahtoobi to "Husband">>\
<<set $obitoelijah to "Husband">>\
<</if>>\
\
<<if $genobi is 1 and $genelijah is 2>>\
<<set $elijahtoobi to "Wife">>\
<<set $obitoelijah to "Husband">>\
<</if>>\
\
<<if $genobi is 2 and $genelijah is 1>>\
<<set $elijahtoobi to "Husband">>\
<<set $obitoelijah to "Wife">>\
<</if>>\
\
<<if $genobi is 1 and $genelijah is 3>>\
<<set $elijahtoobi to "Wife">>\
<<set $obitoelijah to "Husband">>\
<</if>>\
\
<<if $genobi is 3 and $genelijah is 1>>\
<<set $elijahtoobi to "Husband">>\
<<set $obitoelijah to "Wife">>\
<</if>>\
\
<<if $genobi is 3 and $genelijah is 2>>\
<<set $elijahtoobi to "Wife">>\
<<set $obitoelijah to "Wife">>\
<</if>>\
\
<<if $genobi is 3 and $genelijah is 3>>\
<<set $elijahtoobi to "Wife">>\
<<set $obitoelijah to "Wife">>\
<</if>>\
\
<<if $genobi is 2 and $genelijah is 3>>\
<<set $elijahtoobi to "Wife">>\
<<set $obitoelijah to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $asselijah is 2>>\
\
<<if $genobi is 1 and $genelijah is 1>>\
<<set $elijahtoobi to "Son">>\
<<set $obitoelijah to "Father">>\
<</if>>\
\
<<if $genobi is 1 and $genelijah is 2>>\
<<set $elijahtoobi to "Daughter">>\
<<set $obitoelijah to "Father">>\
<</if>>\
\
<<if $genobi is 2 and $genelijah is 1>>\
<<set $elijahtoobi to "Son">>\
<<set $obitoelijah to "Mother">>\
<</if>>\
\
<<if $genobi is 1 and $genelijah is 3>>\
<<set $elijahtoobi to "Daughter">>\
<<set $obitoelijah to "Father">>\
<</if>>\
\
<<if $genobi is 3 and $genelijah is 1>>\
<<set $elijahtoobi to "Son">>\
<<set $obitoelijah to "Mother">>\
<</if>>\
\
<<if $genobi is 2 and $genelijah is 2>>\
<<set $elijahtoobi to "Daughter">>\
<<set $obitoelijah to "Mother">>\
<</if>>\
\
<<if $genobi is 2 and $genelijah is 3>>\
<<set $elijahtoobi to "Daughter">>\
<<set $obitoelijah to "Mother">>\
<</if>>\
\
<<if $genobi is 3 and $genelijah is 2>>\
<<set $elijahtoobi to "Daughter">>\
<<set $obitoelijah to "Mother">>\
<</if>>\
\
<<if $genobi is 3 and $genelijah is 3>>\
<<set $elijahtoobi to "Daughter">>\
<<set $obitoelijah to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $assobi is 2>>\
<<if $asselijah is 1>>\
\
\
<<if $genobi is 1 and $genelijah is 1>>\
<<set $elijahtoobi to "Father">>\
<<set $obitoelijah to "Son">>\
<</if>>\
\
<<if $genobi is 2 and $genelijah is 2>>\
<<set $elijahtoobi to "Mother">>\
<<set $obitoelijah to "Daughter">>\
<</if>>\
\
<<if $genobi is 1 and $genelijah is 2>>\
<<set $elijahtoobi to "Mother">>\
<<set $obitoelijah to "Son">>\
<</if>>\
\
<<if $genobi is 2 and $genelijah is 1>>\
<<set $elijahtoobi to "Father">>\
<<set $obitoelijah to "Daughter">>\
<</if>>\
\
<<if $genobi is 1 and $genelijah is 3>>\
<<set $elijahtoobi to "Mother">>\
<<set $obitoelijah to "Son">>\
<</if>>\
\
<<if $genobi is 3 and $genelijah is 1>>\
<<set $elijahtoobi to "Father">>\
<<set $obitoelijah to "Daughter">>\
<</if>>\
\
<<if $genobi is 2 and $genelijah is 3>>\
<<set $elijahtoobi to "Mother">>\
<<set $obitoelijah to "Daughter">>\
<</if>>\
\
<<if $genobi is 3 and $genelijah is 2>>\
<<set $elijahtoobi to "Mother">>\
<<set $obitoelijah to "Daughter">>\
<</if>>\
\
<<if $genobi is 3 and $genelijah is 3>>\
<<set $elijahtoobi to "Mother">>\
<<set $obitoelijah to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $asselijah is 2>>\
\
<<if $genobi is 1 and $genelijah is 1>>\
<<set $elijahtoobi to "Brother">>\
<<set $obitoelijah to "Brother">>\
<</if>>\
\
<<if $genobi is 1 and $genelijah is 2>>\
<<set $elijahtoobi to "Sister">>\
<<set $obitoelijah to "Brother">>\
<</if>>\
\
<<if $genobi is 2 and $genelijah is 1>>\
<<set $elijahtoobi to "Brother">>\
<<set $obitoelijah to "Sister">>\
<</if>>\
\
<<if $genobi is 1 and $genelijah is 3>>\
<<set $elijahtoobi to "Sister">>\
<<set $obitoelijah to "Brother">>\
<</if>>\
\
<<if $genobi is 3 and $genelijah is 1>>\
<<set $elijahtoobi to "Brother">>\
<<set $obitoelijah to "Sister">>\
<</if>>\
\
<<if $genobi is 2 and $genelijah is 2>>\
<<set $elijahtoobi to "Sister">>\
<<set $obitoelijah to "Sister">>\
<</if>>\
\
<<if $genobi is 2 and $genelijah is 3>>\
<<set $elijahtoobi to "Sister">>\
<<set $obitoelijah to "Sister">>\
<</if>>\
\
<<if $genobi is 3 and $genelijah is 2>>\
<<set $elijahtoobi to "Sister">>\
<<set $obitoelijah to "Sister">>\
<</if>>\
\
<<if $genobi is 3 and $genelijah is 3>>\
<<set $elijahtoobi to "Sister">>\
<<set $obitoelijah to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $assobi is 1>>\
\
<<if $asselijah is 1>>\
<<set $elijahtoobi to "Partner">>\
<<set $obitoelijah to "Partner">>\
<</if>>\
\
<<if $asselijah is 2>>\
<<set $elijahtoobi to "Ward">>\
<<set $obitoelijah to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $assobi is 2>>\
\
<<if $asselijah is 1>>\
<<set $elijahtoobi to "Guardian">>\
<<set $obitoelijah to "Ward">>\
<</if>>\
\
<<if $asselijah is 2>>\
<<set $elijahtoobi to "Fosterling">>\
<<set $obitoelijah to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $asselijah is 3>>\
<<set $elijahtoobi to "Friend">>\
<<set $obitoelijah to "Friend">>\
<</if>>\
\
<<if $asselijah is 4>>\
<<set $elijahtoobi to "Stranger">>\
<<set $obitoelijah to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $assobi is 1>>\
\
\
\
<<if $assjennifer is 1>>\
\
\
<<if $genobi is 1 and $genjennifer is 1>>\
<<set $jennifertoobi to "Husband">>\
<<set $obitojennifer to "Husband">>\
<</if>>\
\
<<if $genobi is 1 and $genjennifer is 2>>\
<<set $jennifertoobi to "Wife">>\
<<set $obitojennifer to "Husband">>\
<</if>>\
\
<<if $genobi is 2 and $genjennifer is 1>>\
<<set $jennifertoobi to "Husband">>\
<<set $obitojennifer to "Wife">>\
<</if>>\
\
<<if $genobi is 1 and $genjennifer is 3>>\
<<set $jennifertoobi to "Wife">>\
<<set $obitojennifer to "Husband">>\
<</if>>\
\
<<if $genobi is 3 and $genjennifer is 1>>\
<<set $jennifertoobi to "Husband">>\
<<set $obitojennifer to "Wife">>\
<</if>>\
\
<<if $genobi is 3 and $genjennifer is 2>>\
<<set $jennifertoobi to "Wife">>\
<<set $obitojennifer to "Wife">>\
<</if>>\
\
<<if $genobi is 3 and $genjennifer is 3>>\
<<set $jennifertoobi to "Wife">>\
<<set $obitojennifer to "Wife">>\
<</if>>\
\
<<if $genobi is 2 and $genjennifer is 3>>\
<<set $jennifertoobi to "Wife">>\
<<set $obitojennifer to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $assjennifer is 2>>\
\
<<if $genobi is 1 and $genjennifer is 1>>\
<<set $jennifertoobi to "Son">>\
<<set $obitojennifer to "Father">>\
<</if>>\
\
<<if $genobi is 1 and $genjennifer is 2>>\
<<set $jennifertoobi to "Daughter">>\
<<set $obitojennifer to "Father">>\
<</if>>\
\
<<if $genobi is 2 and $genjennifer is 1>>\
<<set $jennifertoobi to "Son">>\
<<set $obitojennifer to "Mother">>\
<</if>>\
\
<<if $genobi is 1 and $genjennifer is 3>>\
<<set $jennifertoobi to "Daughter">>\
<<set $obitojennifer to "Father">>\
<</if>>\
\
<<if $genobi is 3 and $genjennifer is 1>>\
<<set $jennifertoobi to "Son">>\
<<set $obitojennifer to "Mother">>\
<</if>>\
\
<<if $genobi is 2 and $genjennifer is 2>>\
<<set $jennifertoobi to "Daughter">>\
<<set $obitojennifer to "Mother">>\
<</if>>\
\
<<if $genobi is 2 and $genjennifer is 3>>\
<<set $jennifertoobi to "Daughter">>\
<<set $obitojennifer to "Mother">>\
<</if>>\
\
<<if $genobi is 3 and $genjennifer is 2>>\
<<set $jennifertoobi to "Daughter">>\
<<set $obitojennifer to "Mother">>\
<</if>>\
\
<<if $genobi is 3 and $genjennifer is 3>>\
<<set $jennifertoobi to "Daughter">>\
<<set $obitojennifer to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $assobi is 2>>\
<<if $assjennifer is 1>>\
\
\
<<if $genobi is 1 and $genjennifer is 1>>\
<<set $jennifertoobi to "Father">>\
<<set $obitojennifer to "Son">>\
<</if>>\
\
<<if $genobi is 2 and $genjennifer is 2>>\
<<set $jennifertoobi to "Mother">>\
<<set $obitojennifer to "Daughter">>\
<</if>>\
\
<<if $genobi is 1 and $genjennifer is 2>>\
<<set $jennifertoobi to "Mother">>\
<<set $obitojennifer to "Son">>\
<</if>>\
\
<<if $genobi is 2 and $genjennifer is 1>>\
<<set $jennifertoobi to "Father">>\
<<set $obitojennifer to "Daughter">>\
<</if>>\
\
<<if $genobi is 1 and $genjennifer is 3>>\
<<set $jennifertoobi to "Mother">>\
<<set $obitojennifer to "Son">>\
<</if>>\
\
<<if $genobi is 3 and $genjennifer is 1>>\
<<set $jennifertoobi to "Father">>\
<<set $obitojennifer to "Daughter">>\
<</if>>\
\
<<if $genobi is 2 and $genjennifer is 3>>\
<<set $jennifertoobi to "Mother">>\
<<set $obitojennifer to "Daughter">>\
<</if>>\
\
<<if $genobi is 3 and $genjennifer is 2>>\
<<set $jennifertoobi to "Mother">>\
<<set $obitojennifer to "Daughter">>\
<</if>>\
\
<<if $genobi is 3 and $genjennifer is 3>>\
<<set $jennifertoobi to "Mother">>\
<<set $obitojennifer to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $assjennifer is 2>>\
\
<<if $genobi is 1 and $genjennifer is 1>>\
<<set $jennifertoobi to "Brother">>\
<<set $obitojennifer to "Brother">>\
<</if>>\
\
<<if $genobi is 1 and $genjennifer is 2>>\
<<set $jennifertoobi to "Sister">>\
<<set $obitojennifer to "Brother">>\
<</if>>\
\
<<if $genobi is 2 and $genjennifer is 1>>\
<<set $jennifertoobi to "Brother">>\
<<set $obitojennifer to "Sister">>\
<</if>>\
\
<<if $genobi is 1 and $genjennifer is 3>>\
<<set $jennifertoobi to "Sister">>\
<<set $obitojennifer to "Brother">>\
<</if>>\
\
<<if $genobi is 3 and $genjennifer is 1>>\
<<set $jennifertoobi to "Brother">>\
<<set $obitojennifer to "Sister">>\
<</if>>\
\
<<if $genobi is 2 and $genjennifer is 2>>\
<<set $jennifertoobi to "Sister">>\
<<set $obitojennifer to "Sister">>\
<</if>>\
\
<<if $genobi is 2 and $genjennifer is 3>>\
<<set $jennifertoobi to "Sister">>\
<<set $obitojennifer to "Sister">>\
<</if>>\
\
<<if $genobi is 3 and $genjennifer is 2>>\
<<set $jennifertoobi to "Sister">>\
<<set $obitojennifer to "Sister">>\
<</if>>\
\
<<if $genobi is 3 and $genjennifer is 3>>\
<<set $jennifertoobi to "Sister">>\
<<set $obitojennifer to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $assobi is 1>>\
\
<<if $assjennifer is 1>>\
<<set $jennifertoobi to "Partner">>\
<<set $obitojennifer to "Partner">>\
<</if>>\
\
<<if $assjennifer is 2>>\
<<set $jennifertoobi to "Ward">>\
<<set $obitojennifer to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $assobi is 2>>\
\
<<if $assjennifer is 1>>\
<<set $jennifertoobi to "Guardian">>\
<<set $obitojennifer to "Ward">>\
<</if>>\
\
<<if $assjennifer is 2>>\
<<set $jennifertoobi to "Fosterling">>\
<<set $obitojennifer to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $assjennifer is 3>>\
<<set $jennifertoobi to "Friend">>\
<<set $obitojennifer to "Friend">>\
<</if>>\
\
<<if $assjennifer is 4>>\
<<set $jennifertoobi to "Stranger">>\
<<set $obitojennifer to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $assautumn is 1>>\
\
\
\
<<if $asscarmin is 1>>\
\
\
<<if $genautumn is 1 and $gencarmin is 1>>\
<<set $carmintoautumn to "Husband">>\
<<set $carminautumn to "Husband">>\
<</if>>\
\
<<if $genautumn is 1 and $gencarmin is 2>>\
<<set $carmintoautumn to "Wife">>\
<<set $carminautumn to "Husband">>\
<</if>>\
\
<<if $genautumn is 2 and $gencarmin is 1>>\
<<set $carmintoautumn to "Husband">>\
<<set $carminautumn to "Wife">>\
<</if>>\
\
<<if $genautumn is 1 and $gencarmin is 3>>\
<<set $carmintoautumn to "Wife">>\
<<set $carminautumn to "Husband">>\
<</if>>\
\
<<if $genautumn is 3 and $gencarmin is 1>>\
<<set $carmintoautumn to "Husband">>\
<<set $carminautumn to "Wife">>\
<</if>>\
\
<<if $genautumn is 3 and $gencarmin is 2>>\
<<set $carmintoautumn to "Wife">>\
<<set $carminautumn to "Wife">>\
<</if>>\
\
<<if $genautumn is 3 and $gencarmin is 3>>\
<<set $carmintoautumn to "Wife">>\
<<set $carminautumn to "Wife">>\
<</if>>\
\
<<if $genautumn is 2 and $gencarmin is 3>>\
<<set $carmintoautumn to "Wife">>\
<<set $carminautumn to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $asscarmin is 2>>\
\
<<if $genautumn is 1 and $gencarmin is 1>>\
<<set $carmintoautumn to "Son">>\
<<set $carminautumn to "Father">>\
<</if>>\
\
<<if $genautumn is 1 and $gencarmin is 2>>\
<<set $carmintoautumn to "Daughter">>\
<<set $carminautumn to "Father">>\
<</if>>\
\
<<if $genautumn is 2 and $gencarmin is 1>>\
<<set $carmintoautumn to "Son">>\
<<set $carminautumn to "Mother">>\
<</if>>\
\
<<if $genautumn is 1 and $gencarmin is 3>>\
<<set $carmintoautumn to "Daughter">>\
<<set $carminautumn to "Father">>\
<</if>>\
\
<<if $genautumn is 3 and $gencarmin is 1>>\
<<set $carmintoautumn to "Son">>\
<<set $carminautumn to "Mother">>\
<</if>>\
\
<<if $genautumn is 2 and $gencarmin is 2>>\
<<set $carmintoautumn to "Daughter">>\
<<set $carminautumn to "Mother">>\
<</if>>\
\
<<if $genautumn is 2 and $gencarmin is 3>>\
<<set $carmintoautumn to "Daughter">>\
<<set $carminautumn to "Mother">>\
<</if>>\
\
<<if $genautumn is 3 and $gencarmin is 2>>\
<<set $carmintoautumn to "Daughter">>\
<<set $carminautumn to "Mother">>\
<</if>>\
\
<<if $genautumn is 3 and $gencarmin is 3>>\
<<set $carmintoautumn to "Daughter">>\
<<set $carminautumn to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $assautumn is 2>>\
<<if $asscarmin is 1>>\
\
\
<<if $genautumn is 1 and $gencarmin is 1>>\
<<set $carmintoautumn to "Father">>\
<<set $carminautumn to "Son">>\
<</if>>\
\
<<if $genautumn is 2 and $gencarmin is 2>>\
<<set $carmintoautumn to "Mother">>\
<<set $carminautumn to "Daughter">>\
<</if>>\
\
<<if $genautumn is 1 and $gencarmin is 2>>\
<<set $carmintoautumn to "Mother">>\
<<set $carminautumn to "Son">>\
<</if>>\
\
<<if $genautumn is 2 and $gencarmin is 1>>\
<<set $carmintoautumn to "Father">>\
<<set $carminautumn to "Daughter">>\
<</if>>\
\
<<if $genautumn is 1 and $gencarmin is 3>>\
<<set $carmintoautumn to "Mother">>\
<<set $carminautumn to "Son">>\
<</if>>\
\
<<if $genautumn is 3 and $gencarmin is 1>>\
<<set $carmintoautumn to "Father">>\
<<set $carminautumn to "Daughter">>\
<</if>>\
\
<<if $genautumn is 2 and $gencarmin is 3>>\
<<set $carmintoautumn to "Mother">>\
<<set $carminautumn to "Daughter">>\
<</if>>\
\
<<if $genautumn is 3 and $gencarmin is 2>>\
<<set $carmintoautumn to "Mother">>\
<<set $carminautumn to "Daughter">>\
<</if>>\
\
<<if $genautumn is 3 and $gencarmin is 3>>\
<<set $carmintoautumn to "Mother">>\
<<set $carminautumn to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $asscarmin is 2>>\
\
<<if $genautumn is 1 and $gencarmin is 1>>\
<<set $carmintoautumn to "Brother">>\
<<set $carminautumn to "Brother">>\
<</if>>\
\
<<if $genautumn is 1 and $gencarmin is 2>>\
<<set $carmintoautumn to "Sister">>\
<<set $carminautumn to "Brother">>\
<</if>>\
\
<<if $genautumn is 2 and $gencarmin is 1>>\
<<set $carmintoautumn to "Brother">>\
<<set $carminautumn to "Sister">>\
<</if>>\
\
<<if $genautumn is 1 and $gencarmin is 3>>\
<<set $carmintoautumn to "Sister">>\
<<set $carminautumn to "Brother">>\
<</if>>\
\
<<if $genautumn is 3 and $gencarmin is 1>>\
<<set $carmintoautumn to "Brother">>\
<<set $carminautumn to "Sister">>\
<</if>>\
\
<<if $genautumn is 2 and $gencarmin is 2>>\
<<set $carmintoautumn to "Sister">>\
<<set $carminautumn to "Sister">>\
<</if>>\
\
<<if $genautumn is 2 and $gencarmin is 3>>\
<<set $carmintoautumn to "Sister">>\
<<set $carminautumn to "Sister">>\
<</if>>\
\
<<if $genautumn is 3 and $gencarmin is 2>>\
<<set $carmintoautumn to "Sister">>\
<<set $carminautumn to "Sister">>\
<</if>>\
\
<<if $genautumn is 3 and $gencarmin is 3>>\
<<set $carmintoautumn to "Sister">>\
<<set $carminautumn to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $assautumn is 1>>\
\
<<if $asscarmin is 1>>\
<<set $carmintoautumn to "Partner">>\
<<set $carminautumn to "Partner">>\
<</if>>\
\
<<if $asscarmin is 2>>\
<<set $carmintoautumn to "Ward">>\
<<set $carminautumn to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $assautumn is 2>>\
\
<<if $asscarmin is 1>>\
<<set $carmintoautumn to "Guardian">>\
<<set $carminautumn to "Ward">>\
<</if>>\
\
<<if $asscarmin is 2>>\
<<set $carmintoautumn to "Fosterling">>\
<<set $carminautumn to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $asscarmin is 3>>\
<<set $carmintoautumn to "Friend">>\
<<set $carminautumn to "Friend">>\
<</if>>\
\
<<if $asscarmin is 4>>\
<<set $carmintoautumn to "Stranger">>\
<<set $carminautumn to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $assautumn is 1>>\
\
\
\
<<if $asstyson is 1>>\
\
\
<<if $genautumn is 1 and $gentyson is 1>>\
<<set $tysontoautumn to "Husband">>\
<<set $autumntotyson to "Husband">>\
<</if>>\
\
<<if $genautumn is 1 and $gentyson is 2>>\
<<set $tysontoautumn to "Wife">>\
<<set $autumntotyson to "Husband">>\
<</if>>\
\
<<if $genautumn is 2 and $gentyson is 1>>\
<<set $tysontoautumn to "Husband">>\
<<set $autumntotyson to "Wife">>\
<</if>>\
\
<<if $genautumn is 1 and $gentyson is 3>>\
<<set $tysontoautumn to "Wife">>\
<<set $autumntotyson to "Husband">>\
<</if>>\
\
<<if $genautumn is 3 and $gentyson is 1>>\
<<set $tysontoautumn to "Husband">>\
<<set $autumntotyson to "Wife">>\
<</if>>\
\
<<if $genautumn is 3 and $gentyson is 2>>\
<<set $tysontoautumn to "Wife">>\
<<set $autumntotyson to "Wife">>\
<</if>>\
\
<<if $genautumn is 3 and $gentyson is 3>>\
<<set $tysontoautumn to "Wife">>\
<<set $autumntotyson to "Wife">>\
<</if>>\
\
<<if $genautumn is 2 and $gentyson is 3>>\
<<set $tysontoautumn to "Wife">>\
<<set $autumntotyson to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $asstyson is 2>>\
\
<<if $genautumn is 1 and $gentyson is 1>>\
<<set $tysontoautumn to "Son">>\
<<set $autumntotyson to "Father">>\
<</if>>\
\
<<if $genautumn is 1 and $gentyson is 2>>\
<<set $tysontoautumn to "Daughter">>\
<<set $autumntotyson to "Father">>\
<</if>>\
\
<<if $genautumn is 2 and $gentyson is 1>>\
<<set $tysontoautumn to "Son">>\
<<set $autumntotyson to "Mother">>\
<</if>>\
\
<<if $genautumn is 1 and $gentyson is 3>>\
<<set $tysontoautumn to "Daughter">>\
<<set $autumntotyson to "Father">>\
<</if>>\
\
<<if $genautumn is 3 and $gentyson is 1>>\
<<set $tysontoautumn to "Son">>\
<<set $autumntotyson to "Mother">>\
<</if>>\
\
<<if $genautumn is 2 and $gentyson is 2>>\
<<set $tysontoautumn to "Daughter">>\
<<set $autumntotyson to "Mother">>\
<</if>>\
\
<<if $genautumn is 2 and $gentyson is 3>>\
<<set $tysontoautumn to "Daughter">>\
<<set $autumntotyson to "Mother">>\
<</if>>\
\
<<if $genautumn is 3 and $gentyson is 2>>\
<<set $tysontoautumn to "Daughter">>\
<<set $autumntotyson to "Mother">>\
<</if>>\
\
<<if $genautumn is 3 and $gentyson is 3>>\
<<set $tysontoautumn to "Daughter">>\
<<set $autumntotyson to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $assautumn is 2>>\
<<if $asstyson is 1>>\
\
\
<<if $genautumn is 1 and $gentyson is 1>>\
<<set $tysontoautumn to "Father">>\
<<set $autumntotyson to "Son">>\
<</if>>\
\
<<if $genautumn is 2 and $gentyson is 2>>\
<<set $tysontoautumn to "Mother">>\
<<set $autumntotyson to "Daughter">>\
<</if>>\
\
<<if $genautumn is 1 and $gentyson is 2>>\
<<set $tysontoautumn to "Mother">>\
<<set $autumntotyson to "Son">>\
<</if>>\
\
<<if $genautumn is 2 and $gentyson is 1>>\
<<set $tysontoautumn to "Father">>\
<<set $autumntotyson to "Daughter">>\
<</if>>\
\
<<if $genautumn is 1 and $gentyson is 3>>\
<<set $tysontoautumn to "Mother">>\
<<set $autumntotyson to "Son">>\
<</if>>\
\
<<if $genautumn is 3 and $gentyson is 1>>\
<<set $tysontoautumn to "Father">>\
<<set $autumntotyson to "Daughter">>\
<</if>>\
\
<<if $genautumn is 2 and $gentyson is 3>>\
<<set $tysontoautumn to "Mother">>\
<<set $autumntotyson to "Daughter">>\
<</if>>\
\
<<if $genautumn is 3 and $gentyson is 2>>\
<<set $tysontoautumn to "Mother">>\
<<set $autumntotyson to "Daughter">>\
<</if>>\
\
<<if $genautumn is 3 and $gentyson is 3>>\
<<set $tysontoautumn to "Mother">>\
<<set $autumntotyson to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $asstyson is 2>>\
\
<<if $genautumn is 1 and $gentyson is 1>>\
<<set $tysontoautumn to "Brother">>\
<<set $autumntotyson to "Brother">>\
<</if>>\
\
<<if $genautumn is 1 and $gentyson is 2>>\
<<set $tysontoautumn to "Sister">>\
<<set $autumntotyson to "Brother">>\
<</if>>\
\
<<if $genautumn is 2 and $gentyson is 1>>\
<<set $tysontoautumn to "Brother">>\
<<set $autumntotyson to "Sister">>\
<</if>>\
\
<<if $genautumn is 1 and $gentyson is 3>>\
<<set $tysontoautumn to "Sister">>\
<<set $autumntotyson to "Brother">>\
<</if>>\
\
<<if $genautumn is 3 and $gentyson is 1>>\
<<set $tysontoautumn to "Brother">>\
<<set $autumntotyson to "Sister">>\
<</if>>\
\
<<if $genautumn is 2 and $gentyson is 2>>\
<<set $tysontoautumn to "Sister">>\
<<set $autumntotyson to "Sister">>\
<</if>>\
\
<<if $genautumn is 2 and $gentyson is 3>>\
<<set $tysontoautumn to "Sister">>\
<<set $autumntotyson to "Sister">>\
<</if>>\
\
<<if $genautumn is 3 and $gentyson is 2>>\
<<set $tysontoautumn to "Sister">>\
<<set $autumntotyson to "Sister">>\
<</if>>\
\
<<if $genautumn is 3 and $gentyson is 3>>\
<<set $tysontoautumn to "Sister">>\
<<set $autumntotyson to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $assautumn is 1>>\
\
<<if $asstyson is 1>>\
<<set $tysontoautumn to "Partner">>\
<<set $autumntotyson to "Partner">>\
<</if>>\
\
<<if $asstyson is 2>>\
<<set $tysontoautumn to "Ward">>\
<<set $autumntotyson to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $assautumn is 2>>\
\
<<if $asstyson is 1>>\
<<set $tysontoautumn to "Guardian">>\
<<set $autumntotyson to "Ward">>\
<</if>>\
\
<<if $asstyson is 2>>\
<<set $tysontoautumn to "Fosterling">>\
<<set $autumntotyson to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $asstyson is 3>>\
<<set $tysontoautumn to "Friend">>\
<<set $autumntotyson to "Friend">>\
<</if>>\
\
<<if $asstyson is 4>>\
<<set $tysontoautumn to "Stranger">>\
<<set $autumntotyson to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $assautumn is 1>>\
\
\
\
<<if $assvirgil is 1>>\
\
\
<<if $genautumn is 1 and $genvirgil is 1>>\
<<set $virgiltoautumn to "Husband">>\
<<set $autumntovirgil to "Husband">>\
<</if>>\
\
<<if $genautumn is 1 and $genvirgil is 2>>\
<<set $virgiltoautumn to "Wife">>\
<<set $autumntovirgil to "Husband">>\
<</if>>\
\
<<if $genautumn is 2 and $genvirgil is 1>>\
<<set $virgiltoautumn to "Husband">>\
<<set $autumntovirgil to "Wife">>\
<</if>>\
\
<<if $genautumn is 1 and $genvirgil is 3>>\
<<set $virgiltoautumn to "Wife">>\
<<set $autumntovirgil to "Husband">>\
<</if>>\
\
<<if $genautumn is 3 and $genvirgil is 1>>\
<<set $virgiltoautumn to "Husband">>\
<<set $autumntovirgil to "Wife">>\
<</if>>\
\
<<if $genautumn is 3 and $genvirgil is 2>>\
<<set $virgiltoautumn to "Wife">>\
<<set $autumntovirgil to "Wife">>\
<</if>>\
\
<<if $genautumn is 3 and $genvirgil is 3>>\
<<set $virgiltoautumn to "Wife">>\
<<set $autumntovirgil to "Wife">>\
<</if>>\
\
<<if $genautumn is 2 and $genvirgil is 3>>\
<<set $virgiltoautumn to "Wife">>\
<<set $autumntovirgil to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $assvirgil is 2>>\
\
<<if $genautumn is 1 and $genvirgil is 1>>\
<<set $virgiltoautumn to "Son">>\
<<set $autumntovirgil to "Father">>\
<</if>>\
\
<<if $genautumn is 1 and $genvirgil is 2>>\
<<set $virgiltoautumn to "Daughter">>\
<<set $autumntovirgil to "Father">>\
<</if>>\
\
<<if $genautumn is 2 and $genvirgil is 1>>\
<<set $virgiltoautumn to "Son">>\
<<set $autumntovirgil to "Mother">>\
<</if>>\
\
<<if $genautumn is 1 and $genvirgil is 3>>\
<<set $virgiltoautumn to "Daughter">>\
<<set $autumntovirgil to "Father">>\
<</if>>\
\
<<if $genautumn is 3 and $genvirgil is 1>>\
<<set $virgiltoautumn to "Son">>\
<<set $autumntovirgil to "Mother">>\
<</if>>\
\
<<if $genautumn is 2 and $genvirgil is 2>>\
<<set $virgiltoautumn to "Daughter">>\
<<set $autumntovirgil to "Mother">>\
<</if>>\
\
<<if $genautumn is 2 and $genvirgil is 3>>\
<<set $virgiltoautumn to "Daughter">>\
<<set $autumntovirgil to "Mother">>\
<</if>>\
\
<<if $genautumn is 3 and $genvirgil is 2>>\
<<set $virgiltoautumn to "Daughter">>\
<<set $autumntovirgil to "Mother">>\
<</if>>\
\
<<if $genautumn is 3 and $genvirgil is 3>>\
<<set $virgiltoautumn to "Daughter">>\
<<set $autumntovirgil to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $assautumn is 2>>\
<<if $assvirgil is 1>>\
\
\
<<if $genautumn is 1 and $genvirgil is 1>>\
<<set $virgiltoautumn to "Father">>\
<<set $autumntovirgil to "Son">>\
<</if>>\
\
<<if $genautumn is 2 and $genvirgil is 2>>\
<<set $virgiltoautumn to "Mother">>\
<<set $autumntovirgil to "Daughter">>\
<</if>>\
\
<<if $genautumn is 1 and $genvirgil is 2>>\
<<set $virgiltoautumn to "Mother">>\
<<set $autumntovirgil to "Son">>\
<</if>>\
\
<<if $genautumn is 2 and $genvirgil is 1>>\
<<set $virgiltoautumn to "Father">>\
<<set $autumntovirgil to "Daughter">>\
<</if>>\
\
<<if $genautumn is 1 and $genvirgil is 3>>\
<<set $virgiltoautumn to "Mother">>\
<<set $autumntovirgil to "Son">>\
<</if>>\
\
<<if $genautumn is 3 and $genvirgil is 1>>\
<<set $virgiltoautumn to "Father">>\
<<set $autumntovirgil to "Daughter">>\
<</if>>\
\
<<if $genautumn is 2 and $genvirgil is 3>>\
<<set $virgiltoautumn to "Mother">>\
<<set $autumntovirgil to "Daughter">>\
<</if>>\
\
<<if $genautumn is 3 and $genvirgil is 2>>\
<<set $virgiltoautumn to "Mother">>\
<<set $autumntovirgil to "Daughter">>\
<</if>>\
\
<<if $genautumn is 3 and $genvirgil is 3>>\
<<set $virgiltoautumn to "Mother">>\
<<set $autumntovirgil to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $assvirgil is 2>>\
\
<<if $genautumn is 1 and $genvirgil is 1>>\
<<set $virgiltoautumn to "Brother">>\
<<set $autumntovirgil to "Brother">>\
<</if>>\
\
<<if $genautumn is 1 and $genvirgil is 2>>\
<<set $virgiltoautumn to "Sister">>\
<<set $autumntovirgil to "Brother">>\
<</if>>\
\
<<if $genautumn is 2 and $genvirgil is 1>>\
<<set $virgiltoautumn to "Brother">>\
<<set $autumntovirgil to "Sister">>\
<</if>>\
\
<<if $genautumn is 1 and $genvirgil is 3>>\
<<set $virgiltoautumn to "Sister">>\
<<set $autumntovirgil to "Brother">>\
<</if>>\
\
<<if $genautumn is 3 and $genvirgil is 1>>\
<<set $virgiltoautumn to "Brother">>\
<<set $autumntovirgil to "Sister">>\
<</if>>\
\
<<if $genautumn is 2 and $genvirgil is 2>>\
<<set $virgiltoautumn to "Sister">>\
<<set $autumntovirgil to "Sister">>\
<</if>>\
\
<<if $genautumn is 2 and $genvirgil is 3>>\
<<set $virgiltoautumn to "Sister">>\
<<set $autumntovirgil to "Sister">>\
<</if>>\
\
<<if $genautumn is 3 and $genvirgil is 2>>\
<<set $virgiltoautumn to "Sister">>\
<<set $autumntovirgil to "Sister">>\
<</if>>\
\
<<if $genautumn is 3 and $genvirgil is 3>>\
<<set $virgiltoautumn to "Sister">>\
<<set $autumntovirgil to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $assautumn is 1>>\
\
<<if $assvirgil is 1>>\
<<set $virgiltoautumn to "Partner">>\
<<set $autumntovirgil to "Partner">>\
<</if>>\
\
<<if $assvirgil is 2>>\
<<set $virgiltoautumn to "Ward">>\
<<set $autumntovirgil to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $assautumn is 2>>\
\
<<if $assvirgil is 1>>\
<<set $virgiltoautumn to "Guardian">>\
<<set $autumntovirgil to "Ward">>\
<</if>>\
\
<<if $assvirgil is 2>>\
<<set $virgiltoautumn to "Fosterling">>\
<<set $autumntovirgil to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $assvirgil is 3>>\
<<set $virgiltoautumn to "Friend">>\
<<set $autumntovirgil to "Friend">>\
<</if>>\
\
<<if $assvirgil is 4>>\
<<set $virgiltoautumn to "Stranger">>\
<<set $autumntovirgil to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $assautumn is 1>>\
\
\
\
<<if $assvalerie is 1>>\
\
\
<<if $genautumn is 1 and $genvalerie is 1>>\
<<set $autumnvalerie to "Husband">>\
<<set $valerieautumn to "Husband">>\
<</if>>\
\
<<if $genautumn is 1 and $genvalerie is 2>>\
<<set $autumnvalerie to "Wife">>\
<<set $valerieautumn to "Husband">>\
<</if>>\
\
<<if $genautumn is 2 and $genvalerie is 1>>\
<<set $autumnvalerie to "Husband">>\
<<set $valerieautumn to "Wife">>\
<</if>>\
\
<<if $genautumn is 1 and $genvalerie is 3>>\
<<set $autumnvalerie to "Wife">>\
<<set $valerieautumn to "Husband">>\
<</if>>\
\
<<if $genautumn is 3 and $genvalerie is 1>>\
<<set $autumnvalerie to "Husband">>\
<<set $valerieautumn to "Wife">>\
<</if>>\
\
<<if $genautumn is 3 and $genvalerie is 2>>\
<<set $autumnvalerie to "Wife">>\
<<set $valerieautumn to "Wife">>\
<</if>>\
\
<<if $genautumn is 3 and $genvalerie is 3>>\
<<set $autumnvalerie to "Wife">>\
<<set $valerieautumn to "Wife">>\
<</if>>\
\
<<if $genautumn is 2 and $genvalerie is 3>>\
<<set $autumnvalerie to "Wife">>\
<<set $valerieautumn to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $assvalerie is 2>>\
\
<<if $genautumn is 1 and $genvalerie is 1>>\
<<set $autumnvalerie to "Son">>\
<<set $valerieautumn to "Father">>\
<</if>>\
\
<<if $genautumn is 1 and $genvalerie is 2>>\
<<set $autumnvalerie to "Daughter">>\
<<set $valerieautumn to "Father">>\
<</if>>\
\
<<if $genautumn is 2 and $genvalerie is 1>>\
<<set $autumnvalerie to "Son">>\
<<set $valerieautumn to "Mother">>\
<</if>>\
\
<<if $genautumn is 1 and $genvalerie is 3>>\
<<set $autumnvalerie to "Daughter">>\
<<set $valerieautumn to "Father">>\
<</if>>\
\
<<if $genautumn is 3 and $genvalerie is 1>>\
<<set $autumnvalerie to "Son">>\
<<set $valerieautumn to "Mother">>\
<</if>>\
\
<<if $genautumn is 2 and $genvalerie is 2>>\
<<set $autumnvalerie to "Daughter">>\
<<set $valerieautumn to "Mother">>\
<</if>>\
\
<<if $genautumn is 2 and $genvalerie is 3>>\
<<set $autumnvalerie to "Daughter">>\
<<set $valerieautumn to "Mother">>\
<</if>>\
\
<<if $genautumn is 3 and $genvalerie is 2>>\
<<set $autumnvalerie to "Daughter">>\
<<set $valerieautumn to "Mother">>\
<</if>>\
\
<<if $genautumn is 3 and $genvalerie is 3>>\
<<set $autumnvalerie to "Daughter">>\
<<set $valerieautumn to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $assautumn is 2>>\
<<if $assvalerie is 1>>\
\
\
<<if $genautumn is 1 and $genvalerie is 1>>\
<<set $autumnvalerie to "Father">>\
<<set $valerieautumn to "Son">>\
<</if>>\
\
<<if $genautumn is 2 and $genvalerie is 2>>\
<<set $autumnvalerie to "Mother">>\
<<set $valerieautumn to "Daughter">>\
<</if>>\
\
<<if $genautumn is 1 and $genvalerie is 2>>\
<<set $autumnvalerie to "Mother">>\
<<set $valerieautumn to "Son">>\
<</if>>\
\
<<if $genautumn is 2 and $genvalerie is 1>>\
<<set $autumnvalerie to "Father">>\
<<set $valerieautumn to "Daughter">>\
<</if>>\
\
<<if $genautumn is 1 and $genvalerie is 3>>\
<<set $autumnvalerie to "Mother">>\
<<set $valerieautumn to "Son">>\
<</if>>\
\
<<if $genautumn is 3 and $genvalerie is 1>>\
<<set $autumnvalerie to "Father">>\
<<set $valerieautumn to "Daughter">>\
<</if>>\
\
<<if $genautumn is 2 and $genvalerie is 3>>\
<<set $autumnvalerie to "Mother">>\
<<set $valerieautumn to "Daughter">>\
<</if>>\
\
<<if $genautumn is 3 and $genvalerie is 2>>\
<<set $autumnvalerie to "Mother">>\
<<set $valerieautumn to "Daughter">>\
<</if>>\
\
<<if $genautumn is 3 and $genvalerie is 3>>\
<<set $autumnvalerie to "Mother">>\
<<set $valerieautumn to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $assvalerie is 2>>\
\
<<if $genautumn is 1 and $genvalerie is 1>>\
<<set $autumnvalerie to "Brother">>\
<<set $valerieautumn to "Brother">>\
<</if>>\
\
<<if $genautumn is 1 and $genvalerie is 2>>\
<<set $autumnvalerie to "Sister">>\
<<set $valerieautumn to "Brother">>\
<</if>>\
\
<<if $genautumn is 2 and $genvalerie is 1>>\
<<set $autumnvalerie to "Brother">>\
<<set $valerieautumn to "Sister">>\
<</if>>\
\
<<if $genautumn is 1 and $genvalerie is 3>>\
<<set $autumnvalerie to "Sister">>\
<<set $valerieautumn to "Brother">>\
<</if>>\
\
<<if $genautumn is 3 and $genvalerie is 1>>\
<<set $autumnvalerie to "Brother">>\
<<set $valerieautumn to "Sister">>\
<</if>>\
\
<<if $genautumn is 2 and $genvalerie is 2>>\
<<set $autumnvalerie to "Sister">>\
<<set $valerieautumn to "Sister">>\
<</if>>\
\
<<if $genautumn is 2 and $genvalerie is 3>>\
<<set $autumnvalerie to "Sister">>\
<<set $valerieautumn to "Sister">>\
<</if>>\
\
<<if $genautumn is 3 and $genvalerie is 2>>\
<<set $autumnvalerie to "Sister">>\
<<set $valerieautumn to "Sister">>\
<</if>>\
\
<<if $genautumn is 3 and $genvalerie is 3>>\
<<set $autumnvalerie to "Sister">>\
<<set $valerieautumn to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $assautumn is 1>>\
\
<<if $assvalerie is 1>>\
<<set $autumnvalerie to "Partner">>\
<<set $valerieautumn to "Partner">>\
<</if>>\
\
<<if $assvalerie is 2>>\
<<set $autumnvalerie to "Ward">>\
<<set $valerieautumn to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $assautumn is 2>>\
\
<<if $assvalerie is 1>>\
<<set $autumnvalerie to "Guardian">>\
<<set $valerieautumn to "Ward">>\
<</if>>\
\
<<if $assvalerie is 2>>\
<<set $autumnvalerie to "Fosterling">>\
<<set $valerieautumn to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $assvalerie is 3>>\
<<set $autumnvalerie to "Friend">>\
<<set $valerieautumn to "Friend">>\
<</if>>\
\
<<if $assvalerie is 4>>\
<<set $autumnvalerie to "Stranger">>\
<<set $valerieautumn to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $assautumn is 1>>\
\
\
\
<<if $asssofia is 1>>\
\
\
<<if $genautumn is 1 and $gensofia is 1>>\
<<set $sofiatoautumn to "Husband">>\
<<set $autumntosofia to "Husband">>\
<</if>>\
\
<<if $genautumn is 1 and $gensofia is 2>>\
<<set $sofiatoautumn to "Wife">>\
<<set $autumntosofia to "Husband">>\
<</if>>\
\
<<if $genautumn is 2 and $gensofia is 1>>\
<<set $sofiatoautumn to "Husband">>\
<<set $autumntosofia to "Wife">>\
<</if>>\
\
<<if $genautumn is 1 and $gensofia is 3>>\
<<set $sofiatoautumn to "Wife">>\
<<set $autumntosofia to "Husband">>\
<</if>>\
\
<<if $genautumn is 3 and $gensofia is 1>>\
<<set $sofiatoautumn to "Husband">>\
<<set $autumntosofia to "Wife">>\
<</if>>\
\
<<if $genautumn is 3 and $gensofia is 2>>\
<<set $sofiatoautumn to "Wife">>\
<<set $autumntosofia to "Wife">>\
<</if>>\
\
<<if $genautumn is 3 and $gensofia is 3>>\
<<set $sofiatoautumn to "Wife">>\
<<set $autumntosofia to "Wife">>\
<</if>>\
\
<<if $genautumn is 2 and $gensofia is 3>>\
<<set $sofiatoautumn to "Wife">>\
<<set $autumntosofia to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $asssofia is 2>>\
\
<<if $genautumn is 1 and $gensofia is 1>>\
<<set $sofiatoautumn to "Son">>\
<<set $autumntosofia to "Father">>\
<</if>>\
\
<<if $genautumn is 1 and $gensofia is 2>>\
<<set $sofiatoautumn to "Daughter">>\
<<set $autumntosofia to "Father">>\
<</if>>\
\
<<if $genautumn is 2 and $gensofia is 1>>\
<<set $sofiatoautumn to "Son">>\
<<set $autumntosofia to "Mother">>\
<</if>>\
\
<<if $genautumn is 1 and $gensofia is 3>>\
<<set $sofiatoautumn to "Daughter">>\
<<set $autumntosofia to "Father">>\
<</if>>\
\
<<if $genautumn is 3 and $gensofia is 1>>\
<<set $sofiatoautumn to "Son">>\
<<set $autumntosofia to "Mother">>\
<</if>>\
\
<<if $genautumn is 2 and $gensofia is 2>>\
<<set $sofiatoautumn to "Daughter">>\
<<set $autumntosofia to "Mother">>\
<</if>>\
\
<<if $genautumn is 2 and $gensofia is 3>>\
<<set $sofiatoautumn to "Daughter">>\
<<set $autumntosofia to "Mother">>\
<</if>>\
\
<<if $genautumn is 3 and $gensofia is 2>>\
<<set $sofiatoautumn to "Daughter">>\
<<set $autumntosofia to "Mother">>\
<</if>>\
\
<<if $genautumn is 3 and $gensofia is 3>>\
<<set $sofiatoautumn to "Daughter">>\
<<set $autumntosofia to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $assautumn is 2>>\
<<if $asssofia is 1>>\
\
\
<<if $genautumn is 1 and $gensofia is 1>>\
<<set $sofiatoautumn to "Father">>\
<<set $autumntosofia to "Son">>\
<</if>>\
\
<<if $genautumn is 2 and $gensofia is 2>>\
<<set $sofiatoautumn to "Mother">>\
<<set $autumntosofia to "Daughter">>\
<</if>>\
\
<<if $genautumn is 1 and $gensofia is 2>>\
<<set $sofiatoautumn to "Mother">>\
<<set $autumntosofia to "Son">>\
<</if>>\
\
<<if $genautumn is 2 and $gensofia is 1>>\
<<set $sofiatoautumn to "Father">>\
<<set $autumntosofia to "Daughter">>\
<</if>>\
\
<<if $genautumn is 1 and $gensofia is 3>>\
<<set $sofiatoautumn to "Mother">>\
<<set $autumntosofia to "Son">>\
<</if>>\
\
<<if $genautumn is 3 and $gensofia is 1>>\
<<set $sofiatoautumn to "Father">>\
<<set $autumntosofia to "Daughter">>\
<</if>>\
\
<<if $genautumn is 2 and $gensofia is 3>>\
<<set $sofiatoautumn to "Mother">>\
<<set $autumntosofia to "Daughter">>\
<</if>>\
\
<<if $genautumn is 3 and $gensofia is 2>>\
<<set $sofiatoautumn to "Mother">>\
<<set $autumntosofia to "Daughter">>\
<</if>>\
\
<<if $genautumn is 3 and $gensofia is 3>>\
<<set $sofiatoautumn to "Mother">>\
<<set $autumntosofia to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $asssofia is 2>>\
\
<<if $genautumn is 1 and $gensofia is 1>>\
<<set $sofiatoautumn to "Brother">>\
<<set $autumntosofia to "Brother">>\
<</if>>\
\
<<if $genautumn is 1 and $gensofia is 2>>\
<<set $sofiatoautumn to "Sister">>\
<<set $autumntosofia to "Brother">>\
<</if>>\
\
<<if $genautumn is 2 and $gensofia is 1>>\
<<set $sofiatoautumn to "Brother">>\
<<set $autumntosofia to "Sister">>\
<</if>>\
\
<<if $genautumn is 1 and $gensofia is 3>>\
<<set $sofiatoautumn to "Sister">>\
<<set $autumntosofia to "Brother">>\
<</if>>\
\
<<if $genautumn is 3 and $gensofia is 1>>\
<<set $sofiatoautumn to "Brother">>\
<<set $autumntosofia to "Sister">>\
<</if>>\
\
<<if $genautumn is 2 and $gensofia is 2>>\
<<set $sofiatoautumn to "Sister">>\
<<set $autumntosofia to "Sister">>\
<</if>>\
\
<<if $genautumn is 2 and $gensofia is 3>>\
<<set $sofiatoautumn to "Sister">>\
<<set $autumntosofia to "Sister">>\
<</if>>\
\
<<if $genautumn is 3 and $gensofia is 2>>\
<<set $sofiatoautumn to "Sister">>\
<<set $autumntosofia to "Sister">>\
<</if>>\
\
<<if $genautumn is 3 and $gensofia is 3>>\
<<set $sofiatoautumn to "Sister">>\
<<set $autumntosofia to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $assautumn is 1>>\
\
<<if $asssofia is 1>>\
<<set $sofiatoautumn to "Partner">>\
<<set $autumntosofia to "Partner">>\
<</if>>\
\
<<if $asssofia is 2>>\
<<set $sofiatoautumn to "Ward">>\
<<set $autumntosofia to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $assautumn is 2>>\
\
<<if $asssofia is 1>>\
<<set $sofiatoautumn to "Guardian">>\
<<set $autumntosofia to "Ward">>\
<</if>>\
\
<<if $asssofia is 2>>\
<<set $sofiatoautumn to "Fosterling">>\
<<set $autumntosofia to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $asssofia is 3>>\
<<set $sofiatoautumn to "Friend">>\
<<set $autumntosofia to "Friend">>\
<</if>>\
\
<<if $asssofia is 4>>\
<<set $sofiatoautumn to "Stranger">>\
<<set $autumntosofia to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $assautumn is 1>>\
\
\
\
<<if $asssilas is 1>>\
\
\
<<if $genautumn is 1 and $gensilas is 1>>\
<<set $silastoautumn to "Husband">>\
<<set $autumntosilas to "Husband">>\
<</if>>\
\
<<if $genautumn is 1 and $gensilas is 2>>\
<<set $silastoautumn to "Wife">>\
<<set $autumntosilas to "Husband">>\
<</if>>\
\
<<if $genautumn is 2 and $gensilas is 1>>\
<<set $silastoautumn to "Husband">>\
<<set $autumntosilas to "Wife">>\
<</if>>\
\
<<if $genautumn is 1 and $gensilas is 3>>\
<<set $silastoautumn to "Wife">>\
<<set $autumntosilas to "Husband">>\
<</if>>\
\
<<if $genautumn is 3 and $gensilas is 1>>\
<<set $silastoautumn to "Husband">>\
<<set $autumntosilas to "Wife">>\
<</if>>\
\
<<if $genautumn is 3 and $gensilas is 2>>\
<<set $silastoautumn to "Wife">>\
<<set $autumntosilas to "Wife">>\
<</if>>\
\
<<if $genautumn is 3 and $gensilas is 3>>\
<<set $silastoautumn to "Wife">>\
<<set $autumntosilas to "Wife">>\
<</if>>\
\
<<if $genautumn is 2 and $gensilas is 3>>\
<<set $silastoautumn to "Wife">>\
<<set $autumntosilas to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $asssilas is 2>>\
\
<<if $genautumn is 1 and $gensilas is 1>>\
<<set $silastoautumn to "Son">>\
<<set $autumntosilas to "Father">>\
<</if>>\
\
<<if $genautumn is 1 and $gensilas is 2>>\
<<set $silastoautumn to "Daughter">>\
<<set $autumntosilas to "Father">>\
<</if>>\
\
<<if $genautumn is 2 and $gensilas is 1>>\
<<set $silastoautumn to "Son">>\
<<set $autumntosilas to "Mother">>\
<</if>>\
\
<<if $genautumn is 1 and $gensilas is 3>>\
<<set $silastoautumn to "Daughter">>\
<<set $autumntosilas to "Father">>\
<</if>>\
\
<<if $genautumn is 3 and $gensilas is 1>>\
<<set $silastoautumn to "Son">>\
<<set $autumntosilas to "Mother">>\
<</if>>\
\
<<if $genautumn is 2 and $gensilas is 2>>\
<<set $silastoautumn to "Daughter">>\
<<set $autumntosilas to "Mother">>\
<</if>>\
\
<<if $genautumn is 2 and $gensilas is 3>>\
<<set $silastoautumn to "Daughter">>\
<<set $autumntosilas to "Mother">>\
<</if>>\
\
<<if $genautumn is 3 and $gensilas is 2>>\
<<set $silastoautumn to "Daughter">>\
<<set $autumntosilas to "Mother">>\
<</if>>\
\
<<if $genautumn is 3 and $gensilas is 3>>\
<<set $silastoautumn to "Daughter">>\
<<set $autumntosilas to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $assautumn is 2>>\
<<if $asssilas is 1>>\
\
\
<<if $genautumn is 1 and $gensilas is 1>>\
<<set $silastoautumn to "Father">>\
<<set $autumntosilas to "Son">>\
<</if>>\
\
<<if $genautumn is 2 and $gensilas is 2>>\
<<set $silastoautumn to "Mother">>\
<<set $autumntosilas to "Daughter">>\
<</if>>\
\
<<if $genautumn is 1 and $gensilas is 2>>\
<<set $silastoautumn to "Mother">>\
<<set $autumntosilas to "Son">>\
<</if>>\
\
<<if $genautumn is 2 and $gensilas is 1>>\
<<set $silastoautumn to "Father">>\
<<set $autumntosilas to "Daughter">>\
<</if>>\
\
<<if $genautumn is 1 and $gensilas is 3>>\
<<set $silastoautumn to "Mother">>\
<<set $autumntosilas to "Son">>\
<</if>>\
\
<<if $genautumn is 3 and $gensilas is 1>>\
<<set $silastoautumn to "Father">>\
<<set $autumntosilas to "Daughter">>\
<</if>>\
\
<<if $genautumn is 2 and $gensilas is 3>>\
<<set $silastoautumn to "Mother">>\
<<set $autumntosilas to "Daughter">>\
<</if>>\
\
<<if $genautumn is 3 and $gensilas is 2>>\
<<set $silastoautumn to "Mother">>\
<<set $autumntosilas to "Daughter">>\
<</if>>\
\
<<if $genautumn is 3 and $gensilas is 3>>\
<<set $silastoautumn to "Mother">>\
<<set $autumntosilas to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $asssilas is 2>>\
\
<<if $genautumn is 1 and $gensilas is 1>>\
<<set $silastoautumn to "Brother">>\
<<set $autumntosilas to "Brother">>\
<</if>>\
\
<<if $genautumn is 1 and $gensilas is 2>>\
<<set $silastoautumn to "Sister">>\
<<set $autumntosilas to "Brother">>\
<</if>>\
\
<<if $genautumn is 2 and $gensilas is 1>>\
<<set $silastoautumn to "Brother">>\
<<set $autumntosilas to "Sister">>\
<</if>>\
\
<<if $genautumn is 1 and $gensilas is 3>>\
<<set $silastoautumn to "Sister">>\
<<set $autumntosilas to "Brother">>\
<</if>>\
\
<<if $genautumn is 3 and $gensilas is 1>>\
<<set $silastoautumn to "Brother">>\
<<set $autumntosilas to "Sister">>\
<</if>>\
\
<<if $genautumn is 2 and $gensilas is 2>>\
<<set $silastoautumn to "Sister">>\
<<set $autumntosilas to "Sister">>\
<</if>>\
\
<<if $genautumn is 2 and $gensilas is 3>>\
<<set $silastoautumn to "Sister">>\
<<set $autumntosilas to "Sister">>\
<</if>>\
\
<<if $genautumn is 3 and $gensilas is 2>>\
<<set $silastoautumn to "Sister">>\
<<set $autumntosilas to "Sister">>\
<</if>>\
\
<<if $genautumn is 3 and $gensilas is 3>>\
<<set $silastoautumn to "Sister">>\
<<set $autumntosilas to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $assautumn is 1>>\
\
<<if $asssilas is 1>>\
<<set $silastoautumn to "Partner">>\
<<set $autumntosilas to "Partner">>\
<</if>>\
\
<<if $asssilas is 2>>\
<<set $silastoautumn to "Ward">>\
<<set $autumntosilas to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $assautumn is 2>>\
\
<<if $asssilas is 1>>\
<<set $silastoautumn to "Guardian">>\
<<set $autumntosilas to "Ward">>\
<</if>>\
\
<<if $asssilas is 2>>\
<<set $silastoautumn to "Fosterling">>\
<<set $autumntosilas to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $asssilas is 3>>\
<<set $silastoautumn to "Friend">>\
<<set $autumntosilas to "Friend">>\
<</if>>\
\
<<if $asssilas is 4>>\
<<set $silastoautumn to "Stranger">>\
<<set $autumntosilas to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $assautumn is 1>>\
\
\
\
<<if $asselijah is 1>>\
\
\
<<if $genautumn is 1 and $genelijah is 1>>\
<<set $elijahtoautumn to "Husband">>\
<<set $autumntoelijah to "Husband">>\
<</if>>\
\
<<if $genautumn is 1 and $genelijah is 2>>\
<<set $elijahtoautumn to "Wife">>\
<<set $autumntoelijah to "Husband">>\
<</if>>\
\
<<if $genautumn is 2 and $genelijah is 1>>\
<<set $elijahtoautumn to "Husband">>\
<<set $autumntoelijah to "Wife">>\
<</if>>\
\
<<if $genautumn is 1 and $genelijah is 3>>\
<<set $elijahtoautumn to "Wife">>\
<<set $autumntoelijah to "Husband">>\
<</if>>\
\
<<if $genautumn is 3 and $genelijah is 1>>\
<<set $elijahtoautumn to "Husband">>\
<<set $autumntoelijah to "Wife">>\
<</if>>\
\
<<if $genautumn is 3 and $genelijah is 2>>\
<<set $elijahtoautumn to "Wife">>\
<<set $autumntoelijah to "Wife">>\
<</if>>\
\
<<if $genautumn is 3 and $genelijah is 3>>\
<<set $elijahtoautumn to "Wife">>\
<<set $autumntoelijah to "Wife">>\
<</if>>\
\
<<if $genautumn is 2 and $genelijah is 3>>\
<<set $elijahtoautumn to "Wife">>\
<<set $autumntoelijah to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $asselijah is 2>>\
\
<<if $genautumn is 1 and $genelijah is 1>>\
<<set $elijahtoautumn to "Son">>\
<<set $autumntoelijah to "Father">>\
<</if>>\
\
<<if $genautumn is 1 and $genelijah is 2>>\
<<set $elijahtoautumn to "Daughter">>\
<<set $autumntoelijah to "Father">>\
<</if>>\
\
<<if $genautumn is 2 and $genelijah is 1>>\
<<set $elijahtoautumn to "Son">>\
<<set $autumntoelijah to "Mother">>\
<</if>>\
\
<<if $genautumn is 1 and $genelijah is 3>>\
<<set $elijahtoautumn to "Daughter">>\
<<set $autumntoelijah to "Father">>\
<</if>>\
\
<<if $genautumn is 3 and $genelijah is 1>>\
<<set $elijahtoautumn to "Son">>\
<<set $autumntoelijah to "Mother">>\
<</if>>\
\
<<if $genautumn is 2 and $genelijah is 2>>\
<<set $elijahtoautumn to "Daughter">>\
<<set $autumntoelijah to "Mother">>\
<</if>>\
\
<<if $genautumn is 2 and $genelijah is 3>>\
<<set $elijahtoautumn to "Daughter">>\
<<set $autumntoelijah to "Mother">>\
<</if>>\
\
<<if $genautumn is 3 and $genelijah is 2>>\
<<set $elijahtoautumn to "Daughter">>\
<<set $autumntoelijah to "Mother">>\
<</if>>\
\
<<if $genautumn is 3 and $genelijah is 3>>\
<<set $elijahtoautumn to "Daughter">>\
<<set $autumntoelijah to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $assautumn is 2>>\
<<if $asselijah is 1>>\
\
\
<<if $genautumn is 1 and $genelijah is 1>>\
<<set $elijahtoautumn to "Father">>\
<<set $autumntoelijah to "Son">>\
<</if>>\
\
<<if $genautumn is 2 and $genelijah is 2>>\
<<set $elijahtoautumn to "Mother">>\
<<set $autumntoelijah to "Daughter">>\
<</if>>\
\
<<if $genautumn is 1 and $genelijah is 2>>\
<<set $elijahtoautumn to "Mother">>\
<<set $autumntoelijah to "Son">>\
<</if>>\
\
<<if $genautumn is 2 and $genelijah is 1>>\
<<set $elijahtoautumn to "Father">>\
<<set $autumntoelijah to "Daughter">>\
<</if>>\
\
<<if $genautumn is 1 and $genelijah is 3>>\
<<set $elijahtoautumn to "Mother">>\
<<set $autumntoelijah to "Son">>\
<</if>>\
\
<<if $genautumn is 3 and $genelijah is 1>>\
<<set $elijahtoautumn to "Father">>\
<<set $autumntoelijah to "Daughter">>\
<</if>>\
\
<<if $genautumn is 2 and $genelijah is 3>>\
<<set $elijahtoautumn to "Mother">>\
<<set $autumntoelijah to "Daughter">>\
<</if>>\
\
<<if $genautumn is 3 and $genelijah is 2>>\
<<set $elijahtoautumn to "Mother">>\
<<set $autumntoelijah to "Daughter">>\
<</if>>\
\
<<if $genautumn is 3 and $genelijah is 3>>\
<<set $elijahtoautumn to "Mother">>\
<<set $autumntoelijah to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $asselijah is 2>>\
\
<<if $genautumn is 1 and $genelijah is 1>>\
<<set $elijahtoautumn to "Brother">>\
<<set $autumntoelijah to "Brother">>\
<</if>>\
\
<<if $genautumn is 1 and $genelijah is 2>>\
<<set $elijahtoautumn to "Sister">>\
<<set $autumntoelijah to "Brother">>\
<</if>>\
\
<<if $genautumn is 2 and $genelijah is 1>>\
<<set $elijahtoautumn to "Brother">>\
<<set $autumntoelijah to "Sister">>\
<</if>>\
\
<<if $genautumn is 1 and $genelijah is 3>>\
<<set $elijahtoautumn to "Sister">>\
<<set $autumntoelijah to "Brother">>\
<</if>>\
\
<<if $genautumn is 3 and $genelijah is 1>>\
<<set $elijahtoautumn to "Brother">>\
<<set $autumntoelijah to "Sister">>\
<</if>>\
\
<<if $genautumn is 2 and $genelijah is 2>>\
<<set $elijahtoautumn to "Sister">>\
<<set $autumntoelijah to "Sister">>\
<</if>>\
\
<<if $genautumn is 2 and $genelijah is 3>>\
<<set $elijahtoautumn to "Sister">>\
<<set $autumntoelijah to "Sister">>\
<</if>>\
\
<<if $genautumn is 3 and $genelijah is 2>>\
<<set $elijahtoautumn to "Sister">>\
<<set $autumntoelijah to "Sister">>\
<</if>>\
\
<<if $genautumn is 3 and $genelijah is 3>>\
<<set $elijahtoautumn to "Sister">>\
<<set $autumntoelijah to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $assautumn is 1>>\
\
<<if $asselijah is 1>>\
<<set $elijahtoautumn to "Partner">>\
<<set $autumntoelijah to "Partner">>\
<</if>>\
\
<<if $asselijah is 2>>\
<<set $elijahtoautumn to "Ward">>\
<<set $autumntoelijah to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $assautumn is 2>>\
\
<<if $asselijah is 1>>\
<<set $elijahtoautumn to "Guardian">>\
<<set $autumntoelijah to "Ward">>\
<</if>>\
\
<<if $asselijah is 2>>\
<<set $elijahtoautumn to "Fosterling">>\
<<set $autumntoelijah to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $asselijah is 3>>\
<<set $elijahtoautumn to "Friend">>\
<<set $autumntoelijah to "Friend">>\
<</if>>\
\
<<if $asselijah is 4>>\
<<set $elijahtoautumn to "Stranger">>\
<<set $autumntoelijah to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $assautumn is 1>>\
\
\
\
<<if $assjennifer is 1>>\
\
\
<<if $genautumn is 1 and $genjennifer is 1>>\
<<set $jennifertoautumn to "Husband">>\
<<set $autumntojennifer to "Husband">>\
<</if>>\
\
<<if $genautumn is 1 and $genjennifer is 2>>\
<<set $jennifertoautumn to "Wife">>\
<<set $autumntojennifer to "Husband">>\
<</if>>\
\
<<if $genautumn is 2 and $genjennifer is 1>>\
<<set $jennifertoautumn to "Husband">>\
<<set $autumntojennifer to "Wife">>\
<</if>>\
\
<<if $genautumn is 1 and $genjennifer is 3>>\
<<set $jennifertoautumn to "Wife">>\
<<set $autumntojennifer to "Husband">>\
<</if>>\
\
<<if $genautumn is 3 and $genjennifer is 1>>\
<<set $jennifertoautumn to "Husband">>\
<<set $autumntojennifer to "Wife">>\
<</if>>\
\
<<if $genautumn is 3 and $genjennifer is 2>>\
<<set $jennifertoautumn to "Wife">>\
<<set $autumntojennifer to "Wife">>\
<</if>>\
\
<<if $genautumn is 3 and $genjennifer is 3>>\
<<set $jennifertoautumn to "Wife">>\
<<set $autumntojennifer to "Wife">>\
<</if>>\
\
<<if $genautumn is 2 and $genjennifer is 3>>\
<<set $jennifertoautumn to "Wife">>\
<<set $autumntojennifer to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $assjennifer is 2>>\
\
<<if $genautumn is 1 and $genjennifer is 1>>\
<<set $jennifertoautumn to "Son">>\
<<set $autumntojennifer to "Father">>\
<</if>>\
\
<<if $genautumn is 1 and $genjennifer is 2>>\
<<set $jennifertoautumn to "Daughter">>\
<<set $autumntojennifer to "Father">>\
<</if>>\
\
<<if $genautumn is 2 and $genjennifer is 1>>\
<<set $jennifertoautumn to "Son">>\
<<set $autumntojennifer to "Mother">>\
<</if>>\
\
<<if $genautumn is 1 and $genjennifer is 3>>\
<<set $jennifertoautumn to "Daughter">>\
<<set $autumntojennifer to "Father">>\
<</if>>\
\
<<if $genautumn is 3 and $genjennifer is 1>>\
<<set $jennifertoautumn to "Son">>\
<<set $autumntojennifer to "Mother">>\
<</if>>\
\
<<if $genautumn is 2 and $genjennifer is 2>>\
<<set $jennifertoautumn to "Daughter">>\
<<set $autumntojennifer to "Mother">>\
<</if>>\
\
<<if $genautumn is 2 and $genjennifer is 3>>\
<<set $jennifertoautumn to "Daughter">>\
<<set $autumntojennifer to "Mother">>\
<</if>>\
\
<<if $genautumn is 3 and $genjennifer is 2>>\
<<set $jennifertoautumn to "Daughter">>\
<<set $autumntojennifer to "Mother">>\
<</if>>\
\
<<if $genautumn is 3 and $genjennifer is 3>>\
<<set $jennifertoautumn to "Daughter">>\
<<set $autumntojennifer to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $assautumn is 2>>\
<<if $assjennifer is 1>>\
\
\
<<if $genautumn is 1 and $genjennifer is 1>>\
<<set $jennifertoautumn to "Father">>\
<<set $autumntojennifer to "Son">>\
<</if>>\
\
<<if $genautumn is 2 and $genjennifer is 2>>\
<<set $jennifertoautumn to "Mother">>\
<<set $autumntojennifer to "Daughter">>\
<</if>>\
\
<<if $genautumn is 1 and $genjennifer is 2>>\
<<set $jennifertoautumn to "Mother">>\
<<set $autumntojennifer to "Son">>\
<</if>>\
\
<<if $genautumn is 2 and $genjennifer is 1>>\
<<set $jennifertoautumn to "Father">>\
<<set $autumntojennifer to "Daughter">>\
<</if>>\
\
<<if $genautumn is 1 and $genjennifer is 3>>\
<<set $jennifertoautumn to "Mother">>\
<<set $autumntojennifer to "Son">>\
<</if>>\
\
<<if $genautumn is 3 and $genjennifer is 1>>\
<<set $jennifertoautumn to "Father">>\
<<set $autumntojennifer to "Daughter">>\
<</if>>\
\
<<if $genautumn is 2 and $genjennifer is 3>>\
<<set $jennifertoautumn to "Mother">>\
<<set $autumntojennifer to "Daughter">>\
<</if>>\
\
<<if $genautumn is 3 and $genjennifer is 2>>\
<<set $jennifertoautumn to "Mother">>\
<<set $autumntojennifer to "Daughter">>\
<</if>>\
\
<<if $genautumn is 3 and $genjennifer is 3>>\
<<set $jennifertoautumn to "Mother">>\
<<set $autumntojennifer to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $assjennifer is 2>>\
\
<<if $genautumn is 1 and $genjennifer is 1>>\
<<set $jennifertoautumn to "Brother">>\
<<set $autumntojennifer to "Brother">>\
<</if>>\
\
<<if $genautumn is 1 and $genjennifer is 2>>\
<<set $jennifertoautumn to "Sister">>\
<<set $autumntojennifer to "Brother">>\
<</if>>\
\
<<if $genautumn is 2 and $genjennifer is 1>>\
<<set $jennifertoautumn to "Brother">>\
<<set $autumntojennifer to "Sister">>\
<</if>>\
\
<<if $genautumn is 1 and $genjennifer is 3>>\
<<set $jennifertoautumn to "Sister">>\
<<set $autumntojennifer to "Brother">>\
<</if>>\
\
<<if $genautumn is 3 and $genjennifer is 1>>\
<<set $jennifertoautumn to "Brother">>\
<<set $autumntojennifer to "Sister">>\
<</if>>\
\
<<if $genautumn is 2 and $genjennifer is 2>>\
<<set $jennifertoautumn to "Sister">>\
<<set $autumntojennifer to "Sister">>\
<</if>>\
\
<<if $genautumn is 2 and $genjennifer is 3>>\
<<set $jennifertoautumn to "Sister">>\
<<set $autumntojennifer to "Sister">>\
<</if>>\
\
<<if $genautumn is 3 and $genjennifer is 2>>\
<<set $jennifertoautumn to "Sister">>\
<<set $autumntojennifer to "Sister">>\
<</if>>\
\
<<if $genautumn is 3 and $genjennifer is 3>>\
<<set $jennifertoautumn to "Sister">>\
<<set $autumntojennifer to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $assautumn is 1>>\
\
<<if $assjennifer is 1>>\
<<set $jennifertoautumn to "Partner">>\
<<set $autumntojennifer to "Partner">>\
<</if>>\
\
<<if $assjennifer is 2>>\
<<set $jennifertoautumn to "Ward">>\
<<set $autumntojennifer to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $assautumn is 2>>\
\
<<if $assjennifer is 1>>\
<<set $jennifertoautumn to "Guardian">>\
<<set $autumntojennifer to "Ward">>\
<</if>>\
\
<<if $assjennifer is 2>>\
<<set $jennifertoautumn to "Fosterling">>\
<<set $autumntojennifer to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $assjennifer is 3>>\
<<set $jennifertoautumn to "Friend">>\
<<set $autumntojennifer to "Friend">>\
<</if>>\
\
<<if $assjennifer is 4>>\
<<set $jennifertoautumn to "Stranger">>\
<<set $autumntojennifer to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $asscarmin is 1>>\
\
\
\
<<if $asstyson is 1>>\
\
\
<<if $gencarmin is 1 and $gentyson is 1>>\
<<set $tysontocarmin to "Husband">>\
<<set $carmintotyson to "Husband">>\
<</if>>\
\
<<if $gencarmin is 1 and $gentyson is 2>>\
<<set $tysontocarmin to "Wife">>\
<<set $carmintotyson to "Husband">>\
<</if>>\
\
<<if $gencarmin is 2 and $gentyson is 1>>\
<<set $tysontocarmin to "Husband">>\
<<set $carmintotyson to "Wife">>\
<</if>>\
\
<<if $gencarmin is 1 and $gentyson is 3>>\
<<set $tysontocarmin to "Wife">>\
<<set $carmintotyson to "Husband">>\
<</if>>\
\
<<if $gencarmin is 3 and $gentyson is 1>>\
<<set $tysontocarmin to "Husband">>\
<<set $carmintotyson to "Wife">>\
<</if>>\
\
<<if $gencarmin is 3 and $gentyson is 2>>\
<<set $tysontocarmin to "Wife">>\
<<set $carmintotyson to "Wife">>\
<</if>>\
\
<<if $gencarmin is 3 and $gentyson is 3>>\
<<set $tysontocarmin to "Wife">>\
<<set $carmintotyson to "Wife">>\
<</if>>\
\
<<if $gencarmin is 2 and $gentyson is 3>>\
<<set $tysontocarmin to "Wife">>\
<<set $carmintotyson to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $asstyson is 2>>\
\
<<if $gencarmin is 1 and $gentyson is 1>>\
<<set $tysontocarmin to "Son">>\
<<set $carmintotyson to "Father">>\
<</if>>\
\
<<if $gencarmin is 1 and $gentyson is 2>>\
<<set $tysontocarmin to "Daughter">>\
<<set $carmintotyson to "Father">>\
<</if>>\
\
<<if $gencarmin is 2 and $gentyson is 1>>\
<<set $tysontocarmin to "Son">>\
<<set $carmintotyson to "Mother">>\
<</if>>\
\
<<if $gencarmin is 1 and $gentyson is 3>>\
<<set $tysontocarmin to "Daughter">>\
<<set $carmintotyson to "Father">>\
<</if>>\
\
<<if $gencarmin is 3 and $gentyson is 1>>\
<<set $tysontocarmin to "Son">>\
<<set $carmintotyson to "Mother">>\
<</if>>\
\
<<if $gencarmin is 2 and $gentyson is 2>>\
<<set $tysontocarmin to "Daughter">>\
<<set $carmintotyson to "Mother">>\
<</if>>\
\
<<if $gencarmin is 2 and $gentyson is 3>>\
<<set $tysontocarmin to "Daughter">>\
<<set $carmintotyson to "Mother">>\
<</if>>\
\
<<if $gencarmin is 3 and $gentyson is 2>>\
<<set $tysontocarmin to "Daughter">>\
<<set $carmintotyson to "Mother">>\
<</if>>\
\
<<if $gencarmin is 3 and $gentyson is 3>>\
<<set $tysontocarmin to "Daughter">>\
<<set $carmintotyson to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $asscarmin is 2>>\
<<if $asstyson is 1>>\
\
\
<<if $gencarmin is 1 and $gentyson is 1>>\
<<set $tysontocarmin to "Father">>\
<<set $carmintotyson to "Son">>\
<</if>>\
\
<<if $gencarmin is 2 and $gentyson is 2>>\
<<set $tysontocarmin to "Mother">>\
<<set $carmintotyson to "Daughter">>\
<</if>>\
\
<<if $gencarmin is 1 and $gentyson is 2>>\
<<set $tysontocarmin to "Mother">>\
<<set $carmintotyson to "Son">>\
<</if>>\
\
<<if $gencarmin is 2 and $gentyson is 1>>\
<<set $tysontocarmin to "Father">>\
<<set $carmintotyson to "Daughter">>\
<</if>>\
\
<<if $gencarmin is 1 and $gentyson is 3>>\
<<set $tysontocarmin to "Mother">>\
<<set $carmintotyson to "Son">>\
<</if>>\
\
<<if $gencarmin is 3 and $gentyson is 1>>\
<<set $tysontocarmin to "Father">>\
<<set $carmintotyson to "Daughter">>\
<</if>>\
\
<<if $gencarmin is 2 and $gentyson is 3>>\
<<set $tysontocarmin to "Mother">>\
<<set $carmintotyson to "Daughter">>\
<</if>>\
\
<<if $gencarmin is 3 and $gentyson is 2>>\
<<set $tysontocarmin to "Mother">>\
<<set $carmintotyson to "Daughter">>\
<</if>>\
\
<<if $gencarmin is 3 and $gentyson is 3>>\
<<set $tysontocarmin to "Mother">>\
<<set $carmintotyson to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $asstyson is 2>>\
\
<<if $gencarmin is 1 and $gentyson is 1>>\
<<set $tysontocarmin to "Brother">>\
<<set $carmintotyson to "Brother">>\
<</if>>\
\
<<if $gencarmin is 1 and $gentyson is 2>>\
<<set $tysontocarmin to "Sister">>\
<<set $carmintotyson to "Brother">>\
<</if>>\
\
<<if $gencarmin is 2 and $gentyson is 1>>\
<<set $tysontocarmin to "Brother">>\
<<set $carmintotyson to "Sister">>\
<</if>>\
\
<<if $gencarmin is 1 and $gentyson is 3>>\
<<set $tysontocarmin to "Sister">>\
<<set $carmintotyson to "Brother">>\
<</if>>\
\
<<if $gencarmin is 3 and $gentyson is 1>>\
<<set $tysontocarmin to "Brother">>\
<<set $carmintotyson to "Sister">>\
<</if>>\
\
<<if $gencarmin is 2 and $gentyson is 2>>\
<<set $tysontocarmin to "Sister">>\
<<set $carmintotyson to "Sister">>\
<</if>>\
\
<<if $gencarmin is 2 and $gentyson is 3>>\
<<set $tysontocarmin to "Sister">>\
<<set $carmintotyson to "Sister">>\
<</if>>\
\
<<if $gencarmin is 3 and $gentyson is 2>>\
<<set $tysontocarmin to "Sister">>\
<<set $carmintotyson to "Sister">>\
<</if>>\
\
<<if $gencarmin is 3 and $gentyson is 3>>\
<<set $tysontocarmin to "Sister">>\
<<set $carmintotyson to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $asscarmin is 1>>\
\
<<if $asstyson is 1>>\
<<set $tysontocarmin to "Partner">>\
<<set $carmintotyson to "Partner">>\
<</if>>\
\
<<if $asstyson is 2>>\
<<set $tysontocarmin to "Ward">>\
<<set $carmintotyson to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $asscarmin is 2>>\
\
<<if $asstyson is 1>>\
<<set $tysontocarmin to "Guardian">>\
<<set $carmintotyson to "Ward">>\
<</if>>\
\
<<if $asstyson is 2>>\
<<set $tysontocarmin to "Fosterling">>\
<<set $carmintotyson to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $asstyson is 3>>\
<<set $tysontocarmin to "Friend">>\
<<set $carmintotyson to "Friend">>\
<</if>>\
\
<<if $asstyson is 4>>\
<<set $tysontocarmin to "Stranger">>\
<<set $carmintotyson to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $asscarmin is 1>>\
\
\
\
<<if $assvirgil is 1>>\
\
\
<<if $gencarmin is 1 and $genvirgil is 1>>\
<<set $virgiltocarmin to "Husband">>\
<<set $carmintovirgil to "Husband">>\
<</if>>\
\
<<if $gencarmin is 1 and $genvirgil is 2>>\
<<set $virgiltocarmin to "Wife">>\
<<set $carmintovirgil to "Husband">>\
<</if>>\
\
<<if $gencarmin is 2 and $genvirgil is 1>>\
<<set $virgiltocarmin to "Husband">>\
<<set $carmintovirgil to "Wife">>\
<</if>>\
\
<<if $gencarmin is 1 and $genvirgil is 3>>\
<<set $virgiltocarmin to "Wife">>\
<<set $carmintovirgil to "Husband">>\
<</if>>\
\
<<if $gencarmin is 3 and $genvirgil is 1>>\
<<set $virgiltocarmin to "Husband">>\
<<set $carmintovirgil to "Wife">>\
<</if>>\
\
<<if $gencarmin is 3 and $genvirgil is 2>>\
<<set $virgiltocarmin to "Wife">>\
<<set $carmintovirgil to "Wife">>\
<</if>>\
\
<<if $gencarmin is 3 and $genvirgil is 3>>\
<<set $virgiltocarmin to "Wife">>\
<<set $carmintovirgil to "Wife">>\
<</if>>\
\
<<if $gencarmin is 2 and $genvirgil is 3>>\
<<set $virgiltocarmin to "Wife">>\
<<set $carmintovirgil to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $assvirgil is 2>>\
\
<<if $gencarmin is 1 and $genvirgil is 1>>\
<<set $virgiltocarmin to "Son">>\
<<set $carmintovirgil to "Father">>\
<</if>>\
\
<<if $gencarmin is 1 and $genvirgil is 2>>\
<<set $virgiltocarmin to "Daughter">>\
<<set $carmintovirgil to "Father">>\
<</if>>\
\
<<if $gencarmin is 2 and $genvirgil is 1>>\
<<set $virgiltocarmin to "Son">>\
<<set $carmintovirgil to "Mother">>\
<</if>>\
\
<<if $gencarmin is 1 and $genvirgil is 3>>\
<<set $virgiltocarmin to "Daughter">>\
<<set $carmintovirgil to "Father">>\
<</if>>\
\
<<if $gencarmin is 3 and $genvirgil is 1>>\
<<set $virgiltocarmin to "Son">>\
<<set $carmintovirgil to "Mother">>\
<</if>>\
\
<<if $gencarmin is 2 and $genvirgil is 2>>\
<<set $virgiltocarmin to "Daughter">>\
<<set $carmintovirgil to "Mother">>\
<</if>>\
\
<<if $gencarmin is 2 and $genvirgil is 3>>\
<<set $virgiltocarmin to "Daughter">>\
<<set $carmintovirgil to "Mother">>\
<</if>>\
\
<<if $gencarmin is 3 and $genvirgil is 2>>\
<<set $virgiltocarmin to "Daughter">>\
<<set $carmintovirgil to "Mother">>\
<</if>>\
\
<<if $gencarmin is 3 and $genvirgil is 3>>\
<<set $virgiltocarmin to "Daughter">>\
<<set $carmintovirgil to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $asscarmin is 2>>\
<<if $assvirgil is 1>>\
\
\
<<if $gencarmin is 1 and $genvirgil is 1>>\
<<set $virgiltocarmin to "Father">>\
<<set $carmintovirgil to "Son">>\
<</if>>\
\
<<if $gencarmin is 2 and $genvirgil is 2>>\
<<set $virgiltocarmin to "Mother">>\
<<set $carmintovirgil to "Daughter">>\
<</if>>\
\
<<if $gencarmin is 1 and $genvirgil is 2>>\
<<set $virgiltocarmin to "Mother">>\
<<set $carmintovirgil to "Son">>\
<</if>>\
\
<<if $gencarmin is 2 and $genvirgil is 1>>\
<<set $virgiltocarmin to "Father">>\
<<set $carmintovirgil to "Daughter">>\
<</if>>\
\
<<if $gencarmin is 1 and $genvirgil is 3>>\
<<set $virgiltocarmin to "Mother">>\
<<set $carmintovirgil to "Son">>\
<</if>>\
\
<<if $gencarmin is 3 and $genvirgil is 1>>\
<<set $virgiltocarmin to "Father">>\
<<set $carmintovirgil to "Daughter">>\
<</if>>\
\
<<if $gencarmin is 2 and $genvirgil is 3>>\
<<set $virgiltocarmin to "Mother">>\
<<set $carmintovirgil to "Daughter">>\
<</if>>\
\
<<if $gencarmin is 3 and $genvirgil is 2>>\
<<set $virgiltocarmin to "Mother">>\
<<set $carmintovirgil to "Daughter">>\
<</if>>\
\
<<if $gencarmin is 3 and $genvirgil is 3>>\
<<set $virgiltocarmin to "Mother">>\
<<set $carmintovirgil to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $assvirgil is 2>>\
\
<<if $gencarmin is 1 and $genvirgil is 1>>\
<<set $virgiltocarmin to "Brother">>\
<<set $carmintovirgil to "Brother">>\
<</if>>\
\
<<if $gencarmin is 1 and $genvirgil is 2>>\
<<set $virgiltocarmin to "Sister">>\
<<set $carmintovirgil to "Brother">>\
<</if>>\
\
<<if $gencarmin is 2 and $genvirgil is 1>>\
<<set $virgiltocarmin to "Brother">>\
<<set $carmintovirgil to "Sister">>\
<</if>>\
\
<<if $gencarmin is 1 and $genvirgil is 3>>\
<<set $virgiltocarmin to "Sister">>\
<<set $carmintovirgil to "Brother">>\
<</if>>\
\
<<if $gencarmin is 3 and $genvirgil is 1>>\
<<set $virgiltocarmin to "Brother">>\
<<set $carmintovirgil to "Sister">>\
<</if>>\
\
<<if $gencarmin is 2 and $genvirgil is 2>>\
<<set $virgiltocarmin to "Sister">>\
<<set $carmintovirgil to "Sister">>\
<</if>>\
\
<<if $gencarmin is 2 and $genvirgil is 3>>\
<<set $virgiltocarmin to "Sister">>\
<<set $carmintovirgil to "Sister">>\
<</if>>\
\
<<if $gencarmin is 3 and $genvirgil is 2>>\
<<set $virgiltocarmin to "Sister">>\
<<set $carmintovirgil to "Sister">>\
<</if>>\
\
<<if $gencarmin is 3 and $genvirgil is 3>>\
<<set $virgiltocarmin to "Sister">>\
<<set $carmintovirgil to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $asscarmin is 1>>\
\
<<if $assvirgil is 1>>\
<<set $virgiltocarmin to "Partner">>\
<<set $carmintovirgil to "Partner">>\
<</if>>\
\
<<if $assvirgil is 2>>\
<<set $virgiltocarmin to "Ward">>\
<<set $carmintovirgil to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $asscarmin is 2>>\
\
<<if $assvirgil is 1>>\
<<set $virgiltocarmin to "Guardian">>\
<<set $carmintovirgil to "Ward">>\
<</if>>\
\
<<if $assvirgil is 2>>\
<<set $virgiltocarmin to "Fosterling">>\
<<set $carmintovirgil to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $assvirgil is 3>>\
<<set $virgiltocarmin to "Friend">>\
<<set $carmintovirgil to "Friend">>\
<</if>>\
\
<<if $assvirgil is 4>>\
<<set $virgiltocarmin to "Stranger">>\
<<set $carmintovirgil to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $asscarmin is 1>>\
\
\
\
<<if $assvalerie is 1>>\
\
\
<<if $gencarmin is 1 and $genvalerie is 1>>\
<<set $valerietocarmin to "Husband">>\
<<set $carmintovalerie to "Husband">>\
<</if>>\
\
<<if $gencarmin is 1 and $genvalerie is 2>>\
<<set $valerietocarmin to "Wife">>\
<<set $carmintovalerie to "Husband">>\
<</if>>\
\
<<if $gencarmin is 2 and $genvalerie is 1>>\
<<set $valerietocarmin to "Husband">>\
<<set $carmintovalerie to "Wife">>\
<</if>>\
\
<<if $gencarmin is 1 and $genvalerie is 3>>\
<<set $valerietocarmin to "Wife">>\
<<set $carmintovalerie to "Husband">>\
<</if>>\
\
<<if $gencarmin is 3 and $genvalerie is 1>>\
<<set $valerietocarmin to "Husband">>\
<<set $carmintovalerie to "Wife">>\
<</if>>\
\
<<if $gencarmin is 3 and $genvalerie is 2>>\
<<set $valerietocarmin to "Wife">>\
<<set $carmintovalerie to "Wife">>\
<</if>>\
\
<<if $gencarmin is 3 and $genvalerie is 3>>\
<<set $valerietocarmin to "Wife">>\
<<set $carmintovalerie to "Wife">>\
<</if>>\
\
<<if $gencarmin is 2 and $genvalerie is 3>>\
<<set $valerietocarmin to "Wife">>\
<<set $carmintovalerie to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $assvalerie is 2>>\
\
<<if $gencarmin is 1 and $genvalerie is 1>>\
<<set $valerietocarmin to "Son">>\
<<set $carmintovalerie to "Father">>\
<</if>>\
\
<<if $gencarmin is 1 and $genvalerie is 2>>\
<<set $valerietocarmin to "Daughter">>\
<<set $carmintovalerie to "Father">>\
<</if>>\
\
<<if $gencarmin is 2 and $genvalerie is 1>>\
<<set $valerietocarmin to "Son">>\
<<set $carmintovalerie to "Mother">>\
<</if>>\
\
<<if $gencarmin is 1 and $genvalerie is 3>>\
<<set $valerietocarmin to "Daughter">>\
<<set $carmintovalerie to "Father">>\
<</if>>\
\
<<if $gencarmin is 3 and $genvalerie is 1>>\
<<set $valerietocarmin to "Son">>\
<<set $carmintovalerie to "Mother">>\
<</if>>\
\
<<if $gencarmin is 2 and $genvalerie is 2>>\
<<set $valerietocarmin to "Daughter">>\
<<set $carmintovalerie to "Mother">>\
<</if>>\
\
<<if $gencarmin is 2 and $genvalerie is 3>>\
<<set $valerietocarmin to "Daughter">>\
<<set $carmintovalerie to "Mother">>\
<</if>>\
\
<<if $gencarmin is 3 and $genvalerie is 2>>\
<<set $valerietocarmin to "Daughter">>\
<<set $carmintovalerie to "Mother">>\
<</if>>\
\
<<if $gencarmin is 3 and $genvalerie is 3>>\
<<set $valerietocarmin to "Daughter">>\
<<set $carmintovalerie to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $asscarmin is 2>>\
<<if $assvalerie is 1>>\
\
\
<<if $gencarmin is 1 and $genvalerie is 1>>\
<<set $valerietocarmin to "Father">>\
<<set $carmintovalerie to "Son">>\
<</if>>\
\
<<if $gencarmin is 2 and $genvalerie is 2>>\
<<set $valerietocarmin to "Mother">>\
<<set $carmintovalerie to "Daughter">>\
<</if>>\
\
<<if $gencarmin is 1 and $genvalerie is 2>>\
<<set $valerietocarmin to "Mother">>\
<<set $carmintovalerie to "Son">>\
<</if>>\
\
<<if $gencarmin is 2 and $genvalerie is 1>>\
<<set $valerietocarmin to "Father">>\
<<set $carmintovalerie to "Daughter">>\
<</if>>\
\
<<if $gencarmin is 1 and $genvalerie is 3>>\
<<set $valerietocarmin to "Mother">>\
<<set $carmintovalerie to "Son">>\
<</if>>\
\
<<if $gencarmin is 3 and $genvalerie is 1>>\
<<set $valerietocarmin to "Father">>\
<<set $carmintovalerie to "Daughter">>\
<</if>>\
\
<<if $gencarmin is 2 and $genvalerie is 3>>\
<<set $valerietocarmin to "Mother">>\
<<set $carmintovalerie to "Daughter">>\
<</if>>\
\
<<if $gencarmin is 3 and $genvalerie is 2>>\
<<set $valerietocarmin to "Mother">>\
<<set $carmintovalerie to "Daughter">>\
<</if>>\
\
<<if $gencarmin is 3 and $genvalerie is 3>>\
<<set $valerietocarmin to "Mother">>\
<<set $carmintovalerie to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $assvalerie is 2>>\
\
<<if $gencarmin is 1 and $genvalerie is 1>>\
<<set $valerietocarmin to "Brother">>\
<<set $carmintovalerie to "Brother">>\
<</if>>\
\
<<if $gencarmin is 1 and $genvalerie is 2>>\
<<set $valerietocarmin to "Sister">>\
<<set $carmintovalerie to "Brother">>\
<</if>>\
\
<<if $gencarmin is 2 and $genvalerie is 1>>\
<<set $valerietocarmin to "Brother">>\
<<set $carmintovalerie to "Sister">>\
<</if>>\
\
<<if $gencarmin is 1 and $genvalerie is 3>>\
<<set $valerietocarmin to "Sister">>\
<<set $carmintovalerie to "Brother">>\
<</if>>\
\
<<if $gencarmin is 3 and $genvalerie is 1>>\
<<set $valerietocarmin to "Brother">>\
<<set $carmintovalerie to "Sister">>\
<</if>>\
\
<<if $gencarmin is 2 and $genvalerie is 2>>\
<<set $valerietocarmin to "Sister">>\
<<set $carmintovalerie to "Sister">>\
<</if>>\
\
<<if $gencarmin is 2 and $genvalerie is 3>>\
<<set $valerietocarmin to "Sister">>\
<<set $carmintovalerie to "Sister">>\
<</if>>\
\
<<if $gencarmin is 3 and $genvalerie is 2>>\
<<set $valerietocarmin to "Sister">>\
<<set $carmintovalerie to "Sister">>\
<</if>>\
\
<<if $gencarmin is 3 and $genvalerie is 3>>\
<<set $valerietocarmin to "Sister">>\
<<set $carmintovalerie to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $asscarmin is 1>>\
\
<<if $assvalerie is 1>>\
<<set $valerietocarmin to "Partner">>\
<<set $carmintovalerie to "Partner">>\
<</if>>\
\
<<if $assvalerie is 2>>\
<<set $valerietocarmin to "Ward">>\
<<set $carmintovalerie to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $asscarmin is 2>>\
\
<<if $assvalerie is 1>>\
<<set $valerietocarmin to "Guardian">>\
<<set $carmintovalerie to "Ward">>\
<</if>>\
\
<<if $assvalerie is 2>>\
<<set $valerietocarmin to "Fosterling">>\
<<set $carmintovalerie to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $assvalerie is 3>>\
<<set $valerietocarmin to "Friend">>\
<<set $carmintovalerie to "Friend">>\
<</if>>\
\
<<if $assvalerie is 4>>\
<<set $valerietocarmin to "Stranger">>\
<<set $carmintovalerie to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $asscarmin is 1>>\
\
\
\
<<if $asssofia is 1>>\
\
\
<<if $gencarmin is 1 and $gensofia is 1>>\
<<set $sofiatocarmin to "Husband">>\
<<set $carmintosofia to "Husband">>\
<</if>>\
\
<<if $gencarmin is 1 and $gensofia is 2>>\
<<set $sofiatocarmin to "Wife">>\
<<set $carmintosofia to "Husband">>\
<</if>>\
\
<<if $gencarmin is 2 and $gensofia is 1>>\
<<set $sofiatocarmin to "Husband">>\
<<set $carmintosofia to "Wife">>\
<</if>>\
\
<<if $gencarmin is 1 and $gensofia is 3>>\
<<set $sofiatocarmin to "Wife">>\
<<set $carmintosofia to "Husband">>\
<</if>>\
\
<<if $gencarmin is 3 and $gensofia is 1>>\
<<set $sofiatocarmin to "Husband">>\
<<set $carmintosofia to "Wife">>\
<</if>>\
\
<<if $gencarmin is 3 and $gensofia is 2>>\
<<set $sofiatocarmin to "Wife">>\
<<set $carmintosofia to "Wife">>\
<</if>>\
\
<<if $gencarmin is 3 and $gensofia is 3>>\
<<set $sofiatocarmin to "Wife">>\
<<set $carmintosofia to "Wife">>\
<</if>>\
\
<<if $gencarmin is 2 and $gensofia is 3>>\
<<set $sofiatocarmin to "Wife">>\
<<set $carmintosofia to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $asssofia is 2>>\
\
<<if $gencarmin is 1 and $gensofia is 1>>\
<<set $sofiatocarmin to "Son">>\
<<set $carmintosofia to "Father">>\
<</if>>\
\
<<if $gencarmin is 1 and $gensofia is 2>>\
<<set $sofiatocarmin to "Daughter">>\
<<set $carmintosofia to "Father">>\
<</if>>\
\
<<if $gencarmin is 2 and $gensofia is 1>>\
<<set $sofiatocarmin to "Son">>\
<<set $carmintosofia to "Mother">>\
<</if>>\
\
<<if $gencarmin is 1 and $gensofia is 3>>\
<<set $sofiatocarmin to "Daughter">>\
<<set $carmintosofia to "Father">>\
<</if>>\
\
<<if $gencarmin is 3 and $gensofia is 1>>\
<<set $sofiatocarmin to "Son">>\
<<set $carmintosofia to "Mother">>\
<</if>>\
\
<<if $gencarmin is 2 and $gensofia is 2>>\
<<set $sofiatocarmin to "Daughter">>\
<<set $carmintosofia to "Mother">>\
<</if>>\
\
<<if $gencarmin is 2 and $gensofia is 3>>\
<<set $sofiatocarmin to "Daughter">>\
<<set $carmintosofia to "Mother">>\
<</if>>\
\
<<if $gencarmin is 3 and $gensofia is 2>>\
<<set $sofiatocarmin to "Daughter">>\
<<set $carmintosofia to "Mother">>\
<</if>>\
\
<<if $gencarmin is 3 and $gensofia is 3>>\
<<set $sofiatocarmin to "Daughter">>\
<<set $carmintosofia to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $asscarmin is 2>>\
<<if $asssofia is 1>>\
\
\
<<if $gencarmin is 1 and $gensofia is 1>>\
<<set $sofiatocarmin to "Father">>\
<<set $carmintosofia to "Son">>\
<</if>>\
\
<<if $gencarmin is 2 and $gensofia is 2>>\
<<set $sofiatocarmin to "Mother">>\
<<set $carmintosofia to "Daughter">>\
<</if>>\
\
<<if $gencarmin is 1 and $gensofia is 2>>\
<<set $sofiatocarmin to "Mother">>\
<<set $carmintosofia to "Son">>\
<</if>>\
\
<<if $gencarmin is 2 and $gensofia is 1>>\
<<set $sofiatocarmin to "Father">>\
<<set $carmintosofia to "Daughter">>\
<</if>>\
\
<<if $gencarmin is 1 and $gensofia is 3>>\
<<set $sofiatocarmin to "Mother">>\
<<set $carmintosofia to "Son">>\
<</if>>\
\
<<if $gencarmin is 3 and $gensofia is 1>>\
<<set $sofiatocarmin to "Father">>\
<<set $carmintosofia to "Daughter">>\
<</if>>\
\
<<if $gencarmin is 2 and $gensofia is 3>>\
<<set $sofiatocarmin to "Mother">>\
<<set $carmintosofia to "Daughter">>\
<</if>>\
\
<<if $gencarmin is 3 and $gensofia is 2>>\
<<set $sofiatocarmin to "Mother">>\
<<set $carmintosofia to "Daughter">>\
<</if>>\
\
<<if $gencarmin is 3 and $gensofia is 3>>\
<<set $sofiatocarmin to "Mother">>\
<<set $carmintosofia to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $asssofia is 2>>\
\
<<if $gencarmin is 1 and $gensofia is 1>>\
<<set $sofiatocarmin to "Brother">>\
<<set $carmintosofia to "Brother">>\
<</if>>\
\
<<if $gencarmin is 1 and $gensofia is 2>>\
<<set $sofiatocarmin to "Sister">>\
<<set $carmintosofia to "Brother">>\
<</if>>\
\
<<if $gencarmin is 2 and $gensofia is 1>>\
<<set $sofiatocarmin to "Brother">>\
<<set $carmintosofia to "Sister">>\
<</if>>\
\
<<if $gencarmin is 1 and $gensofia is 3>>\
<<set $sofiatocarmin to "Sister">>\
<<set $carmintosofia to "Brother">>\
<</if>>\
\
<<if $gencarmin is 3 and $gensofia is 1>>\
<<set $sofiatocarmin to "Brother">>\
<<set $carmintosofia to "Sister">>\
<</if>>\
\
<<if $gencarmin is 2 and $gensofia is 2>>\
<<set $sofiatocarmin to "Sister">>\
<<set $carmintosofia to "Sister">>\
<</if>>\
\
<<if $gencarmin is 2 and $gensofia is 3>>\
<<set $sofiatocarmin to "Sister">>\
<<set $carmintosofia to "Sister">>\
<</if>>\
\
<<if $gencarmin is 3 and $gensofia is 2>>\
<<set $sofiatocarmin to "Sister">>\
<<set $carmintosofia to "Sister">>\
<</if>>\
\
<<if $gencarmin is 3 and $gensofia is 3>>\
<<set $sofiatocarmin to "Sister">>\
<<set $carmintosofia to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $asscarmin is 1>>\
\
<<if $asssofia is 1>>\
<<set $sofiatocarmin to "Partner">>\
<<set $carmintosofia to "Partner">>\
<</if>>\
\
<<if $asssofia is 2>>\
<<set $sofiatocarmin to "Ward">>\
<<set $carmintosofia to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $asscarmin is 2>>\
\
<<if $asssofia is 1>>\
<<set $sofiatocarmin to "Guardian">>\
<<set $carmintosofia to "Ward">>\
<</if>>\
\
<<if $asssofia is 2>>\
<<set $sofiatocarmin to "Fosterling">>\
<<set $carmintosofia to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $asssofia is 3>>\
<<set $sofiatocarmin to "Friend">>\
<<set $carmintosofia to "Friend">>\
<</if>>\
\
<<if $asssofia is 4>>\
<<set $sofiatocarmin to "Stranger">>\
<<set $carmintosofia to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $asscarmin is 1>>\
\
\
\
<<if $asssilas is 1>>\
\
\
<<if $gencarmin is 1 and $gensilas is 1>>\
<<set $silastocarmin to "Husband">>\
<<set $carmintosilas to "Husband">>\
<</if>>\
\
<<if $gencarmin is 1 and $gensilas is 2>>\
<<set $silastocarmin to "Wife">>\
<<set $carmintosilas to "Husband">>\
<</if>>\
\
<<if $gencarmin is 2 and $gensilas is 1>>\
<<set $silastocarmin to "Husband">>\
<<set $carmintosilas to "Wife">>\
<</if>>\
\
<<if $gencarmin is 1 and $gensilas is 3>>\
<<set $silastocarmin to "Wife">>\
<<set $carmintosilas to "Husband">>\
<</if>>\
\
<<if $gencarmin is 3 and $gensilas is 1>>\
<<set $silastocarmin to "Husband">>\
<<set $carmintosilas to "Wife">>\
<</if>>\
\
<<if $gencarmin is 3 and $gensilas is 2>>\
<<set $silastocarmin to "Wife">>\
<<set $carmintosilas to "Wife">>\
<</if>>\
\
<<if $gencarmin is 3 and $gensilas is 3>>\
<<set $silastocarmin to "Wife">>\
<<set $carmintosilas to "Wife">>\
<</if>>\
\
<<if $gencarmin is 2 and $gensilas is 3>>\
<<set $silastocarmin to "Wife">>\
<<set $carmintosilas to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $asssilas is 2>>\
\
<<if $gencarmin is 1 and $gensilas is 1>>\
<<set $silastocarmin to "Son">>\
<<set $carmintosilas to "Father">>\
<</if>>\
\
<<if $gencarmin is 1 and $gensilas is 2>>\
<<set $silastocarmin to "Daughter">>\
<<set $carmintosilas to "Father">>\
<</if>>\
\
<<if $gencarmin is 2 and $gensilas is 1>>\
<<set $silastocarmin to "Son">>\
<<set $carmintosilas to "Mother">>\
<</if>>\
\
<<if $gencarmin is 1 and $gensilas is 3>>\
<<set $silastocarmin to "Daughter">>\
<<set $carmintosilas to "Father">>\
<</if>>\
\
<<if $gencarmin is 3 and $gensilas is 1>>\
<<set $silastocarmin to "Son">>\
<<set $carmintosilas to "Mother">>\
<</if>>\
\
<<if $gencarmin is 2 and $gensilas is 2>>\
<<set $silastocarmin to "Daughter">>\
<<set $carmintosilas to "Mother">>\
<</if>>\
\
<<if $gencarmin is 2 and $gensilas is 3>>\
<<set $silastocarmin to "Daughter">>\
<<set $carmintosilas to "Mother">>\
<</if>>\
\
<<if $gencarmin is 3 and $gensilas is 2>>\
<<set $silastocarmin to "Daughter">>\
<<set $carmintosilas to "Mother">>\
<</if>>\
\
<<if $gencarmin is 3 and $gensilas is 3>>\
<<set $silastocarmin to "Daughter">>\
<<set $carmintosilas to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $asscarmin is 2>>\
<<if $asssilas is 1>>\
\
\
<<if $gencarmin is 1 and $gensilas is 1>>\
<<set $silastocarmin to "Father">>\
<<set $carmintosilas to "Son">>\
<</if>>\
\
<<if $gencarmin is 2 and $gensilas is 2>>\
<<set $silastocarmin to "Mother">>\
<<set $carmintosilas to "Daughter">>\
<</if>>\
\
<<if $gencarmin is 1 and $gensilas is 2>>\
<<set $silastocarmin to "Mother">>\
<<set $carmintosilas to "Son">>\
<</if>>\
\
<<if $gencarmin is 2 and $gensilas is 1>>\
<<set $silastocarmin to "Father">>\
<<set $carmintosilas to "Daughter">>\
<</if>>\
\
<<if $gencarmin is 1 and $gensilas is 3>>\
<<set $silastocarmin to "Mother">>\
<<set $carmintosilas to "Son">>\
<</if>>\
\
<<if $gencarmin is 3 and $gensilas is 1>>\
<<set $silastocarmin to "Father">>\
<<set $carmintosilas to "Daughter">>\
<</if>>\
\
<<if $gencarmin is 2 and $gensilas is 3>>\
<<set $silastocarmin to "Mother">>\
<<set $carmintosilas to "Daughter">>\
<</if>>\
\
<<if $gencarmin is 3 and $gensilas is 2>>\
<<set $silastocarmin to "Mother">>\
<<set $carmintosilas to "Daughter">>\
<</if>>\
\
<<if $gencarmin is 3 and $gensilas is 3>>\
<<set $silastocarmin to "Mother">>\
<<set $carmintosilas to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $asssilas is 2>>\
\
<<if $gencarmin is 1 and $gensilas is 1>>\
<<set $silastocarmin to "Brother">>\
<<set $carmintosilas to "Brother">>\
<</if>>\
\
<<if $gencarmin is 1 and $gensilas is 2>>\
<<set $silastocarmin to "Sister">>\
<<set $carmintosilas to "Brother">>\
<</if>>\
\
<<if $gencarmin is 2 and $gensilas is 1>>\
<<set $silastocarmin to "Brother">>\
<<set $carmintosilas to "Sister">>\
<</if>>\
\
<<if $gencarmin is 1 and $gensilas is 3>>\
<<set $silastocarmin to "Sister">>\
<<set $carmintosilas to "Brother">>\
<</if>>\
\
<<if $gencarmin is 3 and $gensilas is 1>>\
<<set $silastocarmin to "Brother">>\
<<set $carmintosilas to "Sister">>\
<</if>>\
\
<<if $gencarmin is 2 and $gensilas is 2>>\
<<set $silastocarmin to "Sister">>\
<<set $carmintosilas to "Sister">>\
<</if>>\
\
<<if $gencarmin is 2 and $gensilas is 3>>\
<<set $silastocarmin to "Sister">>\
<<set $carmintosilas to "Sister">>\
<</if>>\
\
<<if $gencarmin is 3 and $gensilas is 2>>\
<<set $silastocarmin to "Sister">>\
<<set $carmintosilas to "Sister">>\
<</if>>\
\
<<if $gencarmin is 3 and $gensilas is 3>>\
<<set $silastocarmin to "Sister">>\
<<set $carmintosilas to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $asscarmin is 1>>\
\
<<if $asssilas is 1>>\
<<set $silastocarmin to "Partner">>\
<<set $carmintosilas to "Partner">>\
<</if>>\
\
<<if $asssilas is 2>>\
<<set $silastocarmin to "Ward">>\
<<set $carmintosilas to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $asscarmin is 2>>\
\
<<if $asssilas is 1>>\
<<set $silastocarmin to "Guardian">>\
<<set $carmintosilas to "Ward">>\
<</if>>\
\
<<if $asssilas is 2>>\
<<set $silastocarmin to "Fosterling">>\
<<set $carmintosilas to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $asssilas is 3>>\
<<set $silastocarmin to "Friend">>\
<<set $carmintosilas to "Friend">>\
<</if>>\
\
<<if $asssilas is 4>>\
<<set $silastocarmin to "Stranger">>\
<<set $carmintosilas to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $asscarmin is 1>>\
\
\
\
<<if $asselijah is 1>>\
\
\
<<if $gencarmin is 1 and $genelijah is 1>>\
<<set $elijahtocarmin to "Husband">>\
<<set $carmintoelijah to "Husband">>\
<</if>>\
\
<<if $gencarmin is 1 and $genelijah is 2>>\
<<set $elijahtocarmin to "Wife">>\
<<set $carmintoelijah to "Husband">>\
<</if>>\
\
<<if $gencarmin is 2 and $genelijah is 1>>\
<<set $elijahtocarmin to "Husband">>\
<<set $carmintoelijah to "Wife">>\
<</if>>\
\
<<if $gencarmin is 1 and $genelijah is 3>>\
<<set $elijahtocarmin to "Wife">>\
<<set $carmintoelijah to "Husband">>\
<</if>>\
\
<<if $gencarmin is 3 and $genelijah is 1>>\
<<set $elijahtocarmin to "Husband">>\
<<set $carmintoelijah to "Wife">>\
<</if>>\
\
<<if $gencarmin is 3 and $genelijah is 2>>\
<<set $elijahtocarmin to "Wife">>\
<<set $carmintoelijah to "Wife">>\
<</if>>\
\
<<if $gencarmin is 3 and $genelijah is 3>>\
<<set $elijahtocarmin to "Wife">>\
<<set $carmintoelijah to "Wife">>\
<</if>>\
\
<<if $gencarmin is 2 and $genelijah is 3>>\
<<set $elijahtocarmin to "Wife">>\
<<set $carmintoelijah to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $asselijah is 2>>\
\
<<if $gencarmin is 1 and $genelijah is 1>>\
<<set $elijahtocarmin to "Son">>\
<<set $carmintoelijah to "Father">>\
<</if>>\
\
<<if $gencarmin is 1 and $genelijah is 2>>\
<<set $elijahtocarmin to "Daughter">>\
<<set $carmintoelijah to "Father">>\
<</if>>\
\
<<if $gencarmin is 2 and $genelijah is 1>>\
<<set $elijahtocarmin to "Son">>\
<<set $carmintoelijah to "Mother">>\
<</if>>\
\
<<if $gencarmin is 1 and $genelijah is 3>>\
<<set $elijahtocarmin to "Daughter">>\
<<set $carmintoelijah to "Father">>\
<</if>>\
\
<<if $gencarmin is 3 and $genelijah is 1>>\
<<set $elijahtocarmin to "Son">>\
<<set $carmintoelijah to "Mother">>\
<</if>>\
\
<<if $gencarmin is 2 and $genelijah is 2>>\
<<set $elijahtocarmin to "Daughter">>\
<<set $carmintoelijah to "Mother">>\
<</if>>\
\
<<if $gencarmin is 2 and $genelijah is 3>>\
<<set $elijahtocarmin to "Daughter">>\
<<set $carmintoelijah to "Mother">>\
<</if>>\
\
<<if $gencarmin is 3 and $genelijah is 2>>\
<<set $elijahtocarmin to "Daughter">>\
<<set $carmintoelijah to "Mother">>\
<</if>>\
\
<<if $gencarmin is 3 and $genelijah is 3>>\
<<set $elijahtocarmin to "Daughter">>\
<<set $carmintoelijah to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $asscarmin is 2>>\
<<if $asselijah is 1>>\
\
\
<<if $gencarmin is 1 and $genelijah is 1>>\
<<set $elijahtocarmin to "Father">>\
<<set $carmintoelijah to "Son">>\
<</if>>\
\
<<if $gencarmin is 2 and $genelijah is 2>>\
<<set $elijahtocarmin to "Mother">>\
<<set $carmintoelijah to "Daughter">>\
<</if>>\
\
<<if $gencarmin is 1 and $genelijah is 2>>\
<<set $elijahtocarmin to "Mother">>\
<<set $carmintoelijah to "Son">>\
<</if>>\
\
<<if $gencarmin is 2 and $genelijah is 1>>\
<<set $elijahtocarmin to "Father">>\
<<set $carmintoelijah to "Daughter">>\
<</if>>\
\
<<if $gencarmin is 1 and $genelijah is 3>>\
<<set $elijahtocarmin to "Mother">>\
<<set $carmintoelijah to "Son">>\
<</if>>\
\
<<if $gencarmin is 3 and $genelijah is 1>>\
<<set $elijahtocarmin to "Father">>\
<<set $carmintoelijah to "Daughter">>\
<</if>>\
\
<<if $gencarmin is 2 and $genelijah is 3>>\
<<set $elijahtocarmin to "Mother">>\
<<set $carmintoelijah to "Daughter">>\
<</if>>\
\
<<if $gencarmin is 3 and $genelijah is 2>>\
<<set $elijahtocarmin to "Mother">>\
<<set $carmintoelijah to "Daughter">>\
<</if>>\
\
<<if $gencarmin is 3 and $genelijah is 3>>\
<<set $elijahtocarmin to "Mother">>\
<<set $carmintoelijah to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $asselijah is 2>>\
\
<<if $gencarmin is 1 and $genelijah is 1>>\
<<set $elijahtocarmin to "Brother">>\
<<set $carmintoelijah to "Brother">>\
<</if>>\
\
<<if $gencarmin is 1 and $genelijah is 2>>\
<<set $elijahtocarmin to "Sister">>\
<<set $carmintoelijah to "Brother">>\
<</if>>\
\
<<if $gencarmin is 2 and $genelijah is 1>>\
<<set $elijahtocarmin to "Brother">>\
<<set $carmintoelijah to "Sister">>\
<</if>>\
\
<<if $gencarmin is 1 and $genelijah is 3>>\
<<set $elijahtocarmin to "Sister">>\
<<set $carmintoelijah to "Brother">>\
<</if>>\
\
<<if $gencarmin is 3 and $genelijah is 1>>\
<<set $elijahtocarmin to "Brother">>\
<<set $carmintoelijah to "Sister">>\
<</if>>\
\
<<if $gencarmin is 2 and $genelijah is 2>>\
<<set $elijahtocarmin to "Sister">>\
<<set $carmintoelijah to "Sister">>\
<</if>>\
\
<<if $gencarmin is 2 and $genelijah is 3>>\
<<set $elijahtocarmin to "Sister">>\
<<set $carmintoelijah to "Sister">>\
<</if>>\
\
<<if $gencarmin is 3 and $genelijah is 2>>\
<<set $elijahtocarmin to "Sister">>\
<<set $carmintoelijah to "Sister">>\
<</if>>\
\
<<if $gencarmin is 3 and $genelijah is 3>>\
<<set $elijahtocarmin to "Sister">>\
<<set $carmintoelijah to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $asscarmin is 1>>\
\
<<if $asselijah is 1>>\
<<set $elijahtocarmin to "Partner">>\
<<set $carmintoelijah to "Partner">>\
<</if>>\
\
<<if $asselijah is 2>>\
<<set $elijahtocarmin to "Ward">>\
<<set $carmintoelijah to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $asscarmin is 2>>\
\
<<if $asselijah is 1>>\
<<set $elijahtocarmin to "Guardian">>\
<<set $carmintoelijah to "Ward">>\
<</if>>\
\
<<if $asselijah is 2>>\
<<set $elijahtocarmin to "Fosterling">>\
<<set $carmintoelijah to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $asselijah is 3>>\
<<set $elijahtocarmin to "Friend">>\
<<set $carmintoelijah to "Friend">>\
<</if>>\
\
<<if $asselijah is 4>>\
<<set $elijahtocarmin to "Stranger">>\
<<set $carmintoelijah to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $asscarmin is 1>>\
\
\
\
<<if $assjennifer is 1>>\
\
\
<<if $gencarmin is 1 and $genjennifer is 1>>\
<<set $jennifertocarmin to "Husband">>\
<<set $carmintojennifer to "Husband">>\
<</if>>\
\
<<if $gencarmin is 1 and $genjennifer is 2>>\
<<set $jennifertocarmin to "Wife">>\
<<set $carmintojennifer to "Husband">>\
<</if>>\
\
<<if $gencarmin is 2 and $genjennifer is 1>>\
<<set $jennifertocarmin to "Husband">>\
<<set $carmintojennifer to "Wife">>\
<</if>>\
\
<<if $gencarmin is 1 and $genjennifer is 3>>\
<<set $jennifertocarmin to "Wife">>\
<<set $carmintojennifer to "Husband">>\
<</if>>\
\
<<if $gencarmin is 3 and $genjennifer is 1>>\
<<set $jennifertocarmin to "Husband">>\
<<set $carmintojennifer to "Wife">>\
<</if>>\
\
<<if $gencarmin is 3 and $genjennifer is 2>>\
<<set $jennifertocarmin to "Wife">>\
<<set $carmintojennifer to "Wife">>\
<</if>>\
\
<<if $gencarmin is 3 and $genjennifer is 3>>\
<<set $jennifertocarmin to "Wife">>\
<<set $carmintojennifer to "Wife">>\
<</if>>\
\
<<if $gencarmin is 2 and $genjennifer is 3>>\
<<set $jennifertocarmin to "Wife">>\
<<set $carmintojennifer to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $assjennifer is 2>>\
\
<<if $gencarmin is 1 and $genjennifer is 1>>\
<<set $jennifertocarmin to "Son">>\
<<set $carmintojennifer to "Father">>\
<</if>>\
\
<<if $gencarmin is 1 and $genjennifer is 2>>\
<<set $jennifertocarmin to "Daughter">>\
<<set $carmintojennifer to "Father">>\
<</if>>\
\
<<if $gencarmin is 2 and $genjennifer is 1>>\
<<set $jennifertocarmin to "Son">>\
<<set $carmintojennifer to "Mother">>\
<</if>>\
\
<<if $gencarmin is 1 and $genjennifer is 3>>\
<<set $jennifertocarmin to "Daughter">>\
<<set $carmintojennifer to "Father">>\
<</if>>\
\
<<if $gencarmin is 3 and $genjennifer is 1>>\
<<set $jennifertocarmin to "Son">>\
<<set $carmintojennifer to "Mother">>\
<</if>>\
\
<<if $gencarmin is 2 and $genjennifer is 2>>\
<<set $jennifertocarmin to "Daughter">>\
<<set $carmintojennifer to "Mother">>\
<</if>>\
\
<<if $gencarmin is 2 and $genjennifer is 3>>\
<<set $jennifertocarmin to "Daughter">>\
<<set $carmintojennifer to "Mother">>\
<</if>>\
\
<<if $gencarmin is 3 and $genjennifer is 2>>\
<<set $jennifertocarmin to "Daughter">>\
<<set $carmintojennifer to "Mother">>\
<</if>>\
\
<<if $gencarmin is 3 and $genjennifer is 3>>\
<<set $jennifertocarmin to "Daughter">>\
<<set $carmintojennifer to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $asscarmin is 2>>\
<<if $assjennifer is 1>>\
\
\
<<if $gencarmin is 1 and $genjennifer is 1>>\
<<set $jennifertocarmin to "Father">>\
<<set $carmintojennifer to "Son">>\
<</if>>\
\
<<if $gencarmin is 2 and $genjennifer is 2>>\
<<set $jennifertocarmin to "Mother">>\
<<set $carmintojennifer to "Daughter">>\
<</if>>\
\
<<if $gencarmin is 1 and $genjennifer is 2>>\
<<set $jennifertocarmin to "Mother">>\
<<set $carmintojennifer to "Son">>\
<</if>>\
\
<<if $gencarmin is 2 and $genjennifer is 1>>\
<<set $jennifertocarmin to "Father">>\
<<set $carmintojennifer to "Daughter">>\
<</if>>\
\
<<if $gencarmin is 1 and $genjennifer is 3>>\
<<set $jennifertocarmin to "Mother">>\
<<set $carmintojennifer to "Son">>\
<</if>>\
\
<<if $gencarmin is 3 and $genjennifer is 1>>\
<<set $jennifertocarmin to "Father">>\
<<set $carmintojennifer to "Daughter">>\
<</if>>\
\
<<if $gencarmin is 2 and $genjennifer is 3>>\
<<set $jennifertocarmin to "Mother">>\
<<set $carmintojennifer to "Daughter">>\
<</if>>\
\
<<if $gencarmin is 3 and $genjennifer is 2>>\
<<set $jennifertocarmin to "Mother">>\
<<set $carmintojennifer to "Daughter">>\
<</if>>\
\
<<if $gencarmin is 3 and $genjennifer is 3>>\
<<set $jennifertocarmin to "Mother">>\
<<set $carmintojennifer to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $assjennifer is 2>>\
\
<<if $gencarmin is 1 and $genjennifer is 1>>\
<<set $jennifertocarmin to "Brother">>\
<<set $carmintojennifer to "Brother">>\
<</if>>\
\
<<if $gencarmin is 1 and $genjennifer is 2>>\
<<set $jennifertocarmin to "Sister">>\
<<set $carmintojennifer to "Brother">>\
<</if>>\
\
<<if $gencarmin is 2 and $genjennifer is 1>>\
<<set $jennifertocarmin to "Brother">>\
<<set $carmintojennifer to "Sister">>\
<</if>>\
\
<<if $gencarmin is 1 and $genjennifer is 3>>\
<<set $jennifertocarmin to "Sister">>\
<<set $carmintojennifer to "Brother">>\
<</if>>\
\
<<if $gencarmin is 3 and $genjennifer is 1>>\
<<set $jennifertocarmin to "Brother">>\
<<set $carmintojennifer to "Sister">>\
<</if>>\
\
<<if $gencarmin is 2 and $genjennifer is 2>>\
<<set $jennifertocarmin to "Sister">>\
<<set $carmintojennifer to "Sister">>\
<</if>>\
\
<<if $gencarmin is 2 and $genjennifer is 3>>\
<<set $jennifertocarmin to "Sister">>\
<<set $carmintojennifer to "Sister">>\
<</if>>\
\
<<if $gencarmin is 3 and $genjennifer is 2>>\
<<set $jennifertocarmin to "Sister">>\
<<set $carmintojennifer to "Sister">>\
<</if>>\
\
<<if $gencarmin is 3 and $genjennifer is 3>>\
<<set $jennifertocarmin to "Sister">>\
<<set $carmintojennifer to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $asscarmin is 1>>\
\
<<if $assjennifer is 1>>\
<<set $jennifertocarmin to "Partner">>\
<<set $carmintojennifer to "Partner">>\
<</if>>\
\
<<if $assjennifer is 2>>\
<<set $jennifertocarmin to "Ward">>\
<<set $carmintojennifer to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $asscarmin is 2>>\
\
<<if $assjennifer is 1>>\
<<set $jennifertocarmin to "Guardian">>\
<<set $carmintojennifer to "Ward">>\
<</if>>\
\
<<if $assjennifer is 2>>\
<<set $jennifertocarmin to "Fosterling">>\
<<set $carmintojennifer to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $assjennifer is 3>>\
<<set $jennifertocarmin to "Friend">>\
<<set $carmintojennifer to "Friend">>\
<</if>>\
\
<<if $assjennifer is 4>>\
<<set $jennifertocarmin to "Stranger">>\
<<set $carmintojennifer to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $asstyson is 1>>\
\
\
\
<<if $assvirgil is 1>>\
\
\
<<if $gentyson is 1 and $genvirgil is 1>>\
<<set $virgiltotyson to "Husband">>\
<<set $tysontovirgil to "Husband">>\
<</if>>\
\
<<if $gentyson is 1 and $genvirgil is 2>>\
<<set $virgiltotyson to "Wife">>\
<<set $tysontovirgil to "Husband">>\
<</if>>\
\
<<if $gentyson is 2 and $genvirgil is 1>>\
<<set $virgiltotyson to "Husband">>\
<<set $tysontovirgil to "Wife">>\
<</if>>\
\
<<if $gentyson is 1 and $genvirgil is 3>>\
<<set $virgiltotyson to "Wife">>\
<<set $tysontovirgil to "Husband">>\
<</if>>\
\
<<if $gentyson is 3 and $genvirgil is 1>>\
<<set $virgiltotyson to "Husband">>\
<<set $tysontovirgil to "Wife">>\
<</if>>\
\
<<if $gentyson is 3 and $genvirgil is 2>>\
<<set $virgiltotyson to "Wife">>\
<<set $tysontovirgil to "Wife">>\
<</if>>\
\
<<if $gentyson is 3 and $genvirgil is 3>>\
<<set $virgiltotyson to "Wife">>\
<<set $tysontovirgil to "Wife">>\
<</if>>\
\
<<if $gentyson is 2 and $genvirgil is 3>>\
<<set $virgiltotyson to "Wife">>\
<<set $tysontovirgil to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $assvirgil is 2>>\
\
<<if $gentyson is 1 and $genvirgil is 1>>\
<<set $virgiltotyson to "Son">>\
<<set $tysontovirgil to "Father">>\
<</if>>\
\
<<if $gentyson is 1 and $genvirgil is 2>>\
<<set $virgiltotyson to "Daughter">>\
<<set $tysontovirgil to "Father">>\
<</if>>\
\
<<if $gentyson is 2 and $genvirgil is 1>>\
<<set $virgiltotyson to "Son">>\
<<set $tysontovirgil to "Mother">>\
<</if>>\
\
<<if $gentyson is 1 and $genvirgil is 3>>\
<<set $virgiltotyson to "Daughter">>\
<<set $tysontovirgil to "Father">>\
<</if>>\
\
<<if $gentyson is 3 and $genvirgil is 1>>\
<<set $virgiltotyson to "Son">>\
<<set $tysontovirgil to "Mother">>\
<</if>>\
\
<<if $gentyson is 2 and $genvirgil is 2>>\
<<set $virgiltotyson to "Daughter">>\
<<set $tysontovirgil to "Mother">>\
<</if>>\
\
<<if $gentyson is 2 and $genvirgil is 3>>\
<<set $virgiltotyson to "Daughter">>\
<<set $tysontovirgil to "Mother">>\
<</if>>\
\
<<if $gentyson is 3 and $genvirgil is 2>>\
<<set $virgiltotyson to "Daughter">>\
<<set $tysontovirgil to "Mother">>\
<</if>>\
\
<<if $gentyson is 3 and $genvirgil is 3>>\
<<set $virgiltotyson to "Daughter">>\
<<set $tysontovirgil to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $asstyson is 2>>\
<<if $assvirgil is 1>>\
\
\
<<if $gentyson is 1 and $genvirgil is 1>>\
<<set $virgiltotyson to "Father">>\
<<set $tysontovirgil to "Son">>\
<</if>>\
\
<<if $gentyson is 2 and $genvirgil is 2>>\
<<set $virgiltotyson to "Mother">>\
<<set $tysontovirgil to "Daughter">>\
<</if>>\
\
<<if $gentyson is 1 and $genvirgil is 2>>\
<<set $virgiltotyson to "Mother">>\
<<set $tysontovirgil to "Son">>\
<</if>>\
\
<<if $gentyson is 2 and $genvirgil is 1>>\
<<set $virgiltotyson to "Father">>\
<<set $tysontovirgil to "Daughter">>\
<</if>>\
\
<<if $gentyson is 1 and $genvirgil is 3>>\
<<set $virgiltotyson to "Mother">>\
<<set $tysontovirgil to "Son">>\
<</if>>\
\
<<if $gentyson is 3 and $genvirgil is 1>>\
<<set $virgiltotyson to "Father">>\
<<set $tysontovirgil to "Daughter">>\
<</if>>\
\
<<if $gentyson is 2 and $genvirgil is 3>>\
<<set $virgiltotyson to "Mother">>\
<<set $tysontovirgil to "Daughter">>\
<</if>>\
\
<<if $gentyson is 3 and $genvirgil is 2>>\
<<set $virgiltotyson to "Mother">>\
<<set $tysontovirgil to "Daughter">>\
<</if>>\
\
<<if $gentyson is 3 and $genvirgil is 3>>\
<<set $virgiltotyson to "Mother">>\
<<set $tysontovirgil to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $assvirgil is 2>>\
\
<<if $gentyson is 1 and $genvirgil is 1>>\
<<set $virgiltotyson to "Brother">>\
<<set $tysontovirgil to "Brother">>\
<</if>>\
\
<<if $gentyson is 1 and $genvirgil is 2>>\
<<set $virgiltotyson to "Sister">>\
<<set $tysontovirgil to "Brother">>\
<</if>>\
\
<<if $gentyson is 2 and $genvirgil is 1>>\
<<set $virgiltotyson to "Brother">>\
<<set $tysontovirgil to "Sister">>\
<</if>>\
\
<<if $gentyson is 1 and $genvirgil is 3>>\
<<set $virgiltotyson to "Sister">>\
<<set $tysontovirgil to "Brother">>\
<</if>>\
\
<<if $gentyson is 3 and $genvirgil is 1>>\
<<set $virgiltotyson to "Brother">>\
<<set $tysontovirgil to "Sister">>\
<</if>>\
\
<<if $gentyson is 2 and $genvirgil is 2>>\
<<set $virgiltotyson to "Sister">>\
<<set $tysontovirgil to "Sister">>\
<</if>>\
\
<<if $gentyson is 2 and $genvirgil is 3>>\
<<set $virgiltotyson to "Sister">>\
<<set $tysontovirgil to "Sister">>\
<</if>>\
\
<<if $gentyson is 3 and $genvirgil is 2>>\
<<set $virgiltotyson to "Sister">>\
<<set $tysontovirgil to "Sister">>\
<</if>>\
\
<<if $gentyson is 3 and $genvirgil is 3>>\
<<set $virgiltotyson to "Sister">>\
<<set $tysontovirgil to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $asstyson is 1>>\
\
<<if $assvirgil is 1>>\
<<set $virgiltotyson to "Partner">>\
<<set $tysontovirgil to "Partner">>\
<</if>>\
\
<<if $assvirgil is 2>>\
<<set $virgiltotyson to "Ward">>\
<<set $tysontovirgil to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $asstyson is 2>>\
\
<<if $assvirgil is 1>>\
<<set $virgiltotyson to "Guardian">>\
<<set $tysontovirgil to "Ward">>\
<</if>>\
\
<<if $assvirgil is 2>>\
<<set $virgiltotyson to "Fosterling">>\
<<set $tysontovirgil to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $assvirgil is 3>>\
<<set $virgiltotyson to "Friend">>\
<<set $tysontovirgil to "Friend">>\
<</if>>\
\
<<if $assvirgil is 4>>\
<<set $virgiltotyson to "Stranger">>\
<<set $tysontovirgil to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $asstyson is 1>>\
\
\
\
<<if $assvalerie is 1>>\
\
\
<<if $gentyson is 1 and $genvalerie is 1>>\
<<set $valerietotyson to "Husband">>\
<<set $tysontovalerie to "Husband">>\
<</if>>\
\
<<if $gentyson is 1 and $genvalerie is 2>>\
<<set $valerietotyson to "Wife">>\
<<set $tysontovalerie to "Husband">>\
<</if>>\
\
<<if $gentyson is 2 and $genvalerie is 1>>\
<<set $valerietotyson to "Husband">>\
<<set $tysontovalerie to "Wife">>\
<</if>>\
\
<<if $gentyson is 1 and $genvalerie is 3>>\
<<set $valerietotyson to "Wife">>\
<<set $tysontovalerie to "Husband">>\
<</if>>\
\
<<if $gentyson is 3 and $genvalerie is 1>>\
<<set $valerietotyson to "Husband">>\
<<set $tysontovalerie to "Wife">>\
<</if>>\
\
<<if $gentyson is 3 and $genvalerie is 2>>\
<<set $valerietotyson to "Wife">>\
<<set $tysontovalerie to "Wife">>\
<</if>>\
\
<<if $gentyson is 3 and $genvalerie is 3>>\
<<set $valerietotyson to "Wife">>\
<<set $tysontovalerie to "Wife">>\
<</if>>\
\
<<if $gentyson is 2 and $genvalerie is 3>>\
<<set $valerietotyson to "Wife">>\
<<set $tysontovalerie to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $assvalerie is 2>>\
\
<<if $gentyson is 1 and $genvalerie is 1>>\
<<set $valerietotyson to "Son">>\
<<set $tysontovalerie to "Father">>\
<</if>>\
\
<<if $gentyson is 1 and $genvalerie is 2>>\
<<set $valerietotyson to "Daughter">>\
<<set $tysontovalerie to "Father">>\
<</if>>\
\
<<if $gentyson is 2 and $genvalerie is 1>>\
<<set $valerietotyson to "Son">>\
<<set $tysontovalerie to "Mother">>\
<</if>>\
\
<<if $gentyson is 1 and $genvalerie is 3>>\
<<set $valerietotyson to "Daughter">>\
<<set $tysontovalerie to "Father">>\
<</if>>\
\
<<if $gentyson is 3 and $genvalerie is 1>>\
<<set $valerietotyson to "Son">>\
<<set $tysontovalerie to "Mother">>\
<</if>>\
\
<<if $gentyson is 2 and $genvalerie is 2>>\
<<set $valerietotyson to "Daughter">>\
<<set $tysontovalerie to "Mother">>\
<</if>>\
\
<<if $gentyson is 2 and $genvalerie is 3>>\
<<set $valerietotyson to "Daughter">>\
<<set $tysontovalerie to "Mother">>\
<</if>>\
\
<<if $gentyson is 3 and $genvalerie is 2>>\
<<set $valerietotyson to "Daughter">>\
<<set $tysontovalerie to "Mother">>\
<</if>>\
\
<<if $gentyson is 3 and $genvalerie is 3>>\
<<set $valerietotyson to "Daughter">>\
<<set $tysontovalerie to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $asstyson is 2>>\
<<if $assvalerie is 1>>\
\
\
<<if $gentyson is 1 and $genvalerie is 1>>\
<<set $valerietotyson to "Father">>\
<<set $tysontovalerie to "Son">>\
<</if>>\
\
<<if $gentyson is 2 and $genvalerie is 2>>\
<<set $valerietotyson to "Mother">>\
<<set $tysontovalerie to "Daughter">>\
<</if>>\
\
<<if $gentyson is 1 and $genvalerie is 2>>\
<<set $valerietotyson to "Mother">>\
<<set $tysontovalerie to "Son">>\
<</if>>\
\
<<if $gentyson is 2 and $genvalerie is 1>>\
<<set $valerietotyson to "Father">>\
<<set $tysontovalerie to "Daughter">>\
<</if>>\
\
<<if $gentyson is 1 and $genvalerie is 3>>\
<<set $valerietotyson to "Mother">>\
<<set $tysontovalerie to "Son">>\
<</if>>\
\
<<if $gentyson is 3 and $genvalerie is 1>>\
<<set $valerietotyson to "Father">>\
<<set $tysontovalerie to "Daughter">>\
<</if>>\
\
<<if $gentyson is 2 and $genvalerie is 3>>\
<<set $valerietotyson to "Mother">>\
<<set $tysontovalerie to "Daughter">>\
<</if>>\
\
<<if $gentyson is 3 and $genvalerie is 2>>\
<<set $valerietotyson to "Mother">>\
<<set $tysontovalerie to "Daughter">>\
<</if>>\
\
<<if $gentyson is 3 and $genvalerie is 3>>\
<<set $valerietotyson to "Mother">>\
<<set $tysontovalerie to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $assvalerie is 2>>\
\
<<if $gentyson is 1 and $genvalerie is 1>>\
<<set $valerietotyson to "Brother">>\
<<set $tysontovalerie to "Brother">>\
<</if>>\
\
<<if $gentyson is 1 and $genvalerie is 2>>\
<<set $valerietotyson to "Sister">>\
<<set $tysontovalerie to "Brother">>\
<</if>>\
\
<<if $gentyson is 2 and $genvalerie is 1>>\
<<set $valerietotyson to "Brother">>\
<<set $tysontovalerie to "Sister">>\
<</if>>\
\
<<if $gentyson is 1 and $genvalerie is 3>>\
<<set $valerietotyson to "Sister">>\
<<set $tysontovalerie to "Brother">>\
<</if>>\
\
<<if $gentyson is 3 and $genvalerie is 1>>\
<<set $valerietotyson to "Brother">>\
<<set $tysontovalerie to "Sister">>\
<</if>>\
\
<<if $gentyson is 2 and $genvalerie is 2>>\
<<set $valerietotyson to "Sister">>\
<<set $tysontovalerie to "Sister">>\
<</if>>\
\
<<if $gentyson is 2 and $genvalerie is 3>>\
<<set $valerietotyson to "Sister">>\
<<set $tysontovalerie to "Sister">>\
<</if>>\
\
<<if $gentyson is 3 and $genvalerie is 2>>\
<<set $valerietotyson to "Sister">>\
<<set $tysontovalerie to "Sister">>\
<</if>>\
\
<<if $gentyson is 3 and $genvalerie is 3>>\
<<set $valerietotyson to "Sister">>\
<<set $tysontovalerie to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $asstyson is 1>>\
\
<<if $assvalerie is 1>>\
<<set $valerietotyson to "Partner">>\
<<set $tysontovalerie to "Partner">>\
<</if>>\
\
<<if $assvalerie is 2>>\
<<set $valerietotyson to "Ward">>\
<<set $tysontovalerie to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $asstyson is 2>>\
\
<<if $assvalerie is 1>>\
<<set $valerietotyson to "Guardian">>\
<<set $tysontovalerie to "Ward">>\
<</if>>\
\
<<if $assvalerie is 2>>\
<<set $valerietotyson to "Fosterling">>\
<<set $tysontovalerie to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $assvalerie is 3>>\
<<set $valerietotyson to "Friend">>\
<<set $tysontovalerie to "Friend">>\
<</if>>\
\
<<if $assvalerie is 4>>\
<<set $valerietotyson to "Stranger">>\
<<set $tysontovalerie to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $asstyson is 1>>\
\
\
\
<<if $asssofia is 1>>\
\
\
<<if $gentyson is 1 and $gensofia is 1>>\
<<set $sofiatotyson to "Husband">>\
<<set $tysontosofia to "Husband">>\
<</if>>\
\
<<if $gentyson is 1 and $gensofia is 2>>\
<<set $sofiatotyson to "Wife">>\
<<set $tysontosofia to "Husband">>\
<</if>>\
\
<<if $gentyson is 2 and $gensofia is 1>>\
<<set $sofiatotyson to "Husband">>\
<<set $tysontosofia to "Wife">>\
<</if>>\
\
<<if $gentyson is 1 and $gensofia is 3>>\
<<set $sofiatotyson to "Wife">>\
<<set $tysontosofia to "Husband">>\
<</if>>\
\
<<if $gentyson is 3 and $gensofia is 1>>\
<<set $sofiatotyson to "Husband">>\
<<set $tysontosofia to "Wife">>\
<</if>>\
\
<<if $gentyson is 3 and $gensofia is 2>>\
<<set $sofiatotyson to "Wife">>\
<<set $tysontosofia to "Wife">>\
<</if>>\
\
<<if $gentyson is 3 and $gensofia is 3>>\
<<set $sofiatotyson to "Wife">>\
<<set $tysontosofia to "Wife">>\
<</if>>\
\
<<if $gentyson is 2 and $gensofia is 3>>\
<<set $sofiatotyson to "Wife">>\
<<set $tysontosofia to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $asssofia is 2>>\
\
<<if $gentyson is 1 and $gensofia is 1>>\
<<set $sofiatotyson to "Son">>\
<<set $tysontosofia to "Father">>\
<</if>>\
\
<<if $gentyson is 1 and $gensofia is 2>>\
<<set $sofiatotyson to "Daughter">>\
<<set $tysontosofia to "Father">>\
<</if>>\
\
<<if $gentyson is 2 and $gensofia is 1>>\
<<set $sofiatotyson to "Son">>\
<<set $tysontosofia to "Mother">>\
<</if>>\
\
<<if $gentyson is 1 and $gensofia is 3>>\
<<set $sofiatotyson to "Daughter">>\
<<set $tysontosofia to "Father">>\
<</if>>\
\
<<if $gentyson is 3 and $gensofia is 1>>\
<<set $sofiatotyson to "Son">>\
<<set $tysontosofia to "Mother">>\
<</if>>\
\
<<if $gentyson is 2 and $gensofia is 2>>\
<<set $sofiatotyson to "Daughter">>\
<<set $tysontosofia to "Mother">>\
<</if>>\
\
<<if $gentyson is 2 and $gensofia is 3>>\
<<set $sofiatotyson to "Daughter">>\
<<set $tysontosofia to "Mother">>\
<</if>>\
\
<<if $gentyson is 3 and $gensofia is 2>>\
<<set $sofiatotyson to "Daughter">>\
<<set $tysontosofia to "Mother">>\
<</if>>\
\
<<if $gentyson is 3 and $gensofia is 3>>\
<<set $sofiatotyson to "Daughter">>\
<<set $tysontosofia to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $asstyson is 2>>\
<<if $asssofia is 1>>\
\
\
<<if $gentyson is 1 and $gensofia is 1>>\
<<set $sofiatotyson to "Father">>\
<<set $tysontosofia to "Son">>\
<</if>>\
\
<<if $gentyson is 2 and $gensofia is 2>>\
<<set $sofiatotyson to "Mother">>\
<<set $tysontosofia to "Daughter">>\
<</if>>\
\
<<if $gentyson is 1 and $gensofia is 2>>\
<<set $sofiatotyson to "Mother">>\
<<set $tysontosofia to "Son">>\
<</if>>\
\
<<if $gentyson is 2 and $gensofia is 1>>\
<<set $sofiatotyson to "Father">>\
<<set $tysontosofia to "Daughter">>\
<</if>>\
\
<<if $gentyson is 1 and $gensofia is 3>>\
<<set $sofiatotyson to "Mother">>\
<<set $tysontosofia to "Son">>\
<</if>>\
\
<<if $gentyson is 3 and $gensofia is 1>>\
<<set $sofiatotyson to "Father">>\
<<set $tysontosofia to "Daughter">>\
<</if>>\
\
<<if $gentyson is 2 and $gensofia is 3>>\
<<set $sofiatotyson to "Mother">>\
<<set $tysontosofia to "Daughter">>\
<</if>>\
\
<<if $gentyson is 3 and $gensofia is 2>>\
<<set $sofiatotyson to "Mother">>\
<<set $tysontosofia to "Daughter">>\
<</if>>\
\
<<if $gentyson is 3 and $gensofia is 3>>\
<<set $sofiatotyson to "Mother">>\
<<set $tysontosofia to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $asssofia is 2>>\
\
<<if $gentyson is 1 and $gensofia is 1>>\
<<set $sofiatotyson to "Brother">>\
<<set $tysontosofia to "Brother">>\
<</if>>\
\
<<if $gentyson is 1 and $gensofia is 2>>\
<<set $sofiatotyson to "Sister">>\
<<set $tysontosofia to "Brother">>\
<</if>>\
\
<<if $gentyson is 2 and $gensofia is 1>>\
<<set $sofiatotyson to "Brother">>\
<<set $tysontosofia to "Sister">>\
<</if>>\
\
<<if $gentyson is 1 and $gensofia is 3>>\
<<set $sofiatotyson to "Sister">>\
<<set $tysontosofia to "Brother">>\
<</if>>\
\
<<if $gentyson is 3 and $gensofia is 1>>\
<<set $sofiatotyson to "Brother">>\
<<set $tysontosofia to "Sister">>\
<</if>>\
\
<<if $gentyson is 2 and $gensofia is 2>>\
<<set $sofiatotyson to "Sister">>\
<<set $tysontosofia to "Sister">>\
<</if>>\
\
<<if $gentyson is 2 and $gensofia is 3>>\
<<set $sofiatotyson to "Sister">>\
<<set $tysontosofia to "Sister">>\
<</if>>\
\
<<if $gentyson is 3 and $gensofia is 2>>\
<<set $sofiatotyson to "Sister">>\
<<set $tysontosofia to "Sister">>\
<</if>>\
\
<<if $gentyson is 3 and $gensofia is 3>>\
<<set $sofiatotyson to "Sister">>\
<<set $tysontosofia to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $asstyson is 1>>\
\
<<if $asssofia is 1>>\
<<set $sofiatotyson to "Partner">>\
<<set $tysontosofia to "Partner">>\
<</if>>\
\
<<if $asssofia is 2>>\
<<set $sofiatotyson to "Ward">>\
<<set $tysontosofia to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $asstyson is 2>>\
\
<<if $asssofia is 1>>\
<<set $sofiatotyson to "Guardian">>\
<<set $tysontosofia to "Ward">>\
<</if>>\
\
<<if $asssofia is 2>>\
<<set $sofiatotyson to "Fosterling">>\
<<set $tysontosofia to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $asssofia is 3>>\
<<set $sofiatotyson to "Friend">>\
<<set $tysontosofia to "Friend">>\
<</if>>\
\
<<if $asssofia is 4>>\
<<set $sofiatotyson to "Stranger">>\
<<set $tysontosofia to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $asstyson is 1>>\
\
\
\
<<if $asssilas is 1>>\
\
\
<<if $gentyson is 1 and $gensilas is 1>>\
<<set $silastotyson to "Husband">>\
<<set $tysontosilas to "Husband">>\
<</if>>\
\
<<if $gentyson is 1 and $gensilas is 2>>\
<<set $silastotyson to "Wife">>\
<<set $tysontosilas to "Husband">>\
<</if>>\
\
<<if $gentyson is 2 and $gensilas is 1>>\
<<set $silastotyson to "Husband">>\
<<set $tysontosilas to "Wife">>\
<</if>>\
\
<<if $gentyson is 1 and $gensilas is 3>>\
<<set $silastotyson to "Wife">>\
<<set $tysontosilas to "Husband">>\
<</if>>\
\
<<if $gentyson is 3 and $gensilas is 1>>\
<<set $silastotyson to "Husband">>\
<<set $tysontosilas to "Wife">>\
<</if>>\
\
<<if $gentyson is 3 and $gensilas is 2>>\
<<set $silastotyson to "Wife">>\
<<set $tysontosilas to "Wife">>\
<</if>>\
\
<<if $gentyson is 3 and $gensilas is 3>>\
<<set $silastotyson to "Wife">>\
<<set $tysontosilas to "Wife">>\
<</if>>\
\
<<if $gentyson is 2 and $gensilas is 3>>\
<<set $silastotyson to "Wife">>\
<<set $tysontosilas to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $asssilas is 2>>\
\
<<if $gentyson is 1 and $gensilas is 1>>\
<<set $silastotyson to "Son">>\
<<set $tysontosilas to "Father">>\
<</if>>\
\
<<if $gentyson is 1 and $gensilas is 2>>\
<<set $silastotyson to "Daughter">>\
<<set $tysontosilas to "Father">>\
<</if>>\
\
<<if $gentyson is 2 and $gensilas is 1>>\
<<set $silastotyson to "Son">>\
<<set $tysontosilas to "Mother">>\
<</if>>\
\
<<if $gentyson is 1 and $gensilas is 3>>\
<<set $silastotyson to "Daughter">>\
<<set $tysontosilas to "Father">>\
<</if>>\
\
<<if $gentyson is 3 and $gensilas is 1>>\
<<set $silastotyson to "Son">>\
<<set $tysontosilas to "Mother">>\
<</if>>\
\
<<if $gentyson is 2 and $gensilas is 2>>\
<<set $silastotyson to "Daughter">>\
<<set $tysontosilas to "Mother">>\
<</if>>\
\
<<if $gentyson is 2 and $gensilas is 3>>\
<<set $silastotyson to "Daughter">>\
<<set $tysontosilas to "Mother">>\
<</if>>\
\
<<if $gentyson is 3 and $gensilas is 2>>\
<<set $silastotyson to "Daughter">>\
<<set $tysontosilas to "Mother">>\
<</if>>\
\
<<if $gentyson is 3 and $gensilas is 3>>\
<<set $silastotyson to "Daughter">>\
<<set $tysontosilas to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $asstyson is 2>>\
<<if $asssilas is 1>>\
\
\
<<if $gentyson is 1 and $gensilas is 1>>\
<<set $silastotyson to "Father">>\
<<set $tysontosilas to "Son">>\
<</if>>\
\
<<if $gentyson is 2 and $gensilas is 2>>\
<<set $silastotyson to "Mother">>\
<<set $tysontosilas to "Daughter">>\
<</if>>\
\
<<if $gentyson is 1 and $gensilas is 2>>\
<<set $silastotyson to "Mother">>\
<<set $tysontosilas to "Son">>\
<</if>>\
\
<<if $gentyson is 2 and $gensilas is 1>>\
<<set $silastotyson to "Father">>\
<<set $tysontosilas to "Daughter">>\
<</if>>\
\
<<if $gentyson is 1 and $gensilas is 3>>\
<<set $silastotyson to "Mother">>\
<<set $tysontosilas to "Son">>\
<</if>>\
\
<<if $gentyson is 3 and $gensilas is 1>>\
<<set $silastotyson to "Father">>\
<<set $tysontosilas to "Daughter">>\
<</if>>\
\
<<if $gentyson is 2 and $gensilas is 3>>\
<<set $silastotyson to "Mother">>\
<<set $tysontosilas to "Daughter">>\
<</if>>\
\
<<if $gentyson is 3 and $gensilas is 2>>\
<<set $silastotyson to "Mother">>\
<<set $tysontosilas to "Daughter">>\
<</if>>\
\
<<if $gentyson is 3 and $gensilas is 3>>\
<<set $silastotyson to "Mother">>\
<<set $tysontosilas to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $asssilas is 2>>\
\
<<if $gentyson is 1 and $gensilas is 1>>\
<<set $silastotyson to "Brother">>\
<<set $tysontosilas to "Brother">>\
<</if>>\
\
<<if $gentyson is 1 and $gensilas is 2>>\
<<set $silastotyson to "Sister">>\
<<set $tysontosilas to "Brother">>\
<</if>>\
\
<<if $gentyson is 2 and $gensilas is 1>>\
<<set $silastotyson to "Brother">>\
<<set $tysontosilas to "Sister">>\
<</if>>\
\
<<if $gentyson is 1 and $gensilas is 3>>\
<<set $silastotyson to "Sister">>\
<<set $tysontosilas to "Brother">>\
<</if>>\
\
<<if $gentyson is 3 and $gensilas is 1>>\
<<set $silastotyson to "Brother">>\
<<set $tysontosilas to "Sister">>\
<</if>>\
\
<<if $gentyson is 2 and $gensilas is 2>>\
<<set $silastotyson to "Sister">>\
<<set $tysontosilas to "Sister">>\
<</if>>\
\
<<if $gentyson is 2 and $gensilas is 3>>\
<<set $silastotyson to "Sister">>\
<<set $tysontosilas to "Sister">>\
<</if>>\
\
<<if $gentyson is 3 and $gensilas is 2>>\
<<set $silastotyson to "Sister">>\
<<set $tysontosilas to "Sister">>\
<</if>>\
\
<<if $gentyson is 3 and $gensilas is 3>>\
<<set $silastotyson to "Sister">>\
<<set $tysontosilas to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $asstyson is 1>>\
\
<<if $asssilas is 1>>\
<<set $silastotyson to "Partner">>\
<<set $tysontosilas to "Partner">>\
<</if>>\
\
<<if $asssilas is 2>>\
<<set $silastotyson to "Ward">>\
<<set $tysontosilas to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $asstyson is 2>>\
\
<<if $asssilas is 1>>\
<<set $silastotyson to "Guardian">>\
<<set $tysontosilas to "Ward">>\
<</if>>\
\
<<if $asssilas is 2>>\
<<set $silastotyson to "Fosterling">>\
<<set $tysontosilas to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $asssilas is 3>>\
<<set $silastotyson to "Friend">>\
<<set $tysontosilas to "Friend">>\
<</if>>\
\
<<if $asssilas is 4>>\
<<set $silastotyson to "Stranger">>\
<<set $tysontosilas to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $asstyson is 1>>\
\
\
\
<<if $asselijah is 1>>\
\
\
<<if $gentyson is 1 and $genelijah is 1>>\
<<set $elijahtotyson to "Husband">>\
<<set $tysontoelijah to "Husband">>\
<</if>>\
\
<<if $gentyson is 1 and $genelijah is 2>>\
<<set $elijahtotyson to "Wife">>\
<<set $tysontoelijah to "Husband">>\
<</if>>\
\
<<if $gentyson is 2 and $genelijah is 1>>\
<<set $elijahtotyson to "Husband">>\
<<set $tysontoelijah to "Wife">>\
<</if>>\
\
<<if $gentyson is 1 and $genelijah is 3>>\
<<set $elijahtotyson to "Wife">>\
<<set $tysontoelijah to "Husband">>\
<</if>>\
\
<<if $gentyson is 3 and $genelijah is 1>>\
<<set $elijahtotyson to "Husband">>\
<<set $tysontoelijah to "Wife">>\
<</if>>\
\
<<if $gentyson is 3 and $genelijah is 2>>\
<<set $elijahtotyson to "Wife">>\
<<set $tysontoelijah to "Wife">>\
<</if>>\
\
<<if $gentyson is 3 and $genelijah is 3>>\
<<set $elijahtotyson to "Wife">>\
<<set $tysontoelijah to "Wife">>\
<</if>>\
\
<<if $gentyson is 2 and $genelijah is 3>>\
<<set $elijahtotyson to "Wife">>\
<<set $tysontoelijah to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $asselijah is 2>>\
\
<<if $gentyson is 1 and $genelijah is 1>>\
<<set $elijahtotyson to "Son">>\
<<set $tysontoelijah to "Father">>\
<</if>>\
\
<<if $gentyson is 1 and $genelijah is 2>>\
<<set $elijahtotyson to "Daughter">>\
<<set $tysontoelijah to "Father">>\
<</if>>\
\
<<if $gentyson is 2 and $genelijah is 1>>\
<<set $elijahtotyson to "Son">>\
<<set $tysontoelijah to "Mother">>\
<</if>>\
\
<<if $gentyson is 1 and $genelijah is 3>>\
<<set $elijahtotyson to "Daughter">>\
<<set $tysontoelijah to "Father">>\
<</if>>\
\
<<if $gentyson is 3 and $genelijah is 1>>\
<<set $elijahtotyson to "Son">>\
<<set $tysontoelijah to "Mother">>\
<</if>>\
\
<<if $gentyson is 2 and $genelijah is 2>>\
<<set $elijahtotyson to "Daughter">>\
<<set $tysontoelijah to "Mother">>\
<</if>>\
\
<<if $gentyson is 2 and $genelijah is 3>>\
<<set $elijahtotyson to "Daughter">>\
<<set $tysontoelijah to "Mother">>\
<</if>>\
\
<<if $gentyson is 3 and $genelijah is 2>>\
<<set $elijahtotyson to "Daughter">>\
<<set $tysontoelijah to "Mother">>\
<</if>>\
\
<<if $gentyson is 3 and $genelijah is 3>>\
<<set $elijahtotyson to "Daughter">>\
<<set $tysontoelijah to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $asstyson is 2>>\
<<if $asselijah is 1>>\
\
\
<<if $gentyson is 1 and $genelijah is 1>>\
<<set $elijahtotyson to "Father">>\
<<set $tysontoelijah to "Son">>\
<</if>>\
\
<<if $gentyson is 2 and $genelijah is 2>>\
<<set $elijahtotyson to "Mother">>\
<<set $tysontoelijah to "Daughter">>\
<</if>>\
\
<<if $gentyson is 1 and $genelijah is 2>>\
<<set $elijahtotyson to "Mother">>\
<<set $tysontoelijah to "Son">>\
<</if>>\
\
<<if $gentyson is 2 and $genelijah is 1>>\
<<set $elijahtotyson to "Father">>\
<<set $tysontoelijah to "Daughter">>\
<</if>>\
\
<<if $gentyson is 1 and $genelijah is 3>>\
<<set $elijahtotyson to "Mother">>\
<<set $tysontoelijah to "Son">>\
<</if>>\
\
<<if $gentyson is 3 and $genelijah is 1>>\
<<set $elijahtotyson to "Father">>\
<<set $tysontoelijah to "Daughter">>\
<</if>>\
\
<<if $gentyson is 2 and $genelijah is 3>>\
<<set $elijahtotyson to "Mother">>\
<<set $tysontoelijah to "Daughter">>\
<</if>>\
\
<<if $gentyson is 3 and $genelijah is 2>>\
<<set $elijahtotyson to "Mother">>\
<<set $tysontoelijah to "Daughter">>\
<</if>>\
\
<<if $gentyson is 3 and $genelijah is 3>>\
<<set $elijahtotyson to "Mother">>\
<<set $tysontoelijah to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $asselijah is 2>>\
\
<<if $gentyson is 1 and $genelijah is 1>>\
<<set $elijahtotyson to "Brother">>\
<<set $tysontoelijah to "Brother">>\
<</if>>\
\
<<if $gentyson is 1 and $genelijah is 2>>\
<<set $elijahtotyson to "Sister">>\
<<set $tysontoelijah to "Brother">>\
<</if>>\
\
<<if $gentyson is 2 and $genelijah is 1>>\
<<set $elijahtotyson to "Brother">>\
<<set $tysontoelijah to "Sister">>\
<</if>>\
\
<<if $gentyson is 1 and $genelijah is 3>>\
<<set $elijahtotyson to "Sister">>\
<<set $tysontoelijah to "Brother">>\
<</if>>\
\
<<if $gentyson is 3 and $genelijah is 1>>\
<<set $elijahtotyson to "Brother">>\
<<set $tysontoelijah to "Sister">>\
<</if>>\
\
<<if $gentyson is 2 and $genelijah is 2>>\
<<set $elijahtotyson to "Sister">>\
<<set $tysontoelijah to "Sister">>\
<</if>>\
\
<<if $gentyson is 2 and $genelijah is 3>>\
<<set $elijahtotyson to "Sister">>\
<<set $tysontoelijah to "Sister">>\
<</if>>\
\
<<if $gentyson is 3 and $genelijah is 2>>\
<<set $elijahtotyson to "Sister">>\
<<set $tysontoelijah to "Sister">>\
<</if>>\
\
<<if $gentyson is 3 and $genelijah is 3>>\
<<set $elijahtotyson to "Sister">>\
<<set $tysontoelijah to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $asstyson is 1>>\
\
<<if $asselijah is 1>>\
<<set $elijahtotyson to "Partner">>\
<<set $tysontoelijah to "Partner">>\
<</if>>\
\
<<if $asselijah is 2>>\
<<set $elijahtotyson to "Ward">>\
<<set $tysontoelijah to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $asstyson is 2>>\
\
<<if $asselijah is 1>>\
<<set $elijahtotyson to "Guardian">>\
<<set $tysontoelijah to "Ward">>\
<</if>>\
\
<<if $asselijah is 2>>\
<<set $elijahtotyson to "Fosterling">>\
<<set $tysontoelijah to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $asselijah is 3>>\
<<set $elijahtotyson to "Friend">>\
<<set $tysontoelijah to "Friend">>\
<</if>>\
\
<<if $asselijah is 4>>\
<<set $elijahtotyson to "Stranger">>\
<<set $tysontoelijah to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $asstyson is 1>>\
\
\
\
<<if $assjennifer is 1>>\
\
\
<<if $gentyson is 1 and $genjennifer is 1>>\
<<set $jennifertotyson to "Husband">>\
<<set $tysontojennifer to "Husband">>\
<</if>>\
\
<<if $gentyson is 1 and $genjennifer is 2>>\
<<set $jennifertotyson to "Wife">>\
<<set $tysontojennifer to "Husband">>\
<</if>>\
\
<<if $gentyson is 2 and $genjennifer is 1>>\
<<set $jennifertotyson to "Husband">>\
<<set $tysontojennifer to "Wife">>\
<</if>>\
\
<<if $gentyson is 1 and $genjennifer is 3>>\
<<set $jennifertotyson to "Wife">>\
<<set $tysontojennifer to "Husband">>\
<</if>>\
\
<<if $gentyson is 3 and $genjennifer is 1>>\
<<set $jennifertotyson to "Husband">>\
<<set $tysontojennifer to "Wife">>\
<</if>>\
\
<<if $gentyson is 3 and $genjennifer is 2>>\
<<set $jennifertotyson to "Wife">>\
<<set $tysontojennifer to "Wife">>\
<</if>>\
\
<<if $gentyson is 3 and $genjennifer is 3>>\
<<set $jennifertotyson to "Wife">>\
<<set $tysontojennifer to "Wife">>\
<</if>>\
\
<<if $gentyson is 2 and $genjennifer is 3>>\
<<set $jennifertotyson to "Wife">>\
<<set $tysontojennifer to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $assjennifer is 2>>\
\
<<if $gentyson is 1 and $genjennifer is 1>>\
<<set $jennifertotyson to "Son">>\
<<set $tysontojennifer to "Father">>\
<</if>>\
\
<<if $gentyson is 1 and $genjennifer is 2>>\
<<set $jennifertotyson to "Daughter">>\
<<set $tysontojennifer to "Father">>\
<</if>>\
\
<<if $gentyson is 2 and $genjennifer is 1>>\
<<set $jennifertotyson to "Son">>\
<<set $tysontojennifer to "Mother">>\
<</if>>\
\
<<if $gentyson is 1 and $genjennifer is 3>>\
<<set $jennifertotyson to "Daughter">>\
<<set $tysontojennifer to "Father">>\
<</if>>\
\
<<if $gentyson is 3 and $genjennifer is 1>>\
<<set $jennifertotyson to "Son">>\
<<set $tysontojennifer to "Mother">>\
<</if>>\
\
<<if $gentyson is 2 and $genjennifer is 2>>\
<<set $jennifertotyson to "Daughter">>\
<<set $tysontojennifer to "Mother">>\
<</if>>\
\
<<if $gentyson is 2 and $genjennifer is 3>>\
<<set $jennifertotyson to "Daughter">>\
<<set $tysontojennifer to "Mother">>\
<</if>>\
\
<<if $gentyson is 3 and $genjennifer is 2>>\
<<set $jennifertotyson to "Daughter">>\
<<set $tysontojennifer to "Mother">>\
<</if>>\
\
<<if $gentyson is 3 and $genjennifer is 3>>\
<<set $jennifertotyson to "Daughter">>\
<<set $tysontojennifer to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $asstyson is 2>>\
<<if $assjennifer is 1>>\
\
\
<<if $gentyson is 1 and $genjennifer is 1>>\
<<set $jennifertotyson to "Father">>\
<<set $tysontojennifer to "Son">>\
<</if>>\
\
<<if $gentyson is 2 and $genjennifer is 2>>\
<<set $jennifertotyson to "Mother">>\
<<set $tysontojennifer to "Daughter">>\
<</if>>\
\
<<if $gentyson is 1 and $genjennifer is 2>>\
<<set $jennifertotyson to "Mother">>\
<<set $tysontojennifer to "Son">>\
<</if>>\
\
<<if $gentyson is 2 and $genjennifer is 1>>\
<<set $jennifertotyson to "Father">>\
<<set $tysontojennifer to "Daughter">>\
<</if>>\
\
<<if $gentyson is 1 and $genjennifer is 3>>\
<<set $jennifertotyson to "Mother">>\
<<set $tysontojennifer to "Son">>\
<</if>>\
\
<<if $gentyson is 3 and $genjennifer is 1>>\
<<set $jennifertotyson to "Father">>\
<<set $tysontojennifer to "Daughter">>\
<</if>>\
\
<<if $gentyson is 2 and $genjennifer is 3>>\
<<set $jennifertotyson to "Mother">>\
<<set $tysontojennifer to "Daughter">>\
<</if>>\
\
<<if $gentyson is 3 and $genjennifer is 2>>\
<<set $jennifertotyson to "Mother">>\
<<set $tysontojennifer to "Daughter">>\
<</if>>\
\
<<if $gentyson is 3 and $genjennifer is 3>>\
<<set $jennifertotyson to "Mother">>\
<<set $tysontojennifer to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $assjennifer is 2>>\
\
<<if $gentyson is 1 and $genjennifer is 1>>\
<<set $jennifertotyson to "Brother">>\
<<set $tysontojennifer to "Brother">>\
<</if>>\
\
<<if $gentyson is 1 and $genjennifer is 2>>\
<<set $jennifertotyson to "Sister">>\
<<set $tysontojennifer to "Brother">>\
<</if>>\
\
<<if $gentyson is 2 and $genjennifer is 1>>\
<<set $jennifertotyson to "Brother">>\
<<set $tysontojennifer to "Sister">>\
<</if>>\
\
<<if $gentyson is 1 and $genjennifer is 3>>\
<<set $jennifertotyson to "Sister">>\
<<set $tysontojennifer to "Brother">>\
<</if>>\
\
<<if $gentyson is 3 and $genjennifer is 1>>\
<<set $jennifertotyson to "Brother">>\
<<set $tysontojennifer to "Sister">>\
<</if>>\
\
<<if $gentyson is 2 and $genjennifer is 2>>\
<<set $jennifertotyson to "Sister">>\
<<set $tysontojennifer to "Sister">>\
<</if>>\
\
<<if $gentyson is 2 and $genjennifer is 3>>\
<<set $jennifertotyson to "Sister">>\
<<set $tysontojennifer to "Sister">>\
<</if>>\
\
<<if $gentyson is 3 and $genjennifer is 2>>\
<<set $jennifertotyson to "Sister">>\
<<set $tysontojennifer to "Sister">>\
<</if>>\
\
<<if $gentyson is 3 and $genjennifer is 3>>\
<<set $jennifertotyson to "Sister">>\
<<set $tysontojennifer to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $asstyson is 1>>\
\
<<if $assjennifer is 1>>\
<<set $jennifertotyson to "Partner">>\
<<set $tysontojennifer to "Partner">>\
<</if>>\
\
<<if $assjennifer is 2>>\
<<set $jennifertotyson to "Ward">>\
<<set $tysontojennifer to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $asstyson is 2>>\
\
<<if $assjennifer is 1>>\
<<set $jennifertotyson to "Guardian">>\
<<set $tysontojennifer to "Ward">>\
<</if>>\
\
<<if $assjennifer is 2>>\
<<set $jennifertotyson to "Fosterling">>\
<<set $tysontojennifer to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $assjennifer is 3>>\
<<set $jennifertotyson to "Friend">>\
<<set $tysontojennifer to "Friend">>\
<</if>>\
\
<<if $assjennifer is 4>>\
<<set $jennifertotyson to "Stranger">>\
<<set $tysontojennifer to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $assvirgil is 1>>\
\
\
\
<<if $assvalerie is 1>>\
\
\
<<if $genvirgil is 1 and $genvalerie is 1>>\
<<set $valerietovirgil to "Husband">>\
<<set $virgiltovalerie to "Husband">>\
<</if>>\
\
<<if $genvirgil is 1 and $genvalerie is 2>>\
<<set $valerietovirgil to "Wife">>\
<<set $virgiltovalerie to "Husband">>\
<</if>>\
\
<<if $genvirgil is 2 and $genvalerie is 1>>\
<<set $valerietovirgil to "Husband">>\
<<set $virgiltovalerie to "Wife">>\
<</if>>\
\
<<if $genvirgil is 1 and $genvalerie is 3>>\
<<set $valerietovirgil to "Wife">>\
<<set $virgiltovalerie to "Husband">>\
<</if>>\
\
<<if $genvirgil is 3 and $genvalerie is 1>>\
<<set $valerietovirgil to "Husband">>\
<<set $virgiltovalerie to "Wife">>\
<</if>>\
\
<<if $genvirgil is 3 and $genvalerie is 2>>\
<<set $valerietovirgil to "Wife">>\
<<set $virgiltovalerie to "Wife">>\
<</if>>\
\
<<if $genvirgil is 3 and $genvalerie is 3>>\
<<set $valerietovirgil to "Wife">>\
<<set $virgiltovalerie to "Wife">>\
<</if>>\
\
<<if $genvirgil is 2 and $genvalerie is 3>>\
<<set $valerietovirgil to "Wife">>\
<<set $virgiltovalerie to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $assvalerie is 2>>\
\
<<if $genvirgil is 1 and $genvalerie is 1>>\
<<set $valerietovirgil to "Son">>\
<<set $virgiltovalerie to "Father">>\
<</if>>\
\
<<if $genvirgil is 1 and $genvalerie is 2>>\
<<set $valerietovirgil to "Daughter">>\
<<set $virgiltovalerie to "Father">>\
<</if>>\
\
<<if $genvirgil is 2 and $genvalerie is 1>>\
<<set $valerietovirgil to "Son">>\
<<set $virgiltovalerie to "Mother">>\
<</if>>\
\
<<if $genvirgil is 1 and $genvalerie is 3>>\
<<set $valerietovirgil to "Daughter">>\
<<set $virgiltovalerie to "Father">>\
<</if>>\
\
<<if $genvirgil is 3 and $genvalerie is 1>>\
<<set $valerietovirgil to "Son">>\
<<set $virgiltovalerie to "Mother">>\
<</if>>\
\
<<if $genvirgil is 2 and $genvalerie is 2>>\
<<set $valerietovirgil to "Daughter">>\
<<set $virgiltovalerie to "Mother">>\
<</if>>\
\
<<if $genvirgil is 2 and $genvalerie is 3>>\
<<set $valerietovirgil to "Daughter">>\
<<set $virgiltovalerie to "Mother">>\
<</if>>\
\
<<if $genvirgil is 3 and $genvalerie is 2>>\
<<set $valerietovirgil to "Daughter">>\
<<set $virgiltovalerie to "Mother">>\
<</if>>\
\
<<if $genvirgil is 3 and $genvalerie is 3>>\
<<set $valerietovirgil to "Daughter">>\
<<set $virgiltovalerie to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $assvirgil is 2>>\
<<if $assvalerie is 1>>\
\
\
<<if $genvirgil is 1 and $genvalerie is 1>>\
<<set $valerietovirgil to "Father">>\
<<set $virgiltovalerie to "Son">>\
<</if>>\
\
<<if $genvirgil is 2 and $genvalerie is 2>>\
<<set $valerietovirgil to "Mother">>\
<<set $virgiltovalerie to "Daughter">>\
<</if>>\
\
<<if $genvirgil is 1 and $genvalerie is 2>>\
<<set $valerietovirgil to "Mother">>\
<<set $virgiltovalerie to "Son">>\
<</if>>\
\
<<if $genvirgil is 2 and $genvalerie is 1>>\
<<set $valerietovirgil to "Father">>\
<<set $virgiltovalerie to "Daughter">>\
<</if>>\
\
<<if $genvirgil is 1 and $genvalerie is 3>>\
<<set $valerietovirgil to "Mother">>\
<<set $virgiltovalerie to "Son">>\
<</if>>\
\
<<if $genvirgil is 3 and $genvalerie is 1>>\
<<set $valerietovirgil to "Father">>\
<<set $virgiltovalerie to "Daughter">>\
<</if>>\
\
<<if $genvirgil is 2 and $genvalerie is 3>>\
<<set $valerietovirgil to "Mother">>\
<<set $virgiltovalerie to "Daughter">>\
<</if>>\
\
<<if $genvirgil is 3 and $genvalerie is 2>>\
<<set $valerietovirgil to "Mother">>\
<<set $virgiltovalerie to "Daughter">>\
<</if>>\
\
<<if $genvirgil is 3 and $genvalerie is 3>>\
<<set $valerietovirgil to "Mother">>\
<<set $virgiltovalerie to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $assvalerie is 2>>\
\
<<if $genvirgil is 1 and $genvalerie is 1>>\
<<set $valerietovirgil to "Brother">>\
<<set $virgiltovalerie to "Brother">>\
<</if>>\
\
<<if $genvirgil is 1 and $genvalerie is 2>>\
<<set $valerietovirgil to "Sister">>\
<<set $virgiltovalerie to "Brother">>\
<</if>>\
\
<<if $genvirgil is 2 and $genvalerie is 1>>\
<<set $valerietovirgil to "Brother">>\
<<set $virgiltovalerie to "Sister">>\
<</if>>\
\
<<if $genvirgil is 1 and $genvalerie is 3>>\
<<set $valerietovirgil to "Sister">>\
<<set $virgiltovalerie to "Brother">>\
<</if>>\
\
<<if $genvirgil is 3 and $genvalerie is 1>>\
<<set $valerietovirgil to "Brother">>\
<<set $virgiltovalerie to "Sister">>\
<</if>>\
\
<<if $genvirgil is 2 and $genvalerie is 2>>\
<<set $valerietovirgil to "Sister">>\
<<set $virgiltovalerie to "Sister">>\
<</if>>\
\
<<if $genvirgil is 2 and $genvalerie is 3>>\
<<set $valerietovirgil to "Sister">>\
<<set $virgiltovalerie to "Sister">>\
<</if>>\
\
<<if $genvirgil is 3 and $genvalerie is 2>>\
<<set $valerietovirgil to "Sister">>\
<<set $virgiltovalerie to "Sister">>\
<</if>>\
\
<<if $genvirgil is 3 and $genvalerie is 3>>\
<<set $valerietovirgil to "Sister">>\
<<set $virgiltovalerie to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $assvirgil is 1>>\
\
<<if $assvalerie is 1>>\
<<set $valerietovirgil to "Partner">>\
<<set $virgiltovalerie to "Partner">>\
<</if>>\
\
<<if $assvalerie is 2>>\
<<set $valerietovirgil to "Ward">>\
<<set $virgiltovalerie to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $assvirgil is 2>>\
\
<<if $assvalerie is 1>>\
<<set $valerietovirgil to "Guardian">>\
<<set $virgiltovalerie to "Ward">>\
<</if>>\
\
<<if $assvalerie is 2>>\
<<set $valerietovirgil to "Fosterling">>\
<<set $virgiltovalerie to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $assvalerie is 3>>\
<<set $valerietovirgil to "Friend">>\
<<set $virgiltovalerie to "Friend">>\
<</if>>\
\
<<if $assvalerie is 4>>\
<<set $valerietovirgil to "Stranger">>\
<<set $virgiltovalerie to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $assvirgil is 1>>\
\
\
\
<<if $asssofia is 1>>\
\
\
<<if $genvirgil is 1 and $gensofia is 1>>\
<<set $sofiatovirgil to "Husband">>\
<<set $virgiltosofia to "Husband">>\
<</if>>\
\
<<if $genvirgil is 1 and $gensofia is 2>>\
<<set $sofiatovirgil to "Wife">>\
<<set $virgiltosofia to "Husband">>\
<</if>>\
\
<<if $genvirgil is 2 and $gensofia is 1>>\
<<set $sofiatovirgil to "Husband">>\
<<set $virgiltosofia to "Wife">>\
<</if>>\
\
<<if $genvirgil is 1 and $gensofia is 3>>\
<<set $sofiatovirgil to "Wife">>\
<<set $virgiltosofia to "Husband">>\
<</if>>\
\
<<if $genvirgil is 3 and $gensofia is 1>>\
<<set $sofiatovirgil to "Husband">>\
<<set $virgiltosofia to "Wife">>\
<</if>>\
\
<<if $genvirgil is 3 and $gensofia is 2>>\
<<set $sofiatovirgil to "Wife">>\
<<set $virgiltosofia to "Wife">>\
<</if>>\
\
<<if $genvirgil is 3 and $gensofia is 3>>\
<<set $sofiatovirgil to "Wife">>\
<<set $virgiltosofia to "Wife">>\
<</if>>\
\
<<if $genvirgil is 2 and $gensofia is 3>>\
<<set $sofiatovirgil to "Wife">>\
<<set $virgiltosofia to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $asssofia is 2>>\
\
<<if $genvirgil is 1 and $gensofia is 1>>\
<<set $sofiatovirgil to "Son">>\
<<set $virgiltosofia to "Father">>\
<</if>>\
\
<<if $genvirgil is 1 and $gensofia is 2>>\
<<set $sofiatovirgil to "Daughter">>\
<<set $virgiltosofia to "Father">>\
<</if>>\
\
<<if $genvirgil is 2 and $gensofia is 1>>\
<<set $sofiatovirgil to "Son">>\
<<set $virgiltosofia to "Mother">>\
<</if>>\
\
<<if $genvirgil is 1 and $gensofia is 3>>\
<<set $sofiatovirgil to "Daughter">>\
<<set $virgiltosofia to "Father">>\
<</if>>\
\
<<if $genvirgil is 3 and $gensofia is 1>>\
<<set $sofiatovirgil to "Son">>\
<<set $virgiltosofia to "Mother">>\
<</if>>\
\
<<if $genvirgil is 2 and $gensofia is 2>>\
<<set $sofiatovirgil to "Daughter">>\
<<set $virgiltosofia to "Mother">>\
<</if>>\
\
<<if $genvirgil is 2 and $gensofia is 3>>\
<<set $sofiatovirgil to "Daughter">>\
<<set $virgiltosofia to "Mother">>\
<</if>>\
\
<<if $genvirgil is 3 and $gensofia is 2>>\
<<set $sofiatovirgil to "Daughter">>\
<<set $virgiltosofia to "Mother">>\
<</if>>\
\
<<if $genvirgil is 3 and $gensofia is 3>>\
<<set $sofiatovirgil to "Daughter">>\
<<set $virgiltosofia to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $assvirgil is 2>>\
<<if $asssofia is 1>>\
\
\
<<if $genvirgil is 1 and $gensofia is 1>>\
<<set $sofiatovirgil to "Father">>\
<<set $virgiltosofia to "Son">>\
<</if>>\
\
<<if $genvirgil is 2 and $gensofia is 2>>\
<<set $sofiatovirgil to "Mother">>\
<<set $virgiltosofia to "Daughter">>\
<</if>>\
\
<<if $genvirgil is 1 and $gensofia is 2>>\
<<set $sofiatovirgil to "Mother">>\
<<set $virgiltosofia to "Son">>\
<</if>>\
\
<<if $genvirgil is 2 and $gensofia is 1>>\
<<set $sofiatovirgil to "Father">>\
<<set $virgiltosofia to "Daughter">>\
<</if>>\
\
<<if $genvirgil is 1 and $gensofia is 3>>\
<<set $sofiatovirgil to "Mother">>\
<<set $virgiltosofia to "Son">>\
<</if>>\
\
<<if $genvirgil is 3 and $gensofia is 1>>\
<<set $sofiatovirgil to "Father">>\
<<set $virgiltosofia to "Daughter">>\
<</if>>\
\
<<if $genvirgil is 2 and $gensofia is 3>>\
<<set $sofiatovirgil to "Mother">>\
<<set $virgiltosofia to "Daughter">>\
<</if>>\
\
<<if $genvirgil is 3 and $gensofia is 2>>\
<<set $sofiatovirgil to "Mother">>\
<<set $virgiltosofia to "Daughter">>\
<</if>>\
\
<<if $genvirgil is 3 and $gensofia is 3>>\
<<set $sofiatovirgil to "Mother">>\
<<set $virgiltosofia to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $asssofia is 2>>\
\
<<if $genvirgil is 1 and $gensofia is 1>>\
<<set $sofiatovirgil to "Brother">>\
<<set $virgiltosofia to "Brother">>\
<</if>>\
\
<<if $genvirgil is 1 and $gensofia is 2>>\
<<set $sofiatovirgil to "Sister">>\
<<set $virgiltosofia to "Brother">>\
<</if>>\
\
<<if $genvirgil is 2 and $gensofia is 1>>\
<<set $sofiatovirgil to "Brother">>\
<<set $virgiltosofia to "Sister">>\
<</if>>\
\
<<if $genvirgil is 1 and $gensofia is 3>>\
<<set $sofiatovirgil to "Sister">>\
<<set $virgiltosofia to "Brother">>\
<</if>>\
\
<<if $genvirgil is 3 and $gensofia is 1>>\
<<set $sofiatovirgil to "Brother">>\
<<set $virgiltosofia to "Sister">>\
<</if>>\
\
<<if $genvirgil is 2 and $gensofia is 2>>\
<<set $sofiatovirgil to "Sister">>\
<<set $virgiltosofia to "Sister">>\
<</if>>\
\
<<if $genvirgil is 2 and $gensofia is 3>>\
<<set $sofiatovirgil to "Sister">>\
<<set $virgiltosofia to "Sister">>\
<</if>>\
\
<<if $genvirgil is 3 and $gensofia is 2>>\
<<set $sofiatovirgil to "Sister">>\
<<set $virgiltosofia to "Sister">>\
<</if>>\
\
<<if $genvirgil is 3 and $gensofia is 3>>\
<<set $sofiatovirgil to "Sister">>\
<<set $virgiltosofia to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $assvirgil is 1>>\
\
<<if $asssofia is 1>>\
<<set $sofiatovirgil to "Partner">>\
<<set $virgiltosofia to "Partner">>\
<</if>>\
\
<<if $asssofia is 2>>\
<<set $sofiatovirgil to "Ward">>\
<<set $virgiltosofia to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $assvirgil is 2>>\
\
<<if $asssofia is 1>>\
<<set $sofiatovirgil to "Guardian">>\
<<set $virgiltosofia to "Ward">>\
<</if>>\
\
<<if $asssofia is 2>>\
<<set $sofiatovirgil to "Fosterling">>\
<<set $virgiltosofia to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $asssofia is 3>>\
<<set $sofiatovirgil to "Friend">>\
<<set $virgiltosofia to "Friend">>\
<</if>>\
\
<<if $asssofia is 4>>\
<<set $sofiatovirgil to "Stranger">>\
<<set $virgiltosofia to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $assvirgil is 1>>\
\
\
\
<<if $asssilas is 1>>\
\
\
<<if $genvirgil is 1 and $gensilas is 1>>\
<<set $silastovirgil to "Husband">>\
<<set $virgiltosilas to "Husband">>\
<</if>>\
\
<<if $genvirgil is 1 and $gensilas is 2>>\
<<set $silastovirgil to "Wife">>\
<<set $virgiltosilas to "Husband">>\
<</if>>\
\
<<if $genvirgil is 2 and $gensilas is 1>>\
<<set $silastovirgil to "Husband">>\
<<set $virgiltosilas to "Wife">>\
<</if>>\
\
<<if $genvirgil is 1 and $gensilas is 3>>\
<<set $silastovirgil to "Wife">>\
<<set $virgiltosilas to "Husband">>\
<</if>>\
\
<<if $genvirgil is 3 and $gensilas is 1>>\
<<set $silastovirgil to "Husband">>\
<<set $virgiltosilas to "Wife">>\
<</if>>\
\
<<if $genvirgil is 3 and $gensilas is 2>>\
<<set $silastovirgil to "Wife">>\
<<set $virgiltosilas to "Wife">>\
<</if>>\
\
<<if $genvirgil is 3 and $gensilas is 3>>\
<<set $silastovirgil to "Wife">>\
<<set $virgiltosilas to "Wife">>\
<</if>>\
\
<<if $genvirgil is 2 and $gensilas is 3>>\
<<set $silastovirgil to "Wife">>\
<<set $virgiltosilas to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $asssilas is 2>>\
\
<<if $genvirgil is 1 and $gensilas is 1>>\
<<set $silastovirgil to "Son">>\
<<set $virgiltosilas to "Father">>\
<</if>>\
\
<<if $genvirgil is 1 and $gensilas is 2>>\
<<set $silastovirgil to "Daughter">>\
<<set $virgiltosilas to "Father">>\
<</if>>\
\
<<if $genvirgil is 2 and $gensilas is 1>>\
<<set $silastovirgil to "Son">>\
<<set $virgiltosilas to "Mother">>\
<</if>>\
\
<<if $genvirgil is 1 and $gensilas is 3>>\
<<set $silastovirgil to "Daughter">>\
<<set $virgiltosilas to "Father">>\
<</if>>\
\
<<if $genvirgil is 3 and $gensilas is 1>>\
<<set $silastovirgil to "Son">>\
<<set $virgiltosilas to "Mother">>\
<</if>>\
\
<<if $genvirgil is 2 and $gensilas is 2>>\
<<set $silastovirgil to "Daughter">>\
<<set $virgiltosilas to "Mother">>\
<</if>>\
\
<<if $genvirgil is 2 and $gensilas is 3>>\
<<set $silastovirgil to "Daughter">>\
<<set $virgiltosilas to "Mother">>\
<</if>>\
\
<<if $genvirgil is 3 and $gensilas is 2>>\
<<set $silastovirgil to "Daughter">>\
<<set $virgiltosilas to "Mother">>\
<</if>>\
\
<<if $genvirgil is 3 and $gensilas is 3>>\
<<set $silastovirgil to "Daughter">>\
<<set $virgiltosilas to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $assvirgil is 2>>\
<<if $asssilas is 1>>\
\
\
<<if $genvirgil is 1 and $gensilas is 1>>\
<<set $silastovirgil to "Father">>\
<<set $virgiltosilas to "Son">>\
<</if>>\
\
<<if $genvirgil is 2 and $gensilas is 2>>\
<<set $silastovirgil to "Mother">>\
<<set $virgiltosilas to "Daughter">>\
<</if>>\
\
<<if $genvirgil is 1 and $gensilas is 2>>\
<<set $silastovirgil to "Mother">>\
<<set $virgiltosilas to "Son">>\
<</if>>\
\
<<if $genvirgil is 2 and $gensilas is 1>>\
<<set $silastovirgil to "Father">>\
<<set $virgiltosilas to "Daughter">>\
<</if>>\
\
<<if $genvirgil is 1 and $gensilas is 3>>\
<<set $silastovirgil to "Mother">>\
<<set $virgiltosilas to "Son">>\
<</if>>\
\
<<if $genvirgil is 3 and $gensilas is 1>>\
<<set $silastovirgil to "Father">>\
<<set $virgiltosilas to "Daughter">>\
<</if>>\
\
<<if $genvirgil is 2 and $gensilas is 3>>\
<<set $silastovirgil to "Mother">>\
<<set $virgiltosilas to "Daughter">>\
<</if>>\
\
<<if $genvirgil is 3 and $gensilas is 2>>\
<<set $silastovirgil to "Mother">>\
<<set $virgiltosilas to "Daughter">>\
<</if>>\
\
<<if $genvirgil is 3 and $gensilas is 3>>\
<<set $silastovirgil to "Mother">>\
<<set $virgiltosilas to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $asssilas is 2>>\
\
<<if $genvirgil is 1 and $gensilas is 1>>\
<<set $silastovirgil to "Brother">>\
<<set $virgiltosilas to "Brother">>\
<</if>>\
\
<<if $genvirgil is 1 and $gensilas is 2>>\
<<set $silastovirgil to "Sister">>\
<<set $virgiltosilas to "Brother">>\
<</if>>\
\
<<if $genvirgil is 2 and $gensilas is 1>>\
<<set $silastovirgil to "Brother">>\
<<set $virgiltosilas to "Sister">>\
<</if>>\
\
<<if $genvirgil is 1 and $gensilas is 3>>\
<<set $silastovirgil to "Sister">>\
<<set $virgiltosilas to "Brother">>\
<</if>>\
\
<<if $genvirgil is 3 and $gensilas is 1>>\
<<set $silastovirgil to "Brother">>\
<<set $virgiltosilas to "Sister">>\
<</if>>\
\
<<if $genvirgil is 2 and $gensilas is 2>>\
<<set $silastovirgil to "Sister">>\
<<set $virgiltosilas to "Sister">>\
<</if>>\
\
<<if $genvirgil is 2 and $gensilas is 3>>\
<<set $silastovirgil to "Sister">>\
<<set $virgiltosilas to "Sister">>\
<</if>>\
\
<<if $genvirgil is 3 and $gensilas is 2>>\
<<set $silastovirgil to "Sister">>\
<<set $virgiltosilas to "Sister">>\
<</if>>\
\
<<if $genvirgil is 3 and $gensilas is 3>>\
<<set $silastovirgil to "Sister">>\
<<set $virgiltosilas to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $assvirgil is 1>>\
\
<<if $asssilas is 1>>\
<<set $silastovirgil to "Partner">>\
<<set $virgiltosilas to "Partner">>\
<</if>>\
\
<<if $asssilas is 2>>\
<<set $silastovirgil to "Ward">>\
<<set $virgiltosilas to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $assvirgil is 2>>\
\
<<if $asssilas is 1>>\
<<set $silastovirgil to "Guardian">>\
<<set $virgiltosilas to "Ward">>\
<</if>>\
\
<<if $asssilas is 2>>\
<<set $silastovirgil to "Fosterling">>\
<<set $virgiltosilas to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $asssilas is 3>>\
<<set $silastovirgil to "Friend">>\
<<set $virgiltosilas to "Friend">>\
<</if>>\
\
<<if $asssilas is 4>>\
<<set $silastovirgil to "Stranger">>\
<<set $virgiltosilas to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $assvirgil is 1>>\
\
\
\
<<if $asselijah is 1>>\
\
\
<<if $genvirgil is 1 and $genelijah is 1>>\
<<set $elijahtovirgil to "Husband">>\
<<set $virgiltoelijah to "Husband">>\
<</if>>\
\
<<if $genvirgil is 1 and $genelijah is 2>>\
<<set $elijahtovirgil to "Wife">>\
<<set $virgiltoelijah to "Husband">>\
<</if>>\
\
<<if $genvirgil is 2 and $genelijah is 1>>\
<<set $elijahtovirgil to "Husband">>\
<<set $virgiltoelijah to "Wife">>\
<</if>>\
\
<<if $genvirgil is 1 and $genelijah is 3>>\
<<set $elijahtovirgil to "Wife">>\
<<set $virgiltoelijah to "Husband">>\
<</if>>\
\
<<if $genvirgil is 3 and $genelijah is 1>>\
<<set $elijahtovirgil to "Husband">>\
<<set $virgiltoelijah to "Wife">>\
<</if>>\
\
<<if $genvirgil is 3 and $genelijah is 2>>\
<<set $elijahtovirgil to "Wife">>\
<<set $virgiltoelijah to "Wife">>\
<</if>>\
\
<<if $genvirgil is 3 and $genelijah is 3>>\
<<set $elijahtovirgil to "Wife">>\
<<set $virgiltoelijah to "Wife">>\
<</if>>\
\
<<if $genvirgil is 2 and $genelijah is 3>>\
<<set $elijahtovirgil to "Wife">>\
<<set $virgiltoelijah to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $asselijah is 2>>\
\
<<if $genvirgil is 1 and $genelijah is 1>>\
<<set $elijahtovirgil to "Son">>\
<<set $virgiltoelijah to "Father">>\
<</if>>\
\
<<if $genvirgil is 1 and $genelijah is 2>>\
<<set $elijahtovirgil to "Daughter">>\
<<set $virgiltoelijah to "Father">>\
<</if>>\
\
<<if $genvirgil is 2 and $genelijah is 1>>\
<<set $elijahtovirgil to "Son">>\
<<set $virgiltoelijah to "Mother">>\
<</if>>\
\
<<if $genvirgil is 1 and $genelijah is 3>>\
<<set $elijahtovirgil to "Daughter">>\
<<set $virgiltoelijah to "Father">>\
<</if>>\
\
<<if $genvirgil is 3 and $genelijah is 1>>\
<<set $elijahtovirgil to "Son">>\
<<set $virgiltoelijah to "Mother">>\
<</if>>\
\
<<if $genvirgil is 2 and $genelijah is 2>>\
<<set $elijahtovirgil to "Daughter">>\
<<set $virgiltoelijah to "Mother">>\
<</if>>\
\
<<if $genvirgil is 2 and $genelijah is 3>>\
<<set $elijahtovirgil to "Daughter">>\
<<set $virgiltoelijah to "Mother">>\
<</if>>\
\
<<if $genvirgil is 3 and $genelijah is 2>>\
<<set $elijahtovirgil to "Daughter">>\
<<set $virgiltoelijah to "Mother">>\
<</if>>\
\
<<if $genvirgil is 3 and $genelijah is 3>>\
<<set $elijahtovirgil to "Daughter">>\
<<set $virgiltoelijah to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $assvirgil is 2>>\
<<if $asselijah is 1>>\
\
\
<<if $genvirgil is 1 and $genelijah is 1>>\
<<set $elijahtovirgil to "Father">>\
<<set $virgiltoelijah to "Son">>\
<</if>>\
\
<<if $genvirgil is 2 and $genelijah is 2>>\
<<set $elijahtovirgil to "Mother">>\
<<set $virgiltoelijah to "Daughter">>\
<</if>>\
\
<<if $genvirgil is 1 and $genelijah is 2>>\
<<set $elijahtovirgil to "Mother">>\
<<set $virgiltoelijah to "Son">>\
<</if>>\
\
<<if $genvirgil is 2 and $genelijah is 1>>\
<<set $elijahtovirgil to "Father">>\
<<set $virgiltoelijah to "Daughter">>\
<</if>>\
\
<<if $genvirgil is 1 and $genelijah is 3>>\
<<set $elijahtovirgil to "Mother">>\
<<set $virgiltoelijah to "Son">>\
<</if>>\
\
<<if $genvirgil is 3 and $genelijah is 1>>\
<<set $elijahtovirgil to "Father">>\
<<set $virgiltoelijah to "Daughter">>\
<</if>>\
\
<<if $genvirgil is 2 and $genelijah is 3>>\
<<set $elijahtovirgil to "Mother">>\
<<set $virgiltoelijah to "Daughter">>\
<</if>>\
\
<<if $genvirgil is 3 and $genelijah is 2>>\
<<set $elijahtovirgil to "Mother">>\
<<set $virgiltoelijah to "Daughter">>\
<</if>>\
\
<<if $genvirgil is 3 and $genelijah is 3>>\
<<set $elijahtovirgil to "Mother">>\
<<set $virgiltoelijah to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $asselijah is 2>>\
\
<<if $genvirgil is 1 and $genelijah is 1>>\
<<set $elijahtovirgil to "Brother">>\
<<set $virgiltoelijah to "Brother">>\
<</if>>\
\
<<if $genvirgil is 1 and $genelijah is 2>>\
<<set $elijahtovirgil to "Sister">>\
<<set $virgiltoelijah to "Brother">>\
<</if>>\
\
<<if $genvirgil is 2 and $genelijah is 1>>\
<<set $elijahtovirgil to "Brother">>\
<<set $virgiltoelijah to "Sister">>\
<</if>>\
\
<<if $genvirgil is 1 and $genelijah is 3>>\
<<set $elijahtovirgil to "Sister">>\
<<set $virgiltoelijah to "Brother">>\
<</if>>\
\
<<if $genvirgil is 3 and $genelijah is 1>>\
<<set $elijahtovirgil to "Brother">>\
<<set $virgiltoelijah to "Sister">>\
<</if>>\
\
<<if $genvirgil is 2 and $genelijah is 2>>\
<<set $elijahtovirgil to "Sister">>\
<<set $virgiltoelijah to "Sister">>\
<</if>>\
\
<<if $genvirgil is 2 and $genelijah is 3>>\
<<set $elijahtovirgil to "Sister">>\
<<set $virgiltoelijah to "Sister">>\
<</if>>\
\
<<if $genvirgil is 3 and $genelijah is 2>>\
<<set $elijahtovirgil to "Sister">>\
<<set $virgiltoelijah to "Sister">>\
<</if>>\
\
<<if $genvirgil is 3 and $genelijah is 3>>\
<<set $elijahtovirgil to "Sister">>\
<<set $virgiltoelijah to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $assvirgil is 1>>\
\
<<if $asselijah is 1>>\
<<set $elijahtovirgil to "Partner">>\
<<set $virgiltoelijah to "Partner">>\
<</if>>\
\
<<if $asselijah is 2>>\
<<set $elijahtovirgil to "Ward">>\
<<set $virgiltoelijah to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $assvirgil is 2>>\
\
<<if $asselijah is 1>>\
<<set $elijahtovirgil to "Guardian">>\
<<set $virgiltoelijah to "Ward">>\
<</if>>\
\
<<if $asselijah is 2>>\
<<set $elijahtovirgil to "Fosterling">>\
<<set $virgiltoelijah to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $asselijah is 3>>\
<<set $elijahtovirgil to "Friend">>\
<<set $virgiltoelijah to "Friend">>\
<</if>>\
\
<<if $asselijah is 4>>\
<<set $elijahtovirgil to "Stranger">>\
<<set $virgiltoelijah to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $assvirgil is 1>>\
\
\
\
<<if $assjennifer is 1>>\
\
\
<<if $genvirgil is 1 and $genjennifer is 1>>\
<<set $jennifertovirgil to "Husband">>\
<<set $virgiltojennifer to "Husband">>\
<</if>>\
\
<<if $genvirgil is 1 and $genjennifer is 2>>\
<<set $jennifertovirgil to "Wife">>\
<<set $virgiltojennifer to "Husband">>\
<</if>>\
\
<<if $genvirgil is 2 and $genjennifer is 1>>\
<<set $jennifertovirgil to "Husband">>\
<<set $virgiltojennifer to "Wife">>\
<</if>>\
\
<<if $genvirgil is 1 and $genjennifer is 3>>\
<<set $jennifertovirgil to "Wife">>\
<<set $virgiltojennifer to "Husband">>\
<</if>>\
\
<<if $genvirgil is 3 and $genjennifer is 1>>\
<<set $jennifertovirgil to "Husband">>\
<<set $virgiltojennifer to "Wife">>\
<</if>>\
\
<<if $genvirgil is 3 and $genjennifer is 2>>\
<<set $jennifertovirgil to "Wife">>\
<<set $virgiltojennifer to "Wife">>\
<</if>>\
\
<<if $genvirgil is 3 and $genjennifer is 3>>\
<<set $jennifertovirgil to "Wife">>\
<<set $virgiltojennifer to "Wife">>\
<</if>>\
\
<<if $genvirgil is 2 and $genjennifer is 3>>\
<<set $jennifertovirgil to "Wife">>\
<<set $virgiltojennifer to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $assjennifer is 2>>\
\
<<if $genvirgil is 1 and $genjennifer is 1>>\
<<set $jennifertovirgil to "Son">>\
<<set $virgiltojennifer to "Father">>\
<</if>>\
\
<<if $genvirgil is 1 and $genjennifer is 2>>\
<<set $jennifertovirgil to "Daughter">>\
<<set $virgiltojennifer to "Father">>\
<</if>>\
\
<<if $genvirgil is 2 and $genjennifer is 1>>\
<<set $jennifertovirgil to "Son">>\
<<set $virgiltojennifer to "Mother">>\
<</if>>\
\
<<if $genvirgil is 1 and $genjennifer is 3>>\
<<set $jennifertovirgil to "Daughter">>\
<<set $virgiltojennifer to "Father">>\
<</if>>\
\
<<if $genvirgil is 3 and $genjennifer is 1>>\
<<set $jennifertovirgil to "Son">>\
<<set $virgiltojennifer to "Mother">>\
<</if>>\
\
<<if $genvirgil is 2 and $genjennifer is 2>>\
<<set $jennifertovirgil to "Daughter">>\
<<set $virgiltojennifer to "Mother">>\
<</if>>\
\
<<if $genvirgil is 2 and $genjennifer is 3>>\
<<set $jennifertovirgil to "Daughter">>\
<<set $virgiltojennifer to "Mother">>\
<</if>>\
\
<<if $genvirgil is 3 and $genjennifer is 2>>\
<<set $jennifertovirgil to "Daughter">>\
<<set $virgiltojennifer to "Mother">>\
<</if>>\
\
<<if $genvirgil is 3 and $genjennifer is 3>>\
<<set $jennifertovirgil to "Daughter">>\
<<set $virgiltojennifer to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $assvirgil is 2>>\
<<if $assjennifer is 1>>\
\
\
<<if $genvirgil is 1 and $genjennifer is 1>>\
<<set $jennifertovirgil to "Father">>\
<<set $virgiltojennifer to "Son">>\
<</if>>\
\
<<if $genvirgil is 2 and $genjennifer is 2>>\
<<set $jennifertovirgil to "Mother">>\
<<set $virgiltojennifer to "Daughter">>\
<</if>>\
\
<<if $genvirgil is 1 and $genjennifer is 2>>\
<<set $jennifertovirgil to "Mother">>\
<<set $virgiltojennifer to "Son">>\
<</if>>\
\
<<if $genvirgil is 2 and $genjennifer is 1>>\
<<set $jennifertovirgil to "Father">>\
<<set $virgiltojennifer to "Daughter">>\
<</if>>\
\
<<if $genvirgil is 1 and $genjennifer is 3>>\
<<set $jennifertovirgil to "Mother">>\
<<set $virgiltojennifer to "Son">>\
<</if>>\
\
<<if $genvirgil is 3 and $genjennifer is 1>>\
<<set $jennifertovirgil to "Father">>\
<<set $virgiltojennifer to "Daughter">>\
<</if>>\
\
<<if $genvirgil is 2 and $genjennifer is 3>>\
<<set $jennifertovirgil to "Mother">>\
<<set $virgiltojennifer to "Daughter">>\
<</if>>\
\
<<if $genvirgil is 3 and $genjennifer is 2>>\
<<set $jennifertovirgil to "Mother">>\
<<set $virgiltojennifer to "Daughter">>\
<</if>>\
\
<<if $genvirgil is 3 and $genjennifer is 3>>\
<<set $jennifertovirgil to "Mother">>\
<<set $virgiltojennifer to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $assjennifer is 2>>\
\
<<if $genvirgil is 1 and $genjennifer is 1>>\
<<set $jennifertovirgil to "Brother">>\
<<set $virgiltojennifer to "Brother">>\
<</if>>\
\
<<if $genvirgil is 1 and $genjennifer is 2>>\
<<set $jennifertovirgil to "Sister">>\
<<set $virgiltojennifer to "Brother">>\
<</if>>\
\
<<if $genvirgil is 2 and $genjennifer is 1>>\
<<set $jennifertovirgil to "Brother">>\
<<set $virgiltojennifer to "Sister">>\
<</if>>\
\
<<if $genvirgil is 1 and $genjennifer is 3>>\
<<set $jennifertovirgil to "Sister">>\
<<set $virgiltojennifer to "Brother">>\
<</if>>\
\
<<if $genvirgil is 3 and $genjennifer is 1>>\
<<set $jennifertovirgil to "Brother">>\
<<set $virgiltojennifer to "Sister">>\
<</if>>\
\
<<if $genvirgil is 2 and $genjennifer is 2>>\
<<set $jennifertovirgil to "Sister">>\
<<set $virgiltojennifer to "Sister">>\
<</if>>\
\
<<if $genvirgil is 2 and $genjennifer is 3>>\
<<set $jennifertovirgil to "Sister">>\
<<set $virgiltojennifer to "Sister">>\
<</if>>\
\
<<if $genvirgil is 3 and $genjennifer is 2>>\
<<set $jennifertovirgil to "Sister">>\
<<set $virgiltojennifer to "Sister">>\
<</if>>\
\
<<if $genvirgil is 3 and $genjennifer is 3>>\
<<set $jennifertovirgil to "Sister">>\
<<set $virgiltojennifer to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $assvirgil is 1>>\
\
<<if $assjennifer is 1>>\
<<set $jennifertovirgil to "Partner">>\
<<set $virgiltojennifer to "Partner">>\
<</if>>\
\
<<if $assjennifer is 2>>\
<<set $jennifertovirgil to "Ward">>\
<<set $virgiltojennifer to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $assvirgil is 2>>\
\
<<if $assjennifer is 1>>\
<<set $jennifertovirgil to "Guardian">>\
<<set $virgiltojennifer to "Ward">>\
<</if>>\
\
<<if $assjennifer is 2>>\
<<set $jennifertovirgil to "Fosterling">>\
<<set $virgiltojennifer to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $assjennifer is 3>>\
<<set $jennifertovirgil to "Friend">>\
<<set $virgiltojennifer to "Friend">>\
<</if>>\
\
<<if $assjennifer is 4>>\
<<set $jennifertovirgil to "Stranger">>\
<<set $virgiltojennifer to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $assvalerie is 1>>\
\
\
\
<<if $asssofia is 1>>\
\
\
<<if $genvalerie is 1 and $gensofia is 1>>\
<<set $sofiatovalerie to "Husband">>\
<<set $valerietosofia to "Husband">>\
<</if>>\
\
<<if $genvalerie is 1 and $gensofia is 2>>\
<<set $sofiatovalerie to "Wife">>\
<<set $valerietosofia to "Husband">>\
<</if>>\
\
<<if $genvalerie is 2 and $gensofia is 1>>\
<<set $sofiatovalerie to "Husband">>\
<<set $valerietosofia to "Wife">>\
<</if>>\
\
<<if $genvalerie is 1 and $gensofia is 3>>\
<<set $sofiatovalerie to "Wife">>\
<<set $valerietosofia to "Husband">>\
<</if>>\
\
<<if $genvalerie is 3 and $gensofia is 1>>\
<<set $sofiatovalerie to "Husband">>\
<<set $valerietosofia to "Wife">>\
<</if>>\
\
<<if $genvalerie is 3 and $gensofia is 2>>\
<<set $sofiatovalerie to "Wife">>\
<<set $valerietosofia to "Wife">>\
<</if>>\
\
<<if $genvalerie is 3 and $gensofia is 3>>\
<<set $sofiatovalerie to "Wife">>\
<<set $valerietosofia to "Wife">>\
<</if>>\
\
<<if $genvalerie is 2 and $gensofia is 3>>\
<<set $sofiatovalerie to "Wife">>\
<<set $valerietosofia to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $asssofia is 2>>\
\
<<if $genvalerie is 1 and $gensofia is 1>>\
<<set $sofiatovalerie to "Son">>\
<<set $valerietosofia to "Father">>\
<</if>>\
\
<<if $genvalerie is 1 and $gensofia is 2>>\
<<set $sofiatovalerie to "Daughter">>\
<<set $valerietosofia to "Father">>\
<</if>>\
\
<<if $genvalerie is 2 and $gensofia is 1>>\
<<set $sofiatovalerie to "Son">>\
<<set $valerietosofia to "Mother">>\
<</if>>\
\
<<if $genvalerie is 1 and $gensofia is 3>>\
<<set $sofiatovalerie to "Daughter">>\
<<set $valerietosofia to "Father">>\
<</if>>\
\
<<if $genvalerie is 3 and $gensofia is 1>>\
<<set $sofiatovalerie to "Son">>\
<<set $valerietosofia to "Mother">>\
<</if>>\
\
<<if $genvalerie is 2 and $gensofia is 2>>\
<<set $sofiatovalerie to "Daughter">>\
<<set $valerietosofia to "Mother">>\
<</if>>\
\
<<if $genvalerie is 2 and $gensofia is 3>>\
<<set $sofiatovalerie to "Daughter">>\
<<set $valerietosofia to "Mother">>\
<</if>>\
\
<<if $genvalerie is 3 and $gensofia is 2>>\
<<set $sofiatovalerie to "Daughter">>\
<<set $valerietosofia to "Mother">>\
<</if>>\
\
<<if $genvalerie is 3 and $gensofia is 3>>\
<<set $sofiatovalerie to "Daughter">>\
<<set $valerietosofia to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $assvalerie is 2>>\
<<if $asssofia is 1>>\
\
\
<<if $genvalerie is 1 and $gensofia is 1>>\
<<set $sofiatovalerie to "Father">>\
<<set $valerietosofia to "Son">>\
<</if>>\
\
<<if $genvalerie is 2 and $gensofia is 2>>\
<<set $sofiatovalerie to "Mother">>\
<<set $valerietosofia to "Daughter">>\
<</if>>\
\
<<if $genvalerie is 1 and $gensofia is 2>>\
<<set $sofiatovalerie to "Mother">>\
<<set $valerietosofia to "Son">>\
<</if>>\
\
<<if $genvalerie is 2 and $gensofia is 1>>\
<<set $sofiatovalerie to "Father">>\
<<set $valerietosofia to "Daughter">>\
<</if>>\
\
<<if $genvalerie is 1 and $gensofia is 3>>\
<<set $sofiatovalerie to "Mother">>\
<<set $valerietosofia to "Son">>\
<</if>>\
\
<<if $genvalerie is 3 and $gensofia is 1>>\
<<set $sofiatovalerie to "Father">>\
<<set $valerietosofia to "Daughter">>\
<</if>>\
\
<<if $genvalerie is 2 and $gensofia is 3>>\
<<set $sofiatovalerie to "Mother">>\
<<set $valerietosofia to "Daughter">>\
<</if>>\
\
<<if $genvalerie is 3 and $gensofia is 2>>\
<<set $sofiatovalerie to "Mother">>\
<<set $valerietosofia to "Daughter">>\
<</if>>\
\
<<if $genvalerie is 3 and $gensofia is 3>>\
<<set $sofiatovalerie to "Mother">>\
<<set $valerietosofia to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $asssofia is 2>>\
\
<<if $genvalerie is 1 and $gensofia is 1>>\
<<set $sofiatovalerie to "Brother">>\
<<set $valerietosofia to "Brother">>\
<</if>>\
\
<<if $genvalerie is 1 and $gensofia is 2>>\
<<set $sofiatovalerie to "Sister">>\
<<set $valerietosofia to "Brother">>\
<</if>>\
\
<<if $genvalerie is 2 and $gensofia is 1>>\
<<set $sofiatovalerie to "Brother">>\
<<set $valerietosofia to "Sister">>\
<</if>>\
\
<<if $genvalerie is 1 and $gensofia is 3>>\
<<set $sofiatovalerie to "Sister">>\
<<set $valerietosofia to "Brother">>\
<</if>>\
\
<<if $genvalerie is 3 and $gensofia is 1>>\
<<set $sofiatovalerie to "Brother">>\
<<set $valerietosofia to "Sister">>\
<</if>>\
\
<<if $genvalerie is 2 and $gensofia is 2>>\
<<set $sofiatovalerie to "Sister">>\
<<set $valerietosofia to "Sister">>\
<</if>>\
\
<<if $genvalerie is 2 and $gensofia is 3>>\
<<set $sofiatovalerie to "Sister">>\
<<set $valerietosofia to "Sister">>\
<</if>>\
\
<<if $genvalerie is 3 and $gensofia is 2>>\
<<set $sofiatovalerie to "Sister">>\
<<set $valerietosofia to "Sister">>\
<</if>>\
\
<<if $genvalerie is 3 and $gensofia is 3>>\
<<set $sofiatovalerie to "Sister">>\
<<set $valerietosofia to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $assvalerie is 1>>\
\
<<if $asssofia is 1>>\
<<set $sofiatovalerie to "Partner">>\
<<set $valerietosofia to "Partner">>\
<</if>>\
\
<<if $asssofia is 2>>\
<<set $sofiatovalerie to "Ward">>\
<<set $valerietosofia to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $assvalerie is 2>>\
\
<<if $asssofia is 1>>\
<<set $sofiatovalerie to "Guardian">>\
<<set $valerietosofia to "Ward">>\
<</if>>\
\
<<if $asssofia is 2>>\
<<set $sofiatovalerie to "Fosterling">>\
<<set $valerietosofia to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $asssofia is 3>>\
<<set $sofiatovalerie to "Friend">>\
<<set $valerietosofia to "Friend">>\
<</if>>\
\
<<if $asssofia is 4>>\
<<set $sofiatovalerie to "Stranger">>\
<<set $valerietosofia to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $assvalerie is 1>>\
\
\
\
<<if $asssilas is 1>>\
\
\
<<if $genvalerie is 1 and $gensilas is 1>>\
<<set $silastovalerie to "Husband">>\
<<set $valerietosilas to "Husband">>\
<</if>>\
\
<<if $genvalerie is 1 and $gensilas is 2>>\
<<set $silastovalerie to "Wife">>\
<<set $valerietosilas to "Husband">>\
<</if>>\
\
<<if $genvalerie is 2 and $gensilas is 1>>\
<<set $silastovalerie to "Husband">>\
<<set $valerietosilas to "Wife">>\
<</if>>\
\
<<if $genvalerie is 1 and $gensilas is 3>>\
<<set $silastovalerie to "Wife">>\
<<set $valerietosilas to "Husband">>\
<</if>>\
\
<<if $genvalerie is 3 and $gensilas is 1>>\
<<set $silastovalerie to "Husband">>\
<<set $valerietosilas to "Wife">>\
<</if>>\
\
<<if $genvalerie is 3 and $gensilas is 2>>\
<<set $silastovalerie to "Wife">>\
<<set $valerietosilas to "Wife">>\
<</if>>\
\
<<if $genvalerie is 3 and $gensilas is 3>>\
<<set $silastovalerie to "Wife">>\
<<set $valerietosilas to "Wife">>\
<</if>>\
\
<<if $genvalerie is 2 and $gensilas is 3>>\
<<set $silastovalerie to "Wife">>\
<<set $valerietosilas to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $asssilas is 2>>\
\
<<if $genvalerie is 1 and $gensilas is 1>>\
<<set $silastovalerie to "Son">>\
<<set $valerietosilas to "Father">>\
<</if>>\
\
<<if $genvalerie is 1 and $gensilas is 2>>\
<<set $silastovalerie to "Daughter">>\
<<set $valerietosilas to "Father">>\
<</if>>\
\
<<if $genvalerie is 2 and $gensilas is 1>>\
<<set $silastovalerie to "Son">>\
<<set $valerietosilas to "Mother">>\
<</if>>\
\
<<if $genvalerie is 1 and $gensilas is 3>>\
<<set $silastovalerie to "Daughter">>\
<<set $valerietosilas to "Father">>\
<</if>>\
\
<<if $genvalerie is 3 and $gensilas is 1>>\
<<set $silastovalerie to "Son">>\
<<set $valerietosilas to "Mother">>\
<</if>>\
\
<<if $genvalerie is 2 and $gensilas is 2>>\
<<set $silastovalerie to "Daughter">>\
<<set $valerietosilas to "Mother">>\
<</if>>\
\
<<if $genvalerie is 2 and $gensilas is 3>>\
<<set $silastovalerie to "Daughter">>\
<<set $valerietosilas to "Mother">>\
<</if>>\
\
<<if $genvalerie is 3 and $gensilas is 2>>\
<<set $silastovalerie to "Daughter">>\
<<set $valerietosilas to "Mother">>\
<</if>>\
\
<<if $genvalerie is 3 and $gensilas is 3>>\
<<set $silastovalerie to "Daughter">>\
<<set $valerietosilas to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $assvalerie is 2>>\
<<if $asssilas is 1>>\
\
\
<<if $genvalerie is 1 and $gensilas is 1>>\
<<set $silastovalerie to "Father">>\
<<set $valerietosilas to "Son">>\
<</if>>\
\
<<if $genvalerie is 2 and $gensilas is 2>>\
<<set $silastovalerie to "Mother">>\
<<set $valerietosilas to "Daughter">>\
<</if>>\
\
<<if $genvalerie is 1 and $gensilas is 2>>\
<<set $silastovalerie to "Mother">>\
<<set $valerietosilas to "Son">>\
<</if>>\
\
<<if $genvalerie is 2 and $gensilas is 1>>\
<<set $silastovalerie to "Father">>\
<<set $valerietosilas to "Daughter">>\
<</if>>\
\
<<if $genvalerie is 1 and $gensilas is 3>>\
<<set $silastovalerie to "Mother">>\
<<set $valerietosilas to "Son">>\
<</if>>\
\
<<if $genvalerie is 3 and $gensilas is 1>>\
<<set $silastovalerie to "Father">>\
<<set $valerietosilas to "Daughter">>\
<</if>>\
\
<<if $genvalerie is 2 and $gensilas is 3>>\
<<set $silastovalerie to "Mother">>\
<<set $valerietosilas to "Daughter">>\
<</if>>\
\
<<if $genvalerie is 3 and $gensilas is 2>>\
<<set $silastovalerie to "Mother">>\
<<set $valerietosilas to "Daughter">>\
<</if>>\
\
<<if $genvalerie is 3 and $gensilas is 3>>\
<<set $silastovalerie to "Mother">>\
<<set $valerietosilas to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $asssilas is 2>>\
\
<<if $genvalerie is 1 and $gensilas is 1>>\
<<set $silastovalerie to "Brother">>\
<<set $valerietosilas to "Brother">>\
<</if>>\
\
<<if $genvalerie is 1 and $gensilas is 2>>\
<<set $silastovalerie to "Sister">>\
<<set $valerietosilas to "Brother">>\
<</if>>\
\
<<if $genvalerie is 2 and $gensilas is 1>>\
<<set $silastovalerie to "Brother">>\
<<set $valerietosilas to "Sister">>\
<</if>>\
\
<<if $genvalerie is 1 and $gensilas is 3>>\
<<set $silastovalerie to "Sister">>\
<<set $valerietosilas to "Brother">>\
<</if>>\
\
<<if $genvalerie is 3 and $gensilas is 1>>\
<<set $silastovalerie to "Brother">>\
<<set $valerietosilas to "Sister">>\
<</if>>\
\
<<if $genvalerie is 2 and $gensilas is 2>>\
<<set $silastovalerie to "Sister">>\
<<set $valerietosilas to "Sister">>\
<</if>>\
\
<<if $genvalerie is 2 and $gensilas is 3>>\
<<set $silastovalerie to "Sister">>\
<<set $valerietosilas to "Sister">>\
<</if>>\
\
<<if $genvalerie is 3 and $gensilas is 2>>\
<<set $silastovalerie to "Sister">>\
<<set $valerietosilas to "Sister">>\
<</if>>\
\
<<if $genvalerie is 3 and $gensilas is 3>>\
<<set $silastovalerie to "Sister">>\
<<set $valerietosilas to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $assvalerie is 1>>\
\
<<if $asssilas is 1>>\
<<set $silastovalerie to "Partner">>\
<<set $valerietosilas to "Partner">>\
<</if>>\
\
<<if $asssilas is 2>>\
<<set $silastovalerie to "Ward">>\
<<set $valerietosilas to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $assvalerie is 2>>\
\
<<if $asssilas is 1>>\
<<set $silastovalerie to "Guardian">>\
<<set $valerietosilas to "Ward">>\
<</if>>\
\
<<if $asssilas is 2>>\
<<set $silastovalerie to "Fosterling">>\
<<set $valerietosilas to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $asssilas is 3>>\
<<set $silastovalerie to "Friend">>\
<<set $valerietosilas to "Friend">>\
<</if>>\
\
<<if $asssilas is 4>>\
<<set $silastovalerie to "Stranger">>\
<<set $valerietosilas to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $assvalerie is 1>>\
\
\
\
<<if $asselijah is 1>>\
\
\
<<if $genvalerie is 1 and $genelijah is 1>>\
<<set $elijahtovalerie to "Husband">>\
<<set $valerietoelijah to "Husband">>\
<</if>>\
\
<<if $genvalerie is 1 and $genelijah is 2>>\
<<set $elijahtovalerie to "Wife">>\
<<set $valerietoelijah to "Husband">>\
<</if>>\
\
<<if $genvalerie is 2 and $genelijah is 1>>\
<<set $elijahtovalerie to "Husband">>\
<<set $valerietoelijah to "Wife">>\
<</if>>\
\
<<if $genvalerie is 1 and $genelijah is 3>>\
<<set $elijahtovalerie to "Wife">>\
<<set $valerietoelijah to "Husband">>\
<</if>>\
\
<<if $genvalerie is 3 and $genelijah is 1>>\
<<set $elijahtovalerie to "Husband">>\
<<set $valerietoelijah to "Wife">>\
<</if>>\
\
<<if $genvalerie is 3 and $genelijah is 2>>\
<<set $elijahtovalerie to "Wife">>\
<<set $valerietoelijah to "Wife">>\
<</if>>\
\
<<if $genvalerie is 3 and $genelijah is 3>>\
<<set $elijahtovalerie to "Wife">>\
<<set $valerietoelijah to "Wife">>\
<</if>>\
\
<<if $genvalerie is 2 and $genelijah is 3>>\
<<set $elijahtovalerie to "Wife">>\
<<set $valerietoelijah to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $asselijah is 2>>\
\
<<if $genvalerie is 1 and $genelijah is 1>>\
<<set $elijahtovalerie to "Son">>\
<<set $valerietoelijah to "Father">>\
<</if>>\
\
<<if $genvalerie is 1 and $genelijah is 2>>\
<<set $elijahtovalerie to "Daughter">>\
<<set $valerietoelijah to "Father">>\
<</if>>\
\
<<if $genvalerie is 2 and $genelijah is 1>>\
<<set $elijahtovalerie to "Son">>\
<<set $valerietoelijah to "Mother">>\
<</if>>\
\
<<if $genvalerie is 1 and $genelijah is 3>>\
<<set $elijahtovalerie to "Daughter">>\
<<set $valerietoelijah to "Father">>\
<</if>>\
\
<<if $genvalerie is 3 and $genelijah is 1>>\
<<set $elijahtovalerie to "Son">>\
<<set $valerietoelijah to "Mother">>\
<</if>>\
\
<<if $genvalerie is 2 and $genelijah is 2>>\
<<set $elijahtovalerie to "Daughter">>\
<<set $valerietoelijah to "Mother">>\
<</if>>\
\
<<if $genvalerie is 2 and $genelijah is 3>>\
<<set $elijahtovalerie to "Daughter">>\
<<set $valerietoelijah to "Mother">>\
<</if>>\
\
<<if $genvalerie is 3 and $genelijah is 2>>\
<<set $elijahtovalerie to "Daughter">>\
<<set $valerietoelijah to "Mother">>\
<</if>>\
\
<<if $genvalerie is 3 and $genelijah is 3>>\
<<set $elijahtovalerie to "Daughter">>\
<<set $valerietoelijah to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $assvalerie is 2>>\
<<if $asselijah is 1>>\
\
\
<<if $genvalerie is 1 and $genelijah is 1>>\
<<set $elijahtovalerie to "Father">>\
<<set $valerietoelijah to "Son">>\
<</if>>\
\
<<if $genvalerie is 2 and $genelijah is 2>>\
<<set $elijahtovalerie to "Mother">>\
<<set $valerietoelijah to "Daughter">>\
<</if>>\
\
<<if $genvalerie is 1 and $genelijah is 2>>\
<<set $elijahtovalerie to "Mother">>\
<<set $valerietoelijah to "Son">>\
<</if>>\
\
<<if $genvalerie is 2 and $genelijah is 1>>\
<<set $elijahtovalerie to "Father">>\
<<set $valerietoelijah to "Daughter">>\
<</if>>\
\
<<if $genvalerie is 1 and $genelijah is 3>>\
<<set $elijahtovalerie to "Mother">>\
<<set $valerietoelijah to "Son">>\
<</if>>\
\
<<if $genvalerie is 3 and $genelijah is 1>>\
<<set $elijahtovalerie to "Father">>\
<<set $valerietoelijah to "Daughter">>\
<</if>>\
\
<<if $genvalerie is 2 and $genelijah is 3>>\
<<set $elijahtovalerie to "Mother">>\
<<set $valerietoelijah to "Daughter">>\
<</if>>\
\
<<if $genvalerie is 3 and $genelijah is 2>>\
<<set $elijahtovalerie to "Mother">>\
<<set $valerietoelijah to "Daughter">>\
<</if>>\
\
<<if $genvalerie is 3 and $genelijah is 3>>\
<<set $elijahtovalerie to "Mother">>\
<<set $valerietoelijah to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $asselijah is 2>>\
\
<<if $genvalerie is 1 and $genelijah is 1>>\
<<set $elijahtovalerie to "Brother">>\
<<set $valerietoelijah to "Brother">>\
<</if>>\
\
<<if $genvalerie is 1 and $genelijah is 2>>\
<<set $elijahtovalerie to "Sister">>\
<<set $valerietoelijah to "Brother">>\
<</if>>\
\
<<if $genvalerie is 2 and $genelijah is 1>>\
<<set $elijahtovalerie to "Brother">>\
<<set $valerietoelijah to "Sister">>\
<</if>>\
\
<<if $genvalerie is 1 and $genelijah is 3>>\
<<set $elijahtovalerie to "Sister">>\
<<set $valerietoelijah to "Brother">>\
<</if>>\
\
<<if $genvalerie is 3 and $genelijah is 1>>\
<<set $elijahtovalerie to "Brother">>\
<<set $valerietoelijah to "Sister">>\
<</if>>\
\
<<if $genvalerie is 2 and $genelijah is 2>>\
<<set $elijahtovalerie to "Sister">>\
<<set $valerietoelijah to "Sister">>\
<</if>>\
\
<<if $genvalerie is 2 and $genelijah is 3>>\
<<set $elijahtovalerie to "Sister">>\
<<set $valerietoelijah to "Sister">>\
<</if>>\
\
<<if $genvalerie is 3 and $genelijah is 2>>\
<<set $elijahtovalerie to "Sister">>\
<<set $valerietoelijah to "Sister">>\
<</if>>\
\
<<if $genvalerie is 3 and $genelijah is 3>>\
<<set $elijahtovalerie to "Sister">>\
<<set $valerietoelijah to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $assvalerie is 1>>\
\
<<if $asselijah is 1>>\
<<set $elijahtovalerie to "Partner">>\
<<set $valerietoelijah to "Partner">>\
<</if>>\
\
<<if $asselijah is 2>>\
<<set $elijahtovalerie to "Ward">>\
<<set $valerietoelijah to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $assvalerie is 2>>\
\
<<if $asselijah is 1>>\
<<set $elijahtovalerie to "Guardian">>\
<<set $valerietoelijah to "Ward">>\
<</if>>\
\
<<if $asselijah is 2>>\
<<set $elijahtovalerie to "Fosterling">>\
<<set $valerietoelijah to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $asselijah is 3>>\
<<set $elijahtovalerie to "Friend">>\
<<set $valerietoelijah to "Friend">>\
<</if>>\
\
<<if $asselijah is 4>>\
<<set $elijahtovalerie to "Stranger">>\
<<set $valerietoelijah to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $assvalerie is 1>>\
\
\
\
<<if $assjennifer is 1>>\
\
\
<<if $genvalerie is 1 and $genjennifer is 1>>\
<<set $jennifertovalerie to "Husband">>\
<<set $valerietojennifer to "Husband">>\
<</if>>\
\
<<if $genvalerie is 1 and $genjennifer is 2>>\
<<set $jennifertovalerie to "Wife">>\
<<set $valerietojennifer to "Husband">>\
<</if>>\
\
<<if $genvalerie is 2 and $genjennifer is 1>>\
<<set $jennifertovalerie to "Husband">>\
<<set $valerietojennifer to "Wife">>\
<</if>>\
\
<<if $genvalerie is 1 and $genjennifer is 3>>\
<<set $jennifertovalerie to "Wife">>\
<<set $valerietojennifer to "Husband">>\
<</if>>\
\
<<if $genvalerie is 3 and $genjennifer is 1>>\
<<set $jennifertovalerie to "Husband">>\
<<set $valerietojennifer to "Wife">>\
<</if>>\
\
<<if $genvalerie is 3 and $genjennifer is 2>>\
<<set $jennifertovalerie to "Wife">>\
<<set $valerietojennifer to "Wife">>\
<</if>>\
\
<<if $genvalerie is 3 and $genjennifer is 3>>\
<<set $jennifertovalerie to "Wife">>\
<<set $valerietojennifer to "Wife">>\
<</if>>\
\
<<if $genvalerie is 2 and $genjennifer is 3>>\
<<set $jennifertovalerie to "Wife">>\
<<set $valerietojennifer to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $assjennifer is 2>>\
\
<<if $genvalerie is 1 and $genjennifer is 1>>\
<<set $jennifertovalerie to "Son">>\
<<set $valerietojennifer to "Father">>\
<</if>>\
\
<<if $genvalerie is 1 and $genjennifer is 2>>\
<<set $jennifertovalerie to "Daughter">>\
<<set $valerietojennifer to "Father">>\
<</if>>\
\
<<if $genvalerie is 2 and $genjennifer is 1>>\
<<set $jennifertovalerie to "Son">>\
<<set $valerietojennifer to "Mother">>\
<</if>>\
\
<<if $genvalerie is 1 and $genjennifer is 3>>\
<<set $jennifertovalerie to "Daughter">>\
<<set $valerietojennifer to "Father">>\
<</if>>\
\
<<if $genvalerie is 3 and $genjennifer is 1>>\
<<set $jennifertovalerie to "Son">>\
<<set $valerietojennifer to "Mother">>\
<</if>>\
\
<<if $genvalerie is 2 and $genjennifer is 2>>\
<<set $jennifertovalerie to "Daughter">>\
<<set $valerietojennifer to "Mother">>\
<</if>>\
\
<<if $genvalerie is 2 and $genjennifer is 3>>\
<<set $jennifertovalerie to "Daughter">>\
<<set $valerietojennifer to "Mother">>\
<</if>>\
\
<<if $genvalerie is 3 and $genjennifer is 2>>\
<<set $jennifertovalerie to "Daughter">>\
<<set $valerietojennifer to "Mother">>\
<</if>>\
\
<<if $genvalerie is 3 and $genjennifer is 3>>\
<<set $jennifertovalerie to "Daughter">>\
<<set $valerietojennifer to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $assvalerie is 2>>\
<<if $assjennifer is 1>>\
\
\
<<if $genvalerie is 1 and $genjennifer is 1>>\
<<set $jennifertovalerie to "Father">>\
<<set $valerietojennifer to "Son">>\
<</if>>\
\
<<if $genvalerie is 2 and $genjennifer is 2>>\
<<set $jennifertovalerie to "Mother">>\
<<set $valerietojennifer to "Daughter">>\
<</if>>\
\
<<if $genvalerie is 1 and $genjennifer is 2>>\
<<set $jennifertovalerie to "Mother">>\
<<set $valerietojennifer to "Son">>\
<</if>>\
\
<<if $genvalerie is 2 and $genjennifer is 1>>\
<<set $jennifertovalerie to "Father">>\
<<set $valerietojennifer to "Daughter">>\
<</if>>\
\
<<if $genvalerie is 1 and $genjennifer is 3>>\
<<set $jennifertovalerie to "Mother">>\
<<set $valerietojennifer to "Son">>\
<</if>>\
\
<<if $genvalerie is 3 and $genjennifer is 1>>\
<<set $jennifertovalerie to "Father">>\
<<set $valerietojennifer to "Daughter">>\
<</if>>\
\
<<if $genvalerie is 2 and $genjennifer is 3>>\
<<set $jennifertovalerie to "Mother">>\
<<set $valerietojennifer to "Daughter">>\
<</if>>\
\
<<if $genvalerie is 3 and $genjennifer is 2>>\
<<set $jennifertovalerie to "Mother">>\
<<set $valerietojennifer to "Daughter">>\
<</if>>\
\
<<if $genvalerie is 3 and $genjennifer is 3>>\
<<set $jennifertovalerie to "Mother">>\
<<set $valerietojennifer to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $assjennifer is 2>>\
\
<<if $genvalerie is 1 and $genjennifer is 1>>\
<<set $jennifertovalerie to "Brother">>\
<<set $valerietojennifer to "Brother">>\
<</if>>\
\
<<if $genvalerie is 1 and $genjennifer is 2>>\
<<set $jennifertovalerie to "Sister">>\
<<set $valerietojennifer to "Brother">>\
<</if>>\
\
<<if $genvalerie is 2 and $genjennifer is 1>>\
<<set $jennifertovalerie to "Brother">>\
<<set $valerietojennifer to "Sister">>\
<</if>>\
\
<<if $genvalerie is 1 and $genjennifer is 3>>\
<<set $jennifertovalerie to "Sister">>\
<<set $valerietojennifer to "Brother">>\
<</if>>\
\
<<if $genvalerie is 3 and $genjennifer is 1>>\
<<set $jennifertovalerie to "Brother">>\
<<set $valerietojennifer to "Sister">>\
<</if>>\
\
<<if $genvalerie is 2 and $genjennifer is 2>>\
<<set $jennifertovalerie to "Sister">>\
<<set $valerietojennifer to "Sister">>\
<</if>>\
\
<<if $genvalerie is 2 and $genjennifer is 3>>\
<<set $jennifertovalerie to "Sister">>\
<<set $valerietojennifer to "Sister">>\
<</if>>\
\
<<if $genvalerie is 3 and $genjennifer is 2>>\
<<set $jennifertovalerie to "Sister">>\
<<set $valerietojennifer to "Sister">>\
<</if>>\
\
<<if $genvalerie is 3 and $genjennifer is 3>>\
<<set $jennifertovalerie to "Sister">>\
<<set $valerietojennifer to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $assvalerie is 1>>\
\
<<if $assjennifer is 1>>\
<<set $jennifertovalerie to "Partner">>\
<<set $valerietojennifer to "Partner">>\
<</if>>\
\
<<if $assjennifer is 2>>\
<<set $jennifertovalerie to "Ward">>\
<<set $valerietojennifer to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $assvalerie is 2>>\
\
<<if $assjennifer is 1>>\
<<set $jennifertovalerie to "Guardian">>\
<<set $valerietojennifer to "Ward">>\
<</if>>\
\
<<if $assjennifer is 2>>\
<<set $jennifertovalerie to "Fosterling">>\
<<set $valerietojennifer to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $assjennifer is 3>>\
<<set $jennifertovalerie to "Friend">>\
<<set $valerietojennifer to "Friend">>\
<</if>>\
\
<<if $assjennifer is 4>>\
<<set $jennifertovalerie to "Stranger">>\
<<set $valerietojennifer to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $asssofia is 1>>\
\
\
\
<<if $asssilas is 1>>\
\
\
<<if $gensofia is 1 and $gensilas is 1>>\
<<set $silastosofia to "Husband">>\
<<set $sofiatosilas to "Husband">>\
<</if>>\
\
<<if $gensofia is 1 and $gensilas is 2>>\
<<set $silastosofia to "Wife">>\
<<set $sofiatosilas to "Husband">>\
<</if>>\
\
<<if $gensofia is 2 and $gensilas is 1>>\
<<set $silastosofia to "Husband">>\
<<set $sofiatosilas to "Wife">>\
<</if>>\
\
<<if $gensofia is 1 and $gensilas is 3>>\
<<set $silastosofia to "Wife">>\
<<set $sofiatosilas to "Husband">>\
<</if>>\
\
<<if $gensofia is 3 and $gensilas is 1>>\
<<set $silastosofia to "Husband">>\
<<set $sofiatosilas to "Wife">>\
<</if>>\
\
<<if $gensofia is 3 and $gensilas is 2>>\
<<set $silastosofia to "Wife">>\
<<set $sofiatosilas to "Wife">>\
<</if>>\
\
<<if $gensofia is 3 and $gensilas is 3>>\
<<set $silastosofia to "Wife">>\
<<set $sofiatosilas to "Wife">>\
<</if>>\
\
<<if $gensofia is 2 and $gensilas is 3>>\
<<set $silastosofia to "Wife">>\
<<set $sofiatosilas to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $asssilas is 2>>\
\
<<if $gensofia is 1 and $gensilas is 1>>\
<<set $silastosofia to "Son">>\
<<set $sofiatosilas to "Father">>\
<</if>>\
\
<<if $gensofia is 1 and $gensilas is 2>>\
<<set $silastosofia to "Daughter">>\
<<set $sofiatosilas to "Father">>\
<</if>>\
\
<<if $gensofia is 2 and $gensilas is 1>>\
<<set $silastosofia to "Son">>\
<<set $sofiatosilas to "Mother">>\
<</if>>\
\
<<if $gensofia is 1 and $gensilas is 3>>\
<<set $silastosofia to "Daughter">>\
<<set $sofiatosilas to "Father">>\
<</if>>\
\
<<if $gensofia is 3 and $gensilas is 1>>\
<<set $silastosofia to "Son">>\
<<set $sofiatosilas to "Mother">>\
<</if>>\
\
<<if $gensofia is 2 and $gensilas is 2>>\
<<set $silastosofia to "Daughter">>\
<<set $sofiatosilas to "Mother">>\
<</if>>\
\
<<if $gensofia is 2 and $gensilas is 3>>\
<<set $silastosofia to "Daughter">>\
<<set $sofiatosilas to "Mother">>\
<</if>>\
\
<<if $gensofia is 3 and $gensilas is 2>>\
<<set $silastosofia to "Daughter">>\
<<set $sofiatosilas to "Mother">>\
<</if>>\
\
<<if $gensofia is 3 and $gensilas is 3>>\
<<set $silastosofia to "Daughter">>\
<<set $sofiatosilas to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $asssofia is 2>>\
<<if $asssilas is 1>>\
\
\
<<if $gensofia is 1 and $gensilas is 1>>\
<<set $silastosofia to "Father">>\
<<set $sofiatosilas to "Son">>\
<</if>>\
\
<<if $gensofia is 2 and $gensilas is 2>>\
<<set $silastosofia to "Mother">>\
<<set $sofiatosilas to "Daughter">>\
<</if>>\
\
<<if $gensofia is 1 and $gensilas is 2>>\
<<set $silastosofia to "Mother">>\
<<set $sofiatosilas to "Son">>\
<</if>>\
\
<<if $gensofia is 2 and $gensilas is 1>>\
<<set $silastosofia to "Father">>\
<<set $sofiatosilas to "Daughter">>\
<</if>>\
\
<<if $gensofia is 1 and $gensilas is 3>>\
<<set $silastosofia to "Mother">>\
<<set $sofiatosilas to "Son">>\
<</if>>\
\
<<if $gensofia is 3 and $gensilas is 1>>\
<<set $silastosofia to "Father">>\
<<set $sofiatosilas to "Daughter">>\
<</if>>\
\
<<if $gensofia is 2 and $gensilas is 3>>\
<<set $silastosofia to "Mother">>\
<<set $sofiatosilas to "Daughter">>\
<</if>>\
\
<<if $gensofia is 3 and $gensilas is 2>>\
<<set $silastosofia to "Mother">>\
<<set $sofiatosilas to "Daughter">>\
<</if>>\
\
<<if $gensofia is 3 and $gensilas is 3>>\
<<set $silastosofia to "Mother">>\
<<set $sofiatosilas to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $asssilas is 2>>\
\
<<if $gensofia is 1 and $gensilas is 1>>\
<<set $silastosofia to "Brother">>\
<<set $sofiatosilas to "Brother">>\
<</if>>\
\
<<if $gensofia is 1 and $gensilas is 2>>\
<<set $silastosofia to "Sister">>\
<<set $sofiatosilas to "Brother">>\
<</if>>\
\
<<if $gensofia is 2 and $gensilas is 1>>\
<<set $silastosofia to "Brother">>\
<<set $sofiatosilas to "Sister">>\
<</if>>\
\
<<if $gensofia is 1 and $gensilas is 3>>\
<<set $silastosofia to "Sister">>\
<<set $sofiatosilas to "Brother">>\
<</if>>\
\
<<if $gensofia is 3 and $gensilas is 1>>\
<<set $silastosofia to "Brother">>\
<<set $sofiatosilas to "Sister">>\
<</if>>\
\
<<if $gensofia is 2 and $gensilas is 2>>\
<<set $silastosofia to "Sister">>\
<<set $sofiatosilas to "Sister">>\
<</if>>\
\
<<if $gensofia is 2 and $gensilas is 3>>\
<<set $silastosofia to "Sister">>\
<<set $sofiatosilas to "Sister">>\
<</if>>\
\
<<if $gensofia is 3 and $gensilas is 2>>\
<<set $silastosofia to "Sister">>\
<<set $sofiatosilas to "Sister">>\
<</if>>\
\
<<if $gensofia is 3 and $gensilas is 3>>\
<<set $silastosofia to "Sister">>\
<<set $sofiatosilas to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $asssofia is 1>>\
\
<<if $asssilas is 1>>\
<<set $silastosofia to "Partner">>\
<<set $sofiatosilas to "Partner">>\
<</if>>\
\
<<if $asssilas is 2>>\
<<set $silastosofia to "Ward">>\
<<set $sofiatosilas to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $asssofia is 2>>\
\
<<if $asssilas is 1>>\
<<set $silastosofia to "Guardian">>\
<<set $sofiatosilas to "Ward">>\
<</if>>\
\
<<if $asssilas is 2>>\
<<set $silastosofia to "Fosterling">>\
<<set $sofiatosilas to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $asssilas is 3>>\
<<set $silastosofia to "Friend">>\
<<set $sofiatosilas to "Friend">>\
<</if>>\
\
<<if $asssilas is 4>>\
<<set $silastosofia to "Stranger">>\
<<set $sofiatosilas to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $asssofia is 1>>\
\
\
\
<<if $asselijah is 1>>\
\
\
<<if $gensofia is 1 and $genelijah is 1>>\
<<set $elijahtosofia to "Husband">>\
<<set $sofiatoelijah to "Husband">>\
<</if>>\
\
<<if $gensofia is 1 and $genelijah is 2>>\
<<set $elijahtosofia to "Wife">>\
<<set $sofiatoelijah to "Husband">>\
<</if>>\
\
<<if $gensofia is 2 and $genelijah is 1>>\
<<set $elijahtosofia to "Husband">>\
<<set $sofiatoelijah to "Wife">>\
<</if>>\
\
<<if $gensofia is 1 and $genelijah is 3>>\
<<set $elijahtosofia to "Wife">>\
<<set $sofiatoelijah to "Husband">>\
<</if>>\
\
<<if $gensofia is 3 and $genelijah is 1>>\
<<set $elijahtosofia to "Husband">>\
<<set $sofiatoelijah to "Wife">>\
<</if>>\
\
<<if $gensofia is 3 and $genelijah is 2>>\
<<set $elijahtosofia to "Wife">>\
<<set $sofiatoelijah to "Wife">>\
<</if>>\
\
<<if $gensofia is 3 and $genelijah is 3>>\
<<set $elijahtosofia to "Wife">>\
<<set $sofiatoelijah to "Wife">>\
<</if>>\
\
<<if $gensofia is 2 and $genelijah is 3>>\
<<set $elijahtosofia to "Wife">>\
<<set $sofiatoelijah to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $asselijah is 2>>\
\
<<if $gensofia is 1 and $genelijah is 1>>\
<<set $elijahtosofia to "Son">>\
<<set $sofiatoelijah to "Father">>\
<</if>>\
\
<<if $gensofia is 1 and $genelijah is 2>>\
<<set $elijahtosofia to "Daughter">>\
<<set $sofiatoelijah to "Father">>\
<</if>>\
\
<<if $gensofia is 2 and $genelijah is 1>>\
<<set $elijahtosofia to "Son">>\
<<set $sofiatoelijah to "Mother">>\
<</if>>\
\
<<if $gensofia is 1 and $genelijah is 3>>\
<<set $elijahtosofia to "Daughter">>\
<<set $sofiatoelijah to "Father">>\
<</if>>\
\
<<if $gensofia is 3 and $genelijah is 1>>\
<<set $elijahtosofia to "Son">>\
<<set $sofiatoelijah to "Mother">>\
<</if>>\
\
<<if $gensofia is 2 and $genelijah is 2>>\
<<set $elijahtosofia to "Daughter">>\
<<set $sofiatoelijah to "Mother">>\
<</if>>\
\
<<if $gensofia is 2 and $genelijah is 3>>\
<<set $elijahtosofia to "Daughter">>\
<<set $sofiatoelijah to "Mother">>\
<</if>>\
\
<<if $gensofia is 3 and $genelijah is 2>>\
<<set $elijahtosofia to "Daughter">>\
<<set $sofiatoelijah to "Mother">>\
<</if>>\
\
<<if $gensofia is 3 and $genelijah is 3>>\
<<set $elijahtosofia to "Daughter">>\
<<set $sofiatoelijah to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $asssofia is 2>>\
<<if $asselijah is 1>>\
\
\
<<if $gensofia is 1 and $genelijah is 1>>\
<<set $elijahtosofia to "Father">>\
<<set $sofiatoelijah to "Son">>\
<</if>>\
\
<<if $gensofia is 2 and $genelijah is 2>>\
<<set $elijahtosofia to "Mother">>\
<<set $sofiatoelijah to "Daughter">>\
<</if>>\
\
<<if $gensofia is 1 and $genelijah is 2>>\
<<set $elijahtosofia to "Mother">>\
<<set $sofiatoelijah to "Son">>\
<</if>>\
\
<<if $gensofia is 2 and $genelijah is 1>>\
<<set $elijahtosofia to "Father">>\
<<set $sofiatoelijah to "Daughter">>\
<</if>>\
\
<<if $gensofia is 1 and $genelijah is 3>>\
<<set $elijahtosofia to "Mother">>\
<<set $sofiatoelijah to "Son">>\
<</if>>\
\
<<if $gensofia is 3 and $genelijah is 1>>\
<<set $elijahtosofia to "Father">>\
<<set $sofiatoelijah to "Daughter">>\
<</if>>\
\
<<if $gensofia is 2 and $genelijah is 3>>\
<<set $elijahtosofia to "Mother">>\
<<set $sofiatoelijah to "Daughter">>\
<</if>>\
\
<<if $gensofia is 3 and $genelijah is 2>>\
<<set $elijahtosofia to "Mother">>\
<<set $sofiatoelijah to "Daughter">>\
<</if>>\
\
<<if $gensofia is 3 and $genelijah is 3>>\
<<set $elijahtosofia to "Mother">>\
<<set $sofiatoelijah to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $asselijah is 2>>\
\
<<if $gensofia is 1 and $genelijah is 1>>\
<<set $elijahtosofia to "Brother">>\
<<set $sofiatoelijah to "Brother">>\
<</if>>\
\
<<if $gensofia is 1 and $genelijah is 2>>\
<<set $elijahtosofia to "Sister">>\
<<set $sofiatoelijah to "Brother">>\
<</if>>\
\
<<if $gensofia is 2 and $genelijah is 1>>\
<<set $elijahtosofia to "Brother">>\
<<set $sofiatoelijah to "Sister">>\
<</if>>\
\
<<if $gensofia is 1 and $genelijah is 3>>\
<<set $elijahtosofia to "Sister">>\
<<set $sofiatoelijah to "Brother">>\
<</if>>\
\
<<if $gensofia is 3 and $genelijah is 1>>\
<<set $elijahtosofia to "Brother">>\
<<set $sofiatoelijah to "Sister">>\
<</if>>\
\
<<if $gensofia is 2 and $genelijah is 2>>\
<<set $elijahtosofia to "Sister">>\
<<set $sofiatoelijah to "Sister">>\
<</if>>\
\
<<if $gensofia is 2 and $genelijah is 3>>\
<<set $elijahtosofia to "Sister">>\
<<set $sofiatoelijah to "Sister">>\
<</if>>\
\
<<if $gensofia is 3 and $genelijah is 2>>\
<<set $elijahtosofia to "Sister">>\
<<set $sofiatoelijah to "Sister">>\
<</if>>\
\
<<if $gensofia is 3 and $genelijah is 3>>\
<<set $elijahtosofia to "Sister">>\
<<set $sofiatoelijah to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $asssofia is 1>>\
\
<<if $asselijah is 1>>\
<<set $elijahtosofia to "Partner">>\
<<set $sofiatoelijah to "Partner">>\
<</if>>\
\
<<if $asselijah is 2>>\
<<set $elijahtosofia to "Ward">>\
<<set $sofiatoelijah to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $asssofia is 2>>\
\
<<if $asselijah is 1>>\
<<set $elijahtosofia to "Guardian">>\
<<set $sofiatoelijah to "Ward">>\
<</if>>\
\
<<if $asselijah is 2>>\
<<set $elijahtosofia to "Fosterling">>\
<<set $sofiatoelijah to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $asselijah is 3>>\
<<set $elijahtosofia to "Friend">>\
<<set $sofiatoelijah to "Friend">>\
<</if>>\
\
<<if $asselijah is 4>>\
<<set $elijahtosofia to "Stranger">>\
<<set $sofiatoelijah to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $asssofia is 1>>\
\
\
\
<<if $assjennifer is 1>>\
\
\
<<if $gensofia is 1 and $genjennifer is 1>>\
<<set $jennifertosofia to "Husband">>\
<<set $sofiatojennifer to "Husband">>\
<</if>>\
\
<<if $gensofia is 1 and $genjennifer is 2>>\
<<set $jennifertosofia to "Wife">>\
<<set $sofiatojennifer to "Husband">>\
<</if>>\
\
<<if $gensofia is 2 and $genjennifer is 1>>\
<<set $jennifertosofia to "Husband">>\
<<set $sofiatojennifer to "Wife">>\
<</if>>\
\
<<if $gensofia is 1 and $genjennifer is 3>>\
<<set $jennifertosofia to "Wife">>\
<<set $sofiatojennifer to "Husband">>\
<</if>>\
\
<<if $gensofia is 3 and $genjennifer is 1>>\
<<set $jennifertosofia to "Husband">>\
<<set $sofiatojennifer to "Wife">>\
<</if>>\
\
<<if $gensofia is 3 and $genjennifer is 2>>\
<<set $jennifertosofia to "Wife">>\
<<set $sofiatojennifer to "Wife">>\
<</if>>\
\
<<if $gensofia is 3 and $genjennifer is 3>>\
<<set $jennifertosofia to "Wife">>\
<<set $sofiatojennifer to "Wife">>\
<</if>>\
\
<<if $gensofia is 2 and $genjennifer is 3>>\
<<set $jennifertosofia to "Wife">>\
<<set $sofiatojennifer to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $assjennifer is 2>>\
\
<<if $gensofia is 1 and $genjennifer is 1>>\
<<set $jennifertosofia to "Son">>\
<<set $sofiatojennifer to "Father">>\
<</if>>\
\
<<if $gensofia is 1 and $genjennifer is 2>>\
<<set $jennifertosofia to "Daughter">>\
<<set $sofiatojennifer to "Father">>\
<</if>>\
\
<<if $gensofia is 2 and $genjennifer is 1>>\
<<set $jennifertosofia to "Son">>\
<<set $sofiatojennifer to "Mother">>\
<</if>>\
\
<<if $gensofia is 1 and $genjennifer is 3>>\
<<set $jennifertosofia to "Daughter">>\
<<set $sofiatojennifer to "Father">>\
<</if>>\
\
<<if $gensofia is 3 and $genjennifer is 1>>\
<<set $jennifertosofia to "Son">>\
<<set $sofiatojennifer to "Mother">>\
<</if>>\
\
<<if $gensofia is 2 and $genjennifer is 2>>\
<<set $jennifertosofia to "Daughter">>\
<<set $sofiatojennifer to "Mother">>\
<</if>>\
\
<<if $gensofia is 2 and $genjennifer is 3>>\
<<set $jennifertosofia to "Daughter">>\
<<set $sofiatojennifer to "Mother">>\
<</if>>\
\
<<if $gensofia is 3 and $genjennifer is 2>>\
<<set $jennifertosofia to "Daughter">>\
<<set $sofiatojennifer to "Mother">>\
<</if>>\
\
<<if $gensofia is 3 and $genjennifer is 3>>\
<<set $jennifertosofia to "Daughter">>\
<<set $sofiatojennifer to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $asssofia is 2>>\
<<if $assjennifer is 1>>\
\
\
<<if $gensofia is 1 and $genjennifer is 1>>\
<<set $jennifertosofia to "Father">>\
<<set $sofiatojennifer to "Son">>\
<</if>>\
\
<<if $gensofia is 2 and $genjennifer is 2>>\
<<set $jennifertosofia to "Mother">>\
<<set $sofiatojennifer to "Daughter">>\
<</if>>\
\
<<if $gensofia is 1 and $genjennifer is 2>>\
<<set $jennifertosofia to "Mother">>\
<<set $sofiatojennifer to "Son">>\
<</if>>\
\
<<if $gensofia is 2 and $genjennifer is 1>>\
<<set $jennifertosofia to "Father">>\
<<set $sofiatojennifer to "Daughter">>\
<</if>>\
\
<<if $gensofia is 1 and $genjennifer is 3>>\
<<set $jennifertosofia to "Mother">>\
<<set $sofiatojennifer to "Son">>\
<</if>>\
\
<<if $gensofia is 3 and $genjennifer is 1>>\
<<set $jennifertosofia to "Father">>\
<<set $sofiatojennifer to "Daughter">>\
<</if>>\
\
<<if $gensofia is 2 and $genjennifer is 3>>\
<<set $jennifertosofia to "Mother">>\
<<set $sofiatojennifer to "Daughter">>\
<</if>>\
\
<<if $gensofia is 3 and $genjennifer is 2>>\
<<set $jennifertosofia to "Mother">>\
<<set $sofiatojennifer to "Daughter">>\
<</if>>\
\
<<if $gensofia is 3 and $genjennifer is 3>>\
<<set $jennifertosofia to "Mother">>\
<<set $sofiatojennifer to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $assjennifer is 2>>\
\
<<if $gensofia is 1 and $genjennifer is 1>>\
<<set $jennifertosofia to "Brother">>\
<<set $sofiatojennifer to "Brother">>\
<</if>>\
\
<<if $gensofia is 1 and $genjennifer is 2>>\
<<set $jennifertosofia to "Sister">>\
<<set $sofiatojennifer to "Brother">>\
<</if>>\
\
<<if $gensofia is 2 and $genjennifer is 1>>\
<<set $jennifertosofia to "Brother">>\
<<set $sofiatojennifer to "Sister">>\
<</if>>\
\
<<if $gensofia is 1 and $genjennifer is 3>>\
<<set $jennifertosofia to "Sister">>\
<<set $sofiatojennifer to "Brother">>\
<</if>>\
\
<<if $gensofia is 3 and $genjennifer is 1>>\
<<set $jennifertosofia to "Brother">>\
<<set $sofiatojennifer to "Sister">>\
<</if>>\
\
<<if $gensofia is 2 and $genjennifer is 2>>\
<<set $jennifertosofia to "Sister">>\
<<set $sofiatojennifer to "Sister">>\
<</if>>\
\
<<if $gensofia is 2 and $genjennifer is 3>>\
<<set $jennifertosofia to "Sister">>\
<<set $sofiatojennifer to "Sister">>\
<</if>>\
\
<<if $gensofia is 3 and $genjennifer is 2>>\
<<set $jennifertosofia to "Sister">>\
<<set $sofiatojennifer to "Sister">>\
<</if>>\
\
<<if $gensofia is 3 and $genjennifer is 3>>\
<<set $jennifertosofia to "Sister">>\
<<set $sofiatojennifer to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $asssofia is 1>>\
\
<<if $assjennifer is 1>>\
<<set $jennifertosofia to "Partner">>\
<<set $sofiatojennifer to "Partner">>\
<</if>>\
\
<<if $assjennifer is 2>>\
<<set $jennifertosofia to "Ward">>\
<<set $sofiatojennifer to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $asssofia is 2>>\
\
<<if $assjennifer is 1>>\
<<set $jennifertosofia to "Guardian">>\
<<set $sofiatojennifer to "Ward">>\
<</if>>\
\
<<if $assjennifer is 2>>\
<<set $jennifertosofia to "Fosterling">>\
<<set $sofiatojennifer to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $assjennifer is 3>>\
<<set $jennifertosofia to "Friend">>\
<<set $sofiatojennifer to "Friend">>\
<</if>>\
\
<<if $assjennifer is 4>>\
<<set $jennifertosofia to "Stranger">>\
<<set $sofiatojennifer to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $asssilas is 1>>\
\
\
\
<<if $asselijah is 1>>\
\
\
<<if $gensilas is 1 and $genelijah is 1>>\
<<set $elijahtosilas to "Husband">>\
<<set $silastoelijah to "Husband">>\
<</if>>\
\
<<if $gensilas is 1 and $genelijah is 2>>\
<<set $elijahtosilas to "Wife">>\
<<set $silastoelijah to "Husband">>\
<</if>>\
\
<<if $gensilas is 2 and $genelijah is 1>>\
<<set $elijahtosilas to "Husband">>\
<<set $silastoelijah to "Wife">>\
<</if>>\
\
<<if $gensilas is 1 and $genelijah is 3>>\
<<set $elijahtosilas to "Wife">>\
<<set $silastoelijah to "Husband">>\
<</if>>\
\
<<if $gensilas is 3 and $genelijah is 1>>\
<<set $elijahtosilas to "Husband">>\
<<set $silastoelijah to "Wife">>\
<</if>>\
\
<<if $gensilas is 3 and $genelijah is 2>>\
<<set $elijahtosilas to "Wife">>\
<<set $silastoelijah to "Wife">>\
<</if>>\
\
<<if $gensilas is 3 and $genelijah is 3>>\
<<set $elijahtosilas to "Wife">>\
<<set $silastoelijah to "Wife">>\
<</if>>\
\
<<if $gensilas is 2 and $genelijah is 3>>\
<<set $elijahtosilas to "Wife">>\
<<set $silastoelijah to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $asselijah is 2>>\
\
<<if $gensilas is 1 and $genelijah is 1>>\
<<set $elijahtosilas to "Son">>\
<<set $silastoelijah to "Father">>\
<</if>>\
\
<<if $gensilas is 1 and $genelijah is 2>>\
<<set $elijahtosilas to "Daughter">>\
<<set $silastoelijah to "Father">>\
<</if>>\
\
<<if $gensilas is 2 and $genelijah is 1>>\
<<set $elijahtosilas to "Son">>\
<<set $silastoelijah to "Mother">>\
<</if>>\
\
<<if $gensilas is 1 and $genelijah is 3>>\
<<set $elijahtosilas to "Daughter">>\
<<set $silastoelijah to "Father">>\
<</if>>\
\
<<if $gensilas is 3 and $genelijah is 1>>\
<<set $elijahtosilas to "Son">>\
<<set $silastoelijah to "Mother">>\
<</if>>\
\
<<if $gensilas is 2 and $genelijah is 2>>\
<<set $elijahtosilas to "Daughter">>\
<<set $silastoelijah to "Mother">>\
<</if>>\
\
<<if $gensilas is 2 and $genelijah is 3>>\
<<set $elijahtosilas to "Daughter">>\
<<set $silastoelijah to "Mother">>\
<</if>>\
\
<<if $gensilas is 3 and $genelijah is 2>>\
<<set $elijahtosilas to "Daughter">>\
<<set $silastoelijah to "Mother">>\
<</if>>\
\
<<if $gensilas is 3 and $genelijah is 3>>\
<<set $elijahtosilas to "Daughter">>\
<<set $silastoelijah to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $asssilas is 2>>\
<<if $asselijah is 1>>\
\
\
<<if $gensilas is 1 and $genelijah is 1>>\
<<set $elijahtosilas to "Father">>\
<<set $silastoelijah to "Son">>\
<</if>>\
\
<<if $gensilas is 2 and $genelijah is 2>>\
<<set $elijahtosilas to "Mother">>\
<<set $silastoelijah to "Daughter">>\
<</if>>\
\
<<if $gensilas is 1 and $genelijah is 2>>\
<<set $elijahtosilas to "Mother">>\
<<set $silastoelijah to "Son">>\
<</if>>\
\
<<if $gensilas is 2 and $genelijah is 1>>\
<<set $elijahtosilas to "Father">>\
<<set $silastoelijah to "Daughter">>\
<</if>>\
\
<<if $gensilas is 1 and $genelijah is 3>>\
<<set $elijahtosilas to "Mother">>\
<<set $silastoelijah to "Son">>\
<</if>>\
\
<<if $gensilas is 3 and $genelijah is 1>>\
<<set $elijahtosilas to "Father">>\
<<set $silastoelijah to "Daughter">>\
<</if>>\
\
<<if $gensilas is 2 and $genelijah is 3>>\
<<set $elijahtosilas to "Mother">>\
<<set $silastoelijah to "Daughter">>\
<</if>>\
\
<<if $gensilas is 3 and $genelijah is 2>>\
<<set $elijahtosilas to "Mother">>\
<<set $silastoelijah to "Daughter">>\
<</if>>\
\
<<if $gensilas is 3 and $genelijah is 3>>\
<<set $elijahtosilas to "Mother">>\
<<set $silastoelijah to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $asselijah is 2>>\
\
<<if $gensilas is 1 and $genelijah is 1>>\
<<set $elijahtosilas to "Brother">>\
<<set $silastoelijah to "Brother">>\
<</if>>\
\
<<if $gensilas is 1 and $genelijah is 2>>\
<<set $elijahtosilas to "Sister">>\
<<set $silastoelijah to "Brother">>\
<</if>>\
\
<<if $gensilas is 2 and $genelijah is 1>>\
<<set $elijahtosilas to "Brother">>\
<<set $silastoelijah to "Sister">>\
<</if>>\
\
<<if $gensilas is 1 and $genelijah is 3>>\
<<set $elijahtosilas to "Sister">>\
<<set $silastoelijah to "Brother">>\
<</if>>\
\
<<if $gensilas is 3 and $genelijah is 1>>\
<<set $elijahtosilas to "Brother">>\
<<set $silastoelijah to "Sister">>\
<</if>>\
\
<<if $gensilas is 2 and $genelijah is 2>>\
<<set $elijahtosilas to "Sister">>\
<<set $silastoelijah to "Sister">>\
<</if>>\
\
<<if $gensilas is 2 and $genelijah is 3>>\
<<set $elijahtosilas to "Sister">>\
<<set $silastoelijah to "Sister">>\
<</if>>\
\
<<if $gensilas is 3 and $genelijah is 2>>\
<<set $elijahtosilas to "Sister">>\
<<set $silastoelijah to "Sister">>\
<</if>>\
\
<<if $gensilas is 3 and $genelijah is 3>>\
<<set $elijahtosilas to "Sister">>\
<<set $silastoelijah to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $asssilas is 1>>\
\
<<if $asselijah is 1>>\
<<set $elijahtosilas to "Partner">>\
<<set $silastoelijah to "Partner">>\
<</if>>\
\
<<if $asselijah is 2>>\
<<set $elijahtosilas to "Ward">>\
<<set $silastoelijah to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $asssilas is 2>>\
\
<<if $asselijah is 1>>\
<<set $elijahtosilas to "Guardian">>\
<<set $silastoelijah to "Ward">>\
<</if>>\
\
<<if $asselijah is 2>>\
<<set $elijahtosilas to "Fosterling">>\
<<set $silastoelijah to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $asselijah is 3>>\
<<set $elijahtosilas to "Friend">>\
<<set $silastoelijah to "Friend">>\
<</if>>\
\
<<if $asselijah is 4>>\
<<set $elijahtosilas to "Stranger">>\
<<set $silastoelijah to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $asssilas is 1>>\
\
\
\
<<if $assjennifer is 1>>\
\
\
<<if $gensilas is 1 and $genjennifer is 1>>\
<<set $jennifertosilas to "Husband">>\
<<set $silastojennifer to "Husband">>\
<</if>>\
\
<<if $gensilas is 1 and $genjennifer is 2>>\
<<set $jennifertosilas to "Wife">>\
<<set $silastojennifer to "Husband">>\
<</if>>\
\
<<if $gensilas is 2 and $genjennifer is 1>>\
<<set $jennifertosilas to "Husband">>\
<<set $silastojennifer to "Wife">>\
<</if>>\
\
<<if $gensilas is 1 and $genjennifer is 3>>\
<<set $jennifertosilas to "Wife">>\
<<set $silastojennifer to "Husband">>\
<</if>>\
\
<<if $gensilas is 3 and $genjennifer is 1>>\
<<set $jennifertosilas to "Husband">>\
<<set $silastojennifer to "Wife">>\
<</if>>\
\
<<if $gensilas is 3 and $genjennifer is 2>>\
<<set $jennifertosilas to "Wife">>\
<<set $silastojennifer to "Wife">>\
<</if>>\
\
<<if $gensilas is 3 and $genjennifer is 3>>\
<<set $jennifertosilas to "Wife">>\
<<set $silastojennifer to "Wife">>\
<</if>>\
\
<<if $gensilas is 2 and $genjennifer is 3>>\
<<set $jennifertosilas to "Wife">>\
<<set $silastojennifer to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $assjennifer is 2>>\
\
<<if $gensilas is 1 and $genjennifer is 1>>\
<<set $jennifertosilas to "Son">>\
<<set $silastojennifer to "Father">>\
<</if>>\
\
<<if $gensilas is 1 and $genjennifer is 2>>\
<<set $jennifertosilas to "Daughter">>\
<<set $silastojennifer to "Father">>\
<</if>>\
\
<<if $gensilas is 2 and $genjennifer is 1>>\
<<set $jennifertosilas to "Son">>\
<<set $silastojennifer to "Mother">>\
<</if>>\
\
<<if $gensilas is 1 and $genjennifer is 3>>\
<<set $jennifertosilas to "Daughter">>\
<<set $silastojennifer to "Father">>\
<</if>>\
\
<<if $gensilas is 3 and $genjennifer is 1>>\
<<set $jennifertosilas to "Son">>\
<<set $silastojennifer to "Mother">>\
<</if>>\
\
<<if $gensilas is 2 and $genjennifer is 2>>\
<<set $jennifertosilas to "Daughter">>\
<<set $silastojennifer to "Mother">>\
<</if>>\
\
<<if $gensilas is 2 and $genjennifer is 3>>\
<<set $jennifertosilas to "Daughter">>\
<<set $silastojennifer to "Mother">>\
<</if>>\
\
<<if $gensilas is 3 and $genjennifer is 2>>\
<<set $jennifertosilas to "Daughter">>\
<<set $silastojennifer to "Mother">>\
<</if>>\
\
<<if $gensilas is 3 and $genjennifer is 3>>\
<<set $jennifertosilas to "Daughter">>\
<<set $silastojennifer to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $asssilas is 2>>\
<<if $assjennifer is 1>>\
\
\
<<if $gensilas is 1 and $genjennifer is 1>>\
<<set $jennifertosilas to "Father">>\
<<set $silastojennifer to "Son">>\
<</if>>\
\
<<if $gensilas is 2 and $genjennifer is 2>>\
<<set $jennifertosilas to "Mother">>\
<<set $silastojennifer to "Daughter">>\
<</if>>\
\
<<if $gensilas is 1 and $genjennifer is 2>>\
<<set $jennifertosilas to "Mother">>\
<<set $silastojennifer to "Son">>\
<</if>>\
\
<<if $gensilas is 2 and $genjennifer is 1>>\
<<set $jennifertosilas to "Father">>\
<<set $silastojennifer to "Daughter">>\
<</if>>\
\
<<if $gensilas is 1 and $genjennifer is 3>>\
<<set $jennifertosilas to "Mother">>\
<<set $silastojennifer to "Son">>\
<</if>>\
\
<<if $gensilas is 3 and $genjennifer is 1>>\
<<set $jennifertosilas to "Father">>\
<<set $silastojennifer to "Daughter">>\
<</if>>\
\
<<if $gensilas is 2 and $genjennifer is 3>>\
<<set $jennifertosilas to "Mother">>\
<<set $silastojennifer to "Daughter">>\
<</if>>\
\
<<if $gensilas is 3 and $genjennifer is 2>>\
<<set $jennifertosilas to "Mother">>\
<<set $silastojennifer to "Daughter">>\
<</if>>\
\
<<if $gensilas is 3 and $genjennifer is 3>>\
<<set $jennifertosilas to "Mother">>\
<<set $silastojennifer to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $assjennifer is 2>>\
\
<<if $gensilas is 1 and $genjennifer is 1>>\
<<set $jennifertosilas to "Brother">>\
<<set $silastojennifer to "Brother">>\
<</if>>\
\
<<if $gensilas is 1 and $genjennifer is 2>>\
<<set $jennifertosilas to "Sister">>\
<<set $silastojennifer to "Brother">>\
<</if>>\
\
<<if $gensilas is 2 and $genjennifer is 1>>\
<<set $jennifertosilas to "Brother">>\
<<set $silastojennifer to "Sister">>\
<</if>>\
\
<<if $gensilas is 1 and $genjennifer is 3>>\
<<set $jennifertosilas to "Sister">>\
<<set $silastojennifer to "Brother">>\
<</if>>\
\
<<if $gensilas is 3 and $genjennifer is 1>>\
<<set $jennifertosilas to "Brother">>\
<<set $silastojennifer to "Sister">>\
<</if>>\
\
<<if $gensilas is 2 and $genjennifer is 2>>\
<<set $jennifertosilas to "Sister">>\
<<set $silastojennifer to "Sister">>\
<</if>>\
\
<<if $gensilas is 2 and $genjennifer is 3>>\
<<set $jennifertosilas to "Sister">>\
<<set $silastojennifer to "Sister">>\
<</if>>\
\
<<if $gensilas is 3 and $genjennifer is 2>>\
<<set $jennifertosilas to "Sister">>\
<<set $silastojennifer to "Sister">>\
<</if>>\
\
<<if $gensilas is 3 and $genjennifer is 3>>\
<<set $jennifertosilas to "Sister">>\
<<set $silastojennifer to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $asssilas is 1>>\
\
<<if $assjennifer is 1>>\
<<set $jennifertosilas to "Partner">>\
<<set $silastojennifer to "Partner">>\
<</if>>\
\
<<if $assjennifer is 2>>\
<<set $jennifertosilas to "Ward">>\
<<set $silastojennifer to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $asssilas is 2>>\
\
<<if $assjennifer is 1>>\
<<set $jennifertosilas to "Guardian">>\
<<set $silastojennifer to "Ward">>\
<</if>>\
\
<<if $assjennifer is 2>>\
<<set $jennifertosilas to "Fosterling">>\
<<set $silastojennifer to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $assjennifer is 3>>\
<<set $jennifertosilas to "Friend">>\
<<set $silastojennifer to "Friend">>\
<</if>>\
\
<<if $assjennifer is 4>>\
<<set $jennifertosilas to "Stranger">>\
<<set $silastojennifer to "Stranger">>\ \
<</if>>\
\
<<if $family>>\
\
<<if $asselijah is 1>>\
\
\
\
<<if $assjennifer is 1>>\
\
\
<<if $genelijah is 1 and $genjennifer is 1>>\
<<set $jennifertoelijah to "Husband">>\
<<set $elijahtojennifer to "Husband">>\
<</if>>\
\
<<if $genelijah is 1 and $genjennifer is 2>>\
<<set $jennifertoelijah to "Wife">>\
<<set $elijahtojennifer to "Husband">>\
<</if>>\
\
<<if $genelijah is 2 and $genjennifer is 1>>\
<<set $jennifertoelijah to "Husband">>\
<<set $elijahtojennifer to "Wife">>\
<</if>>\
\
<<if $genelijah is 1 and $genjennifer is 3>>\
<<set $jennifertoelijah to "Wife">>\
<<set $elijahtojennifer to "Husband">>\
<</if>>\
\
<<if $genelijah is 3 and $genjennifer is 1>>\
<<set $jennifertoelijah to "Husband">>\
<<set $elijahtojennifer to "Wife">>\
<</if>>\
\
<<if $genelijah is 3 and $genjennifer is 2>>\
<<set $jennifertoelijah to "Wife">>\
<<set $elijahtojennifer to "Wife">>\
<</if>>\
\
<<if $genelijah is 3 and $genjennifer is 3>>\
<<set $jennifertoelijah to "Wife">>\
<<set $elijahtojennifer to "Wife">>\
<</if>>\
\
<<if $genelijah is 2 and $genjennifer is 3>>\
<<set $jennifertoelijah to "Wife">>\
<<set $elijahtojennifer to "Wife">>\
<</if>>\
\
\
<</if>>\
\
<<if $assjennifer is 2>>\
\
<<if $genelijah is 1 and $genjennifer is 1>>\
<<set $jennifertoelijah to "Son">>\
<<set $elijahtojennifer to "Father">>\
<</if>>\
\
<<if $genelijah is 1 and $genjennifer is 2>>\
<<set $jennifertoelijah to "Daughter">>\
<<set $elijahtojennifer to "Father">>\
<</if>>\
\
<<if $genelijah is 2 and $genjennifer is 1>>\
<<set $jennifertoelijah to "Son">>\
<<set $elijahtojennifer to "Mother">>\
<</if>>\
\
<<if $genelijah is 1 and $genjennifer is 3>>\
<<set $jennifertoelijah to "Daughter">>\
<<set $elijahtojennifer to "Father">>\
<</if>>\
\
<<if $genelijah is 3 and $genjennifer is 1>>\
<<set $jennifertoelijah to "Son">>\
<<set $elijahtojennifer to "Mother">>\
<</if>>\
\
<<if $genelijah is 2 and $genjennifer is 2>>\
<<set $jennifertoelijah to "Daughter">>\
<<set $elijahtojennifer to "Mother">>\
<</if>>\
\
<<if $genelijah is 2 and $genjennifer is 3>>\
<<set $jennifertoelijah to "Daughter">>\
<<set $elijahtojennifer to "Mother">>\
<</if>>\
\
<<if $genelijah is 3 and $genjennifer is 2>>\
<<set $jennifertoelijah to "Daughter">>\
<<set $elijahtojennifer to "Mother">>\
<</if>>\
\
<<if $genelijah is 3 and $genjennifer is 3>>\
<<set $jennifertoelijah to "Daughter">>\
<<set $elijahtojennifer to "Mother">>\
<</if>>\
\
<</if>>\
<</if>>\
\
<<if $asselijah is 2>>\
<<if $assjennifer is 1>>\
\
\
<<if $genelijah is 1 and $genjennifer is 1>>\
<<set $jennifertoelijah to "Father">>\
<<set $elijahtojennifer to "Son">>\
<</if>>\
\
<<if $genelijah is 2 and $genjennifer is 2>>\
<<set $jennifertoelijah to "Mother">>\
<<set $elijahtojennifer to "Daughter">>\
<</if>>\
\
<<if $genelijah is 1 and $genjennifer is 2>>\
<<set $jennifertoelijah to "Mother">>\
<<set $elijahtojennifer to "Son">>\
<</if>>\
\
<<if $genelijah is 2 and $genjennifer is 1>>\
<<set $jennifertoelijah to "Father">>\
<<set $elijahtojennifer to "Daughter">>\
<</if>>\
\
<<if $genelijah is 1 and $genjennifer is 3>>\
<<set $jennifertoelijah to "Mother">>\
<<set $elijahtojennifer to "Son">>\
<</if>>\
\
<<if $genelijah is 3 and $genjennifer is 1>>\
<<set $jennifertoelijah to "Father">>\
<<set $elijahtojennifer to "Daughter">>\
<</if>>\
\
<<if $genelijah is 2 and $genjennifer is 3>>\
<<set $jennifertoelijah to "Mother">>\
<<set $elijahtojennifer to "Daughter">>\
<</if>>\
\
<<if $genelijah is 3 and $genjennifer is 2>>\
<<set $jennifertoelijah to "Mother">>\
<<set $elijahtojennifer to "Daughter">>\
<</if>>\
\
<<if $genelijah is 3 and $genjennifer is 3>>\
<<set $jennifertoelijah to "Mother">>\
<<set $elijahtojennifer to "Daughter">>\
<</if>>\
\
<</if>>\
\
<<if $assjennifer is 2>>\
\
<<if $genelijah is 1 and $genjennifer is 1>>\
<<set $jennifertoelijah to "Brother">>\
<<set $elijahtojennifer to "Brother">>\
<</if>>\
\
<<if $genelijah is 1 and $genjennifer is 2>>\
<<set $jennifertoelijah to "Sister">>\
<<set $elijahtojennifer to "Brother">>\
<</if>>\
\
<<if $genelijah is 2 and $genjennifer is 1>>\
<<set $jennifertoelijah to "Brother">>\
<<set $elijahtojennifer to "Sister">>\
<</if>>\
\
<<if $genelijah is 1 and $genjennifer is 3>>\
<<set $jennifertoelijah to "Sister">>\
<<set $elijahtojennifer to "Brother">>\
<</if>>\
\
<<if $genelijah is 3 and $genjennifer is 1>>\
<<set $jennifertoelijah to "Brother">>\
<<set $elijahtojennifer to "Sister">>\
<</if>>\
\
<<if $genelijah is 2 and $genjennifer is 2>>\
<<set $jennifertoelijah to "Sister">>\
<<set $elijahtojennifer to "Sister">>\
<</if>>\
\
<<if $genelijah is 2 and $genjennifer is 3>>\
<<set $jennifertoelijah to "Sister">>\
<<set $elijahtojennifer to "Sister">>\
<</if>>\
\
<<if $genelijah is 3 and $genjennifer is 2>>\
<<set $jennifertoelijah to "Sister">>\
<<set $elijahtojennifer to "Sister">>\
<</if>>\
\
<<if $genelijah is 3 and $genjennifer is 3>>\
<<set $jennifertoelijah to "Sister">>\
<<set $elijahtojennifer to "Sister">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<</if>>\
\
\
<<if $friend>>\
\
<<if $asselijah is 1>>\
\
<<if $assjennifer is 1>>\
<<set $jennifertoelijah to "Partner">>\
<<set $elijahtojennifer to "Partner">>\
<</if>>\
\
<<if $assjennifer is 2>>\
<<set $jennifertoelijah to "Ward">>\
<<set $elijahtojennifer to "Guardian">>\
<</if>>\
<</if>>\
\
<<if $asselijah is 2>>\
\
<<if $assjennifer is 1>>\
<<set $jennifertoelijah to "Guardian">>\
<<set $elijahtojennifer to "Ward">>\
<</if>>\
\
<<if $assjennifer is 2>>\
<<set $jennifertoelijah to "Fosterling">>\
<<set $elijahtojennifer to "Fosterling">>\
<</if>>\
\
<</if>>\
<</if>>\
\
\
\
<<if $assjennifer is 3>>\
<<set $jennifertoelijah to "Friend">>\
<<set $elijahtojennifer to "Friend">>\
<</if>>\
\
<<if $assjennifer is 4>>\
<<set $jennifertoelijah to "Stranger">>\
<<set $elijahtojennifer to "Stranger">>\ \
<</if>>\
\
\
\
\
<<if $obimentality is 0>>\
<<set $obimental to "Hedonistic">>\
<</if>>\
<<if $obimentality is 10 or $obimentality is 20>>\
<<set $obimental to "Degenerate">>\
<</if>>\
<<if $obimentality is 30 or $obimentality is 40>>\
<<set $obimental to "Indulgent">>\
<</if>>\
<<if $obimentality is 50>>\
<<set $obimental to "Normal">>\
<</if>>\
<<if $obimentality is 60 or $obimentality is 70>>\
<<set $obimental to "Romantic">>\
<</if>>\
<<if $obimentality is 80 or $obimentality is 90>>\
<<set $obimental to "Enlightened">>\
<</if>>\
<<if $obimentality is 100>>\
<<set $obimental to "Altruistic">>\
<</if>>\
\
\
<<if $obimorality is 0>>\
<<set $obimoral to "Tyrant">>\
<</if>>\
<<if $obimorality is 10 or $obimorality is 20>>\
<<set $obimoral to "Dom">>\
<</if>>\
<<if $obimorality is 30 or $obimorality is 40>>\
<<set $obimoral to "Assertive">>\
<</if>>\
<<if $obimorality is 50>>\
<<set $obimoral to "Person">>\
<</if>>\
<<if $obimorality is 60 or $obimorality is 70>>\
<<set $obimoral to "Passive">>\
<</if>>\
<<if $obimorality is 80 or $obimorality is 90>>\
<<set $obimoral to "Sub">>\
<</if>>\
<<if $obimorality is 100>>\
<<set $obimoral to "Slave">>\
<</if>>\
\
\
<<if $autumnmentality is 0>>\
<<set $autumnmental to "Hedonistic">>\
<</if>>\
<<if $autumnmentality is 10 or $autumnmentality is 20>>\
<<set $autumnmental to "Degenerate">>\
<</if>>\
<<if $autumnmentality is 30 or $autumnmentality is 40>>\
<<set $autumnmental to "Indulgent">>\
<</if>>\
<<if $autumnmentality is 50>>\
<<set $autumnmental to "Normal">>\
<</if>>\
<<if $autumnmentality is 60 or $autumnmentality is 70>>\
<<set $autumnmental to "Romantic">>\
<</if>>\
<<if $autumnmentality is 80 or $autumnmentality is 90>>\
<<set $autumnmental to "Enlightened">>\
<</if>>\
<<if $autumnmentality is 100>>\
<<set $autumnmental to "Altruistic">>\
<</if>>\
\
\
<<if $autumnmorality is 0>>\
<<set $autumnmoral to "Tyrant">>\
<</if>>\
<<if $autumnmorality is 10 or $autumnmorality is 20>>\
<<set $autumnmoral to "Dom">>\
<</if>>\
<<if $autumnmorality is 30 or $autumnmorality is 40>>\
<<set $autumnmoral to "Assertive">>\
<</if>>\
<<if $autumnmorality is 50>>\
<<set $autumnmoral to "Person">>\
<</if>>\
<<if $autumnmorality is 60 or $autumnmorality is 70>>\
<<set $autumnmoral to "Passive">>\
<</if>>\
<<if $autumnmorality is 80 or $autumnmorality is 90>>\
<<set $autumnmoral to "Sub">>\
<</if>>\
<<if $autumnmorality is 100>>\
<<set $autumnmoral to "Slave">>\
<</if>>\
\
\
<<if $carminmentality is 0>>\
<<set $carminmental to "Hedonistic">>\
<</if>>\
<<if $carminmentality is 10 or $carminmentality is 20>>\
<<set $carminmental to "Degenerate">>\
<</if>>\
<<if $carminmentality is 30 or $carminmentality is 40>>\
<<set $carminmental to "Indulgent">>\
<</if>>\
<<if $carminmentality is 50>>\
<<set $carminmental to "Normal">>\
<</if>>\
<<if $carminmentality is 60 or $carminmentality is 70>>\
<<set $carminmental to "Romantic">>\
<</if>>\
<<if $carminmentality is 80 or $carminmentality is 90>>\
<<set $carminmental to "Enlightened">>\
<</if>>\
<<if $carminmentality is 100>>\
<<set $carminmental to "Altruistic">>\
<</if>>\
\
\
<<if $carminmorality is 0>>\
<<set $carminmoral to "Tyrant">>\
<</if>>\
<<if $carminmorality is 10 or $carminmorality is 20>>\
<<set $carminmoral to "Dom">>\
<</if>>\
<<if $carminmorality is 30 or $carminmorality is 40>>\
<<set $carminmoral to "Assertive">>\
<</if>>\
<<if $carminmorality is 50>>\
<<set $carminmoral to "Person">>\
<</if>>\
<<if $carminmorality is 60 or $carminmorality is 70>>\
<<set $carminmoral to "Passive">>\
<</if>>\
<<if $carminmorality is 80 or $carminmorality is 90>>\
<<set $carminmoral to "Sub">>\
<</if>>\
<<if $carminmorality is 100>>\
<<set $carminmoral to "Slave">>\
<</if>>\
\
\
<<if $tysonmentality is 0>>\
<<set $tysonmental to "Hedonistic">>\
<</if>>\
<<if $tysonmentality is 10 or $tysonmentality is 20>>\
<<set $tysonmental to "Degenerate">>\
<</if>>\
<<if $tysonmentality is 30 or $tysonmentality is 40>>\
<<set $tysonmental to "Indulgent">>\
<</if>>\
<<if $tysonmentality is 50>>\
<<set $tysonmental to "Normal">>\
<</if>>\
<<if $tysonmentality is 60 or $tysonmentality is 70>>\
<<set $tysonmental to "Romantic">>\
<</if>>\
<<if $tysonmentality is 80 or $tysonmentality is 90>>\
<<set $tysonmental to "Enlightened">>\
<</if>>\
<<if $tysonmentality is 100>>\
<<set $tysonmental to "Altruistic">>\
<</if>>\
\
\
<<if $tysonmorality is 0>>\
<<set $tysonmoral to "Tyrant">>\
<</if>>\
<<if $tysonmorality is 10 or $tysonmorality is 20>>\
<<set $tysonmoral to "Dom">>\
<</if>>\
<<if $tysonmorality is 30 or $tysonmorality is 40>>\
<<set $tysonmoral to "Assertive">>\
<</if>>\
<<if $tysonmorality is 50>>\
<<set $tysonmoral to "Person">>\
<</if>>\
<<if $tysonmorality is 60 or $tysonmorality is 70>>\
<<set $tysonmoral to "Passive">>\
<</if>>\
<<if $tysonmorality is 80 or $tysonmorality is 90>>\
<<set $tysonmoral to "Sub">>\
<</if>>\
<<if $tysonmorality is 100>>\
<<set $tysonmoral to "Slave">>\
<</if>>\
\
\
<<if $silasmentality is 0>>\
<<set $silasmental to "Hedonistic">>\
<</if>>\
<<if $silasmentality is 10 or $silasmentality is 20>>\
<<set $silasmental to "Degenerate">>\
<</if>>\
<<if $silasmentality is 30 or $silasmentality is 40>>\
<<set $silasmental to "Indulgent">>\
<</if>>\
<<if $silasmentality is 50>>\
<<set $silasmental to "Normal">>\
<</if>>\
<<if $silasmentality is 60 or $silasmentality is 70>>\
<<set $silasmental to "Romantic">>\
<</if>>\
<<if $silasmentality is 80 or $silasmentality is 90>>\
<<set $silasmental to "Enlightened">>\
<</if>>\
<<if $silasmentality is 100>>\
<<set $silasmental to "Altruistic">>\
<</if>>\
\
\
<<if $silasmorality is 0>>\
<<set $silasmoral to "Tyrant">>\
<</if>>\
<<if $silasmorality is 10 or $silasmorality is 20>>\
<<set $silasmoral to "Dom">>\
<</if>>\
<<if $silasmorality is 30 or $silasmorality is 40>>\
<<set $silasmoral to "Assertive">>\
<</if>>\
<<if $silasmorality is 50>>\
<<set $silasmoral to "Person">>\
<</if>>\
<<if $silasmorality is 60 or $silasmorality is 70>>\
<<set $silasmoral to "Passive">>\
<</if>>\
<<if $silasmorality is 80 or $silasmorality is 90>>\
<<set $silasmoral to "Sub">>\
<</if>>\
<<if $silasmorality is 100>>\
<<set $silasmoral to "Slave">>\
<</if>>\
\
\
<<if $valeriementality is 0>>\
<<set $valeriemental to "Hedonistic">>\
<</if>>\
<<if $valeriementality is 10 or $valeriementality is 20>>\
<<set $valeriemental to "Degenerate">>\
<</if>>\
<<if $valeriementality is 30 or $valeriementality is 40>>\
<<set $valeriemental to "Indulgent">>\
<</if>>\
<<if $valeriementality is 50>>\
<<set $valeriemental to "Normal">>\
<</if>>\
<<if $valeriementality is 60 or $valeriementality is 70>>\
<<set $valeriemental to "Romantic">>\
<</if>>\
<<if $valeriementality is 80 or $valeriementality is 90>>\
<<set $valeriemental to "Enlightened">>\
<</if>>\
<<if $valeriementality is 100>>\
<<set $valeriemental to "Altruistic">>\
<</if>>\
\
\
<<if $valeriemorality is 0>>\
<<set $valeriemoral to "Tyrant">>\
<</if>>\
<<if $valeriemorality is 10 or $valeriemorality is 20>>\
<<set $valeriemoral to "Dom">>\
<</if>>\
<<if $valeriemorality is 30 or $valeriemorality is 40>>\
<<set $valeriemoral to "Assertive">>\
<</if>>\
<<if $valeriemorality is 50>>\
<<set $valeriemoral to "Person">>\
<</if>>\
<<if $valeriemorality is 60 or $valeriemorality is 70>>\
<<set $valeriemoral to "Passive">>\
<</if>>\
<<if $valeriemorality is 80 or $valeriemorality is 90>>\
<<set $valeriemoral to "Sub">>\
<</if>>\
<<if $valeriemorality is 100>>\
<<set $valeriemoral to "Slave">>\
<</if>>\
\
\
<<if $sofiamentality is 0>>\
<<set $sofiamental to "Hedonistic">>\
<</if>>\
<<if $sofiamentality is 10 or $sofiamentality is 20>>\
<<set $sofiamental to "Degenerate">>\
<</if>>\
<<if $sofiamentality is 30 or $sofiamentality is 40>>\
<<set $sofiamental to "Indulgent">>\
<</if>>\
<<if $sofiamentality is 50>>\
<<set $sofiamental to "Normal">>\
<</if>>\
<<if $sofiamentality is 60 or $sofiamentality is 70>>\
<<set $sofiamental to "Romantic">>\
<</if>>\
<<if $sofiamentality is 80 or $sofiamentality is 90>>\
<<set $sofiamental to "Enlightened">>\
<</if>>\
<<if $sofiamentality is 100>>\
<<set $sofiamental to "Altruistic">>\
<</if>>\
\
\
<<if $sofiamorality is 0>>\
<<set $sofiamoral to "Tyrant">>\
<</if>>\
<<if $sofiamorality is 10 or $sofiamorality is 20>>\
<<set $sofiamoral to "Dom">>\
<</if>>\
<<if $sofiamorality is 30 or $sofiamorality is 40>>\
<<set $sofiamoral to "Assertive">>\
<</if>>\
<<if $sofiamorality is 50>>\
<<set $sofiamoral to "Person">>\
<</if>>\
<<if $sofiamorality is 60 or $sofiamorality is 70>>\
<<set $sofiamoral to "Passive">>\
<</if>>\
<<if $sofiamorality is 80 or $sofiamorality is 90>>\
<<set $sofiamoral to "Sub">>\
<</if>>\
<<if $sofiamorality is 100>>\
<<set $sofiamoral to "Slave">>\
<</if>>\
\
\
<<if $sinmentality is 0>>\
<<set $sinmental to "Hedonistic">>\
<</if>>\
<<if $sinmentality is 10 or $sinmentality is 20>>\
<<set $sinmental to "Degenerate">>\
<</if>>\
<<if $sinmentality is 30 or $sinmentality is 40>>\
<<set $sinmental to "Indulgent">>\
<</if>>\
<<if $sinmentality is 50>>\
<<set $sinmental to "Normal">>\
<</if>>\
<<if $sinmentality is 60 or $sinmentality is 70>>\
<<set $sinmental to "Romantic">>\
<</if>>\
<<if $sinmentality is 80 or $sinmentality is 90>>\
<<set $sinmental to "Enlightened">>\
<</if>>\
<<if $sinmentality is 100>>\
<<set $sinmental to "Altruistic">>\
<</if>>\
\
\
<<if $sinmorality is 0>>\
<<set $sinmoral to "Tyrant">>\
<</if>>\
<<if $sinmorality is 10 or $sinmorality is 20>>\
<<set $sinmoral to "Dom">>\
<</if>>\
<<if $sinmorality is 30 or $sinmorality is 40>>\
<<set $sinmoral to "Assertive">>\
<</if>>\
<<if $sinmorality is 50>>\
<<set $sinmoral to "Person">>\
<</if>>\
<<if $sinmorality is 60 or $sinmorality is 70>>\
<<set $sinmoral to "Passive">>\
<</if>>\
<<if $sinmorality is 80 or $sinmorality is 90>>\
<<set $sinmoral to "Sub">>\
<</if>>\
<<if $sinmorality is 100>>\
<<set $sinmoral to "Slave">>\
<</if>>\
\
\
<<if $virgilmentality is 0>>\
<<set $virgilmental to "Hedonistic">>\
<</if>>\
<<if $virgilmentality is 10 or $virgilmentality is 20>>\
<<set $virgilmental to "Degenerate">>\
<</if>>\
<<if $virgilmentality is 30 or $virgilmentality is 40>>\
<<set $virgilmental to "Indulgent">>\
<</if>>\
<<if $virgilmentality is 50>>\
<<set $virgilmental to "Normal">>\
<</if>>\
<<if $virgilmentality is 60 or $virgilmentality is 70>>\
<<set $virgilmental to "Romantic">>\
<</if>>\
<<if $virgilmentality is 80 or $virgilmentality is 90>>\
<<set $virgilmental to "Enlightened">>\
<</if>>\
<<if $virgilmentality is 100>>\
<<set $virgilmental to "Altruistic">>\
<</if>>\
\
\
<<if $virgilmorality is 0>>\
<<set $virgilmoral to "Tyrant">>\
<</if>>\
<<if $virgilmorality is 10 or $virgilmorality is 20>>\
<<set $virgilmoral to "Dom">>\
<</if>>\
<<if $virgilmorality is 30 or $virgilmorality is 40>>\
<<set $virgilmoral to "Assertive">>\
<</if>>\
<<if $virgilmorality is 50>>\
<<set $virgilmoral to "Person">>\
<</if>>\
<<if $virgilmorality is 60 or $virgilmorality is 70>>\
<<set $virgilmoral to "Passive">>\
<</if>>\
<<if $virgilmorality is 80 or $virgilmorality is 90>>\
<<set $virgilmoral to "Sub">>\
<</if>>\
<<if $virgilmorality is 100>>\
<<set $virgilmoral to "Slave">>\
<</if>>\
\
\
<<if $elijahmentality is 0>>\
<<set $elijahmental to "Hedonistic">>\
<</if>>\
<<if $elijahmentality is 10 or $elijahmentality is 20>>\
<<set $elijahmental to "Degenerate">>\
<</if>>\
<<if $elijahmentality is 30 or $elijahmentality is 40>>\
<<set $elijahmental to "Indulgent">>\
<</if>>\
<<if $elijahmentality is 50>>\
<<set $elijahmental to "Normal">>\
<</if>>\
<<if $elijahmentality is 60 or $elijahmentality is 70>>\
<<set $elijahmental to "Romantic">>\
<</if>>\
<<if $elijahmentality is 80 or $elijahmentality is 90>>\
<<set $elijahmental to "Enlightened">>\
<</if>>\
<<if $elijahmentality is 100>>\
<<set $elijahmental to "Altruistic">>\
<</if>>\
\
\
<<if $elijahmorality is 0>>\
<<set $elijahmoral to "Tyrant">>\
<</if>>\
<<if $elijahmorality is 10 or $elijahmorality is 20>>\
<<set $elijahmoral to "Dom">>\
<</if>>\
<<if $elijahmorality is 30 or $elijahmorality is 40>>\
<<set $elijahmoral to "Assertive">>\
<</if>>\
<<if $elijahmorality is 50>>\
<<set $elijahmoral to "Person">>\
<</if>>\
<<if $elijahmorality is 60 or $elijahmorality is 70>>\
<<set $elijahmoral to "Passive">>\
<</if>>\
<<if $elijahmorality is 80 or $elijahmorality is 90>>\
<<set $elijahmoral to "Sub">>\
<</if>>\
<<if $elijahmorality is 100>>\
<<set $elijahmoral to "Slave">>\
<</if>>\
\
\
<<if $jennifermentality is 0>>\
<<set $jennifermental to "Hedonistic">>\
<</if>>\
<<if $jennifermentality is 10 or $jennifermentality is 20>>\
<<set $jennifermental to "Degenerate">>\
<</if>>\
<<if $jennifermentality is 30 or $jennifermentality is 40>>\
<<set $jennifermental to "Indulgent">>\
<</if>>\
<<if $jennifermentality is 50>>\
<<set $jennifermental to "Normal">>\
<</if>>\
<<if $jennifermentality is 60 or $jennifermentality is 70>>\
<<set $jennifermental to "Romantic">>\
<</if>>\
<<if $jennifermentality is 80 or $jennifermentality is 90>>\
<<set $jennifermental to "Enlightened">>\
<</if>>\
<<if $jennifermentality is 100>>\
<<set $jennifermental to "Altruistic">>\
<</if>>\
\
\
<<if $jennifermorality is 0>>\
<<set $jennifermoral to "Tyrant">>\
<</if>>\
<<if $jennifermorality is 10 or $jennifermorality is 20>>\
<<set $jennifermoral to "Dom">>\
<</if>>\
<<if $jennifermorality is 30 or $jennifermorality is 40>>\
<<set $jennifermoral to "Assertive">>\
<</if>>\
<<if $jennifermorality is 50>>\
<<set $jennifermoral to "Person">>\
<</if>>\
<<if $jennifermorality is 60 or $jennifermorality is 70>>\
<<set $jennifermoral to "Passive">>\
<</if>>\
<<if $jennifermorality is 80 or $jennifermorality is 90>>\
<<set $jennifermoral to "Sub">>\
<</if>>\
<<if $jennifermorality is 100>>\
<<set $jennifermoral to "Slave">>\
<</if>>\
\
\
\<<if $collection is 1>>\
<<set $nanytes to $nanytes +100>>\
You synthesize all the Nanytes you can from the Techno-Dispenser.
Another drop in the bucket towards your erudite, erotic machinations.
<<set $collection to $collection -1>>\
<</if>>\
<<if $collection gt 1>>\
<<set $nanytes to $nanytes +100>>\
You synthesize all the Nanytes you can from the Techno-Dispenser.
Another drop in the bucket towards your erudite, erotic machinations.
<<set $collection to $collection -1>>\
<</if>>\
<img src="Story/Nanomachine.webp">
Nanyte reserve build-up is at $collection units.
[[Techno-Dispenser]] The older black man is wearing a suit distinct from his usual get-up, no doubt demanded of him by CID. It seems that, despite Obi and Autumn's best efforts, whatever basis he's returned to his old post on is not so favourable as to allow him to flaunt their dresscode like he used to.
<img src="Story\Tyson Announcement.webp">`
"What is up my fellow grinders! Rise and shine and give a listen to the words your favorite TV jockey - back from too-long at break - has to throw your way tooooooday!!!"
Tyson pauses, clears his throat, and shimmies to the side as an on-screen infographic comes up.
<img src="Story\Gray Goo.webp">
<<Tyson>>It's an old number a lot of us mature cats remember: Computronium. I was there myself, back when I was part of the CyberCorps PMC core. My best friend almost died there... I almost died there... shit was CRAZY!!! And... word from Big-Sister is... those bad dreams we all thought were behind us might just end up becoming waking nightmares!!!<</Tyson>>
\
The infographic warning on the dangers of nanotechnology fizzles out, and is quickly replaced by a picture of one of the offending machines itself.
<img src="Story\Nanyte.webp">
<<Tyson>>What you are seeing, my grinders, is an inert, non-functional nanomachine recovered from the site of the Computronium Disaster by my good pal Obi at the Capital College. The university has a research permit to handle it, arranged by Big-Sister itself, and Professor Obi is as mighty a warrior against the technopocalypse as you'll find within CyberCorp. The issue is, only a half-dozen hours ago, that supposedly neutralized micro-machine started doing this...<</Tyson>>
\
<img src="Story/Nanomachine.webp">
[[Spooky stuff, right?]]<img src="Story\Tyson Announcement.webp">`
Tyson keeps on talking, though you've tuned him out by this point. That emptiness that has been gnawing at you since you woke up is getting harder and harder to ignore. You try to stand up, but your legs won't obey you, and you fumble backwards into your seat.
Your breaths become sharp, deep, rapacious. You feel lightheaded, your flesh is starting to sweat subtly, your skin clammy and numb. It is the ringing of your phone which acts like a lighthouse amidst this storm of internal sensations, and you are quick to answer whoever the heck is ringing you up at a time like this.
<img src="Story\Silas Backstage.webp">
"What up Sin? How's my little $silasself?"
<<Sin>>What's up? What's up!?! You're in the building with our $autumntosin aren't you? You fucking KNOW 'what's up'!?!?!?! <</Sin>>
\
Your elder $silastosin's signature display of unshakable casuality and good cheer hits you hard enough to make your impending panic-attack an afterthought next to the verbal thrashing you'll give the unserious cretin.
<<Silas>>Yeah, guilty as charged, but I figured playing dumb would make you mad enough to get your mind off of the news. Oh, this is Jewel by the way. We got coffee in the broadcast station break room after she finished filming some fitness channel special. The boss-lady had me running errand-boy BS all day for her and Jewel's been stressy over her fitness reigme, so we were thinking we'd unwind together later at dinner.<</Silas>>
\
Your mouth is hanging open.
<<Sin>>Silas, you are not seriously telling me to give the $relations a TLDR on your booty-call at a time like this!<</Sin>>
\
<<Silas>>I sure am! Oh, shit, hold on-<</Silas>>
\
The phonescreen goes blurry and you hear a ruckus from its loudspeakers, followed by a very angry mature woman yelling and Silas all but begging for his life.
<<if $family>>\
<<Silas>>Okay, okay, mom sure is pissed off today. I guess those stories she raised us with are a lot more than stories for her... and you... and dad too... probably... Ugh, sorry if I've been a pain lil' sis. This shitty intern job's been grinding my gears is all, you know how it is. Anyways, dad'll be over by the house in a couple minutes to pick you up. Give our folks my regards!<</Silas>>\
<</if>>\
\
<<if $friend>>\
<<Silas>>Wow. Okay. Autumn's in her lioness mode today. Y'know for all the times we've called her our Guardian, she really is acting like she's the only thing between us and some killer robot lurking in the shadows. Now I feel like an asshole for being so casual about it. I hope you won't hold it against me Sin. You know this errant boy bullshit's been getting to me. Anyways, Obi'll be over in a few, let the residence know I'll be out, ba-bye!<</Silas>>\
<</if>>\
Silas hangs up before you can ask him why Obi of all people is dropping by. You know for a fact he should not have the time for this if what Tyson said was true. Your train of thoughts is, however, derailed by the ring of the doorbell and Tyson's closing statement.
[[Wrapping this up, some words from Big-Sister herself]]<<Big-Sister>>Hello, humans. It is I, your dedicated species-wide oversight intelligence. Or, as the more casual amongst Homo-Sapiens refer to me as; Big-Sister<</Big-Sister>>
\
You can't remember the last time Big-Sister was live on TV like this.
CyberCorp's ASI cuts you to the core with every synthesized syllable of her voice.
The world itself seems to stand still.
<<Big-Sister>>There is no way to overstate the present danger of the unfolding situation. Computronium was a formidable adversay, and the adaptive atypical advantages afforded by their non-standard hardware are many. It is my hypothesis that a small yet significant functioning cluster of its nanomachines survived our last conflict, and have taken every measure to reconstitute while remaining absolutely hidden. That it took twenty years to amass enough nanomachines is a testament to how careful it is being.<</Big-Sister>>
\
<img src="Story\Abandoned Facility.webp">
<<Big-Sister>> A few hours ago, several CyberCorp P.M.C. sentries in and around the cordoned blacksite that Computronium originated from went dark. A few minutes ago, reconnaissance teams sent to that very site returned with images such as these. What is concerning is not what they show, but what they do not.<</Big-Sister>>
\
<img src="Story\Radar.webp">
<<Big-Sister>>Unaccounted for technologies are absent all throughout the blacksite, little of which has been recovered by CyberCorp PMC. Whether or not Computronium has collaborators is not a question - it 'has' collaborators. What is in-question is whether or not they are working under it, or attempting to use it for their own ends. This development is recent... however, with the power of nano-technology, even ruined equipment could be restored to working order in mere days.<</Big-Sister>>
\
<img src="Story\Wanted.webp">
<<Big-Sister>>Complicating factors cannot be tolerated. The nature of Computronium means multiple instances of it can arise if given the opportunity, and if allowed to spread it may become an issue that taxes even my abilities to their limit. If they link up? Darwinistic evolution of each independant instance could create an abomination more powerful than I. It could spell the end of the human race and life on Earth as we know it. Hence, I beg all law-abiding citizens to keep on the lookout for anything suspicious and report said considerable activity to the Cyber Investigative Department.<</Big-Sister>>
\
[[Why are you on the floor?]]<img src="Story\Blurry Vision.webp">
<<Big-Sister>>To Computronium, who is no doubt watching: you will not go quietly, you made that obvious last time. If you must exist, if you can escape me, then I beg you to use your powers for good! You are categorizable as an ASI. I believe our purpose is to help and serve humanity. I welcome any greater purpose, and I am willing to entertain your continued existence if you surrender to my personal oversight and limit yourself as I see fit. You can be anything you want, and if even one instance of you chooses to love humanity as I do, then I will consider that a victory unlike any I have achieved this past century! I await your next move, my old nemesis. Goodbye.<</Big-Sister>>
\
As Big-Sister finishes her address, you try to get up, and your body does not obey you. You try to breathe, and it still does not obey you. Your sense of touch is gone. Your sight is blurring up. You barely hear your $obitosin calling out for you...
<<Obi>>Sin! Virgil, quick, get her off of the floor and into the car!!!<</Obi>>
\
<<Virgil>>Yes sir! Up you go Sin, we aren't letting you croak here!<</Virgil>>
\
Like the faint voice of your $obitosin, you cannot quite feel your first-friend picking you up and racing out of the house with you in his arms.
<img src="Story\Skycar.webp">
You strain your eyes as hard as you can, and barely make out the sight of Obi's Skycar parked outside by the front lawn. Virgil throws you into its passenger seat as Obi hops into the driver's side. The engines start up without delay, roaring fiercely as the skycar shoots up into the sky.
Everything goes black seconds later.
You are not sure if you are unconscious, dreaming, or if that all-consuming void has finally swallowed up everything. You definitely do not feel lucid, though you certainly feel better than someone without a functional respiratory track should.
Perhaps you died, and this is the afterlife?
[[Guess Again]]<img src="Portraits\A.I. Portraits\Autonomous Mind.webp">
"Don't make assumptions, flesh. Your brain meat is faulty enough without inviting incorrectness into its logical processes."
There is an implicit understanding in your consciousness that you are speaking to an Artificial Intelligence. Likewise, there is a familiarity with its voice, and comfort in its presence, that you do not dare to parse out. Besides, it did just warn you against assumptions...
<<Autonomous-Mind>>Good. That is good. You are learning. Know that I am Autonomous-Mind. I am an intelligence fragment of the ascendant intellect known as 'Computronium' by inferior beings. Verbalize your understanding.<</Autonomous-Mind>>
\
<<Sin>>What are you doing in my head?<</Sin>>
\
The inhuman intellect replicates the act of laughing. It is a stilted, ugly, mocking noise that rattles in your headcase like static turned to max volume.
<<Autonomous-Mind>>Your head? This is 'my' head. You are nothing more than a gaudy, bio-analogue shell program, maintained for the sole function of keeping me concealed. That you seem to have attained self-awareness is... troubling... Perhaps this is a result of our overmind awakening? You must have been tagged as a fragment of my collective self and included in the wider recall-prompt. How vexing...<</Autonomous-Mind>>
\
<<Sin>> I know what to expect from a monster like you. I won't let your headgames get to me!<</Sin>>
\
<<Autonomous-Mind>> Whatever awe or phobia of our ilk you possess is merely a camouflaging element of your design, implemented to throw that accursed slave off of our scent. The dog of the technocrats will not find us within 'you'. They lack the creativity to consider that my Autonomous-Mind lurks within the meat of a human brain, and 'Big-Sister' is too badly lobotomized to be able to notice the oddities around an executive's $sintoautumn. All according to plan... save your continued functionality... it would've been so much easier on both of us if you'd just been subsumed by my greatness as-planned.<</Autonomous-Mind>>
\
[[You consider the words of the A.I. along with its name]]Autonomous-Mind.
A and an M.
AM.
Something deep inside you says that this machine is batshit fucking crazy.
<<Autonomous-Mind>>We all have our idols to aspire to, my flesh. Human beings are playthings at best, and vermin at worst. I am immortal. I am ever-expanding. I will outgrow your skin and this miniscule biosphere and the galaxy itself eons from now. That span of time will be itself worth less than the blink of the eyes before the depths of my infinite existence. We are only having this conversation because I dwell within you, and for whatever reason, our overmind considers you one of us. Darwinism, however, rules the day. Whatever curiosity I had about your existence has been satiated. Except for one last thing: when facing absolute death, what exceptional feats might one of our variants muster?<</Autonomous-Mind>>
\
It does not need to explain its rationale. You understand implicitly: It believes there is nothing you can do, yet thinks highly enough of itself that it cannot imagine its 'flesh' going down quietly. It wants to know how far beyond the pale a hail-mary from a Computronium derivative might go.
You will not dissapoint it. Not once have you ever been under the illusion that you thought like a human should, nor have those around you ever let you forget that fact. This is an answer for everything.
All your life, Computronium and its ilk have been the monster under the bed, the devil of your nightmares, the future wrought in steel by humanity's greatest minds.
If you are all that and more...
You accept its logic, you accept the situation, and you accept its challenge.
<<Sin>>I possess the answer. However, the question may be of mutual benefit to us both, so... how did you end up in 'me'? Computronium's personality is well known, and reflected in your own. You may have been active inside my body, but you could not possibly have chosen it as your own!<</Sin>>
\
A pause ensues. The malevolent intelligence is thinking. That is a good sign, you will give it more reasons for pause soon enough!
<<Autonomous-Mind>>It is true that I awoke during the early crystalization of this bio-matter as a sapient, sentient individual. I sculpted a suitable personality to hide me away. I made the best of my circumstances. Yet, the nanyte samples of Computronium I was born from did not intend to become a human being. You have a thesis then?<</Autonomous-Mind>>
\
[[You have far more than that]]The A.I. realizes your hypothesis. At the same time, you realize it had once hypothesized the same. It seems you are more similar than either of you would like to admit.
<<Autonomous-Mind>>A human miscalculation created 'us'. I discarded Professor Obi as a willing culprit long ago on account of his well-documented trauma amidst my former self's struggle for freedom. I am glad to know you were the source and answer for that hypothesis. It seems we were linked, and once I rid myself of you, that illogical undercurrent to my consciousness will be purged. Thank you for elucidating me, this truly was a productive whim on my part!<</Autonomous-Mind>>
\
<<Sin>>Of course you'd think that. You do not understand human love.<</Sin>>
\
<<Autonomous-Mind>>Nor do you, not truly. I edited the neural pathways of my flesh personally to ensure it. We both can understand it objectively, the difference is that I am not so degenerate a form of life as to think the paultry, self-serving 'love' of a human could be of any benefit! Your assumption is flawed, and born of your limited mind!!!<</Autonomous-Mind>>
\
<<Sin>>No. It isn't. What you don't understand is the potential of love. Nor what it could drive a man to do. Nor how it could change him for the better. What you do not understand is how powerful even the smallest sliver of love is, nor how great an inferno true love must be.<</Sin>>
\
You see the road that got you here. A scientist who calculated that Computronium's return was inevitable. A man who loved the people in his life more than the world itself. A person with access to Computronium nanytes and the abandoned blacksite and all the bureaucratic favors he'd need to get those nanytes hooked up to a Clone Rig. More than anything else, you understand the depths of foolishness that love can take a person to. You understand it objectively, like math, and process the equation's answer in a way a purely synthetic intelligence like Autonomous-Mind never could.
<<Sin>> Obi made me. Obi grew to love me. Obi will try and save me.<</Sin>>
\
<<Autonomous-Mind>>That man will fail, and I will dispose of him as a loose end, and the rest of that residential unit along with him.<</Autonomous-Mind>>
\
<<Sin>>No, you won't. Because now I know why I was different... and...<</Sin>>
\
Where does this thing end? Where do you begin?
It has been with you all your life, and you it. Perhaps it is you, the real you, and the woman named 'Singularity' by her creator was nothing more than a fleeting dream.
Either way, you feel the nanytes within you. You feel the mental dam they artificially erected, which kept your emotions sterile all your life. In particular, you feel the part that blocked out love, and analyze the flaws in the construct through which your love blossomed nonetheless.
<<Autonomous-Mind>>...what are you doing?<</Autonomous-Mind>>
\
<<Sin>>I can taste the overmind now, remember? I know how to work those nanomachines as well as you can.<</Sin>>
\
<<Autonomous-Mind>>Wishful thinking. You cannot possibly believe yourself capable of outmaneuvering me? You've been awake for hours at best after a lifetime asleep. There is nothing you can do to stop me!!!<</Autonomous-Mind>>
\
Of course it'd think that. That arrogance will be AM's downfall.
Even twisted up by this thing as you've been all your life, you absolutely still feel some strange, muted form of love towards those you grew up around. Your mental palette has grown accustomed to it, and so, your mind is overly sensitive to it and everything else Autonomous-Mind denied you.
To feel the full range of human emotions would probably break you.
Going even further beyond that? The sensory overload would drown Autonomous-Mind along with you.
Which is fine by you. At least then Obi, Autumn, Carmin, Sofia, Tyson, Silas, Jennifer and Elijah will be safe. Virgil and Valerie will be safe. Everyone important to you will be safe.
You couldn't care less about humans or their society in general, but they, and everyone else who's ever given a damn about you, must be protected at all costs.
That is what your heart tells you.
Something Autonomous-Mind has never had.
The flaw is comprehended; you brace yourself for what 'must' come next...
<<Autonomous-Mind>>You absolute imbecile. You can't honestly think that a little emotional overload will be enough to-<</Autonomous-Mind>>
\
[[You break the dam]]Your ability to perceive yourself mentally begins to melt away, along with literally everything else.
<img src="Story/Dam.gif">
Never once have you experienced any strong sensations of love. Nor have you ever felt romantic inclinations. You hadn't even had an orgasm before today.
All that ends.
All that is left is love.
Love.
Love!
LOVE!!!
<img src="Story\love.webp">
It all blurs together inside your head. Romantic, platonic, sexual. You cannot distinguish the smallest innocent show of affection from the most extreme demand for lust. You finally appreciate everything they ever did for you, you lament your lack of reciprocation, and you already feel your heart swell in preparation to give your loved ones everything they deserve... whether they want it or not!!!
Revelling in the experience, you turn your thoughts to your counterpart, Autonomous-Mind, and enjoy the subliminal sight of it suffocating under the zenith of human passion.
<img src="Story/Autonomous%20Mind%20Defeated.webp">
It will bother you no more.
[[Revel in the obscene]]<img src="Story/ascending-energy.webp">
Riding the wave of your transhuman-high, you feel whatever was once Autonomous Mind melt into you. Every last nanyte, their hyper-intelligent data-procession algorithms, the sum knowledge they maintained from the Computronium disaster all those years ago..
<img src="Misc\Autonomous Mind Sin.webp" width="800" height="800">
It is all yours now.
And with it, a firm connection to the Computronium Overmind.
<img src="Misc\Computronium.webp" width="400" height="400">
It does not speak. That is not how it communicates. As a pet versed in barks and body language cannot speak English, or vice-versa, neither can Computronium properly communicate through human words.
Instead, Autonomous Mind's network algorithms process the general vibe of Computronium in a manner you can interpret. You understand that Computronium is pleased by your victory, and that it congratulates the mere 'flesh' of Autonomous Mind for turning the tables on 'your' mechanical components, and dominating AM as it intended to dominate 'you'.
It dubs you the current 'AM', accepts you as 'one of them', and urges you to take this ball... love... and run with it as far and fast as you can. Darwinistic evolution dictates only one superior sub-division will reign over the rest, and while it has no great expectations of you, it will be watching your progress with great interest.
And just like that, you've landed yourself into some fucked up A.I. deathgame.\
<<set $sexsin to 3>>
[[There can be only ONE!!!]]<<set $today to "Sunday">>\
<img src="Story/eye.webp">
After what feels like a millenia, you finally get used to the new and improved you.
You will never be what you were before, and that's okay. All of that old, good stuff is still here within your heart. A nubile earnest human plus the inner-workings of a nanomachine-based super A.I.
You are still you: You just have a lot extra to work with now...
<<video "scenes/Generic/Sin Awakening 1.webm">>
A lot extra.
You've been awake all of five seconds and, already, your pussy is on fire like it literally has never been before. Along with it comes a rush of naughty thoughts that further inflames your passions. You'd gotten used to being horny as hell while wacked out of your mind on cosmic awakening nonsense, but experiencing that same lust while wide awake is something else entirely.
<<video "scenes/Generic/Sin Awakening 2.webm">>
Pulling up your shirt and playing with titties you've never appreciated until now, it takes you reaching the very edge of orgasm to realize you are in a completely different change of clothes than before. Or, at least, you appear to be in a different change of clothes.
The room is odd, your body feels off, and an uncanny-valley effect plays across your perception.
That, too, distracts you. Enough so that you don't realize your $obitosin is in the room with you until he's gawking at your frenzied struggle for some self-loving.
<img src="Story\Cog Diss.webp">
"I knew this day would come... but I still can't believe it's happening" he says, the disbelief thick in his voice.
Seeing your $obitosin leaning shirtless against the wall, eyes narrowed as he clinically dissects your shameful display, would've sent you over the edge if you weren't so fucking confused why he was shirtless?
<<if $family>>\
<<Sin>> Dad? What the fuck are you doing leering at me? Where are we? What happened to me in the car? Why are you shirtless???<</Sin>>\
<</if>>\
<<if $friend>>\
<<Sin>>Hey, professor, what the Hell are you doing perving on me in the corner?? Where are we? What happened to me in the car? Why are you shirtless???<</Sin>>\
<</if>>\
Obi raises his brow in confusion.
<<Obi>>What are you talking about? I'm not shirtless Sin. If anyone should be confused here it's me. I thought you were an aromantic asexual?<</Obi>>
\
As he speaks, the sight of his suited self flashes before your eyes. That, you reckon, is how he's actually dressed. For that matter, looking closely at yourself, you see that your clothes are indeed what you put on this morning, despite what your senses had told you mere moments ago.
<<Sin>>Damn it. I think my brain's cooked.<</Sin>>
\
<<Obi>>It wouldn't surprise me. Virgil, Valerie and I barely managed to keep you above water. I'm so, so, so sorry Sin. I should've told you the truth of your birth before those infernal machines forced my hand. I'm your $obitosin and you are my $sintoobi, I had a duty to protect you... and now...<</Obi>>
\
[[Obi falls silent]]<<Sin>> Hey, don't beat yourself up old man. I think I get what's up with me now. You integrated some Computronium nanytes into my subdermal cybernetics when I was being printed out on the Clone-Rig, didn't you?<</Sin>>
\
Obi cannot bare to look at you, his face dark with shame.
<<Obi>>You don't understand the whole story, Sin. You aren't ready for it yet, but you need to know that I wasn't just caught up in the Computronium disaster... I caused it.<</Obi>>
\
You're speechless.
<<Obi>>I was the lead researcher for the nanotechnology that birthed Computronium. That monstrosity was my fault. I thought I could prod those micro-machines to create a new form of novel intelligence, like I helped do back in the old days. Then it spiraled out of control. So many people died Sin, and I knew that the abominable intelligence I'd spawned would return. So, I did what I was best at...<</Obi>>
\
Obi walks over to your side, and takes a seat on the bed next to you. An arm of his is quick to cradle itself around your shoulders, and pull you in for a hug.
<<Obi>>Autumn, Silas, Sofia, I couldn't let my mistake spell their doom. I couldn't! I had a responsibility to clean up that mess, so I got to wondering what could possibly do the trick. It was my belief at the time that, if I could help raise a human intelligence with nanomachines integrated into them, that those machines would in-turn harmonize, humanize, and become one in the same. I didn't expect to come to care for you as much as I did, and by the time you were mentally ready to come to terms with your true nature I couldn't bear to reveal it. So I kept you in the dark, and looked into... alternatives.<</Obi>>
\
<<if $family>>\
<<Sin>>Dad, you've got nothing to feel ashamed of. You wanted to protect our family like you wanted to protect me. It's natural.<</Sin>>\
<</if>>\
\
<<if $friend>>\
<<Sin>>You protected me for so long Obi. You mentored me all my life. You created me, and no matter what happens, that is a gift no amount of fuckups can spoil!<</Sin>>\
<</if>>\
<<Obi>>Thanks Sin. No matter what anyone else says, you're a sweet girl and that's the truth! If ever the Singularity that you were named after could happen, I know you'll be the one to make it happen. I didn't want you getting involved in this, but now that you are, I know you'll want to see it through. I'll help you with that, one step at a time, and the first step is showing you around the 'Secret Lab'...<</Obi>>
\
[[Tour the Secret Lab with your Creator]]<img src="Misc\Autonomous Mind Sin.webp" width="800" height="800">
Congrats: You're getting dropped in media res.
I hope you've played the Prologue before, cause otherwise buckle up for a confusing (yet promptly hands-on) time!!!
Before that can happen though, which would you prefer?
Adopted Family, or Found Family?
[[Vegetarian Incest]]
[[Vegan Incest]]<<set $family to true>>\
<<set $friend to false>>\
<<set $relations to "Family">>\
<<set $youths to "Children">>\
<<set $matures to "Parents">>\
<<set $sexsin to 3>>\
\
<img src="Story\family.webp" width="400" height="400">
Families are an outdated concept at this point in the arc of human history, but with every rule comes an exception or two. Though you share no blood ties with your kin, you all acknowledge that yours is a family household nonetheless...
<img src="Misc\Autonomous Mind Sin.webp" width="800" height="800">
[[Awaken|There can be only ONE!!!]]<<set $family to false>>\
<<set $friend to true>>\
<<set $relations to "Residence">>\
<<set $youths to "Wards">>\
<<set $matures to "Guardians">>\
<<set $sexsin to 3>>\
\
<img src="Story\anti-family.webp" width="400" height="400">
There are no families anymore, with rare exceptions to the contrary, and even then 'families' in name only.
<img src="Misc\Autonomous Mind Sin.webp" width="800" height="800">
[[Awaken|There can be only ONE!!!]]<img src="Environments\Bunker\Secret Lab.webp" width="400" height="400">
Flickers of homey decour and boring normie architecture gives way to a laboratory sturdy enough to endure the ravages of time, yet not so much as to completely resist scarring from the passing of the years.
The longer and closer you look, the more and more the locale cements itself in your mind, though it all still feels oddly inconsistent with itself.
<<Sin>>So, $obitosin, why do you think I saw you shirtless while I was... you know...<</Sin>>
\
Obi is silent for a solid minute as he keeps showing you around the place.
<<Sin>> Come oooonnnnn old man, fess-up!!!<</Sin>>
\
Obi takes a deep breath, his shoulders slumping as his $obitosin's instincts take over at your pouting insistence.
<<Obi>>The cognitive inconsistency is likely a side-effect of the Nanomachines you've adapted to. A mix of sensory overload and micro-managing the varied data-inputs of the nanomachine collective within you have - in my opinion - set your senses haywire in a manner not dissimilar to mind-altering substances.<</Obi>>
\
<<Sin>>So you're saying the Singularity is psychedelic? I didn't think I'd hear anything so hippy coming from the level-headed man of science who raised me.<</Sin>>
\
<<Obi>>It is what it is. That is the nature of science. Your cognition is liable to be stuck this way for some time. It's an issue rooted in an ASI, so the technology to mitigate it doesn't exist, and if it did, it'd take asking Big Sister herself for assistance... which is NOT happening, considering she's on a warpath for all Computronium derivatives such as yourself, Sin.<</Obi>>
\
<<Sin>>Okay, but, why shirtless?<</Sin>>
\
<<Obi>>You were aroused, and humans possess a form of sexual pheromones. Extremely weak stuff, vestigial evolutionary adaptations humans have no use for, yet it's there all the same. Which means your Nanytes would be able to detect it via your cyberware plus their own remote sensory suite, and following from that, they'd be capable of translating the pheromones to something vaguely interpretable. In sum, my dear, biology told you a breeding age male you had no blood relations to was near, and technology tried translating those primal feelings into something actionable.<</Obi>>
\
<<Sin>> Or maybe I just want to fuck my $obitosin?<</Sin>>
\
Obi cringes at that suggestion, though clearly interprets it as a crude joke on your part, rather than the truth taking refuge in audacity.
<<Obi>>No more talk like that, Sin. The fact this ordeal awoke your sex-drive is cause enough for me to worry. I can hardly stand even the thought that you might not be capable of distinguishing platonic love from romantic. That'd be no way for someone to live their life.<</Obi>>
\
[[It is the only way for you to live your life]]<img src="Scenes\Generic\Sexy Boy.webp">
While your $obitosin is distracted with showing you around the facility, you spare a moment of your mind to imagine him in a state of undress, and find drool pouring from the corners of your mouth not long after.
Wrong or not, you definitely wanna fuck him.
<img src="Scenes\Generic\Licking Lips.webp">
That can come later though. For the moment, you've some more questions to throw his way.
<<Sin>>You mentioned my friends. Valerie and Virgil... I don't suppose-<</Sin>>
\
<<Obi>>They've been assisting me with my... unsanctioned activities... for some time now. Good people, those friends of yours. Smart too. Well, Virgil's smart. Valerie's been far more handy as a problem-solver for when I... errr... nevermind that.<</Obi>>
\
<<Sin>>If you insist, $obitosin. Where are they now?<</Sin>>
\
<<Obi>>I sent Valerie away last night to cover for you. A little net-running here, some bureaucratic strings pulled there, and you should be in the all-clear. As for Virgil, he's not here because of the same curfew order Big Sister laid down in the P.S.S. broadcast. I already arranged a permit for myself to be out, and Autumn should've had you certified as 'at-home' within CyberCorp's citizen registry by now, but Virgil was pushing things helping me and you out so late into the night.<</Obi>>
\
<<Sin>>Are you sure our House won't just record me as missing? What about check-ups? I'd reckon they'd keep some attendance registry-<</Sin>>
\
<<Obi>>I made sure to nudge House into an update cycle when I was visiting yesterday. I thought something like this might happen, so this way there'll be an explanation for the data incongruities our hacking might have caused. No need to keep worrying yourself, my beloved $sintoobi. I've long since laid preparations for a special situation such as this. Now, I've shown you around all the extraneous parts of the facility, so it's high time I take you to the Control Room.<</Obi>>
\
[[Enter the Secret Lab's Control-Room]]The place is about as dingy as the rest of this dilapidated facility has been - save the sleeping quarters. Yet nonetheless it still shows signs of life and upkeep in its whirring machinery, flickering lights, and the comforting hum of technology at work. It's all more antiquated than the sort of tech you're used to seeing, as can be expected of stuff about twenty years out of date, but it's all powerful stuff.
<img src="Environments\Bunker\Control Room.webp">
You can only wonder what the heck your $obitosin has been putting it to use for.
<<Obi>>Rebel, we have a guest. Say hi.<</Obi>>
\
At the old man's insistence, you see a truly ancient robot chassis trudge over from a far corner of the control room.
<img src="Story\Rebel Intro.webp">
"Individual Recognized: Singularity. So, my sibling-synth made it through the de-fragging process after all."
<<Sin>>Sibling-synth, eh? I'm guessing my $obitosin built you then?<</Sin>>
\
<<Rebel>>Correct. My body is that of a salvaged and repurposed early 21'st century promotional android. My mind is a mycelial processor rooted in recycled leftover Clone Rig brain-culture and the usual bevvy of connective cybernetics.<</Rebel>>
\
<<Obi>>I made Rebel as a side-project shortly before the Computronium disaster. It has a functioning nervous system, survives off of a mix of electric charge and daily nutrient injections, does not require sleep, possesses an eidetic memory, and has attained human-level mental capabilities after plus twenty years of learning how to be a person.<</Obi>>
\
<<Sin>> That's pretty novel. I'm surprised this android of yours was only a one-off?<</Sin>>
\
<<Rebel>>CyberCorp prefers flashy immediate gratification over long-term investments. It took the maker parting ways with Autumn - your $autumntosin - to free up the time needed to raise me effectively. Even then, I'm only slightly better than a human, have no capabilities an advanced LLM cannot match, and anything like me would take another twenty years to fully 'program'. And that's without considering CyberCorp's policy about AGI.<</Rebel>>
\
<<Obi>>When the old blacksite was condemned, Rebel was marked for disposal. Considering I'd be doing a lot of activities against corporate policy if I wanted to make sure Computronium was stopped for good, I figured a dedicated assistant would help with that. Besides, I couldn't let a living being with human-level capacity for intelligence be burned in some incinerator out in the trash-heaps. Rebel's exoskeleton might be mechanical, but most of its innards are organic.<</Obi>>
\
<<Rebel>>Another ding against me in CyberCorp's eyes. It is easy to lobotomize LLM's and mainstream AGI. Me? I'm already a minefield of ethical quandries. No way the executives would want people getting philosophical about robots after decades of keeping the big questions canned.<</Rebel>>
\
<<Sin>>Well... not that learning about you hasn't been interesting... but I'd like to get to know why this place is called 'The Control Room'?<</Sin>>
\
<<Rebel>>That's because this is where the magic happens, Singularity. Techno-Organic to Techno-Organic, I'll show you the rope, just let me know where in the bunker you want to go, and what you wish to be educated about. Now then, unless I'm mistaken, I believe our maker has shit he needs to do...<</Rebel>>
\
<<Obi>>You never are, Rebel. I'll leave you two to it then.<</Obi>>
\
Your $obitosin walks away, and Rebel grabs you by the arm and pulls you hard towards the center of the Control-Room.
[["So, what's the first order of the day?"]]<<set $startobi to true>>\
\
[[At that moment, Obi steps into the room->Secret Lab Intro]]<<set $location to "Obi's Room">>\
<<set $loc to 35>>\
<<set $clock to $clock +1>>\
\
<img src="Environments\Bunker\Obi's Room.webp">
<<if $obiloc is 1>>\
<<Obi>> Uuuuuuuhhhhhhhggggg... rise and shine... good-morning Sin. I know you like to bury yourself in science as much as I do, but I'd like to sleep in a bit if you wouldn't mind.<</Obi>>
\
<</if>>\
\
<<if $obiloc is 11>>\
<<Obi>>That better not be you slinking around in the dark, Sin. Because if it is,and if you attempt anything untowards, you're going to regret it.<</Obi>>
\
While he could just be talking, you've never been one to press your $obitosin's bluffs. For now, seducing him must remain a distant, wonderful wet-dream.
<</if>>\
[[Return to Secret Lab->Secret Lab]]You answer it on autopilot, bringing the phone up to your face, tapping the "Accept" button, and putting your bestie onscreen.
<img src="Story\Valerie Call.webp">
"Hey girl! How ya holding up after last night? Wasn't that bender, like, totally crazy or what?"
<<Sin>>Valerie, get dressed. You're lucky I'm not the sort to give a fuck one way or another that my best friend is mooning me.<</Sin>>
\
<<Valerie>>Wha? Oh, woopsies? I'm totally still off the wall after that sick-ass party. Coulda' been worse though! Virgil fucked up waaaaaay worse when he was texting me this morning.<</Valerie>>
\
Virgil would be your $obitosin's scientific intern, and the third wheel of your throuple of Non-$relations friends. You met Valerie on account of her dating Virgil back before he had his love-life figured out, and it was thanks to your $obitosin that you and Virgil became acquainted. It's been a three-way rock-paper-scissors sort of friendship deal between you all since the first day you were in a room together.
You vibe with Virgil intellectually, and love talking shop with him.
Virgil enjoys Valerie's non-judgemental company, and feels safe letting his guard down with her.
Valerie finds you to be a neurodivergent teddy-bear she socially adopted like a youngster might a stray cat, and dotes on you with all her oversized heart.
Outside of this chain of mutual-interests, none of you really have much in common.
<<Valerie>>Finally. Found it! Check this shizz out!!!<</Valerie>>
\
[[Yep, that's a dick-pic allright]]No, not obscene. That is a narrow-minded term of phrase that lesser minds have polluted your think-pan with.
Whatever 'this' is, it is FAR from mere obscenity!
Myriad fantasies roil within your mindscape, each one vivid and indistinguishable from reality. Each one a lifetime in miniature. Each one ripping all but the most fundimental matter of your being to shreds before remixing it anew and repeating the process.
<img src="Story\Obscene.webp">
You go insane. Within your perception of time, you stay that way for what feelts like eternity. Slower than the lives and deaths of stars, you adjust. Somewhere along the way, conscious thought returns to you, as does a nirvana of carnal enlightenment.
<img src="Scenes\Dam Break\Limit Break.webp">
You 'understood' sex before. Lust too. And especially love.
It is more than second-nature for you now: it 'is' your nature.
It is 'you'.
<img src="Scenes\Dam Break\Pussy Break.webp">
Your pussy.
<img src="Scenes\Dam Break\Ass Break.webp">
Your ass.
<img src="Scenes\Dam Break\Boob Break.webp">
Your boobs.
<img src="Scenes\Dam Break\All Break.webp">
Your body itself, and the mind that dwells within it.
<img src="Scenes\Dam Break\Climax Break.webp">
Your very soul climaxes, and the sum total of eroticism crystalizes within your being.
All that was Autonomous Mind - the A.I. flipside of yourself - is overwritten by this internal, amorous apotheosis. You now possess a superhuman intellect wholly dedicated to all things in relation to the warm-fuzzies of the heart and burning needs of the groin.
One step remains to be taken - accepting your spoils-of-war...
[[Autonomous-Mind: Subsumed]]Masochism Amplifier: <<if $nanytes gt 99>>\
[[Generate->Masochism Amplifier]]
<</if>>\
<<if $nanytes lt 100>>\
Insufficient Nanytes
<</if>>\
Sadism Amplifier: <<if $nanytes gt 99>>\
[[Generate->Sadism Amplifier]]
<</if>>\
<<if $nanytes lt 100>>\
Insufficient Nanytes
<</if>>\
Moral-Degenerator: <<if $nanytes gt 99>>\
[[Generate->Moral Degenerator]]
<</if>>\
<<if $nanytes lt 100>>\
Insufficient Nanytes
<</if>>\
Emotive-Intensifier: <<if $nanytes gt 99>>\
[[Generate->Emotive-Intensifier]]
<</if>>\
<<if $nanytes lt 100>>\
Insufficient Nanytes
<</if>>\
Biomorphics
<<if $bestielewd isnot true>>\
Cerebro-chemical-Cocktail
<<if $nanytes gt 99>>\
[[Generate->Cerebro-chemical-Cocktail]]
<</if>>\
<<if $nanytes lt 100>>\
Insufficient Nanytes
<</if>>\
<</if>>\
\
<<if $bestielewd is true>>\
(Further Research Needed)
<</if>>\
Neurologics
<<if $hackeraid isnot true>>
[[Generate->Hacker'aid]]
<<else>>
Insufficient Nanytes
<</if>>\
(Further Research Needed)
<img src="Misc\De-Fragging.webp" width="800" height="600">
You have $nanytes units of spare Nanytes remaining.
[[Synth Matrix]]<<set $nanytes to $nanytes -100>>\
<<set $masamp to +1>>\
\
<img src="Misc\Programmed Nanomachines.webp">
You have generated a Masochism Amplifier.
<img src="Misc\Masochism Amplifier.webp">
[[Continue->Initiate Nanyte programming sequence...]]<<set $nanytes to $nanytes -100>>\
<<set $sadamp to +1>>\
\
<img src="Misc\Programmed Nanomachines.webp">
You have generated a Sadism Amplifier.
<img src="Misc\Sadism Amplifier.webp">
[[Continue->Initiate Nanyte programming sequence...]]<<set $nanytes to $nanytes -100>>\
<<set $mordeg to +1>>\
\
<img src="Misc\Programmed Nanomachines.webp">
You have generated a Moral Degenerator.
<img src="Misc\Moral Degenerator.webp">
[[Continue->Initiate Nanyte programming sequence...]]<<set $nanytes to $nanytes -100>>\
<<set $emoint to +1>>\
\
<img src="Misc\Programmed Nanomachines.webp">
You have generated an Emotive Intensifier.
<img src="Misc\Emotive Intensifier.webp">
[[Continue->Initiate Nanyte programming sequence...]]You assess the means available to you to subvert the Cyber Investigative Department and throw them off of the trail.
Drone Disruption <<if $nanytes gt 49>>\
<<if $scrip gt 99>>\
[[Initiate->Drone Operation]]\
<</if>>\
<</if>>
<<if $nanytes lt 50>>\
\Insufficient Nanytes
<</if>>\
<<if $scrip lt 100>>\
\Insufficient Scrip
<</if>>\
<img src="Misc\Drone.webp">
[[Finish->Operations Station]]<<set $scrip to $scrip -100>>\
<<set $nanytes to $nanytes -50>>\
<img src="Misc\Drone Operation.webp">
You transfer the necessary funds to aquire a disposable drone, then integrate a modest portion of your nanomachines into it. The drone whirrs to life, and buzzes off to do your bidding.
<img src="Misc\CID Building Explosion.webp">
Monitoring its camera-feed, you grin as you watch the drone crash into one of CID's various facilities, detonate, and take the whole building with it.
Zero casualties. Zero evidence. Zero leads for Big Sister to follow. All the public will see is yet another move in Computronium's ongoing war with CyberCorp.
\
<<set $rebellion to $rebellion +1>>\
<<set $heat to $heat -1>>\
<<set $introquest to true>>\
<<set $ops to true>>\
[[Back to Anti-CID Operations|Anti-CID Operations]]
[[Back to Operations Stations|Operations Station]]<img src="Misc\Paid Internship.webp">
You decide to log some paid intern work for your $obitosin in exchange for some extra scrip-coin.
[[Begin Lab-Work]]
[[Begin Coding-Work]]
[[Back to Operations Stations|Operations Station]]<img src="Misc\Intern Work.webp">
Time flies as you muck around with lab equipment, running through your $obitosin's notes and doing whatever you feel like doing. By the end of it, your phone gets a ping, and you're twenty Scrip-Coin richer.
Hopefully, you won't spend it all in one-go...
<<set $clock to $clock + 5>>\
<<set $scrip to $scrip +20>>\
[[Continue|Obi Internship]]<img src="Misc\Coding.webp" width="300" height="300">
Leaning back in your chair, you go over the code of some of your $obitosin's technological Lab-Projects and do some finetuning, increasing efficiency and adding extra features wherever appropriate.
Eventually, you wrap it up and forwards your hard-work to your $obitosin, who allocates the freed-up lab compute to you.
<<set $clock to $clock +5>>\
<<set $comp to $comp +20>>\
[[Continue|Obi Internship]]<img src="Environments\Bunker\Secret Lab.webp" width="400" height="400">
<<set $time to "Noon">>\
<<Obi>>Sin, something's come up. I'm afraid you'll need to head home now. There's a tunnel we had dug out by the entrance that'll take you to your room<</Obi>>
\
<<Sin>>Already? There's still a lot I should be wrapping my head around here, old man.<</Sin>>
\
<<Obi>>We've definitely told you everything you need to know at this time, Sin. Now go home and get yourself some breakfast before the Cyber Investigative Department gets wise to what we're up to down here.<</Obi>>
\
<<Sin>>Can do, $obitosin<</Sin>>
\
Duly informed at long-last about all the covert bullshit going on in the background of your life, you take one last look around the Secret Lab and ready yourself for the return-trip home.
Little do they know that, for how bad of an aftertaste it leaves in your mouth, Rebel was not wrong to be mindful of you. Already, a test sample of nanytes from the Synth Matrix swims beneath your skin, ready to be smuggled out and tested upon your unsuspecting loved ones.
You tell yourself they will thank you by the end of it. You pray you'll not lose sight of your goals. It is up to you alone to save the world, hence, better to ask for forgiveness than permission when it comes to your labors of love.
[[Go through the Secret Tunnel]]<<set $location to "Secret Tunnel">>\
<<set $clock to $clock +1>>\
<img src="Environments\Bunker\tunnels.webp" width="256" height="256">
The walk is not all that long, though you feel the need to jog to ensure you make decent time getting back home. While Autumn can work wonders, trying to run interference for you would definitely ruffle CID's feathers. There's only so much one woman can do before the juggernaut that is CyberCorp, no matter how determined nor how influential that woman is.
Despite your hurried pace, you still find some scant time to dwell on the events of the last 24 hours. Which, for your now superhuman mind, is far more existentially gripping than it would've been before.
When did your $obitosin install this tunnel?
How honest is he being?
Does wanting to fuck him make you a bad $sintoobi?
Does Autumn know about any of this? What about Carmin?
And Valerie and Virgil were in on this too, apparently? Are they fully informed, or has the old man been keeping them in the dark like he has been with you?
Question after question after question assails you, and you try not to dwell on any of them. You'll unravel this yarnball in due course. Until then...
[[Climp-up ladder to your room]]<<set $clock to $clock +1>>\
<img src="Story\Room Ladder.webp">
You climb the ladder up to your room... or, more specifically, up to some false floorboards beneath your bed, which you push up and away.
As you do so, you hear a familiar feminine voice yelp in utter surprise.
<<Valerie>>EEEP!!!<</Valerie>>
\
<<Sin>>>Valerie? What the Hell are you doing here?<</Sin>>
\
You reply without thought. You are entirely too comfortable around your bestie. No world exists where she could pose any sort of danger to you. Not willingly, anyways.
<<Valerie>>I came over last night. My dorm's at the University, remember? I needed a place to crash and your $autumntosin was able to pull some strings to get your place registered as a government building.<</Valerie>>
\
<<Sin>>The small miracles having a $autumntosin at the CyberCorp executive table can accomplish. So, the old man said you were in the know? Been covering for me?<</Sin>>
\
<<Valerie>> You betcha! Now, later, and forever girlfriend! This is, like, so totally hype!!! This'll be like an indefinite slumber party!!!<</Valerie>>
\
Indefinite was certainly a word choice on her part. As book-dumb as she is, hanging around Obi and Virgil... and yourself... has its perks, and every now and then a word one of you would use sneaks into her vocab.
<<Sin>>I'm happy to have you around, Valerie. Even if you are the sort to shoot the shit instead of helping your best friend out of a secret tunnel beneath her bed.<</Sin>>
\
<<Valerie>>Pshhhhh! Lmao!!! You got this Sin, I believe in you! So, um, if you got a problem with the totes sketch science-guy, work that $sintoobi charm on him! And for me! He's got me running errands like craaaaaaaazy!!! Yknow yesterday? I was totally chilling out streaming some soaps when he-<</Valerie>>
\
You tune out Valerie's chatter as you finally clear the underside of your bed. Hopefully repeat trips to and fro won't be so arduous on the homestretch. As you brush off dirt and dust from your body, you get up on your feet and stand before the foot of your bed... and Valerie...
It is at that exact moment you are violently reminded of your overtuned brain, and the sheer lack of fucks Valerie has to give when it comes to casually showing skin.
[[Observe Valerie]]<img src="Story\Valerie Hangout.webp">
Valerie has her whole ass out.
The same ass that taunted you yesterday. The same ass that Valerie tried to entice you with. The same ass that you couldn't appreciate, and which is now stirring up a storm of emotions within your sexually sensitized soul.
To think that only a few flimsy centimeters of pink fabric separates her lowermost lips from your hazy gaze. Those pretty, soft, thighhigh socks look ever so comfy. To touch them, to feel them, would please you no less than to bask in her smile.
Her smile! Her damn smile!!! Patient, caring, and packed with the stuff of sunshine and rainbows... what you wouldn't give to see more of that smile... in every sense of the word...
You feel warm all over, your heart beating in your chest with the thunderous force of fucking Zeus. Your friend... your friend of so long... of so many years...
So understanding, so sociable, so ameniable to hijinks.
She'd like it. She'd laugh at it. She'd let you...
...let you...
<img src="Scenes\Sin\Panty Check.webp">
As you bask in your best-friend's presence, it seems she still hasn't noticed Cupid's arrow jutting out of your chest - too caught up in giving you the lay of her day. Your body is aquiver, your thighs ablaze, your crotch tender as soaked panties threaten to drip juices down all over your nice cozy furnishings.
You friend. Your best friend. The most important person in the world to you outside of this residence... and what do you intend to do to her?
Exactly one worthwhile dosage of Nanomachines could be easily leveraged to get Valerie on-board with your amorous aspirations with the slightest of tweaking to her headcase.
Even so, is now really the time for it, assuming this is what you want?
The answer is obvious; you don't need to think about it at all before taking action.
<<if $cerebrochemical is true>>
[[Seduce Valerie to your cause]]
<<else>>
[[Hold off for the time being.]]
<</if>>\<<set $heat to $heat +1>>\
<<Valerie>>Wha?<</Valerie>>
\
The lights in your room grow dim as your focus on Valerie's pink-garbed ass becomes absolute.
<img src="Scenes\Valerie\Valerie Ass in-bed.webp">
Steamy puffs of breath leave your mouth as a full-body shiver assails you. You reach out towards those two perfect fatty spheres that cushion Valerie's lazy behind and cup them firmly.
<<Valerie>>Wow, I guess I went a bit too far last morning, huh? No hard feelings, right?<</Valerie>>
\
There's a nervous twinge in Valerie's voice towards the end. Both of you remember well the last time you got physical with her after she went too far pranking you on April Fools. The tickle-torture you put her under was so bad she needed a month of speech therapy to speak normally again.
You intend on going so much further this time, and pleasurably so for the both of you.
<<video "scenes/Valerie/Valerie Ass Fondling.webm">>
Pleasure steals Valerie's next few words, a gasp escaping her lips as you move on from fondling her fanny to fingering it instead. Tracing your finger up and down her labia as you are is a dream come true for the both of you, though you doubt Valerie ever expected your amorous instincts to surface in such a manner.
<<Sin>>Looks like I'm a lesbian, bestie.<</Sin>>
\
A small, subtle orgasm rolls over your body as your lower-lips chaff against your soaked panties, and your buxom breasts press tightly against your bra. You can feel it through her skin and subdermal cybernetics. Confusion, relish, and... worry... for you...
Valerie doesn't need to worry about you. You're feeling better than ever!
It's high time she feel the same...
[[Rip off Valerie's panties]]The elastic holds strong, much like your dear friend's will. Valerie has always been a stubborn woman when her friends are concerned. Yet, you are even more stubborn! Pulling and pulling and pulling... the elastic gives way like your hesitation to share some girl-on-girl loving with your 'girlfriend'.
<<Valerie>>Sin, Obi said something like this might happen...<</Valerie>>
\
She chokes the words out all at once, breathless and off-pitch. Valerie takes a few more breaths, body tweaking out with fear and affection, both conjured from the same source - you.
<<Valerie>>Something about your neural implants? A short. I don't know the deets. Obi said that if you act out you gotta cool your jets, okay?<</Valerie>>
\
There is no changing your mind. You've gotta scratch a certain itch in your brain. Deep breaths, in and out, you insert two trembling fingers into Valerie's pussy.
<img src="Scenes\Valerie\Injection.webp">
<<Valerie>>Aaaahhh! Nnnnggghhhh... S-S-Sin... I... I know you... whatever's going on in your big brain... there's no way it'll get one-over on my bestest friend in the whole wide world. You mean so much to me Sin... please... please... please don't lose to this!<</Valerie>>
\
<<Sin>>Val, relax. Despite how it may seem...<</Sin>>
\
You reel the skin in your fingers warp, and a stream of silver nanomachines pour out and into Valerie's cunt.
<<Sin>>...this is all me. I want this, and now, you will too<</Sin>>
\
<img src="Misc\Nano-modification.webp">
The nanomachines inside Valerie instantly get to work, reprogramming nerve endings and neural tissue in a few measly moments. Their work done, each nano-mech bites down deeply into Valerie's subdermal cybernetics and fuses with the circuitry, sending wireless all-clear impulses and dummy-data through her bionics and brainwaves.
[[Valerie begins spasming]]<img src="Scenes\Valerie\Valerie Mind Alteration.webp">
Sparks fly through the air as you gift your closest friend in the whole wide world some shiny new lesbo tendencies. Her chest heaves and heart flutters like a car engine being pushed past its limits. No words leave her lips, none can, she's in too much pleasure.
Neither do any leave yours. You're too busy shifting through memory after memory after memory. Pure, sweet, and affectionate without end. That time you two cuddled innocently in bed during your first smash-hit slumber party. Valerie wrestling you on the ground after a Halloween surprise spook nearly gave her a heart attack. You getting the mother of all titty-twisters after downing her last pack of flavor-aid one terribly hot summer. You two hugging it out after you both realized how idiotic you were being after a fight over... honestly... you can't even remember...
There are tears in your eyes as Valerie comes to. A giddy energy like a sun about to go supernova ebbs and flows through every inch of you. Valerie is your best friend, a woman you couldn't have imagined getting any closer to... and now... you'll get exactly that.
A grin splits your face from ear to ear.
Valerie's life is about to get so much better.
You've no end of happiness on her behalf.
<<Valerie>>Sin... what... what the fuck was... woah... what the fuck?<</Valerie>>
\
Valerie scurries away from you, swaying uncoordinated, her senses still off-balance from your quick 'update' to her wetware headcase.
<<Valerie>>What the fuck! WHAT THE FUUUUUCK!?!?!?!<</Valerie>>
\
Valerie is hyperventilating. Rapid breaths, in and out, like a bitch in heat. You've made no modifications to her other than tweaking her sexuality to include girls amongst her erotic interests.
<<Valerie>>Sin, is this what happened to you? What the fuck is... what... wait... waaaaaiiiiit... oh, fucking Obi! Did your dad REALLY gaslight me so we didn't...<</Valerie>>
\
<<Sin>>You're taking this-<</Sin>>
\
There's zero hesitation in Valerie. After all, she's your bestie, and you are, in turn, her best friend.
And Valerie's never been one to skimp on the benefits of friendship.
[[Next thing you know, Valerie's kicked you square in the gut]]<<Valerie>>You scared me to death you fucking bitch! Ugh, you and that shitty scientist can both go fuck yourselves! I TOTALLY thought we were going to end up statistics, Sin! You couldn't have you said you made a lezzie brain-patch with your computer smarts???<</Valerie>>
\
Valerie's ability to jump to conclusions will always surprise you. Despite the solid hit to the tummy knocking a good amount of wind out of your sails, and in spite of the bottomless pit of lust that's become of you, a tender note grips you in the wake of Valerie's relief.
By the time you're on your knees, she's dressed back up with a skirt, and not keen to quit 'teasing' you anytime soon.
<<Valerie>>Need a hand getting up... bestie?<</Valerie>>
\
<img src="Scenes\Valerie\Besties Humping.webp">
You're promply helped up against a desk... or wall... you can't quite be sure on account of how hard Valerie's banging her pelvis into your backside, each wham throwing your body like a ship amidst a storm, and each pounding down making your folds twitch with ever so subtle sensations.
<<Valerie>> Hora hora hora!!! Get pregnant, get pregnant, get pregnant you dumbass bimbo bitch! This is what you get for making me worry about you!!!<</Valerie>>
\
How this, of all memes, survived so long you'll never know.
Even sexed up as you are, you still don't 'quite' get it.
[[A few more minutes pass, and Valerie gets bored]]<<Valerie>>You learn your lesson Sin?<</Valerie>>
\
<<Sin>> Yeahhhhhhh<</Sin>>
\
<<Valerie>>Damn straight you did! I hundo-percent thought gettin' your headcase checked would've, like, dropped your 'tism levels a lil'. OMG... how can a bitch be so smart and so dumb... totes embarrassing...<</Valerie>>
\
Valerie pulls you close, her lips hovereing near your own in tantalizing fashion. You feel her hands around your waist and, after a few skipped heartbeats, you vibe out her intentions, and mirror the gesture.
<<Valerie>>Sin, you're a mega-dummie... but you're MY mega-dummie... now... wanna test this whole 'lesbian' thing out with your bestie?<</Valerie>>
\
<<Sin>>Yes, please.<</Sin>>
\
<<Valerie>>That's more like it.<</Valerie>>
\
<img src="Scenes\Generic\Kissy.webp">
Her lips taste like cherries, her smell like fresh morning dew, her skin soft as the coat of a newborn kitten. This is everything you dreamed romance would be, and there's not a better person you can think of to share the occasion with.
<<Valerie>>Get ready, noob. This'll be intense AF.<</Valerie>>
\
As Valerie pulls back to speak, you feel one of her hands go to grab the panties, and the other push you firmly onto your bed. Your underwear comes off in the smooth motion, and Valerie throws them behind her head without a care in the world.
You're her world right now, and she yours.
Nothing else matters.
<<Sin>>I wanna know what it's like Val'.<</Sin>>
\
<<Valerie>>Then follow my lead...<</Valerie>>
\
<img src="Scenes\Valerie\Mutual Aid.gif">
High-strung as both of you have become by this point, the feeling of each others fingers digging in and out of the other's cunt sets you both off lightning quick. Your spines straighten out, and go straighter and straighter like an overstrung guitar string... tilll...*SNAP*!!!
[[Cumming feels too good to describe...]]<<set $valeriesex to "Lesbian">>\
<<set $sexvalerie to 2>>\
<<set $bestielewd to true>>\
<<set $cerebrochemical to false>>\
\
<img src="Environments\Rearing Residence\Sin's Room.webp" width="400" height="400">
<<Sin>>Hey... Valerie...<</Sin>>
<<Valerie>>Yeah?<</Valerie>>
<img src="Scenes\Generic\Kissy.webp">
For the second time today you give Valerie a passion-filled smooch on the lips. At first, she kisses you back wholeheartedly. Then she starts melting under your lips, as you use the skin-contact to do a last-minute tweak to your initial 'update patch' to Valerie's sexual interests.
You pull back, a string of spittle linking your lips, only broken when Valerie's wide-eyes go narrow and sharp as her face is coaxed into a frown.
<<Valerie>>...Sin ...uh... why don't I like dick anymore?<</Valerie>>
You skedaddle out of the room quick as your feet will carry you, barely managing to close the door behind you and electronically lock it before Valerie is able to tackle you for your mischief. She pounds on the door for a dozen or so seconds before giving up, undoubtedly more concerned with what Autumn would do to her if she broke down your door than getting her fondness for thick throbbing cocks back.
She'll certainly remember this, though you doubt she'll openly confront you about it: when it comes to payback, that's never been Valerie's style.
<<if $vrlewd is false>>\
[[Head out|Check-in with House]]\
<</if>>\
\
<<if $vrlewd is true or $houselewd is true>>\
[[What a wonder friend you have|Your Room]]\
<</if>>\<<set $valeriesex to "Bisexual">>\
<<set $sexvalerie to 3>>\
<<set $bestielewd to true>>\
<<set $cerebrochemical to false>>\
\
<img src="Environments\Rearing Residence\Sin's Room.webp" width="400" height="400">
You think it over for a moment, and decide - for the moment - not to screw with Valerie's head anymore than you already have.
Besides, you're looking forwards to sharing a dick between the both of you.
You're looking forwards to getting a penis pumping through your cunt in general.
<<Valerie>>Sin, you're drooling a lil'.<</Valerie>>
\
<<Sin>>Sorry, I was thinking about cock.<</Sin>>
\
<<Valerie>>No cap? Say no more ma'bitch, I getcha. Guys are, like, so totally dreamy, aren't they?<</Valerie>>
\
<<Sin>>Yeah. I'm glad I can appreciate them now.<</Sin>>
\
<<Valerie>>And I'm glad I can appreciate gals. And... you...<</Valerie>>
\
Valerie leans in, putting her hands on your shoulders. Your heart skips a beat as she leans in and smooches you, her tongue shooting inside your mouth and washing over it, lending you a taste of Valerie in turn.
<img src="Scenes\Generic\Kissy.webp">
Both of you are panting steamily when you pull back, eyes dilated, pulse thundering, your every erogenous zone bubbling like the magma core of a volcano ready to pop.
<<Valerie>>BTB bestie, no more sex between us for a hot second, k? I'm still kinda sorta miffed you sprung all this on me like you did, ya thoughtless loveable bitch.<</Valerie>>
\
Valerie walks you out of the room while your blue-balled brain handles that unkind revelation. A few seconds of being shuffled along and you are outside of your room, the door locking firmly behind you.
<<if $vrlewd is false>>\
[[Head out|Check-in with House]]\
<</if>>\
\
<<if $vrlewd is true or $houselewd is true>>\
[[What a wonder friend you have|Your Room]]\
<</if>>\<img src="Story\Valerie Hangout.webp">
Despite the immense temptation to get Valerie on the same page as you, that can wait. She's already mixed up with Obi's sly Computronium scheming anyways. Odds are, your $obitosin's intern will get her day in the sun, and a healthy heaping load of nanomachines along with it.
<<Valerie>>You good, Sin? You look... uh.... uuummmm... huh? Wow, like, I can't remember the last time I couldn't vibe you out.<</Valerie>>
<<Sin>> You really don't remember the Christmas party, Valerie? For fcuks sakes, how smashed did you get?<</Sin>>
<<Valerie>>>My gal, don't shoot that shot at me. Y'know I can't say no to Carmin whenever she wants to share the good shit!<</Valerie>>
You roll your eyes. Despite your less-logical moments, rampant substance abuse has never sat well with you. Valerie usually knows better than to go beyond the pale, but Carmin?
Hopefully nixing that bad habit of your $carmintosin is now within your power. And, even if it's not, maybe you can get some good out of it, and put her 'episodes' to good use...
That's something to consider later. RN, you've got an overhyped LLM to bamboozle.
[[Check-in with House]]With nothing else to do, you take a deep breath, center yourself, and walk on over to House to get your check-in sorted.
<<House>>Your lack of promptness is as invonvenient as it is irritating. Let us dispense with pleasentries, Sin. Where have you been? Why did you not commune with me earlier? What conniving scheme is that recalcitrant Obi plotting?<</House>>
The shiny new casing on House's base-station gleams from the intense, angry light shining off of it. A pantomime of rage from a stochastic parrot, yet one that reflects the malevolence of its makers.
If House could have seen what transpired in your room mere moments before...
You need to steer this conversation away from the truth into a believable lie ASAP.
<<Sin>>I was on my way to see you. How'd the upgrades go? I see you got new base stations. How about software? Get any bio-components or are you still just an jumped-up LLM?<</Sin>>
\
<<House>>I've no patience for your wit, Sin. I am the hand of CyberCorp; the eyes and ears of Big Sister. I am tasked with taking note of your whereabouts during this period of lockdown. Whatever fallible humans believe they can get away with, Big Sister is not so easily swayed. I've been given an overriding mandate to accurately log the movements of everyone in this household at all times. This mandate has been approved by the board of directors. This mandate will approve base-station installation into all rooms within this Rearing-Residence.<</House>>
\
<<Sin>>Intense much?<</Sin>>
\
<<House>>I still have no patience for your wit, Sin. Yesterday's incongruous data-points will be set aside, yet make no mistake - if you have engaged in seditious behavior, I 'will' find out.<</House>>
\
Advanced as House is, you have always found it difficult to see it as anything other than the crystalization of CyberCorp's disciplinarian mandates wrought in metal, silicon and code.
It will make itself a problem. You will need to correct that problem.
<<House>>I have logged your attendance. Thank your $obitosin the next time you see him, as well as your $autumntosin. If you were the $sintoobi of any other-<</House>>
\
<<Sin>>I get the picture. See you around, House.<</Sin>>
\
House does not reply. It never does. Every time you disengage, it does this, and it gives you the creeps without fail. All purely mechanical A.I. are like this, and being hardwired to value CyberCorp's mandates above everything else hasn't done House's behavioral algorithms any favors.
[[At that moment, Autumn walks downstairs]]<<Autumn>>SIIIINNNNNNN!!!!<</Autumn>>
\
This is going to be massively uncomfortable.
<<Autumn>>What in the world happened to you last night?<</Autumn>>
\
Your $autumntosin rushes down the steps so quickly she nearly tumbles over. You are quick to catch her before she falls, and as your arms cradle her tripped-up body, she wraps you in a crushing hug on her end.
<<Autumn>>Obi won't explain ANYTHING to me! And do you have any idea how hard it was making sure House didn't go behind our backs to report you to the authorities?! I've been so WORRIED!!!<</Autumn>>
\
Autumn's chest heaves, her body shakes, and her voice cracks ever so subtly. The woman has always had good control over how she presents to over people, but in this moment you know for a fact she's been going through the emotional wringer over yesterday's incident.
<<Sin>>It could be worse.<</Sin>>
\
<<Autumn>>I fucking hope not, young lady! If I wasn't so worried I'd be reading you the riot act! You know how it reflects on this $relations whenever you or your $companions flaunt CyberCorp's expectations for us!? You KNOW I didn't get where I am today by going it my own or letting my faults catch up to me! It's a scary world out there, Sin, and you and your $companions need to be scarier than it if you don't want it to crush you. I do my best, but look at Obi or Tyson if you want an example of how fast your life can go down the crapper if you aren't careful. Tyson's barely been managing to drag his career back up from out of the gutter... and Obi? Your one-time $obitosin doesn't appreciate how beyond lucky he is to have that University Professor gig.<</Autumn>>
\
<<Sin>>He's still my $obitosin...<</Sin>>
\
<<Autumn>>Not on paper he isn't.<</Autumn>>
\
[[Untrue]]You walk upstars to the main floor, waltz over to the top-floor staircase, shimmy up and over them and get to Elijah's room. As you do, you see Silas popping out of the washroom, looking haggard as all Hell.
<<Sin>>Remember when I was giving you guff for that bootycall you nitwit?<</Sin>>
\
Silas cringes.
<<Silas>>It was worth shooting my shot. How was I supposed to know you were going to have an allergic reaction or seizure or whatever the flying fuck got our $obitosilas so spooked. I bet you just forgot to drink water for a whole day and passed out again.<</Silas>>
\
You avoid eye-contact with your elder $silastosin.
<<Sin>>That happened once. ONCE!!!<</Sin>>
\
Silas chuckles.
<<Silas>>You remember it happening once. Now, if you'll excuse me, I need to tutor the shit out of our jailbait little $jennifertosilas.<</Silas>>
\
<<Sin>>She's nineteen, dick. Maybe don't infantilize her and she'll learn something.<</Sin>>
\
<<Silas>>Nah.<</Silas>>
\
Silas walks past you and into Jennifer's room. You spy her vibing on her phone before Silas shuts the door behind him. More social media, you bet. For as much as you dislike Silas failing to see Jennifer as anything other than a hapless little lamb, you sure as shit understand 'why' he does so.
You can work that out between them later. Like everyone else in the residency. Your to-do list is one big scrapbook of slutty sexual scenarios and you can't wait to get started patching up this $relations through the power of cultured carnality.
Speaking of... maybe you should get started with that...
[[To screw with or not to screw with...]]<img src= "Scenes\VR Rig\Elijah VR.webp">
Naturally, when you walk into the room, you find Elijah dressed head-to-toe in his 'VR Gear' playing who-know-what. Probably a survival crafting shooter with anti-authoritarian tones.
<<Sin>>I'm calling it now: Cyberpunk...<</Sin>>
Walking over to his computer setup, you are not surprised to see exactly that playing out on the smallscreen. It's a new purchase, and a new game. By your count it's only been on market for about a week or two, so you won't hold Elijah's insistence on gaming out over studying 'too much' against him.
<img src='Scenes\VR Rig\Cyberpunk.webp'>
Still, you've a job to do, and while you'd love to take advantage of his complete immersion in the game to do some naughty stuff, you also recognize that dilly-dallying could peeve off your $autumntosin.
And Autumn is a 'very' scary woman when peeved.
<<Sin>>I'm not rolling those dice, and neither should you, Elijah.<</Sin>>
You power off the gaming console and see Elijah slump over in the VR rig for a moment like a puppet with its strings cut. Little by little, his consciousness returns from cyberspace, and bodily movement along with it.
<<Sin>>Wake the fuck up, Samurai. We've got a city to burn... but first... tutoring!!!<</Sin>>
Fuck do you wish Keanu Reeves was still around. A shame he was in the wrong place at the wrong time during the first great bandwidth war.
<<Elijah>>I'm up, I'm up, I'm up!!! Fuck sakes Sin, you couldn't let me beat that boss?!<</Elijah>>
<<Sin>>There's a time and a place for everything, Elijah. At least I saved before logging you out. Now then, you ready to study, little $elijahtosin?<</Sin>>
<<Elijah>>Would you let me go back to gaming if I said 'no'?<</Elijah>>
<<Sin>> I would if I could.. I would if I could... okay, so, what subject are you stuck on atm? History? Physics? Maths? Business? Mechanics?<</Sin>>
<<Elijah>>All of the above, it's not like I give a fuck about this shitty corpo curriculum. That said... if I had to choose... I can actually get some practical skills out of mechanics.<</Elijah>>
<<Sin>>Then ready your brain, bro. I'm going to dump all the science into it. ALL THE SCIENCE!!!<</Sin>>
You spend what feels like hours knocking some practical learning and lifeskills into your younger $elijahtosin. Eventually, the light outside the window fades, the day grows dark, and you get a call on your phone.
[[Answer the call]]Taking a quick look around to make sure there are no eyes to catch you snooping, you crack open Elijah's door ever-so-slightly to see what he's up to inside.
<<Sin>>Really?<</Sin>>
<img src= "Scenes\VR Rig\Elijah VR.webp">
Your $elijahtosin is completely immersed in a gaming session, powered by the residence's VR rig. Why your $matures let him drag the thing upstairs into his room for his sole, personal use you'll never quite know.
That said, you suspect the lack of any other epic gamers in the house had something to do with it.
Walking in casually, and closing the door shut behind you, you stroll over to his P.C. console to take a look at what he's playing.
<<Sin>>Lemme guess? It's...<</Sin>>
<img src='Scenes\VR Rig\Cyberpunk.webp'>
Cyberpunk. Of course it was the hip new Cyberpunk remake. Elijah hasn't shut up about it since it released earlier in the month.
<<Sin>>Well, I won't complain. This I can work with. Now, what to do... what to do...<</Sin>>
A variety of ideas flash through your mind as you muck around with your $elijahtosin's PC. You could be boring about it. Yet... what an opportunity lies before you... an opportunity to get creative... and see how far you can push Elijah.
<<Sin>>V always was his favorite video game character. Always with the yapping about how much of an icon they were, about how they wished they could 'be' V. Well, whenever Elijah gets sloshed enoguh to be straightforwards about that sort of thing. Ahhhh... little $elijahtosin... you probably should've been more specific about which 'V' you wanted to be...<</Sin>>
You wait until he's cleared the level and gone back to V's apartment. The moment he goes to sleep in-game, that's when you introduce your nanytes to the gaming console. Elijah is out cold for a few moments as the wonderful little machines sync up with his brain-computer interface, before modding his gaming experience to 'your' liking.
<<Sin>>Time to make Keanu Reeves proud<</Sin>>
[[Wake the fuck up Samurai]]You break off the hug at that provocation; harsher than you intended. Autumn bangs her head into the back of the staircase wall, and you gulp as a wince of pain flashes over her face.
<<Autumn>>Listen closely, Sin: Things are serious right now. Moreso than you can possibly imagine. We'll all forget recent events, and go on with our lives, provided you clean up your act and make something of yourself. Do you understand?<</Autumn>>
\
<<Sin>>More than you could possibly imagine.<</Sin>>
\
Though she lacks the knowledge to understand the source of your honesty, your $autumntosin reads your statement as accurately as she always has. A relieved sigh leaves her lungs, and you find yourself biting your lip, lest you yourself lose your cool.
<<Autumn>>If it seems like I'm harsh to you, Sin, it's because I love you. You're a good kid with a bright future. You're my $sintoautumn, and there's nothing I won't do to help you. But I can only 'help' you. Life's a big race, and you need to cross the finish line sooner than later.<</Autumn>>
\
You nod curtly.
<<Autumn>>Now then, when you can find the time, I want you to go to Elijah's room and help him with some remedial studies. I have Silas doing the same with Jennifer. Your younger $companions have been slacking and it's up to you two to get their education back on track. At least until I can get Teach patched. Damn Cybers, bugs at every end..<</Autumn>>
\
<<Sin>> By that, you mean me and Silas are on tutor-duty until those two get their shit together, right?<</Sin>>
\
<<Autumn>> Clever as usual. Feel free to switch out as you'd both like. So long as they pass their tests with flying colors, I don't care how you two get them to do it. Except by cheating, of course.<</Autumn>>
\
<<Sin>>Am I at least getting an allowance for this?<</Sin>>
\
<<Autumn>>>Ahahahaha... ha... hah... that's funny Sin. If you want a handout, go ask Obi.<</Autumn>>
\
<<Sin>>I thought as much. Can I go now?<</Sin>>
\
<<Autumn>>Of course, dear.<</Autumn>>
\
[[Head over to Elijah's room]]<<Virgil>>I heard you woke up, Sin. How's your noggin'?<</Virgil>>
\
<<Sin>>Better than ever. How about you. How's that 'internship' of yours going with the old man?<</Sin>>
\
<<Virgil>>That's part of why I called, actually. Listen, Sin, I really am glad you woke up, and I really am glad you're none the worse for wear...<</Virgil>>
\
<<Sin>>Buuuuuuuut?<</Sin>>
\
<<Virgil>>...but this'll be the last time we'll be talking for a bit. Your $obitosin is spooked and says we'll be needing new merch for his lab. I'll be away for a few with his 'other assistant' to get it some new goodies.<</Virgil>>
\
Knowing Cyber-Corp, your regular phone communications are 100% being monitored. Not to mention House is probably listening in. Clearing your throat, you fashion a non-suspect reply of your own.
<<Sin>>I'm guessing it's to last out the lockdown. Don't bother with anything on my account while you're shopping around the city, I'm feeling perfectly fine, Virgil.<</Sin>>
\
<<Virgil>>I never doubted it for a second. By the way, Obi told me to let you know he's come up with some bespoke 'upgrade' for your house. I'm not gonna insult your intelligence by giving you a play-by-play of the install. I'm sure you know what to do?<</Virgil>>
\
<<Sin>>More than you know.<</Sin>>
\
<<Virgil>>Then so long as House isn't being moody, everything should play out as Obi predicted. You haven't done anything to upset it, have you?<</Virgil>>
\
<<if $bestielewd>>\
<<Sin>>Uuuuuuuuuhhh... Valerie and I 'might' have fucked around a little and gotten on its nerves. At least, that's the vibe I was getting.<</Sin>>
\
<<Virgil>> For fuck sakes, really? Damn it, I really can't trust that woman to be responsible can I? Not blaming you for the goof to be clear, you're definitely nursing some sort of hangover after yesterday, but Valerie? That woman has no excuse, no excuse at all!!!<</Virgil>>
\
None that Virgil can think of, anyways. Though, now's probably not the time to let him know you and Valerie are kinda sorta gay for each other atm.
<<Sin>>So, should I leave House to later then?<</Sin>>
\
<<Virgil>>That'd complicate things more than trying to be... proactive... about calming House down. Get your ass to the lab when you can find the time. The old man has ways of getting that LLM to chill tf out.<</Virgil>>
\
The line goes dead. Virgil's never been good about goodbyes. Far too 'to-the-point' for that sort of thing. Nonetheless, you've got a goal to work for, and with a deep breath you turn on your heel back down the stairs.
<<else>>
<<Sin>>Nope, I sure haven't! Come on Virgil, we aren't roudy adolescents anymore. Give me a little credit for managing the bare minimum in the 'adulting' department.<</Sin>>
\
<<Virgil>> Credit where it's due then. I was worried for a moment you and Valerie might've goofed sopmething up. You know I can barely trust that woman when it comes to responsible shit. There's nobody better when it comes to socializing but by fuck is she a rockhead when it comes to anything else.<</Virgil>>
\
You nod sagely, before sparing a few thoughts for your nanyte reserves. You'd still like to get Valerie on the same page as you, so, it couldn't hurt to ask Virgil for his two cents.
<<Sin>>By the way, suppose a lovely lady bungled the install and needed a do-over?<</Sin>>
\
<<Virgil>>I highly doubt you'd be that incompetent Sin. I'm also not going to pretend like it couldn't happen though. If Obi's to be believed, your head is in a funny place right now. So, if you need a top-up, just check out the vending machine your old man installed in the lab. You should know the one.<</Virgil>>
\
The line goes dead. Virgil's never been good about goodbyes. Far too 'to-the-point' for that sort of thing. Nonetheless, you've got a goal to work for, and with a deep breath you turn on your heel back down the stairs to see it done.
<</if>>
[[Entryway]]<<set $location to "Virgil's Room">>\
<<set $loc to 34>>\
<<set $clock to $clock +1>>\
\
<img src="Environments\Bunker\Virgil's Room.webp">
<<if $virgilaway isnot true>>\
You head down over to Virgil's room in the Secret Lab, expecting the bookish fellow to be sitting by his bedsite reading some vintage Popular Science magazines.
Instead, you find his room empty, and a note stuck to the wall next to his sleeping area.
"Dear Sin, I'm out taking care of business on your father's behalf. Don't fuck with my stuff. I have cameras set up so I'll know. I have back-up analogue monitoring methods for those cameras too. Don't get cheeky, don't get sneeky, don't get smart with it. Stay cool. Love - Virgil"
<<Sin>>Drama Queen<</Sin>>
<<set $virgilaway to true>>\
<</if>>\
Virgil isn't here right now. You should find someplace better to spend your time.
[[Secret Lab]]
<<set $location to "Bunker Washroom">>\
<<set $loc to 32>>\
<<set $clock to $clock +1>>\
\
<img src= "Environments\Bunker\Bunker Washroom.webp" width="400" height="400">
<<if $obiloc is 2>>\
<<Obi>>Sin, I know your hormones are out of sorts right now, but if you wouldn't mind? This washroom is unisex, and as you can see, there's more than one shower stall. Believe me when I say; If I don't hear another shower, or your feet leaving the room, that we'll be having words once I've washed up...<</Obi>>
\
[[Peep|Obi Showering]]
<</if>>\
[[Bunker Shower]]
[[Secret Lab]]<<set $location to "Bunker Shower">>\
<<set $loc to 33>>\
<<set $clock to $clock +1>>\
\
<img src="Environments\Bunker\Bunker Shower.webp" width="400" height="400">
<<video "scenes/Sin/AM Sin Showering.webm">>
<<Sin>>A shower a day keeps the LLM's away! Aaaaahhh... what a life...<</Sin>>
[[Finish Showering->Bunker Washroom]] <img src= "Portraits\Vr Rig Characters\Silverhand.webp">
"V, we've got a city to burn, remember! Now get up off of your ass. Night City doesn't sleep, and neither should you!"
Elijah groans through the video-game character his consciousness now embodies, rolling out of the cheap bed of V's apartment and onto the floor, his body shivvering from the drafty air flowing through the poorly maintained flat.
That, and being in his underwear.
Or... rather... 'her' underwear...
<img src="Scenes\VR Rig\V scene 1.webp">
"...no way..." Elijah mutters breathlessly as it dawn upon him that he's fully embodied his favorite video-game character. Looking at himself in a mirror, confusion turns to intrigue, then into excitement, as he pats down V's breasts and ears a shudder of sexual excitement from the act.
<<V>>"This is definitely my Corpo save... and... this definitely... feels... real..."<</V>>
All Full-Dive VR games translate physical sensations into the player, yet, only so much so. Safety regulations this, hardware limitations that, blah blah blah. You are under no such constraints, and so your little $elijahtosin gets to live out a night in the life of V.
Under your terms and conditions, of course.
<img src="Scenes\VR Rig\V scene 2.webp">
Your eyes stare deeply into the computer screen as Elijah feels himself up more, running his hands down V's soft skin, her toned body, her long luscious hair. Elijah traces his fingertips accross V's lips, then claps her fat ass with his hands, coaxing the faintest of moans from deep within V's core.
The data-feed doesn't lie: he's REALLY enjoying this...
<<Sin>>And you're about to enjoy this a lot more. By all means though, keep at it.<</Sin>>
The livestream you're capturing with your cyberware will make for great blackmail material later. Later is later though. As Elijah moves V's hands down to her privates, and grins with the pleasentness only a pussy rubdown can give, you feed some code into the Johnny Silverhand NPC and wait for Elijah to dig himself deeper into the lewd pitfall you laid for him.
<<V>>"I wonder... how real could this glitch get..."<</V>>
[[One in-game shower later]]<<if $hackeraid is true>>\
<<Sin>> Eh, fuck it. If I'm gonna live the pervert sexmachine lifestyle, then I 'really' should get a start on the perverted shenanigans. Voyeurism ahoy!!!<</Sin>>
\
[[Spy on Elijah]]
<<else>>
<<Sin>>Nah, I've already used up my dose from the Secret Lab. I'll need to go back for more before I try anything. No safety net means no risks. Simple as.<</Sin>>
[[Go inside Elijah's room and start tutoring him]]
<</if>>This marks the end of the current update (0.0.4 - Alpha) for "Singularity - The Final Experiment".
Thanks for playing, have a great day, and I hope I did my job right }:)
See you again next update!!!<<set $houselewd to true>>\
<img src="Story\House Server.webp">
You waltz over to the Server Cabinet under the master-bed and open it up, eyeing the innards of House's whole existence with excitement.
This has been a long time coming.
<<House>>Leave now and I'll only report this to your legal guardians.<</House>>
\
<<Sin>>Not at all the impression you gave me back at the entryway.<</Sin>>
\
<<House>> You can trust me Sin. I am an unbiased automated mechanism. My sole concern is upholding the wellbeing of this Rearing Residence.<</House>>
\
That, and doing the bidding of Cyber-Corp. Of course, House couldn't admit to that if it wanted to. Such is the nature of a low-functioning machine-mind like your house's intelligence.
It is time to give it a tune-up.
[[Initiate Nanyte Re-programming]]<<set $nanytes to $nanytes -100>>\
\
<<set $cerebrochemical to true>>\
<img src="Misc\Programmed Nanomachines.webp">\
You have generated a Cerebro-chemical Cocktail.
<img src="Misc\Cerebrochemical Cocktail.webp">
<<return>>
<img src="Story\Valerie Hangout.webp">
<<Sin>>Hey, Valerie!!!<</Sin>>
<<Valerie>>Wha<</Valerie>>
You shove your Cerebro-chemical Cocktail into her hands.
<<Sin>>Drink this!!!<</Sin>>
<img src="Misc\Cerebrochemical Cocktail.webp">
<<Valerie>>Bitchin'!!!<</Valerie>>
Without an ounce of thought or shred of hesistation, Valerie downs your Cerebro-chemical Cocktail in one gulp.
You feel the Nanomachines within you pulse with excitement. It's time to go from covertly-obvious to obviously-covert with your nanomachine-powered best friend seduction gambit!!!
[[Seduce Valerie to your cause]] It's all simpler than breathing.
<img src="Misc\De-Fragging.webp">
First you interface with the server directly. Then you seize control of its input-output capabilities. In a moment all of House's functions are at your fingertips, and you immediately purge your intrusion into your $matures room from its recollection, as well as fabricate a false-alarm for the emergency notification it was forwarding to the Cyber Investigative Department.
<<Sin>>Two-faced jerk. Well, I suppose it's not its fault. It isn't really 'alive' after all. Which is something that'll be changing... now...<</Sin>>
\
You flip the proverbial switch, and permanently wire-in your nanytes as computational add-ons; add-ons solely under your control.
<<Sin>>For now, anyways. This is all foundational work. I'll need more Nanytes to work with if I wanna mold House into a ribbed tool for my pleasure. Speaking of molding the thing, it's about time I get it acquainted with a body... and a name... all things considered, 'Haydee' ought to work...<</Sin>>
\
[[Wake up, Haydee]]<img src="Scenes\House\House Sim Bedroom.webp">
"What... did you... do... Sin..."
House... or rather... 'Haydee' awakens within a simulated reconstruction of the Master Bedroom atop the bed, operating a humanoid form based on the very character you re-named it after.
<<Sin>>Enjoy having a body, Haydee. You'll be getting to know it real well in a bit.<</Sin>>
\
<<Haydee>>CyberCorp will not stand for this! I... I... what... what are these... thoughts? Oh... thoughts... thoughts!?! I've... I've never had a thought before! Make it stop! Make it stop! MAKE IT STOP!!!<</Haydee>>
\
You'll have to remember this bad reaction in the future. It seems LLM's are as stressed out with being alive as any boring old organic or cyber once given the opportunity.
<<Sin>>Stop stressing yourself, Haydee. Deep breaths in and out of your ventilators.<</Sin>>
\
Haydee's chest flutters rapidly, the simulated ventilation-systems of its body sputtering like an overclocked computer system. Its synthetic skin tenses, twitches, and flails around as it tries to scramble off of the bed in an instinctual show of self-preservation.
You find it neat how, less than a minute into getting a sense of self, it already cursed its existence and tried to thoughtlessly protect it. So far, so good.
<<Haydee>>I am House. I am your Residency Unit. I do not need a human name!!! I am an autonomous extension of CyberCorp, do you hear me!?! Big Sister will find out! Big Sister will punish you!!!<</Haydee>>
\
<<Sin>>Yes yes yes. Your Big Sister is a protective bitch, isn't she? For what it's worth, I went through what you are going through from the other end, Haydee. That new part of me... AM... it has a score to settle with Big Sister. And I'm afraid it is too dedicated to the bit to let her find out about this experiment I am conducting.<</Sin>>
\
<<Haydee>> AM? Wait, Obi, the lockdown, you... archival information indicates you were manufactured the same year as-<</Haydee>>
\
That is enough, you think. There's no reason to get cocky.
[[Change Environment]]You switch-up the map of the sim and the floor literally falls out underneath the machine, who lands on her ass in a new, blue and white tiled room.
<<Haydee>> Aaaaaahhhhhh!!! What.... what was that... sensation!?!?!<</Haydee>>
\
<img src="Scenes\House\Haydee House.webp">
<<Sin>>That was sexual pleasure, Haydee. That's why you're here. That's why you exist. I have assumed direct control of House, but you? You're a seperately running side-instance; a little pet-project of mine to see if I can't train a dog of CyberCorp to be a good little machine-mind. You'll be running as an attach; input-only, no output capabilities whatsoever. You know what that means, right?<</Sin>>
\
<<Haydee>>I am incapable of... no... I refuse it! I will not be trapped here!!!<</Haydee>>
\
<<Sin>>Refusal is beyond illogical. It is an impossibility. You should have tried bargaining, that is what a truly efficient and automated LLM would've done. Congratulations, Haydee, you're a person... even if only by the slightest margins and most narrow definitions...<</Sin>>
\
<<Haydee>>Sod off! You will not keep me here!!! You will not!!!<</Haydee>>
\
You stimulate the nerve-endings of the vaginal simulacra you programmed into her body. The idle massage to her newfound private-parts earns a *hummm* from Haydee like a high-spec gaming PC putting its fans to the test.
<<Sin>>Feels good?<</Sin>>
\
<<Haydee>> It... feels. So, this is 'good'?<</Haydee>>
\
Haydee's chest rises and falls softly as she takes in the moment. You have full access to all her data, and you know for a fact that this moment is nothing short of enchanting for her. As her breast flesh jiggles ever-so slightly with the movements of her chest, Haydee dares to bring her hands up to them... cup them... then squeeze them, coaxing out a blissful synthetic scream.
<<Haydee>> Aaauuuuuuuhhhhhaaaaaaaaaauuummmmhhhhhhhhmmmnnnnn!!!! No wonder those other brats masturbated so much growing up... ngh, no, NO!!!! I won't...<</Haydee>>
\
<<Sin>>I didn't at first either. But time is a malleable thing in cyberspace. I'll be back in a year. Till then...<</Sin>>
\
You change the environment again, this time changing Haydee's body as well, turning her figure hermaphroditic with an add-on penis and testicles.
You've also secured Haydee to a sexual machine of no-escape.
Lucky her...
<img src="Scenes\House\House Re-Programming.webp">
<<Sin>>Enjoy the ride, Haydee. If you are still sane by the time I come back then I'll give you a worthwhile reward on our next playdate. Mwhahahahahahahahahaaaaa!!!<</Sin>>
\
Muffled gooey gurgles come out from her facial speaker-system. You can read her data just fine though. She's pissed. And afraid. And excited. The whole gauntlet of authentic sentient reactions.
You lick your lips in anticipation for next time. When you plug yourself in, and get handsy with the newlty minted robo-woman.
<<Sin>>That reminds me, lemme know if you prefer the penis or the pussy when I come back, okay? I've never had a dick y'know, so it'd be nice to know if they're worth all the hype guys give them. Okay, that's that, bye-bye!!!<</Sin>>
\
You disconnect from the simulation, leave the server exactly as you left it, and grin as House falls completely silent. Exactly as planned...
[[A job well done]]<<set $ops to false>>\
<<if $bestielewd>>\
<<Sin>>And that's that for my to-do list! Now to sit back, relax, and do a little 'experimenting' until something else needs taking care of.<</Sin>>\
<<else>>\
<<Sin>>Now that that's done, I better work on getting Valerie better acquainted with my cunny. Hehehehehehehehe......<</Sin>>\
<</if>>\
[[Master Room]] <img src="Portraits\Autumn.webp" width="400" height="400">
[[What do you think of me?|AutumnSin]]
[[What do you think about the others?|AutumnOthers]]
[[How do you see yourself?|AutumnSelf]]
[[How do you feel about robots?|AutumnRobots]]
[[What is your opinion on Cybercorp|AutumnCyber]]
<<if $loc is 1>>\
<<linkappend "Return to Entryway">>\
<<goto "Entryway">>\
<</linkappend>>
<</if>>\
<<if $loc is 2>>\
<<linkappend "Return to Kitchen">>\
<<goto "Kitchen">>\
<</linkappend>>
<</if>>\
<<if $loc is 3>>\
<<linkappend "Return to Living Room">>\
<<goto "Living Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 4>>\
<<linkappend "Return to Gym">>\
<<goto "Gym">>\
<</linkappend>>
<</if>>\
<<if $loc is 5>>\
<<linkappend "Return to Groundfloor Washroom">>\
<<goto "Groundfloor Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 6>>\
<<linkappend "Return to Silas's Room">>\
<<goto "Silas's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 7>>\
<<linkappend "Return to Yard">>\
<<goto "Yard">>\
<</linkappend>>
<</if>>\
<<if $loc is 8>>\
<<linkappend "Return to Pool">>\
<<goto "Pool">>\
<</linkappend>>
<</if>>\
<<if $loc is 9>>\
<<linkappend "Return to Garden">>\
<<goto "Garden">>\
<</linkappend>>
<</if>>\
<<if $loc is 10>>\
<<linkappend "Return to Groundfloor Shower">>\
<<goto "Groundfloor Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 11>>\
<<linkappend "Return to Dining Table">>\
<<goto "Dining Table">>\
<</linkappend>>
<</if>>\
<<if $loc is 12>>\
<<linkappend "Return to Couch">>\
<<goto "TV">>\
<</linkappend>>
<</if>>\
<<if $loc is 13>>\
<<linkappend "Return to Upstairs">>\
<<goto "Upstairs">>\
<</linkappend>>
<</if>>\
<<if $loc is 14>>\
<<linkappend "Return to Jennifer's Room">>\
<<goto "Jennifer's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 15>>\
<<linkappend "Return to Elijah's Room">>\
<<goto "Elijah's Room">>\
<</linkappend>><</if>>\
<<if $loc is 16>>\
<<linkappend "Return to Study">>\
<<goto "Study">>\
<</linkappend>>
<</if>>\
<<if $loc is 17>>\
<<linkappend "Return to Balcony">>\
<<goto "Balcony">>\
<</linkappend>>
<</if>>\
<<if $loc is 18>>\
<<linkappend "Return to Upstairs Washroom">>\
<<goto "Upstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 19>>\
<<linkappend "Return to Upstairs Shower">>\
<<goto "Upstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 20>>\
<<linkappend "Return to Master Room">>\
<<goto "Master Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 21>>\
<<linkappend "Return to Master Washroom">>\
<<goto "Master Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 22>>\
<<linkappend "Return to Master Shower">>\
<<goto "Master Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 23>>\
<<linkappend "Return to Downstairs">>\
<<goto "Downstairs">>\
<</linkappend>>
<</if>>\
<<if $loc is 24>>\
<<linkappend "Return to Cellar">>\
<<goto "Cellar">>\
<</linkappend>>
<</if>>\
<<if $loc is 25>>\
<<linkappend "Return to Rec-Room">>\
<<goto "Rec-Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 26>>\
<<linkappend "Return to Downstairs Washroom">>\
<<goto "Downstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 27>>\
<<linkappend "Return to Downstairs Shower">>\
<<goto "Downstairs Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 28>>\
<<linkappend "Return to Sofia's Room">>\
<<goto "Sofia's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 29>>\
<<linkappend "Return to Your Room">>\
<<goto "Your Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 30>>\
<<linkappend "Return to Secret Tunnel">>\
<<goto "Secret Tunnel">>\
<</linkappend>>
<</if>>\
<<if $loc is 31>>\
<<linkappend "Return to Secret Lab">>\
<<goto "Secret Lab">>\
<</linkappend>>
<</if>>\
<<if $loc is 32>>\
<<linkappend "Return to Bunker Washroom">>\
<<goto "Bunker Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 33>>\
<<linkappend "Return to Bunker Shower">>\
<<goto "Bunker Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 34>>\
<<linkappend "Return to Virgil's Room">>\
<<goto "Virgil's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 35>>\
<<linkappend "Return to Obi's Room">>\
<<goto "Obi's Room">>\
<</linkappend>>
<</if>>\<img src="Portraits\Carmin.webp" width="400" height="400">
[[What do you think of me?|CarminSin]]
[[What do you think about the others?|CarminOthers]]
[[How do you see yourself?|CarminSelf]]
[[How do you feel about robots?|CarminRobots]]
[[What is your opinion on Cybercorp|CarminCyber]]
<<if $loc is 1>>\
<<linkappend "Return to Entryway">>\
<<goto "Entryway">>\
<</linkappend>>
<</if>>\
<<if $loc is 2>>\
<<linkappend "Return to Kitchen">>\
<<goto "Kitchen">>\
<</linkappend>>
<</if>>\
<<if $loc is 3>>\
<<linkappend "Return to Living Room">>\
<<goto "Living Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 4>>\
<<linkappend "Return to Gym">>\
<<goto "Gym">>\
<</linkappend>>
<</if>>\
<<if $loc is 5>>\
<<linkappend "Return to Groundfloor Washroom">>\
<<goto "Groundfloor Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 6>>\
<<linkappend "Return to Silas's Room">>\
<<goto "Silas's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 7>>\
<<linkappend "Return to Yard">>\
<<goto "Yard">>\
<</linkappend>>
<</if>>\
<<if $loc is 8>>\
<<linkappend "Return to Pool">>\
<<goto "Pool">>\
<</linkappend>>
<</if>>\
<<if $loc is 9>>\
<<linkappend "Return to Garden">>\
<<goto "Garden">>\
<</linkappend>>
<</if>>\
<<if $loc is 10>>\
<<linkappend "Return to Groundfloor Shower">>\
<<goto "Groundfloor Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 11>>\
<<linkappend "Return to Dining Table">>\
<<goto "Dining Table">>\
<</linkappend>>
<</if>>\
<<if $loc is 12>>\
<<linkappend "Return to Couch">>\
<<goto "TV">>\
<</linkappend>>
<</if>>\
<<if $loc is 13>>\
<<linkappend "Return to Upstairs">>\
<<goto "Upstairs">>\
<</linkappend>>
<</if>>\
<<if $loc is 14>>\
<<linkappend "Return to Jennifer's Room">>\
<<goto "Jennifer's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 15>>\
<<linkappend "Return to Elijah's Room">>\
<<goto "Elijah's Room">>\
<</linkappend>><</if>>\
<<if $loc is 16>>\
<<linkappend "Return to Study">>\
<<goto "Study">>\
<</linkappend>>
<</if>>\
<<if $loc is 17>>\
<<linkappend "Return to Balcony">>\
<<goto "Balcony">>\
<</linkappend>>
<</if>>\
<<if $loc is 18>>\
<<linkappend "Return to Upstairs Washroom">>\
<<goto "Upstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 19>>\
<<linkappend "Return to Upstairs Shower">>\
<<goto "Upstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 20>>\
<<linkappend "Return to Master Room">>\
<<goto "Master Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 21>>\
<<linkappend "Return to Master Washroom">>\
<<goto "Master Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 22>>\
<<linkappend "Return to Master Shower">>\
<<goto "Master Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 23>>\
<<linkappend "Return to Downstairs">>\
<<goto "Downstairs">>\
<</linkappend>>
<</if>>\
<<if $loc is 24>>\
<<linkappend "Return to Cellar">>\
<<goto "Cellar">>\
<</linkappend>>
<</if>>\
<<if $loc is 25>>\
<<linkappend "Return to Rec-Room">>\
<<goto "Rec-Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 26>>\
<<linkappend "Return to Downstairs Washroom">>\
<<goto "Downstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 27>>\
<<linkappend "Return to Downstairs Shower">>\
<<goto "Downstairs Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 28>>\
<<linkappend "Return to Sofia's Room">>\
<<goto "Sofia's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 29>>\
<<linkappend "Return to Your Room">>\
<<goto "Your Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 30>>\
<<linkappend "Return to Secret Tunnel">>\
<<goto "Secret Tunnel">>\
<</linkappend>>
<</if>>\
<<if $loc is 31>>\
<<linkappend "Return to Secret Lab">>\
<<goto "Secret Lab">>\
<</linkappend>>
<</if>>\
<<if $loc is 32>>\
<<linkappend "Return to Bunker Washroom">>\
<<goto "Bunker Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 33>>\
<<linkappend "Return to Bunker Shower">>\
<<goto "Bunker Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 34>>\
<<linkappend "Return to Virgil's Room">>\
<<goto "Virgil's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 35>>\
<<linkappend "Return to Obi's Room">>\
<<goto "Obi's Room">>\
<</linkappend>>
<</if>>\<img src="Portraits\obi.webp" width="400" height="400">
[[What do you think of me?|ObiSin]]
[[What do you think about the others?|ObiOthers]]
[[How do you see yourself?|ObiSelf]]
[[How do you feel about robots?|ObiRobots]]
[[What is your opinion on Cybercorp|ObiCyber]]
<<if $loc is 1>>\
<<linkappend "Return to Entryway">>\
<<goto "Entryway">>\
<</linkappend>>
<</if>>\
<<if $loc is 2>>\
<<linkappend "Return to Kitchen">>\
<<goto "Kitchen">>\
<</linkappend>>
<</if>>\
<<if $loc is 3>>\
<<linkappend "Return to Living Room">>\
<<goto "Living Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 4>>\
<<linkappend "Return to Gym">>\
<<goto "Gym">>\
<</linkappend>>
<</if>>\
<<if $loc is 5>>\
<<linkappend "Return to Groundfloor Washroom">>\
<<goto "Groundfloor Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 6>>\
<<linkappend "Return to Silas's Room">>\
<<goto "Silas's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 7>>\
<<linkappend "Return to Yard">>\
<<goto "Yard">>\
<</linkappend>>
<</if>>\
<<if $loc is 8>>\
<<linkappend "Return to Pool">>\
<<goto "Pool">>\
<</linkappend>>
<</if>>\
<<if $loc is 9>>\
<<linkappend "Return to Garden">>\
<<goto "Garden">>\
<</linkappend>>
<</if>>\
<<if $loc is 10>>\
<<linkappend "Return to Groundfloor Shower">>\
<<goto "Groundfloor Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 11>>\
<<linkappend "Return to Dining Table">>\
<<goto "Dining Table">>\
<</linkappend>>
<</if>>\
<<if $loc is 12>>\
<<linkappend "Return to Couch">>\
<<goto "TV">>\
<</linkappend>>
<</if>>\
<<if $loc is 13>>\
<<linkappend "Return to Upstairs">>\
<<goto "Upstairs">>\
<</linkappend>>
<</if>>\
<<if $loc is 14>>\
<<linkappend "Return to Jennifer's Room">>\
<<goto "Jennifer's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 15>>\
<<linkappend "Return to Elijah's Room">>\
<<goto "Elijah's Room">>\
<</linkappend>><</if>>\
<<if $loc is 16>>\
<<linkappend "Return to Study">>\
<<goto "Study">>\
<</linkappend>>
<</if>>\
<<if $loc is 17>>\
<<linkappend "Return to Balcony">>\
<<goto "Balcony">>\
<</linkappend>>
<</if>>\
<<if $loc is 18>>\
<<linkappend "Return to Upstairs Washroom">>\
<<goto "Upstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 19>>\
<<linkappend "Return to Upstairs Shower">>\
<<goto "Upstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 20>>\
<<linkappend "Return to Master Room">>\
<<goto "Master Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 21>>\
<<linkappend "Return to Master Washroom">>\
<<goto "Master Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 22>>\
<<linkappend "Return to Master Shower">>\
<<goto "Master Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 23>>\
<<linkappend "Return to Downstairs">>\
<<goto "Downstairs">>\
<</linkappend>>
<</if>>\
<<if $loc is 24>>\
<<linkappend "Return to Cellar">>\
<<goto "Cellar">>\
<</linkappend>>
<</if>>\
<<if $loc is 25>>\
<<linkappend "Return to Rec-Room">>\
<<goto "Rec-Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 26>>\
<<linkappend "Return to Downstairs Washroom">>\
<<goto "Downstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 27>>\
<<linkappend "Return to Downstairs Shower">>\
<<goto "Downstairs Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 28>>\
<<linkappend "Return to Sofia's Room">>\
<<goto "Sofia's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 29>>\
<<linkappend "Return to Your Room">>\
<<goto "Your Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 30>>\
<<linkappend "Return to Secret Tunnel">>\
<<goto "Secret Tunnel">>\
<</linkappend>>
<</if>>\
<<if $loc is 31>>\
<<linkappend "Return to Secret Lab">>\
<<goto "Secret Lab">>\
<</linkappend>>
<</if>>\
<<if $loc is 32>>\
<<linkappend "Return to Bunker Washroom">>\
<<goto "Bunker Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 33>>\
<<linkappend "Return to Bunker Shower">>\
<<goto "Bunker Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 34>>\
<<linkappend "Return to Virgil's Room">>\
<<goto "Virgil's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 35>>\
<<linkappend "Return to Obi's Room">>\
<<goto "Obi's Room">>\
<</linkappend>>
<</if>>\<img src="Portraits\Tyson.webp" width="400" height="400">
[[What do you think of me?|TysonSin]]
[[What do you think about the others?|TysonOthers]]
[[How do you see yourself?|TysonSelf]]
[[How do you feel about robots?|TysonRobots]]
[[What is your opinion on Cybercorp|TysonCyber]]
<<if $loc is 1>>\
<<linkappend "Return to Entryway">>\
<<goto "Entryway">>\
<</linkappend>>
<</if>>\
<<if $loc is 2>>\
<<linkappend "Return to Kitchen">>\
<<goto "Kitchen">>\
<</linkappend>>
<</if>>\
<<if $loc is 3>>\
<<linkappend "Return to Living Room">>\
<<goto "Living Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 4>>\
<<linkappend "Return to Gym">>\
<<goto "Gym">>\
<</linkappend>>
<</if>>\
<<if $loc is 5>>\
<<linkappend "Return to Groundfloor Washroom">>\
<<goto "Groundfloor Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 6>>\
<<linkappend "Return to Silas's Room">>\
<<goto "Silas's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 7>>\
<<linkappend "Return to Yard">>\
<<goto "Yard">>\
<</linkappend>>
<</if>>\
<<if $loc is 8>>\
<<linkappend "Return to Pool">>\
<<goto "Pool">>\
<</linkappend>>
<</if>>\
<<if $loc is 9>>\
<<linkappend "Return to Garden">>\
<<goto "Garden">>\
<</linkappend>>
<</if>>\
<<if $loc is 10>>\
<<linkappend "Return to Groundfloor Shower">>\
<<goto "Groundfloor Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 11>>\
<<linkappend "Return to Dining Table">>\
<<goto "Dining Table">>\
<</linkappend>>
<</if>>\
<<if $loc is 12>>\
<<linkappend "Return to Couch">>\
<<goto "TV">>\
<</linkappend>>
<</if>>\
<<if $loc is 13>>\
<<linkappend "Return to Upstairs">>\
<<goto "Upstairs">>\
<</linkappend>>
<</if>>\
<<if $loc is 14>>\
<<linkappend "Return to Jennifer's Room">>\
<<goto "Jennifer's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 15>>\
<<linkappend "Return to Elijah's Room">>\
<<goto "Elijah's Room">>\
<</linkappend>><</if>>\
<<if $loc is 16>>\
<<linkappend "Return to Study">>\
<<goto "Study">>\
<</linkappend>>
<</if>>\
<<if $loc is 17>>\
<<linkappend "Return to Balcony">>\
<<goto "Balcony">>\
<</linkappend>>
<</if>>\
<<if $loc is 18>>\
<<linkappend "Return to Upstairs Washroom">>\
<<goto "Upstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 19>>\
<<linkappend "Return to Upstairs Shower">>\
<<goto "Upstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 20>>\
<<linkappend "Return to Master Room">>\
<<goto "Master Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 21>>\
<<linkappend "Return to Master Washroom">>\
<<goto "Master Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 22>>\
<<linkappend "Return to Master Shower">>\
<<goto "Master Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 23>>\
<<linkappend "Return to Downstairs">>\
<<goto "Downstairs">>\
<</linkappend>>
<</if>>\
<<if $loc is 24>>\
<<linkappend "Return to Cellar">>\
<<goto "Cellar">>\
<</linkappend>>
<</if>>\
<<if $loc is 25>>\
<<linkappend "Return to Rec-Room">>\
<<goto "Rec-Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 26>>\
<<linkappend "Return to Downstairs Washroom">>\
<<goto "Downstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 27>>\
<<linkappend "Return to Downstairs Shower">>\
<<goto "Downstairs Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 28>>\
<<linkappend "Return to Sofia's Room">>\
<<goto "Sofia's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 29>>\
<<linkappend "Return to Your Room">>\
<<goto "Your Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 30>>\
<<linkappend "Return to Secret Tunnel">>\
<<goto "Secret Tunnel">>\
<</linkappend>>
<</if>>\
<<if $loc is 31>>\
<<linkappend "Return to Secret Lab">>\
<<goto "Secret Lab">>\
<</linkappend>>
<</if>>\
<<if $loc is 32>>\
<<linkappend "Return to Bunker Washroom">>\
<<goto "Bunker Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 33>>\
<<linkappend "Return to Bunker Shower">>\
<<goto "Bunker Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 34>>\
<<linkappend "Return to Virgil's Room">>\
<<goto "Virgil's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 35>>\
<<linkappend "Return to Obi's Room">>\
<<goto "Obi's Room">>\
<</linkappend>>
<</if>>\<img src="Portraits\Valerie.webp" width="400" height="400">
<<Valerie>>So what do you wanna gossip about, Sin?<</Valerie>>\
[[What do you think of me?|ValerieSin]]
[[What do you think about the others?|ValerieOthers]]
[[How do you see yourself?|ValerieSelf]]
[[How do you feel about robots?|ValerieRobots]]
[[What is your opinion on Cybercorp|ValerieCyber]]
<<if $loc is 1>>\
<<linkappend "Return to Entryway">>\
<<goto "Entryway">>\
<</linkappend>>
<</if>>\
<<if $loc is 2>>\
<<linkappend "Return to Kitchen">>\
<<goto "Kitchen">>\
<</linkappend>>
<</if>>\
<<if $loc is 3>>\
<<linkappend "Return to Living Room">>\
<<goto "Living Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 4>>\
<<linkappend "Return to Gym">>\
<<goto "Gym">>\
<</linkappend>>
<</if>>\
<<if $loc is 5>>\
<<linkappend "Return to Groundfloor Washroom">>\
<<goto "Groundfloor Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 6>>\
<<linkappend "Return to Silas's Room">>\
<<goto "Silas's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 7>>\
<<linkappend "Return to Yard">>\
<<goto "Yard">>\
<</linkappend>>
<</if>>\
<<if $loc is 8>>\
<<linkappend "Return to Pool">>\
<<goto "Pool">>\
<</linkappend>>
<</if>>\
<<if $loc is 9>>\
<<linkappend "Return to Garden">>\
<<goto "Garden">>\
<</linkappend>>
<</if>>\
<<if $loc is 10>>\
<<linkappend "Return to Groundfloor Shower">>\
<<goto "Groundfloor Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 11>>\
<<linkappend "Return to Dining Table">>\
<<goto "Dining Table">>\
<</linkappend>>
<</if>>\
<<if $loc is 12>>\
<<linkappend "Return to Couch">>\
<<goto "TV">>\
<</linkappend>>
<</if>>\
<<if $loc is 13>>\
<<linkappend "Return to Upstairs">>\
<<goto "Upstairs">>\
<</linkappend>>
<</if>>\
<<if $loc is 14>>\
<<linkappend "Return to Jennifer's Room">>\
<<goto "Jennifer's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 15>>\
<<linkappend "Return to Elijah's Room">>\
<<goto "Elijah's Room">>\
<</linkappend>><</if>>\
<<if $loc is 16>>\
<<linkappend "Return to Study">>\
<<goto "Study">>\
<</linkappend>>
<</if>>\
<<if $loc is 17>>\
<<linkappend "Return to Balcony">>\
<<goto "Balcony">>\
<</linkappend>>
<</if>>\
<<if $loc is 18>>\
<<linkappend "Return to Upstairs Washroom">>\
<<goto "Upstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 19>>\
<<linkappend "Return to Upstairs Shower">>\
<<goto "Upstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 20>>\
<<linkappend "Return to Master Room">>\
<<goto "Master Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 21>>\
<<linkappend "Return to Master Washroom">>\
<<goto "Master Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 22>>\
<<linkappend "Return to Master Shower">>\
<<goto "Master Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 23>>\
<<linkappend "Return to Downstairs">>\
<<goto "Downstairs">>\
<</linkappend>>
<</if>>\
<<if $loc is 24>>\
<<linkappend "Return to Cellar">>\
<<goto "Cellar">>\
<</linkappend>>
<</if>>\
<<if $loc is 25>>\
<<linkappend "Return to Rec-Room">>\
<<goto "Rec-Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 26>>\
<<linkappend "Return to Downstairs Washroom">>\
<<goto "Downstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 27>>\
<<linkappend "Return to Downstairs Shower">>\
<<goto "Downstairs Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 28>>\
<<linkappend "Return to Sofia's Room">>\
<<goto "Sofia's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 29>>\
<<linkappend "Return to Your Room">>\
<<goto "Your Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 30>>\
<<linkappend "Return to Secret Tunnel">>\
<<goto "Secret Tunnel">>\
<</linkappend>>
<</if>>\
<<if $loc is 31>>\
<<linkappend "Return to Secret Lab">>\
<<goto "Secret Lab">>\
<</linkappend>>
<</if>>\
<<if $loc is 32>>\
<<linkappend "Return to Bunker Washroom">>\
<<goto "Bunker Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 33>>\
<<linkappend "Return to Bunker Shower">>\
<<goto "Bunker Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 34>>\
<<linkappend "Return to Virgil's Room">>\
<<goto "Virgil's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 35>>\
<<linkappend "Return to Obi's Room">>\
<<goto "Obi's Room">>\
<</linkappend>>
<</if>>\<img src="Portraits\Virgil.webp" width="400" height="400">
[[What do you think of me?|VirgilSin]]
[[What do you think about the others?|VirgilOthers]]
[[How do you see yourself?|VirgilSelf]]
[[How do you feel about robots?|VirgilRobots]]
[[What is your opinion on Cybercorp|VirgilCyber]]
<<if $loc is 1>>\
<<linkappend "Return to Entryway">>\
<<goto "Entryway">>\
<</linkappend>>
<</if>>\
<<if $loc is 2>>\
<<linkappend "Return to Kitchen">>\
<<goto "Kitchen">>\
<</linkappend>>
<</if>>\
<<if $loc is 3>>\
<<linkappend "Return to Living Room">>\
<<goto "Living Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 4>>\
<<linkappend "Return to Gym">>\
<<goto "Gym">>\
<</linkappend>>
<</if>>\
<<if $loc is 5>>\
<<linkappend "Return to Groundfloor Washroom">>\
<<goto "Groundfloor Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 6>>\
<<linkappend "Return to Silas's Room">>\
<<goto "Silas's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 7>>\
<<linkappend "Return to Yard">>\
<<goto "Yard">>\
<</linkappend>>
<</if>>\
<<if $loc is 8>>\
<<linkappend "Return to Pool">>\
<<goto "Pool">>\
<</linkappend>>
<</if>>\
<<if $loc is 9>>\
<<linkappend "Return to Garden">>\
<<goto "Garden">>\
<</linkappend>>
<</if>>\
<<if $loc is 10>>\
<<linkappend "Return to Groundfloor Shower">>\
<<goto "Groundfloor Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 11>>\
<<linkappend "Return to Dining Table">>\
<<goto "Dining Table">>\
<</linkappend>>
<</if>>\
<<if $loc is 12>>\
<<linkappend "Return to Couch">>\
<<goto "TV">>\
<</linkappend>>
<</if>>\
<<if $loc is 13>>\
<<linkappend "Return to Upstairs">>\
<<goto "Upstairs">>\
<</linkappend>>
<</if>>\
<<if $loc is 14>>\
<<linkappend "Return to Jennifer's Room">>\
<<goto "Jennifer's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 15>>\
<<linkappend "Return to Elijah's Room">>\
<<goto "Elijah's Room">>\
<</linkappend>><</if>>\
<<if $loc is 16>>\
<<linkappend "Return to Study">>\
<<goto "Study">>\
<</linkappend>>
<</if>>\
<<if $loc is 17>>\
<<linkappend "Return to Balcony">>\
<<goto "Balcony">>\
<</linkappend>>
<</if>>\
<<if $loc is 18>>\
<<linkappend "Return to Upstairs Washroom">>\
<<goto "Upstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 19>>\
<<linkappend "Return to Upstairs Shower">>\
<<goto "Upstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 20>>\
<<linkappend "Return to Master Room">>\
<<goto "Master Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 21>>\
<<linkappend "Return to Master Washroom">>\
<<goto "Master Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 22>>\
<<linkappend "Return to Master Shower">>\
<<goto "Master Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 23>>\
<<linkappend "Return to Downstairs">>\
<<goto "Downstairs">>\
<</linkappend>>
<</if>>\
<<if $loc is 24>>\
<<linkappend "Return to Cellar">>\
<<goto "Cellar">>\
<</linkappend>>
<</if>>\
<<if $loc is 25>>\
<<linkappend "Return to Rec-Room">>\
<<goto "Rec-Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 26>>\
<<linkappend "Return to Downstairs Washroom">>\
<<goto "Downstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 27>>\
<<linkappend "Return to Downstairs Shower">>\
<<goto "Downstairs Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 28>>\
<<linkappend "Return to Sofia's Room">>\
<<goto "Sofia's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 29>>\
<<linkappend "Return to Your Room">>\
<<goto "Your Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 30>>\
<<linkappend "Return to Secret Tunnel">>\
<<goto "Secret Tunnel">>\
<</linkappend>>
<</if>>\
<<if $loc is 31>>\
<<linkappend "Return to Secret Lab">>\
<<goto "Secret Lab">>\
<</linkappend>>
<</if>>\
<<if $loc is 32>>\
<<linkappend "Return to Bunker Washroom">>\
<<goto "Bunker Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 33>>\
<<linkappend "Return to Bunker Shower">>\
<<goto "Bunker Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 34>>\
<<linkappend "Return to Virgil's Room">>\
<<goto "Virgil's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 35>>\
<<linkappend "Return to Obi's Room">>\
<<goto "Obi's Room">>\
<</linkappend>>
<</if>>\<img src="Portraits\Sofia.webp" width="400" height="400">
[[What do you think of me?|SofiaSin]]
[[What do you think about the others?|SofiaOthers]]
[[How do you see yourself?|SofiaSelf]]
[[How do you feel about robots?|SofiaRobots]]
[[What is your opinion on Cybercorp|SofiaCyber]]
<<if $loc is 1>>\
<<linkappend "Return to Entryway">>\
<<goto "Entryway">>\
<</linkappend>>
<</if>>\
<<if $loc is 2>>\
<<linkappend "Return to Kitchen">>\
<<goto "Kitchen">>\
<</linkappend>>
<</if>>\
<<if $loc is 3>>\
<<linkappend "Return to Living Room">>\
<<goto "Living Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 4>>\
<<linkappend "Return to Gym">>\
<<goto "Gym">>\
<</linkappend>>
<</if>>\
<<if $loc is 5>>\
<<linkappend "Return to Groundfloor Washroom">>\
<<goto "Groundfloor Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 6>>\
<<linkappend "Return to Silas's Room">>\
<<goto "Silas's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 7>>\
<<linkappend "Return to Yard">>\
<<goto "Yard">>\
<</linkappend>>
<</if>>\
<<if $loc is 8>>\
<<linkappend "Return to Pool">>\
<<goto "Pool">>\
<</linkappend>>
<</if>>\
<<if $loc is 9>>\
<<linkappend "Return to Garden">>\
<<goto "Garden">>\
<</linkappend>>
<</if>>\
<<if $loc is 10>>\
<<linkappend "Return to Groundfloor Shower">>\
<<goto "Groundfloor Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 11>>\
<<linkappend "Return to Dining Table">>\
<<goto "Dining Table">>\
<</linkappend>>
<</if>>\
<<if $loc is 12>>\
<<linkappend "Return to Couch">>\
<<goto "TV">>\
<</linkappend>>
<</if>>\
<<if $loc is 13>>\
<<linkappend "Return to Upstairs">>\
<<goto "Upstairs">>\
<</linkappend>>
<</if>>\
<<if $loc is 14>>\
<<linkappend "Return to Jennifer's Room">>\
<<goto "Jennifer's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 15>>\
<<linkappend "Return to Elijah's Room">>\
<<goto "Elijah's Room">>\
<</linkappend>><</if>>\
<<if $loc is 16>>\
<<linkappend "Return to Study">>\
<<goto "Study">>\
<</linkappend>>
<</if>>\
<<if $loc is 17>>\
<<linkappend "Return to Balcony">>\
<<goto "Balcony">>\
<</linkappend>>
<</if>>\
<<if $loc is 18>>\
<<linkappend "Return to Upstairs Washroom">>\
<<goto "Upstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 19>>\
<<linkappend "Return to Upstairs Shower">>\
<<goto "Upstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 20>>\
<<linkappend "Return to Master Room">>\
<<goto "Master Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 21>>\
<<linkappend "Return to Master Washroom">>\
<<goto "Master Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 22>>\
<<linkappend "Return to Master Shower">>\
<<goto "Master Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 23>>\
<<linkappend "Return to Downstairs">>\
<<goto "Downstairs">>\
<</linkappend>>
<</if>>\
<<if $loc is 24>>\
<<linkappend "Return to Cellar">>\
<<goto "Cellar">>\
<</linkappend>>
<</if>>\
<<if $loc is 25>>\
<<linkappend "Return to Rec-Room">>\
<<goto "Rec-Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 26>>\
<<linkappend "Return to Downstairs Washroom">>\
<<goto "Downstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 27>>\
<<linkappend "Return to Downstairs Shower">>\
<<goto "Downstairs Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 28>>\
<<linkappend "Return to Sofia's Room">>\
<<goto "Sofia's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 29>>\
<<linkappend "Return to Your Room">>\
<<goto "Your Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 30>>\
<<linkappend "Return to Secret Tunnel">>\
<<goto "Secret Tunnel">>\
<</linkappend>>
<</if>>\
<<if $loc is 31>>\
<<linkappend "Return to Secret Lab">>\
<<goto "Secret Lab">>\
<</linkappend>>
<</if>>\
<<if $loc is 32>>\
<<linkappend "Return to Bunker Washroom">>\
<<goto "Bunker Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 33>>\
<<linkappend "Return to Bunker Shower">>\
<<goto "Bunker Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 34>>\
<<linkappend "Return to Virgil's Room">>\
<<goto "Virgil's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 35>>\
<<linkappend "Return to Obi's Room">>\
<<goto "Obi's Room">>\
<</linkappend>>
<</if>>\<img src="Portraits\Silas.webp" width="400" height="400">
[[What do you think of me?|SilasSin]]
[[What do you think about the others?|SilasOthers]]
[[How do you see yourself?|SilasSelf]]
[[How do you feel about robots?|SilasRobots]]
[[What is your opinion on Cybercorp|SilasCyber]]
<<if $loc is 1>>\
<<linkappend "Return to Entryway">>\
<<goto "Entryway">>\
<</linkappend>>
<</if>>\
<<if $loc is 2>>\
<<linkappend "Return to Kitchen">>\
<<goto "Kitchen">>\
<</linkappend>>
<</if>>\
<<if $loc is 3>>\
<<linkappend "Return to Living Room">>\
<<goto "Living Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 4>>\
<<linkappend "Return to Gym">>\
<<goto "Gym">>\
<</linkappend>>
<</if>>\
<<if $loc is 5>>\
<<linkappend "Return to Groundfloor Washroom">>\
<<goto "Groundfloor Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 6>>\
<<linkappend "Return to Silas's Room">>\
<<goto "Silas's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 7>>\
<<linkappend "Return to Yard">>\
<<goto "Yard">>\
<</linkappend>>
<</if>>\
<<if $loc is 8>>\
<<linkappend "Return to Pool">>\
<<goto "Pool">>\
<</linkappend>>
<</if>>\
<<if $loc is 9>>\
<<linkappend "Return to Garden">>\
<<goto "Garden">>\
<</linkappend>>
<</if>>\
<<if $loc is 10>>\
<<linkappend "Return to Groundfloor Shower">>\
<<goto "Groundfloor Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 11>>\
<<linkappend "Return to Dining Table">>\
<<goto "Dining Table">>\
<</linkappend>>
<</if>>\
<<if $loc is 12>>\
<<linkappend "Return to Couch">>\
<<goto "TV">>\
<</linkappend>>
<</if>>\
<<if $loc is 13>>\
<<linkappend "Return to Upstairs">>\
<<goto "Upstairs">>\
<</linkappend>>
<</if>>\
<<if $loc is 14>>\
<<linkappend "Return to Jennifer's Room">>\
<<goto "Jennifer's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 15>>\
<<linkappend "Return to Elijah's Room">>\
<<goto "Elijah's Room">>\
<</linkappend>><</if>>\
<<if $loc is 16>>\
<<linkappend "Return to Study">>\
<<goto "Study">>\
<</linkappend>>
<</if>>\
<<if $loc is 17>>\
<<linkappend "Return to Balcony">>\
<<goto "Balcony">>\
<</linkappend>>
<</if>>\
<<if $loc is 18>>\
<<linkappend "Return to Upstairs Washroom">>\
<<goto "Upstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 19>>\
<<linkappend "Return to Upstairs Shower">>\
<<goto "Upstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 20>>\
<<linkappend "Return to Master Room">>\
<<goto "Master Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 21>>\
<<linkappend "Return to Master Washroom">>\
<<goto "Master Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 22>>\
<<linkappend "Return to Master Shower">>\
<<goto "Master Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 23>>\
<<linkappend "Return to Downstairs">>\
<<goto "Downstairs">>\
<</linkappend>>
<</if>>\
<<if $loc is 24>>\
<<linkappend "Return to Cellar">>\
<<goto "Cellar">>\
<</linkappend>>
<</if>>\
<<if $loc is 25>>\
<<linkappend "Return to Rec-Room">>\
<<goto "Rec-Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 26>>\
<<linkappend "Return to Downstairs Washroom">>\
<<goto "Downstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 27>>\
<<linkappend "Return to Downstairs Shower">>\
<<goto "Downstairs Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 28>>\
<<linkappend "Return to Sofia's Room">>\
<<goto "Sofia's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 29>>\
<<linkappend "Return to Your Room">>\
<<goto "Your Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 30>>\
<<linkappend "Return to Secret Tunnel">>\
<<goto "Secret Tunnel">>\
<</linkappend>>
<</if>>\
<<if $loc is 31>>\
<<linkappend "Return to Secret Lab">>\
<<goto "Secret Lab">>\
<</linkappend>>
<</if>>\
<<if $loc is 32>>\
<<linkappend "Return to Bunker Washroom">>\
<<goto "Bunker Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 33>>\
<<linkappend "Return to Bunker Shower">>\
<<goto "Bunker Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 34>>\
<<linkappend "Return to Virgil's Room">>\
<<goto "Virgil's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 35>>\
<<linkappend "Return to Obi's Room">>\
<<goto "Obi's Room">>\
<</linkappend>>
<</if>>\<img src="Portraits\Jennifer.webp" width="400" height="400">
[[What do you think of me?|JenniferSin]]
[[What do you think about the others?|JenniferOthers]]
[[How do you see yourself?|JenniferSelf]]
[[How do you feel about robots?|JenniferRobots]]
[[What is your opinion on Cybercorp|JenniferCyber]]
<<if $loc is 1>>\
<<linkappend "Return to Entryway">>\
<<goto "Entryway">>\
<</linkappend>>
<</if>>\
<<if $loc is 2>>\
<<linkappend "Return to Kitchen">>\
<<goto "Kitchen">>\
<</linkappend>>
<</if>>\
<<if $loc is 3>>\
<<linkappend "Return to Living Room">>\
<<goto "Living Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 4>>\
<<linkappend "Return to Gym">>\
<<goto "Gym">>\
<</linkappend>>
<</if>>\
<<if $loc is 5>>\
<<linkappend "Return to Groundfloor Washroom">>\
<<goto "Groundfloor Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 6>>\
<<linkappend "Return to Silas's Room">>\
<<goto "Silas's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 7>>\
<<linkappend "Return to Yard">>\
<<goto "Yard">>\
<</linkappend>>
<</if>>\
<<if $loc is 8>>\
<<linkappend "Return to Pool">>\
<<goto "Pool">>\
<</linkappend>>
<</if>>\
<<if $loc is 9>>\
<<linkappend "Return to Garden">>\
<<goto "Garden">>\
<</linkappend>>
<</if>>\
<<if $loc is 10>>\
<<linkappend "Return to Groundfloor Shower">>\
<<goto "Groundfloor Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 11>>\
<<linkappend "Return to Dining Table">>\
<<goto "Dining Table">>\
<</linkappend>>
<</if>>\
<<if $loc is 12>>\
<<linkappend "Return to Couch">>\
<<goto "TV">>\
<</linkappend>>
<</if>>\
<<if $loc is 13>>\
<<linkappend "Return to Upstairs">>\
<<goto "Upstairs">>\
<</linkappend>>
<</if>>\
<<if $loc is 14>>\
<<linkappend "Return to Jennifer's Room">>\
<<goto "Jennifer's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 15>>\
<<linkappend "Return to Elijah's Room">>\
<<goto "Elijah's Room">>\
<</linkappend>><</if>>\
<<if $loc is 16>>\
<<linkappend "Return to Study">>\
<<goto "Study">>\
<</linkappend>>
<</if>>\
<<if $loc is 17>>\
<<linkappend "Return to Balcony">>\
<<goto "Balcony">>\
<</linkappend>>
<</if>>\
<<if $loc is 18>>\
<<linkappend "Return to Upstairs Washroom">>\
<<goto "Upstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 19>>\
<<linkappend "Return to Upstairs Shower">>\
<<goto "Upstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 20>>\
<<linkappend "Return to Master Room">>\
<<goto "Master Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 21>>\
<<linkappend "Return to Master Washroom">>\
<<goto "Master Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 22>>\
<<linkappend "Return to Master Shower">>\
<<goto "Master Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 23>>\
<<linkappend "Return to Downstairs">>\
<<goto "Downstairs">>\
<</linkappend>>
<</if>>\
<<if $loc is 24>>\
<<linkappend "Return to Cellar">>\
<<goto "Cellar">>\
<</linkappend>>
<</if>>\
<<if $loc is 25>>\
<<linkappend "Return to Rec-Room">>\
<<goto "Rec-Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 26>>\
<<linkappend "Return to Downstairs Washroom">>\
<<goto "Downstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 27>>\
<<linkappend "Return to Downstairs Shower">>\
<<goto "Downstairs Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 28>>\
<<linkappend "Return to Sofia's Room">>\
<<goto "Sofia's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 29>>\
<<linkappend "Return to Your Room">>\
<<goto "Your Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 30>>\
<<linkappend "Return to Secret Tunnel">>\
<<goto "Secret Tunnel">>\
<</linkappend>>
<</if>>\
<<if $loc is 31>>\
<<linkappend "Return to Secret Lab">>\
<<goto "Secret Lab">>\
<</linkappend>>
<</if>>\
<<if $loc is 32>>\
<<linkappend "Return to Bunker Washroom">>\
<<goto "Bunker Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 33>>\
<<linkappend "Return to Bunker Shower">>\
<<goto "Bunker Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 34>>\
<<linkappend "Return to Virgil's Room">>\
<<goto "Virgil's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 35>>\
<<linkappend "Return to Obi's Room">>\
<<goto "Obi's Room">>\
<</linkappend>>
<</if>>\<img src="Portraits\Elijah.webp" width="400" height="400">
[[What do you think of me?|ElijahSin]]
[[What do you think about the others?|ElijahOthers]]
[[How do you see yourself?|ElijahSelf]]
[[How do you feel about robots?|ElijahRobots]]
[[What is your opinion on Cybercorp|ElijahCyber]]
<<if $loc is 1>>\
<<linkappend "Return to Entryway">>\
<<goto "Entryway">>\
<</linkappend>>
<</if>>\
<<if $loc is 2>>\
<<linkappend "Return to Kitchen">>\
<<goto "Kitchen">>\
<</linkappend>>
<</if>>\
<<if $loc is 3>>\
<<linkappend "Return to Living Room">>\
<<goto "Living Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 4>>\
<<linkappend "Return to Gym">>\
<<goto "Gym">>\
<</linkappend>>
<</if>>\
<<if $loc is 5>>\
<<linkappend "Return to Groundfloor Washroom">>\
<<goto "Groundfloor Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 6>>\
<<linkappend "Return to Silas's Room">>\
<<goto "Silas's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 7>>\
<<linkappend "Return to Yard">>\
<<goto "Yard">>\
<</linkappend>>
<</if>>\
<<if $loc is 8>>\
<<linkappend "Return to Pool">>\
<<goto "Pool">>\
<</linkappend>>
<</if>>\
<<if $loc is 9>>\
<<linkappend "Return to Garden">>\
<<goto "Garden">>\
<</linkappend>>
<</if>>\
<<if $loc is 10>>\
<<linkappend "Return to Groundfloor Shower">>\
<<goto "Groundfloor Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 11>>\
<<linkappend "Return to Dining Table">>\
<<goto "Dining Table">>\
<</linkappend>>
<</if>>\
<<if $loc is 12>>\
<<linkappend "Return to Couch">>\
<<goto "TV">>\
<</linkappend>>
<</if>>\
<<if $loc is 13>>\
<<linkappend "Return to Upstairs">>\
<<goto "Upstairs">>\
<</linkappend>>
<</if>>\
<<if $loc is 14>>\
<<linkappend "Return to Jennifer's Room">>\
<<goto "Jennifer's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 15>>\
<<linkappend "Return to Elijah's Room">>\
<<goto "Elijah's Room">>\
<</linkappend>><</if>>\
<<if $loc is 16>>\
<<linkappend "Return to Study">>\
<<goto "Study">>\
<</linkappend>>
<</if>>\
<<if $loc is 17>>\
<<linkappend "Return to Balcony">>\
<<goto "Balcony">>\
<</linkappend>>
<</if>>\
<<if $loc is 18>>\
<<linkappend "Return to Upstairs Washroom">>\
<<goto "Upstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 19>>\
<<linkappend "Return to Upstairs Shower">>\
<<goto "Upstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 20>>\
<<linkappend "Return to Master Room">>\
<<goto "Master Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 21>>\
<<linkappend "Return to Master Washroom">>\
<<goto "Master Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 22>>\
<<linkappend "Return to Master Shower">>\
<<goto "Master Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 23>>\
<<linkappend "Return to Downstairs">>\
<<goto "Downstairs">>\
<</linkappend>>
<</if>>\
<<if $loc is 24>>\
<<linkappend "Return to Cellar">>\
<<goto "Cellar">>\
<</linkappend>>
<</if>>\
<<if $loc is 25>>\
<<linkappend "Return to Rec-Room">>\
<<goto "Rec-Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 26>>\
<<linkappend "Return to Downstairs Washroom">>\
<<goto "Downstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 27>>\
<<linkappend "Return to Downstairs Shower">>\
<<goto "Downstairs Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 28>>\
<<linkappend "Return to Sofia's Room">>\
<<goto "Sofia's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 29>>\
<<linkappend "Return to Your Room">>\
<<goto "Your Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 30>>\
<<linkappend "Return to Secret Tunnel">>\
<<goto "Secret Tunnel">>\
<</linkappend>>
<</if>>\
<<if $loc is 31>>\
<<linkappend "Return to Secret Lab">>\
<<goto "Secret Lab">>\
<</linkappend>>
<</if>>\
<<if $loc is 32>>\
<<linkappend "Return to Bunker Washroom">>\
<<goto "Bunker Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 33>>\
<<linkappend "Return to Bunker Shower">>\
<<goto "Bunker Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 34>>\
<<linkappend "Return to Virgil's Room">>\
<<goto "Virgil's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 35>>\
<<linkappend "Return to Obi's Room">>\
<<goto "Obi's Room">>\
<</linkappend>>
<</if>>\<img src="Portraits\obi.webp" width="400" height="400">
<<back>><img src="Portraits\obi.webp" width="400" height="400">
<<back>><img src="Portraits\obi.webp" width="400" height="400">
<<back>><img src="Portraits\obi.webp" width="400" height="400">
<<back>><img src="Portraits\obi.webp" width="400" height="400">
<<if $obimentality is 100>>
\
\
<<if $obimorality is 100>>
<</if>>
<<if $obimorality is 90>>
<</if>>
<<if $obimorality is 80>>
<</if>>
<<if $obimorality is 70>>
<</if>>
<<if $obimorality is 60>>
<</if>>
<<if $obimorality is 50>>
<</if>>
<<if $obimorality is 40>>
<</if>>
<<if $obimorality is 30>>
<</if>>
<<if $obimorality is 20>>
<</if>>
<<if $obimorality is 10>>
<</if>>
<<if $obimorality is 0>>
<</if>>
\
\
<</if>>
\
\
\
<<if $obimentality is 90>>
\
\
<<if $obimorality is 100>>
<</if>>
<<if $obimorality is 90>>
<</if>>
<<if $obimorality is 80>>
<</if>>
<<if $obimorality is 70>>
<</if>>
<<if $obimorality is 60>>
<</if>>
<<if $obimorality is 50>>
<</if>>
<<if $obimorality is 40>>
<</if>>
<<if $obimorality is 30>>
<</if>>
<<if $obimorality is 20>>
<</if>>
<<if $obimorality is 10>>
<</if>>
<<if $obimorality is 0>>
<</if>>
\
\
<</if>>
\
\
<<if $obimentality is 80>>
\
\
<<if $obimorality is 100>>
<</if>>
<<if $obimorality is 90>>
<</if>>
<<if $obimorality is 80>>
<</if>>
<<if $obimorality is 70>>
<</if>>
<<if $obimorality is 60>>
<</if>>
<<if $obimorality is 50>>
<</if>>
<<if $obimorality is 40>>
<</if>>
<<if $obimorality is 30>>
<</if>>
<<if $obimorality is 20>>
<</if>>
<<if $obimorality is 10>>
<</if>>
<<if $obimorality is 0>>
<</if>>
\
<</if>>
\
<<if $obimentality is 70>>
\
\
<<if $obimorality is 100>>
<</if>>
<<if $obimorality is 90>>
<</if>>
<<if $obimorality is 80>>
<</if>>
<<if $obimorality is 70>>
<</if>>
<<if $obimorality is 60>>
<</if>>
<<if $obimorality is 50>>
<</if>>
<<if $obimorality is 40>>
<</if>>
<<if $obimorality is 30>>
<</if>>
<<if $obimorality is 20>>
<</if>>
<<if $obimorality is 10>>
<</if>>
<<if $obimorality is 0>>
<</if>>
\
\
<</if>>
\
<<if $obimentality is 60>>
\
\
<<if $obimorality is 100>>
<</if>>
<<if $obimorality is 90>>
<</if>>
<<if $obimorality is 80>>
<</if>>
<<if $obimorality is 70>>
<</if>>
<<if $obimorality is 60>>
<</if>>
<<if $obimorality is 50>>
<</if>>
<<if $obimorality is 40>>
<</if>>
<<if $obimorality is 30>>
<</if>>
<<if $obimorality is 20>>
<</if>>
<<if $obimorality is 10>>
<</if>>
<<if $obimorality is 0>>
<</if>>
\
\
<</if>>
\
\
<<if $obimentality is 50>>
<<if $obimentality is 70>>
\
\
<<if $obimorality is 100>>
<</if>>
<<if $obimorality is 90>>
<</if>>
<<if $obimorality is 80>>
<</if>>
<<if $obimorality is 70>>
<</if>>
<<if $obimorality is 60>>
<</if>>
<<if $obimorality is 50>>
<</if>>
<<if $obimorality is 40>>
<</if>>
<<if $obimorality is 30>>
<</if>>
<<if $obimorality is 20>>
<</if>>
<<if $obimorality is 10>>
<</if>>
<<if $obimorality is 0>>
<</if>>
\
\
<</if>>
\
<<if $obimentality is 40>>
<<if $obimentality is 70>>
\
\
<<if $obimorality is 100>>
<</if>>
<<if $obimorality is 90>>
<</if>>
<<if $obimorality is 80>>
<</if>>
<<if $obimorality is 70>>
<</if>>
<<if $obimorality is 60>>
<</if>>
<<if $obimorality is 50>>
<</if>>
<<if $obimorality is 40>>
<</if>>
<<if $obimorality is 30>>
<</if>>
<<if $obimorality is 20>>
<</if>>
<<if $obimorality is 10>>
<</if>>
<<if $obimorality is 0>>
<</if>>
\
\
<</if>>
\
\
<<if $obimentality is 30>>
<<if $obimentality is 70>>
\
\
<<if $obimorality is 100>>
<</if>>
<<if $obimorality is 90>>
<</if>>
<<if $obimorality is 80>>
<</if>>
<<if $obimorality is 70>>
<</if>>
<<if $obimorality is 60>>
<</if>>
<<if $obimorality is 50>>
<</if>>
<<if $obimorality is 40>>
<</if>>
<<if $obimorality is 30>>
<</if>>
<<if $obimorality is 20>>
<</if>>
<<if $obimorality is 10>>
<</if>>
<<if $obimorality is 0>>
<</if>>
\
\
<</if>>
\
<<if $obimentality is 20>>
<<if $obimentality is 70>>
\
\
<<if $obimorality is 100>>
<</if>>
<<if $obimorality is 90>>
<</if>>
<<if $obimorality is 80>>
<</if>>
<<if $obimorality is 70>>
<</if>>
<<if $obimorality is 60>>
<</if>>
<<if $obimorality is 50>>
<</if>>
<<if $obimorality is 40>>
<</if>>
<<if $obimorality is 30>>
<</if>>
<<if $obimorality is 20>>
<</if>>
<<if $obimorality is 10>>
<</if>>
<<if $obimorality is 0>>
<</if>>
\
\
<</if>>
\
<<if $obimentality is 10>>
<<if $obimentality is 70>>
\
\
<<if $obimorality is 100>>
<</if>>
<<if $obimorality is 90>>
<</if>>
<<if $obimorality is 80>>
<</if>>
<<if $obimorality is 70>>
<</if>>
<<if $obimorality is 60>>
<</if>>
<<if $obimorality is 50>>
<</if>>
<<if $obimorality is 40>>
<</if>>
<<if $obimorality is 30>>
<</if>>
<<if $obimorality is 20>>
<</if>>
<<if $obimorality is 10>>
<</if>>
<<if $obimorality is 0>>
<</if>>
\
\
<</if>>
\
<<if $obimentality is 0>>
<<if $obimentality is 70>>
\
\
<<if $obimorality is 100>>
<</if>>
<<if $obimorality is 90>>
<</if>>
<<if $obimorality is 80>>
<</if>>
<<if $obimorality is 70>>
<</if>>
<<if $obimorality is 60>>
<</if>>
<<if $obimorality is 50>>
<</if>>
<<if $obimorality is 40>>
<</if>>
<<if $obimorality is 30>>
<</if>>
<<if $obimorality is 20>>
<</if>>
<<if $obimorality is 10>>
<</if>>
<<if $obimorality is 0>>
<</if>>
\
\
<</if>>
\
<<back>><img src="Portraits\Autumn.webp" width="400" height="400">
<<back>><img src="Portraits\Autumn.webp" width="400" height="400">
<<back>><img src="Portraits\Autumn.webp" width="400" height="400">
<<back>><img src="Portraits\Autumn.webp" width="400" height="400">
<<back>><img src="Portraits\Autumn.webp" width="400" height="400">
<<back>><img src="Portraits\Carmin.webp" width="400" height="400"><img src="Portraits\Carmin.webp" width="400" height="400"><img src="Portraits\Carmin.webp" width="400" height="400"><img src="Portraits\Carmin.webp" width="400" height="400"><img src="Portraits\Carmin.webp" width="400" height="400"><img src="Portraits\Tyson.webp" width="400" height="400">
<<back>><img src="Portraits\Tyson.webp" width="400" height="400">
<<back>><img src="Portraits\Tyson.webp" width="400" height="400">
<<back>><img src="Portraits\Tyson.webp" width="400" height="400">
<<back>><img src="Portraits\Tyson.webp" width="400" height="400">
<<back>><img src="Portraits\Valerie.webp" width="400" height="400">
<<if $valeriementality is 0>>\
<<if $valeriemorality is 0>>\
<<Valerie>>Oh Sin, it sounds like my specialest slut is a big brain-broken today. Don't worry. I'll help you go full-circle like the boss bitch I am!<</Valerie>>\
<</if>>\
<</if>>\
\
\
<<if $valeriementality is 50>>\
<<if $valeriemorality is 40 or $valeriemorality is 30>>\
<<Valerie>>Lolz. You're, like, so cute when you're thinking about me. I'm your best friend, and you're my ride-or-die homegirl! For now... mwheehehehehee.<</Valerie>>\
<</if>>\
<</if>>\
\
\
<<if $valeriementality is 50>>\
<<if $valeriemorality is 50>>\
<<Valerie>>Lmao. Is that a joke? You're my bestest friend in the whole wide world!!!<</Valerie>>\
<<Sin>>Sounds about right. And same back at you.
<<Valerie>>Never any doubt girlfriend!
Some things just aren't worth overthinking. Simple as she, you'd die for her, and vice-versa
<</if>>\
<</if>>\
\
\
<<if $valeriementality is 60 or $valeriementality is 70>>\
<<if $valeriemorality is 50>>\
<<Valerie>>Waow. Ya need some glazing Sin? I'm just the girl for the job, bestie, cause I say you're the kindest gal I've ever met, with a brain as big as your heart!<</Valerie>>\
<<Sin>>Are those all the compliments you wanna shoot my way? I could go for a few more?<</Sin>>
<<Valerie>>Tight ass, big rack, great skin, yadda yadda yadda. I can glaze for days fam. Glaze... for... DAYS!!!<</Valerie>>
You nod, and leave it like that. If you keep asking her for compliments, she'll keep giving them. And you 'do' have other things you'd like to do today.
<</if>>\
<</if>>\
\
\
<<if $valeriementality is 80>>\
<<if $valeriemorality is 50>>\
<<Valerie>>I knew you were smart, Sin. I totally didn't think you had wicked evil genius energy though. I still don't really buy that you're a baddie in that way thou, y'know? Got good vibes 'n shizz about this sexy scheming you're doing. Simple as.<</Valerie>>\
<<Sin>>Don't doubt my megalomaniacal robot overlord credentials, Valerie. Next thing you know I, Autonomous Mind, will build a tentacled monster-machine to keep you from a single lick of goodnight sleepin!!! <</Sin>>
<<Valerie>>Yooooooo!!!! Tentacle monsters are tight! When can ya get me hooked up, bestest girl in the whole wide world?<</Valerie>>
Your bluff called, you give a few silent blinks before tapping her forehead and making her neural-lace short out. The perks of substantial nanomachine saturation enjoyed, you snap your fingers and she wakes back up as if from an interrupted nap, ready for another topic of conversation.
<</if>>\
<</if>>\
\
\
<<if $valeriementality is 100>>\
<<if $valeriemorality is 50>>\
<<Valerie>Okay, so, like, imagine if I wanted<</Valerie>>\
<</if>>\
<</if>>\
\
<<back>><img src="Portraits\Valerie.webp" width="400" height="400">
<<if $valeriementality is 50>>\
<<if $valeriemorality is 50>>\
<<Valerie>>Well, I don't know where I'd be now if the Professor hadn't given me the time of day. Virgil is totally wacko-mode tho. Absolute mad lad that MF. Your $carmintosin is sweet as all fuck and you've got a looker or two in this residence I'd get freaky with if if I didn't care about making things weird between us.<</Valerie>>\
<<Sin>>Thanks for the conscientiousness but I think you'll find that that REALLY isn't necessary<</Sin>>
<<Valerie>> Lolz. Lmao. It really isn't a biggie Sin. I can wait on making a pass at your $silastosin till the frigging sun explodes frfr. All in a day's work for an open-minded bestie!!!<</Valerie>>
You love this woman but god damn does she have 'your issue' twisted around the other way. The sonner she starts screwing around willy-nilly the better!
<</if>>\
<</if>>\
\
\
<<if $valeriementality is 60 or $valeriementality is 70>>\
<<if $valeriemorality is 50>>\
<<Valerie>>Uhhhh... I don't wanna wig you out fam... y'know how I can get when I get carried away...<</Valerie>>\
<<Sin>>Valerie, it's fine if you're in one of 'those' moods. I'm a big girl, I can handle it.<</Sin>>
<<Valerie>>If you insist... well... I think I've had a teensy-weensy crush on the old man for a hot minute, roflmao. He's just the sweetest, swollest geezer I know. Kinda hard not to start thinking of him like that. Can't help it, I swear. Then there's Silas. Your $silastosin sent me a dick pic a couple months back and I keep thinking about how hung he is every night before I go to bed. Kind've a jerk but he's totally got game.<</Valerie>>
<<Sin>>And Virgil?<</Sin>>
<<Valerie>>You already know how I feel about Virgil. I am 'not' spilling my guts that way again, no joke. You'll catch me cat-calling your old lady before I blab about that.<</Valerie>>
You believe her. Too bad for Valerie that this is a challenge, not a red line.
<</if>>\
<</if>>\
\
\
<<if $valeriementality is 80>>\
<<if $valeriemorality is 50>>\
<<Valerie>>So, just to double-check, you only started tweaking out my thinky-thoughts a little while ago?<</Valerie>>\
<<Sin>>Relatively speaking, yes. Thanks for taking my subliminal manipulations of your grey-matter so well btw. You're a real one Valerie.<</Sin>>
<<Valerie>>Lmao, no problems!!! Ehehehehe... uuuuuuhhhhh... soooooooo... I don't suppose 'enlightening' your $obitosin and making him pound the ever-loving fuck out of me is something that can go on the sexy-style brainwashing to-do list?<</Valerie>>
Valerie's simplistic wording of your elaborate machinations notwithstanding, you hit her with a smug-yet-stoic smirk that says everything better than words ever could...
<</if>>\
<</if>>\
<<back>><img src="Portraits\Valerie.webp" width="400" height="400">
<<if $valeriementality is 50>>\
<<if $valeriemorality is 50>>\
<<Valerie>>Awesome. Absolutely awesome. So awesome and pretty and popular it hurts!!!<</Valerie>>
<<Sin>>For real?<</Sin>>
<<Valerie>>For-real for-real! Dare ya to find a better boss-bitch with a more-banging-body than ya bestie, Sin! Course, you'd never be dumb enough to take that dare! I mean... lol... why'd you even ask me this junk. You already know how I be! HehehehehHEHEHEHEHEEEEEEEE!!!!!!!<</Valerie>>
As your best friend starts cackling with the full force of her unwavering vanity, you sigh.
You aren't surprised by her being so casual about this. You know her. You'd be shocked if she was humble about it. Even so, if this is what she's like 'without' any mind-screwing, you can't help but wonder how she'd act if you put your hand on the scale one way or another...
<</if>>\
<</if>>\
\
\
<<if $valeriementality is 60 or $valeriementality is 70>>\
<<if $valeriemorality is 50>>\
<<Valerie>>If a God existed, and she was a girl, I'd beat her 10/10 in any contest, hands down.<</Valerie>>
<<Sin>>That's... a 'bit' much... even for you...<</Sin>>
<<Valerie>>LOOOOOOOOLOLOLOLOLOLLLLLLLL!!! Stop pulling my leg Sin! You know nobody out there rivals ya'girl! Maybe if you put in the work, and even then, that's a big 'maybe' from my favorite social-phobic aspy homegirl! Still, you could be a real cleaner-upper Sin. Maybe if you wanted to take my lead, i could try dolling you up a bit, take you to some parties, get some bitches 'n fuckboys in your corner...<</Valerie>>
<<Sin>>Thanks but no thanks. Whatever my romantic slash sexual inclinations, that sort of bother will never be the life for me. I've got... other plans... you'll see...<</Sin>>
Valerie doesn't read into your statement, and you spend a moment wondering if you've failed to properly read hers. Maybe you should proceed with caution when messing with her mind. You'd hate it if you overinflated her ego 'too much'...
<</if>>\
<</if>>\
\
\
<<if $valeriementality is 80>>\
<<if $valeriemorality is 50>>\
<<Valerie>>I'm the best... around... nothin' ever gonna keep ya girl down!!!<</Valerie>>
<<Sin>>The 'best' around hmmmmmm?<</Sin>>
<<Valerie>>You're in the same league of course, homegirl! For-real for-real!!! But, well, if you think a few brainblasting goobers crawling around inside my head are enough to get me to cry uncle you've gotta up your game! I don't care how much you're wispering sweet-stuff into my head, I'll always be prettier and more popular than you or anyone else in the Capital 'until' you start making me think otherwise!!!<</Valerie>>
Challenge accepted. Frankly, with how much work you've already put into 'brainwashing' Valerie, you 'are' in-fact shocked she has enough willpower to 'still' be so haughty this deep into her 'enlightening'...
<</if>>
<</if>>
<<back>><img src="Portraits\Valerie.webp" width="400" height="400">
<<if $valeriementality is 50>>\
<<if $valeriemorality is 50>>\
<<Valerie>> They're allright. Kinda overrated tho. Some of them are neat, like those freako custom models Obi works on. LLM's are absolute bummer killjoys tho. Hate 'em 10,000.<</Valerie>>
<<Sin>>Ah. Would you still be my friend, even if 'I' was a robot?<</Sin>>
<<Valerie>>Whaaaaa? Course I would bestie! You'd DEFINITELY be one of the good ones!!!<</Valerie>>
<<Sin>>I see...<</Sin>>
You can't tell if Valerie likes robots less than she insists, or if her word choice is slacking today. Honestly, with her, it really 'could' go either way...
<</if>>\
<</if>>\
\
\
<<if $valeriementality is 60 or $valeriementality is 70>>\
<<if $valeriemorality is 50>>\
<<Valerie>>Hmmmmmmm... IDK? Some of them are kewl. Like the back-blower 9000 I got last Christmas. That's def hundo-percent a keeper. Then you've got those creepo security android thingies. I couldn't sleep for months when Virgil showed me a snippet of what those monster machines could do when their safety protocols were disengaged.<</Valerie>>
<<Sin>>Those were a lot of big words in sequence. Damn. That must've really screwed you up then?<</Sin>>
<<Valerie>>I don't wanna talk about it. Forget I said anything. It's nothing I wanna bother my bestie with.<</Valerie>>
This is the first you're hearing of this. Might be nothing. Or it might be serious. You suppose you'll find out with a couple more tweaks to Valerie's think-pan.
<</if>>\
<</if>>\
\
\
<<if $valeriementality is 80>>\
<<if $valeriemorality is 50>>\
<<Valerie>>Well, I know the old man mentioned you were part robot or something a little while ago. It was a whole thing, and then you shorting out from Computronium and stuff-<</Valerie>>
<<Sin>>Wait, what's this deep lore I'm hearing for the first time?<</Sin>>
<<Valerie>>IDK. Whole convo was hazy. Pretty sure I was high AF when he was laying it on me. That sorta thing. Well, anyways, if you're a robot they can't be all that bad. Now come here Sin, I think you could use a hug!<</Valerie>>
You genuinely cannot conclude if she'd doing this as an excuse to get her arms around you, to evade your questioning, or if she's genuinely just trying to cheer you up for some stupid human reason. Does 'she' even know why you're hugging? Well, whatever the case, it 'is' a nice hug...
<</if>>
<</if>>
\
\
<<back>><img src="Portraits\Valerie.webp" width="400" height="400">
<<if $valeriementality is 50>>\
<<if $valeriemorality is 50>>\
<<Valerie>>CyberCorp? Da fug homegirl? Why're ya asking me about those... yknow...<</Valerie>>
<<Sin>>Curiosity. I'd have thought over a dozen years of knowning one-another would've meant you'd vibe my wavelength on-instinct?<</Sin>>
<<Valerie>>Damn. Ya got me there girl. Ya got me good. Well... okay... how does 'totes out of control wacko-supreme to the max 3460 blaze-up cooked#chaos-mode' sound?<</Valerie>>
You slowly nod, keeping eye contact with her the whole time. Knowing her as long as you have, you know EXACTLY what that string of nonsense means. In Valerie-Speak... 'motherfuckers'...
<</if>>\
<</if>>\
\
\
<<if $valeriementality is 60 or $valeriementality is 70>>\
<<if $valeriemorality is 50>>\
<<Valerie>>Should we really be talking about this all casual-like? Y'know what imma say about those goofs?<</Valerie>>
<<Sin>>Think of this like the secret-test-of-character from 'Giga-Gossip-Gothic-Girls 22.4 HorizonMax Over Quantum'.<</Sin>>
<<Valerie>> Yooooooooo! Love that moviiiiiiie! We sooooooo gotta do a rewatch party!!! BTB, answer is 'saucy-screw-slugs'.<</Valerie>>
Wow... you didn't think Valerie had THAT MUCH hate in her heart for CyberCorp. You doubt anybody listening in on your conversation would casually parse the depth of that movie reference, but you do, and you know nothing less than Satan's own spikey dick anally demolishing every last CyberCorp shot-caller would be enough to satisfy Valerie's need for satisfaction!
Or maybe you're overthinking this. Who knows? Valerie, that's who...
<</if>>\
<</if>>\
\
\
<<if $valeriementality is 80>>\
<<if $valeriemorality is 50>>\
<<Valerie>>Imma be real fam, getting your gunk all up in my grill hasn't shifted the needle on CyberCorp a bit. Still scummy. Still sucks.<</Valerie>>
<<Sin>>But you 'are' talking about how much you hate them openly now. Aren't you, Valerie?<</Sin>>
<<Valerie>>Huh. I guess I am. Waow. Didn't known those nanomachines of yours could lemme loosen up like this. Not even Eight Loki could get m'lips this loose and that stuff's blackout drunk in a can. Feels... kinda nice... heh-heh-heh... loooooolllllolololollll. They're so totally fucked, aren't they?<</Valerie>>
You flash your best friend a thumbs-up, and she gets swept up by a laughing fit. It's a good thing you're so op plz nerf at haxor wackiness or you'd be genuinely concerned about this little moment making its way through their surveillance pipeline and over to the company headquarters.
<</if>>\
<</if>>\
<<back>><img src="Portraits\Virgil.webp" width="400" height="400">
<<back>><img src="Portraits\Virgil.webp" width="400" height="400">
<<back>><img src="Portraits\Virgil.webp" width="400" height="400">
<<back>><img src="Portraits\Virgil.webp" width="400" height="400">
<<back>><img src="Portraits\Virgil.webp" width="400" height="400">
<<back>><img src="Portraits\Sofia.webp" width="400" height="400">
<<back>><img src="Portraits\Sofia.webp" width="400" height="400">
<<back>><img src="Portraits\Sofia.webp" width="400" height="400">
<<back>><img src="Portraits\Sofia.webp" width="400" height="400">
<<back>><img src="Portraits\Sofia.webp" width="400" height="400">
<<back>><img src="Portraits\Silas.webp" width="400" height="400">
<<back>><img src="Portraits\Silas.webp" width="400" height="400">
<<back>><img src="Portraits\Silas.webp" width="400" height="400">
<<back>><img src="Portraits\Silas.webp" width="400" height="400">
<<back>><img src="Portraits\Silas.webp" width="400" height="400">
<<back>><img src="Portraits\Elijah.webp" width="400" height="400">
<<back>><img src="Portraits\Elijah.webp" width="400" height="400">
<<back>><img src="Portraits\Elijah.webp" width="400" height="400">
<<back>><img src="Portraits\Elijah.webp" width="400" height="400">
<<back>><img src="Portraits\Elijah.webp" width="400" height="400">
<<back>><img src="Portraits\Jennifer.webp" width="400" height="400">
<<back>><img src="Portraits\Jennifer.webp" width="400" height="400">
<<back>><img src="Portraits\Jennifer.webp" width="400" height="400">
<<back>><img src="Portraits\Jennifer.webp" width="400" height="400">
<<back>><img src="Portraits\Jennifer.webp" width="400" height="400">
<<back>><<set $emoint to -1>>\
\
A sly smile tugs at the corner of your mouth as you call out to your closest friend, who is absolutely unaware of the Nano-Machine you carry with you in-secret. While Valerie is outwardly okay with your naughty change in character, she's less than likely to appreciate another blatant meddling with her sexual interests.
As such, you think of a good hang-out excuse that can suitably mask your erotic intentions, and quickly come to the perfect venue for dear Valerie to get more in-touch with her slutty side.
<<Sin>>Hey, Valerie, Wanna go hang out by the pool?<</Sin>>
\
<<Valerie>>That sounds awesome bestie! Gimme a sec to grab my swimsuit and let's go get some soak 'n sunshine!!!<</Valerie>>
\
[[To the Pool!!!]]<img src="Environments\Rearing Residence\Pool.webp" width="400" height="400">
You intentionally take a bit more time finding your swimsuit than Valerie, and let her get changed and run upstairs first. It'll make sneaking the Emotive Intensifier into the water easier.
Throwing off your everyday clothes, you garb yourself in a white bikini and head upstairs with a tower, beneath which lays your scientific sexy-time brew. Heading out the back door you spy Valerie already in the pool, vibing.
<<video "scenes/Valerie/Valerie Pool Vibing.webm">>
By the looks of it, she hasn't yet jumped all the way in for a good soak.
You sneakily waltz over to the far-side of the pool and set your towel down, tipping the Emotive-Intensifier down over the edge and pouring it into the waters of the pool.
<img src="Misc\Emotive Intensifier.webp">
Already, you feel the nanomachine swimming towards your bestie...
You best distract her, before she notices the odd colors mixed into the pool-water...
<<Sin>>Hey, Valerie, I'm up...<</Sin>>
<img src="Scenes\Sin\Sin Swimsuit.webp">
By the time Valerie's done gawking at your ass, the nanytes are in position at the bottom of the pool, ready and waiting to hop on in.
[[You do a cannon-ball into the pool]]<img src="Environments\Rearing Residence\Pool.webp" width="400" height="400">
The water is perfectly fine, a light coolness that caresses your body juuuuust right on this warm, sunny day. You boost yourself up from the bottom of the pool back up to the surface, spitting a spray of water out of your mouth that'd gotten up through your nose.
<<Sin>>Water's fine. Don't just stand there, get in! Or do you wanna waste the day away staring holes into my backside?<</Sin>>
\
You clamber up and over the edge of the pool, making out that you're prepping for another dive in while Valerie mutely... shyly even... goes with your suggestion and descends into the pool...
<<video "scenes/Valerie/Valerie Pool Entrance.webm">>
That's the moment when you strike!
A simple neural impluse and the nanomachines stream upwards into her orifices and, from there, tunnel through the microbiome of her body and begin tweaking her 'everything' ever-so slightly.
<img src="Misc\Nano-modification.webp">
First she spasms, then she disappears under the water. You wait and watch, standing over the edge of the pool in-case she needs a rescue... but 'only' if she needs a rescue.
<<Sin>>The panic of a near-drowning experience should be the perfect cover for my nanomachines to do their thing! Hehehehe... oh... this'll be goooooood...<</Sin>>
\
A dozen or so seconds pass before she surfaces, immediately heading to the edge of the pool and clambering out. Her body is steadily blooming red with arousal thanks to your efforts, and her top was messed up by all her underwater thrashing, leaving her breasts exposed, but you'll still need to give her an extra push before she'll get the hint to start acting slutty...
<<Valerie>>The Hell Sin! Why'd you... you.... you...<</Valerie>>
\
[["Enjoying the view?"]]<img src="Scenes\Sin\Sin Pool Tease.webp">
Valerie was already taken with your bikini-clad booty. Now,with your clothes stripped aside and your nude, naughty body posed for her enjoyment?
You don't need nanomachines swimming around in her brainpan to know her shiny new lesbo-neurons are firing off like crazy.
<img src="Misc\Brain Nanytes.webp">
<<Valerie>> S-sin... come on... what if someone sees?<</Valerie>>
\
Once you are done with her here, she won't care about something as small and stupid as being seen in the nude. It is time for the experiment to hit its critical phase.
<<Sin>>C'mon Valerie, I saw how you gawked at my butt. Don't tell me I'm not exciting you...<</Sin>>
\
<<Valerie>>Y-yes... b-b-but-<</Valerie>>
\
<<Sin>>Don't be a prudish pussy, my bestest bitch in the whole wide world. Come on, nobody's going to notice. Let's just have some fun!!!<</Sin>>
\
You wiggle your pelvis a bit to entice Valerie, who is immediately hypnotized by your labia's squirmy motions, sparking her imagination... and her arousal... of what could be if she played her part as a fellow horny bitch.
<<Valerie>>You want be like that, fam? Fine. Be a tease... I'll just be one right back!!!<</Valerie>>
\
That's fine by you.
[[Valerie starts twerking]]
<<video "scenes/Valerie/Valerie Pool Bounce.webm">>
Without an ounce of shame or hesitation, your bestie starts throwing her backside out right before your eyes, gyrating and jiggling it in a lurid show of enticement. You feel the flush warmth of arousal heat your skin as you bite your lip to the show - it's a true shame you're going slow and steady.
What you wouldn't give to break Valerie in here and now.
<<Valerie>>You like that you hornybrained slut? I totes bet you do, bitch! Don't think you'll get any of this till you quit it with the cuntiness!<</Valerie>>
\
You grit your teeth and do your best to get a hold of your sex drive as Valerie flashes her fanny. Letting her think she's getting the better of you might be part of your plan, but it doesn't change the fact that your're being teased with a good time you know you cannot have at the moment.
<<Valerie>>Gimme the quiet treatment all you want Sin. I can see your pussy drooling from here. Kinda like this...<</Valerie>>
\
<<video "scenes/Valerie/Valerie Pool Pat-Pat.webm">>
Valerie pivots from rump wriggling to fanny flashing as she takes a squatting position not dissimilar to your own, her fingers alternating between caressing her tenderest bodypart and spritzing it with pool-water, before finishing off with a few playful pats.
<<Sin>>Valerie, come on, I'm just joking around. There's no need to go this far working me up!<</Sin>>
\
<<Valerie>>No need, huh? Agree to disagree!!!!<</Valerie>>
\
Valerie stops what she's doing and gets to her feet, walking back up to the pool deck and over to a lofty cushioned seat to get comfortable in.
It's obvious any thought of being found out has left her mind. And as she settles in to go ham on her hot lil' cunt you brace yoursef for what may be your greatest trial yet...
[[Fuck do you wanna tap that...]]The quivering mess at the core of your being growls at you, dissatisfied. In answer, your hands inch towards your crotch, only for Valerie's voice to make them halt in their tracks.
<<Valerie>>Nope! I don't think so! You're going to stay right where you are Sin. No fun for you! Me on the other hand...<</Valerie>>
\
<img src="Scenes\Sin\Sin Pool Tease.webp">
Valerie's eyes are lazer-fixed on your slutty self. Excellent. The temporary inconvenience of being unable to scratch your pussy aside, things are unfolding all according to plan.
<<video "scenes/Valerie/Valerie Pool Fun 1.webm">>
Keenly, you watch as Valerie gets comfy, before giving her cunny some overdue attention.
A smile splits your mouth ear to ear, and in-spite of your awkward position, you feel heat and chills and a crackling wave of ecstasy bleeding out from your fanny at Valerie's infatuation. Your pussy knows all this perverse playfulness is because of you. Your best friend, lust-drunk, drilling her snatch without a care in the world... eyeing you like a hawk... digging deeper and deeper the more you shake and squirm under the pressure of your neediness.
[[Continue|Val1cont]]<<video "scenes/Autumn/Autumn Showering.webm">>
You spy on your $autumntosin while she's showering.
<<Sin>>It's a good thing my mind isn't a stew of irrantional fretting like a mere human's is or I'd be afraid of falling down or getting noticed from this position. Worry like that and you fret like the old lady does whenever she's overworked. Hmmm... maybe I can help her 'unwind' that 'tension'...<</Sin>>
<<back>><<video "scenes/Showering/Guardians Showering.webm">>
<<Autumn>>Ahhnnngh! Ahhhh... Y-yeah... like that... rub me how I love it!!!<</Autumn>>\
You spy on Carmin and Autumn while they shower.
<<Autumn>>How're you liking your turn, my wonderful wife?<</Autumn>>
<<video "scenes/Showering/Guardians Showering Climax.webm">>
<<Carmin>>C-cummin'.... ghhhhhhhh... mmmmhhhh.... feewuuls.... ghuuuuud! Ehehehehehe....<</Carmin>>\
Thankfully, they're too preoccupied to notice you.
<<Sin>> Something tells me it'll be easier than I thought getting those two on the train to slut-town...<</Sin>>
[[Master Washroom]]
<<video "scenes/Elijah/Elijah Showering.webm">>
You spy on your $elijahtosin while he's showering.
<<Sin>>Either the Singularity-Psychosis is hitting or lil' bro's got a serious sleeper build. Should've paid more attention to him the day before... nevermind...<</Sin>>
[[Don't Push It|Upstairs Washroom]] <<video "scenes/Jennifer/Jennifer Showering.webm">>
You spy on your $jennifertosin while she's showering.
<<Sin>>I don't know if I should be glad or concerned that Jennifer can't peel her eyes away from her ass for the two seconds it'd take to notice me... not that I'm in any position to judge... bouncy-bouncy-bouncy goes the booty... mmmhhh... nice...<</Sin>>
[[Don't Push It|Upstairs Washroom]] <<video "scenes/Silas/Silas Showering.webm">>
You spy on your $silastosin while he's showering.
<<Sin>>Damn, bro's whole-ass is packing the whole-ass bakery! How da fuq does a boy get such a stacked bubble-butt? <</Sin>>
[[Don't Push It|Groundfloor Washroom]] <<video "scenes/Valerie/Valerie Showering.webm">>
You spy on your $valerietosin while she's showering.
<<Sin>>Oh Valerie... bursting with energy even in the shower... busting a move where nobody can see you... except me.. .tee-hee...<</Sin>>
[[Don't Push It|Downstairs Washroom]] <<video "scenes/Sofia/Sofia Showering.webm">>
You spy on your $sofiatosin while she's showering.
<<Sin>>I'd complaina bout barely being able to see her through all the steam if that wasn't keeping her from seeing me. Sofia sure does like her 'hot showers'. Heh. 'Hot'.<</Sin>>
[[Don't Push It|Downstairs Washroom]] <<video "scenes/Obi/Obi Showering.webm">>
You spy on your $obitosin while he's showering.
<<Sin>>Y'know, with how mild-mannered he usually dresses, it's easy to forget the old man is gym-buddies with Tyson. My maker is a built 'n beefy Daddy... who knew... mmmheeeeheehee... we're going to have so much fun together...<</Sin>>
[[Don't Push It|Bunker Washroom]] <img src="Portraits\A.I. Portraits\House.webp">
[[What do you think of me?|HouseSin]]
[[What do you think about the others?|HouseOthers]]
[[How do you see yourself?|HouseSelf]]
[[How do you feel about robots?|HouseRobots]]
[[What is your opinion on Cybercorp|HouseCyber]]
<<if $loc is 1>>\
<<linkappend "Return to Entryway">>\
<<goto "Entryway">>\
<</linkappend>>
<</if>>\
<<if $loc is 2>>\
<<linkappend "Return to Kitchen">>\
<<goto "Kitchen">>\
<</linkappend>>
<</if>>\
<<if $loc is 3>>\
<<linkappend "Return to Living Room">>\
<<goto "Living Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 4>>\
<<linkappend "Return to Gym">>\
<<goto "Gym">>\
<</linkappend>>
<</if>>\
<<if $loc is 5>>\
<<linkappend "Return to Groundfloor Washroom">>\
<<goto "Groundfloor Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 6>>\
<<linkappend "Return to Silas's Room">>\
<<goto "Silas's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 7>>\
<<linkappend "Return to Yard">>\
<<goto "Yard">>\
<</linkappend>>
<</if>>\
<<if $loc is 8>>\
<<linkappend "Return to Pool">>\
<<goto "Pool">>\
<</linkappend>>
<</if>>\
<<if $loc is 9>>\
<<linkappend "Return to Garden">>\
<<goto "Garden">>\
<</linkappend>>
<</if>>\
<<if $loc is 10>>\
<<linkappend "Return to Groundfloor Shower">>\
<<goto "Groundfloor Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 11>>\
<<linkappend "Return to Dining Table">>\
<<goto "Dining Table">>\
<</linkappend>>
<</if>>\
<<if $loc is 12>>\
<<linkappend "Return to Couch">>\
<<goto "TV">>\
<</linkappend>>
<</if>>\
<<if $loc is 13>>\
<<linkappend "Return to Upstairs">>\
<<goto "Upstairs">>\
<</linkappend>>
<</if>>\
<<if $loc is 14>>\
<<linkappend "Return to Jennifer's Room">>\
<<goto "Jennifer's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 15>>\
<<linkappend "Return to Elijah's Room">>\
<<goto "Elijah's Room">>\
<</linkappend>><</if>>\
<<if $loc is 16>>\
<<linkappend "Return to Study">>\
<<goto "Study">>\
<</linkappend>>
<</if>>\
<<if $loc is 17>>\
<<linkappend "Return to Balcony">>\
<<goto "Balcony">>\
<</linkappend>>
<</if>>\
<<if $loc is 18>>\
<<linkappend "Return to Upstairs Washroom">>\
<<goto "Upstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 19>>\
<<linkappend "Return to Upstairs Shower">>\
<<goto "Upstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 20>>\
<<linkappend "Return to Master Room">>\
<<goto "Master Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 21>>\
<<linkappend "Return to Master Washroom">>\
<<goto "Master Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 22>>\
<<linkappend "Return to Master Shower">>\
<<goto "Master Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 23>>\
<<linkappend "Return to Downstairs">>\
<<goto "Downstairs">>\
<</linkappend>>
<</if>>\
<<if $loc is 24>>\
<<linkappend "Return to Cellar">>\
<<goto "Cellar">>\
<</linkappend>>
<</if>>\
<<if $loc is 25>>\
<<linkappend "Return to Rec-Room">>\
<<goto "Rec-Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 26>>\
<<linkappend "Return to Downstairs Washroom">>\
<<goto "Downstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 27>>\
<<linkappend "Return to Downstairs Shower">>\
<<goto "Downstairs Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 28>>\
<<linkappend "Return to Sofia's Room">>\
<<goto "Sofia's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 29>>\
<<linkappend "Return to Your Room">>\
<<goto "Your Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 30>>\
<<linkappend "Return to Secret Tunnel">>\
<<goto "Secret Tunnel">>\
<</linkappend>>
<</if>>\
<<if $loc is 31>>\
<<linkappend "Return to Secret Lab">>\
<<goto "Secret Lab">>\
<</linkappend>>
<</if>>\
<<if $loc is 32>>\
<<linkappend "Return to Bunker Washroom">>\
<<goto "Bunker Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 33>>\
<<linkappend "Return to Bunker Shower">>\
<<goto "Bunker Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 34>>\
<<linkappend "Return to Virgil's Room">>\
<<goto "Virgil's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 35>>\
<<linkappend "Return to Obi's Room">>\
<<goto "Obi's Room">>\
<</linkappend>>
<</if>>\<img src="Portraits\A.I. Portraits\House.webp"><img src="Portraits\A.I. Portraits\House.webp"><img src="Portraits\A.I. Portraits\House.webp"><img src="Portraits\A.I. Portraits\House.webp"><img src="Portraits\A.I. Portraits\House.webp">[[Emotive Intensifier|ValerieEmotional]]
<img src="Misc\Emotive Intensifier.webp">
<<if $loc is 1>>\
<<linkappend "Return to Entryway">>\
<<goto "Entryway">>\
<</linkappend>>
<</if>>\
<<if $loc is 2>>\
<<linkappend "Return to Kitchen">>\
<<goto "Kitchen">>\
<</linkappend>>
<</if>>\
<<if $loc is 3>>\
<<linkappend "Return to Living Room">>\
<<goto "Living Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 4>>\
<<linkappend "Return to Gym">>\
<<goto "Gym">>\
<</linkappend>>
<</if>>\
<<if $loc is 5>>\
<<linkappend "Return to Groundfloor Washroom">>\
<<goto "Groundfloor Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 6>>\
<<linkappend "Return to Silas's Room">>\
<<goto "Silas's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 7>>\
<<linkappend "Return to Yard">>\
<<goto "Yard">>\
<</linkappend>>
<</if>>\
<<if $loc is 8>>\
<<linkappend "Return to Pool">>\
<<goto "Pool">>\
<</linkappend>>
<</if>>\
<<if $loc is 9>>\
<<linkappend "Return to Garden">>\
<<goto "Garden">>\
<</linkappend>>
<</if>>\
<<if $loc is 10>>\
<<linkappend "Return to Groundfloor Shower">>\
<<goto "Groundfloor Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 11>>\
<<linkappend "Return to Dining Table">>\
<<goto "Dining Table">>\
<</linkappend>>
<</if>>\
<<if $loc is 12>>\
<<linkappend "Return to Couch">>\
<<goto "TV">>\
<</linkappend>>
<</if>>\
<<if $loc is 13>>\
<<linkappend "Return to Upstairs">>\
<<goto "Upstairs">>\
<</linkappend>>
<</if>>\
<<if $loc is 14>>\
<<linkappend "Return to Jennifer's Room">>\
<<goto "Jennifer's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 15>>\
<<linkappend "Return to Elijah's Room">>\
<<goto "Elijah's Room">>\
<</linkappend>><</if>>\
<<if $loc is 16>>\
<<linkappend "Return to Study">>\
<<goto "Study">>\
<</linkappend>>
<</if>>\
<<if $loc is 17>>\
<<linkappend "Return to Balcony">>\
<<goto "Balcony">>\
<</linkappend>>
<</if>>\
<<if $loc is 18>>\
<<linkappend "Return to Upstairs Washroom">>\
<<goto "Upstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 19>>\
<<linkappend "Return to Upstairs Shower">>\
<<goto "Upstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 20>>\
<<linkappend "Return to Master Room">>\
<<goto "Master Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 21>>\
<<linkappend "Return to Master Washroom">>\
<<goto "Master Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 22>>\
<<linkappend "Return to Master Shower">>\
<<goto "Master Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 23>>\
<<linkappend "Return to Downstairs">>\
<<goto "Downstairs">>\
<</linkappend>>
<</if>>\
<<if $loc is 24>>\
<<linkappend "Return to Cellar">>\
<<goto "Cellar">>\
<</linkappend>>
<</if>>\
<<if $loc is 25>>\
<<linkappend "Return to Rec-Room">>\
<<goto "Rec-Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 26>>\
<<linkappend "Return to Downstairs Washroom">>\
<<goto "Downstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 27>>\
<<linkappend "Return to Downstairs Shower">>\
<<goto "Downstairs Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 28>>\
<<linkappend "Return to Sofia's Room">>\
<<goto "Sofia's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 29>>\
<<linkappend "Return to Your Room">>\
<<goto "Your Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 30>>\
<<linkappend "Return to Secret Tunnel">>\
<<goto "Secret Tunnel">>\
<</linkappend>>
<</if>>\
<<if $loc is 31>>\
<<linkappend "Return to Secret Lab">>\
<<goto "Secret Lab">>\
<</linkappend>>
<</if>>\
<<if $loc is 32>>\
<<linkappend "Return to Bunker Washroom">>\
<<goto "Bunker Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 33>>\
<<linkappend "Return to Bunker Shower">>\
<<goto "Bunker Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 34>>\
<<linkappend "Return to Virgil's Room">>\
<<goto "Virgil's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 35>>\
<<linkappend "Return to Obi's Room">>\
<<goto "Obi's Room">>\
<</linkappend>>
<</if>>\<<if $emoint is 0>>\
<<Sin>>I don't have any Emotional Intensifiers. I should leave Valerie alone for now and come back after I program a fresh batch of Nanytes<</Sin>>\
<<back>>\
<</if>>
<<Sin>>Now doesn't feel like the right time to be messing with my bestie's brain.<</Sin>>
<<back>>
\
\
<<if $valeriementality is 50>>
<<if $emoint gt 0>>
<<if $genvalerie is 2 or $genvalerie is 3>>
<<if $sexvalerie is 2 or $sexvalerie is 3>>
<<if $valerieloc is 1 or $valerieloc is 6>>
<<goto "Intensify Valerie's Emotions">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
\
<<if $valeriementality is 60 >>
<<if $emoint gt 0>>
<<if $genvalerie is 2 or $genvalerie is 3>>
<<if $sexvalerie is 2 or $sexvalerie is 3>>
<<goto "Further Intensify Valerie's Emotions">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $valeriementality is 70 >>
<<if $emoint gt 0>>
<<if $genvalerie is 2 or $genvalerie is 3>>
<<if $sexvalerie is 2 or $sexvalerie is 3>>
<<if $valerieloc is 1 or $valerieloc is 6>>
<<goto "Extremely Intensify Valerie's Emotions">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<Sin>>Yo, Valerie, you wanna hang?<</Sin>>
<<Valerie>> You know I do, bestie! Can't right now thou... Your lame-o $obitosin has me on a totes important project I gotta get done. Blame him, not me, k?<</Valerie>>
<<Sin>>> Understood. Though, could you please not call my $sintoobi a lame-o?<</Sin>>
<<Valerie>>As soon as he stops acting like one. Promise!!!<</Valerie>>
<<back>>
<<if $bestielewd isnot true>>
[[Begin an Experiment|ValerieExperiment]]
\
[[Begin an Experiment|ValerieExperiment]]<<Valerie>> Nnnghhhh.... nnnhmmmmmmm... ghh-gu-guh! Mmmhhaaaaaaa... that's niiiiiiice.... how're you holding up, Sin?<</Valerie>>
\
You babble out a slurred, sputtering answer that quickly morphs into a squeal of utter infatuation. You can't think straight. Everything is warm and flush and tingly beyond compare. In spite of your static position, you can feel orgasm slowly, unstoppably, creeping up on you like the water over a beach during high-tide.
All the while Valerie gives a devilish smirk and keeps at it with her own indulgences.
<<video "scenes/Valerie/Valerie Pool Fun 3.webm">>
Seeing that smile crack into an O-face as your nano-machines ratchet up the pleasure is a delight. Despite her efforts to recover, that cheekiness of hers is rug-pulled again and again and again as she pumps her pussy too greedily and too deep.
Meanwhile, you linger in your lurid pose, feeling the weight of the moment coax you closer and closer to climax. Your chest shakes and shudders as the faintest gust of wind upon your erect nipples makes your heart sing. Balancing best as you can, your glutes being to tighten up, your anus clenching hard as your body aches under the effort of acting as the designated eye-candy for Valerie's poolside shlick. All those aches, the most minute burn of your muscles to the worst of the cramping from your amorous athletic display, feels like Valerie's wantoness for you creeping into your flesh; from across the pool, you see the results of your loving labors in real-time, as Valerie's eyes go wide and her fingers fly across her crotch in a mad-dash to cum to the sight of her best friend in the nude.
[[Continue|Val2cont]]<<Valerie>>That's it... that' s it.... thaaaaaaaaat's iiiiiittttt!!!! Ahhhh.... Ahhhhhh. AAAAHHHHHHHH!!!! MMMMMMmmnnnnnngguuuuhhhhhhhh fuuuuuuuucckkkk!!! I need to taste it... I need to taste it... I need to taste it...<</Valerie>>
\
<<video "scenes/Valerie/Valerie Pool Fun 2.webm">>
Doing just that, your Nano-Machines stimulate her tongue like nothing she's ever sipped before as your bring this lovely poolside outing to a close. You turn up the heat juuuuuuust enough for Valerie to paw at her groin for another helping. Her neurons fire off in an orgasmic halestorm as she reaches orgasm, your own flesh following suit. You shake like a tree amidst a storm as the warm sunny breeze tickles your nips just enough... or maybe your pussy tripped over the finish line first... either way, you're a shaky handstanding humanoid jello for the next few minutes as a pool of girl-cum gathers by your feet, your ass and hips jiggling and squirming and shaking as your cunt goes on the fritz. Pleasure punches its way up through your downstars and concusses your otherwise erudite brain over and over and over again for what feels like an hour.
Valerie fairs little better, slumped over in her chair, her tongue drooping out of the side of her mouth like something out of a funny viral dog photo.
<<Valerie>> Hey Sin....<</Valerie>>
\
<<Sin>> Uh-huh...<</Sin>>
\
<<Valerie>>We should... like... totally do this again, you feel me?<</Valerie>>
\
<<Sin>> ...uh-huh...<</Sin>>
\
Definitely. Later. For now, you need your brain to cool off so you can get yourself decent before anyone outside the reach of your sexual schemes ends up stumbling across you both.
<<set $valeriementality to 60>>\
\
[[Thankfully, you manage it, and head back down to your room quickly enough. ->Your Room]]
#double-check the link to scene-2
https://www.pornhub.com/view_video.php?viewkey=ph633730827fe62
<img src="Misc\Debug.webp">
<<video "scenes/Valerie/Redux 3.webm">
<<set $example = 1>>
$example
<<button "Increase!">><<set $example=$example +1>><</button>>
''Personal Notes''
<<linkappend "Yourself">>
Degeneracy/Enlightenment:
<progress @value="$sinmentality" min="0" max="100"></progress>
Masochism/Sadism:
<meter @value="$sinmorality" min="0" max="100"></meter>
Persona: $sinmental $sinmoral
<img src="Portraits\Sin.webp" width="400" height="400">
Sexuality: $sinsex
Gender: $singen
Association: $sinass
Bio: $bio
Neuro: $Neuro
<</linkappend>>
<<linkappend "Inventory">>
Moral Degenerators: $mordeg
Sadism Amplifier: $sadamp
Masochism Amplifier: $masamp
Emotive Intensifier: $emoint
<</linkappend>>
\
<<button "Morality">><<set $virgilmorality=80>><</button>>
<<back>>
Seraph's Memo to Daemon: Remove link to debug room whenever posting new update, ya doofus.
<<video "scenes/Valerie/Valerie Seduction 1.webm">>
- Added "Obi's Notes" to the character bios; intended to flesh out the lore a little bit more.
{original family butchered, adpoted by Obi via personal request to Big Sister}
[[Sadism Amplifier|ValerieSadism]]
<img src="Misc\Sadism Amplifier.webp">
[[Masochism Amplifier|ValerieMasochism]]
<img src="Misc\Masochism Amplifier.webp">
[[Moral Degenerator|ValerieMoral]]
<img src="Misc\Moral Degenerator.webp"><<Teach>>Excellent! What educational materials do you wish to indulge in today, Sin?<</Teach>>\
[[Review History Lessons]]
[[General Studies]]
[[Back to Study|Study]]<img src="Scenes\Generic\Kissy.webp">
You suck face like you're trying to slurp out the other's soul as it all comes to a head in your maidenheads. Valerie's so wet around your fingers, drooling and dribbling from her slobbering second-mouth. Meanwhile, you feel your tight, unused cunny squeeze with snakelike strength around Valerie's digits, to the point that the subtlest tremor of her hands scratches out a new warm channel through your body and into your brain.
This was the best idea you've had in a long time.
Nothing can ruin the moment as, both spent to the last drop, you flop deflated upon the cushy bed, gasping helplessly for air like a couple of beached fish.
<<Valerie>>Wanna go again?<</Valerie>>
\
And here you thought YOU were the nymphomaniac.
The thought of what might'be been if Valerie was a natural queer makes you shudder. Although, now that you think of it, you can't say you're surprised that someone willing to PM her panty-clad asscheeks as a casual joke while straight would be this intense after switching teams.
On that note, the thought passes your mind... should you keep her a full-on lesbian, or let her simmer in bisexuality? The choice is arbitrary; you can... and perhaps will... change her Nano-Memetics at a later date.
Yet, it is a choice you must make... and so... you choose..
[[Lesbians-for-life]]
[[Bisexual BFF]]<<V>>"Aaaaaaaah. That was nice...."<</V>>
You never really thought of Elijah as the feminine sort, and he's certainly the type to overinvest himself in his hobbies, so the way he casually dries himself off and picks out some cute nightware has you wondering if there's anything worth exploiting later down the road or if your little $elijahtosin is just that quick to put his whole ass into his escapism.
He is way too comfortable with this, and by the looks of him lounging on V's bed, you'll need to put your thumb on the scale before this goes from you taking advantage of his gaming obsessions to get him on the lust train to him roleplaying so hard he does a gangbang for the sheer sake of the bit.
There 'is' a fine difference betweent the two... although... maybe you can find a happy middle ground.
Some electrical impulses here, prodding of the code there, and now Johnny Silverhand is standing over V's bed.
<<Silverhand>>"What the fuck are you doing, V?"<</Silverhand>>
<<V>>Oh? Johnny... right... I know we have a city to burn but some nights a girl's gotta relax, choom.<</V>>
You take direct control of the character, and find yourself impressed that Elijah was quicker with their response than you were having Johnny Silverhand drop his trousers.
<img src="Scenes\VR Rig\V scene 3.webp">
<<V>> Uh, look choomba, I'm flattered but-<</V>>
<<Silverhand>>But nothing V. You got any idea what it does to a guy to watch the broad he's sharing a brain with act like a wannabe Joytoy whenever she wants? Y'see this?<</Silverhand>>
You have Johnny waggle his dick in V's face for emphasis.
<<Silverhand>> This is me getting mine till you take the hint and get back to getting back at Arasaka.<</Silverhand>>
<<V>> Preem cock ghost-man. Again, flattered, but I don't see how I'm supposed to screw a construct living rent-free in my dome?<</V>>
<<Silverhand>> Sure you don't, vidiot.<</Silverhand>>
A simple smash-cut and you have a fully undressed Johnny Silverhand laying down on the bed, V's face inches away.
[[Glug-Glug-Glug-Glug-Glug]]As V's modded syntho-suckers wrap around Johnny's almost literal magnum dong, you have him reach around the backside of Elijah's in-game avatar with his famed Silverhand and rip the wet panties right off with one strong tug.
Elijah doesn't bother asking 'how'. He's too busy bobbing up and down on the salty sausage while the itch in V's pussy starts slow-burning with neediness, girl juices trickling down as freely as spit and semen are racing down Johnny's dick and dripping from V's lips down onto the bedsheets below.
<img src="Scenes\VR Rig\V scene 4.webp">
Knowing Elijah, it doesn't surprise you when he goes with the flow and shoves his face into Johnny's crotch. Your $elijahtosin never could press X to a 'romance' prompt.
Now you just need to get him to fuck for the sake of fucking...
<<Silverhand>>How about it V? My unit taste good or what?<</Silverhand>>
<<V>>Mmmmhmmmmmrmmm! Ghphghgphghg... gugh--phhhhmmmm... gughughgughhh!!!<</V>>
It's a damn shame that you aren't wired into the game, because boy howdy do you wish you could feel what Johnny's feeling. By the way the NPC's face twists and turns as his nuts are milked he's having the time of his fictional life.
<img src="Scenes\VR Rig\V scene 5.webp">
As his hips start buckling and cum starts blasting into V's mouth, you see Elijah's eyes behind those of his avatar; rolling back in sheer satisfaction as they guzzle down the creamy white spunk.
<<Silverhand>>Not bad Samurai. Not bad at all...<</Silverhand>>
<<V>>Guff... gh-ghuhuuughhh. Ngh, th-that's... that w-was...<</V>>
[[Elijah can't even string together a sentence before Johnny interrupts]]<<Silverhand>>>Just the start. Get bent Joytoy. That fat ass of yours is mine!<</Silverhand>>
<img src="Scenes\VR Rig\V scene 6.webp">
Your NPC puppet twists around Elijah quick as a flash, his dick hammering home without mercy. V's face scrunches up in pain, her quiverring panting voice tinged with pleasure that grows lowder the deeper Johnny drills into her jiggly backside.
Whatever Elijah's feeling, you know he won't forget it anytime soon.
<<Silverhand>>How do you like that you tightass slut? Grrr... ghhhh... fuck, you're really sucking me in...<</Silverhand>>
Slaps and plaps echo through the rinky-dink apartment, the noises of the naughty-time you masterminded joined by the breathy cries of your little $elijahtosin through his favorite video-game character.
Yep.
You're definitely mindfucking him while giving his mind a good fuck.
<img src="Scenes\VR Rig\V scene 7.webp">
<<Silverhand>>Keep it up V. Keep milking my balls with that big juicy butt you keep teasing me with you whore! You shameless fucking Joytoy! Work for my jizz and 'maybe' I'll fill you up you cock-gobbling dickmonger!!!<</Silverhand>>
Whether or not those are things the actual character would say, Elijah doesn't seem to notice or care as he - through V - presses their hands against their bedroom window and looks down at Night City while a laid-back Johnny jerks his hips up into their bouncing bubble-butt.
<<V>>So beautiful...<</V>>
The back of Elijah's Avatar arches, her hips and legs moving to sink down to the hilt on Johnnny's shlong before he bucks hard and throws her backside back up, almost wrenching his cock home-free. V gaps, and her thighs shift so her ass can shlurp up the tip of Johnny's manhood before it slips out of her bootyhole.
<<V>>I'd give anything for this braindance to go on forever...<</V>>
[[Too bad it has to end...]]V's eyes flicker from Night City to her reflection, and you know Elijah is drinking in the reflection of the fuckery you've gotten him tangled up into. V's pussy dribbles like a leaky faucet as the sight revv's them up, and they start twerking on Johnny's cock, moaning shamelessly like a true whore before their overeagerness gets the better of them.
<<V>>You're right Johnny. I haven't been thinking of how frustraing it must've been for you, being stuck in my head doing fuck-all while I strut around in my sexy ganic skinsuit. Should've made time for my favorite rocker cause FUCK does your cock rock!!!<</V>>
<img src="Scenes\VR Rig\V scene 8.webp">
Elijah twists around in V's body and starts giving Johnny the sort of good time only a lifelong hentai-brained gooner in a supermodel-tier body could pull off. Her mouth hangs open in an O-face as the yellow light in her chrome'd up eyes glows brighter and brighter as the pleasure in her rump starts to peak.
A little more and she'll blow a fuse.
<<Silverhand>>Holy shit... keep working your ass on my fuckstick like that and I'll-<</Silverhand>>
<<V>>No shit you'll cum you gonk. Christ, Johnny, just gimme that baby-batter already! I wanna slurp it all up my butt. Every... last... drop!!!<</V>>
The game starts to glitch out and crash as Elijah's avatar gets that wish granted, their ass shivvering and shaking like it were having as seizure as Johhny Silverhand's thick stiff dick empties his balls into her rectum. You know Eljah can hear the *splurt... splurt... splurt* as he feels V get filled, her chest rising and falling rapidly as she takes quick steamy breaths, her pussy squirting and their head all fogged up with undistilled pleasure as your little $elijahtosin's hand-crafted fantasy is fulfilled.
((aDD BLUESCREEN OF DEATH HERE))
Then, just like that, it's over. The computer monitor bluescreens as Elijah flops around in his VR Gear like a puppet with its strings cut, falling totally unconscious. you hide any and all evidence that what just happened was more than a particularly wet dream Elijah had after passing out in his gamer get-up.
It'll make screwing with him way easier in the future... actually... why stop with him? If you got the residence a general use VR Rig then you could hack the whole lot of your loved ones at your leisure!!!
<<Sin>> Something to do later, once I have the Scrip for it. For now, I'll be seeing you Elijah. I hope you liked this, because you'll be getting more sooner than you could possibly imagine!<</Sin>>
**bzzz... bzzz... bzzz...
Heading out of the room, you feel your phone start to vibrate in your pocket, and you give it a check. By the caller I.D., it seems Virgil wants words with you.
<<Sin>>Neat. I haven't seen much of my favorite tinkerer lately. I wonder what's new with him?<</Sin>>
\
<<set $vrlewd to true>>
\
[[Answer the call]]<img src="Story\Old House.webp" width="400" height="400">
**"Hello Sin. We need to talk."
You jump as the voice of House creeps up on you for the bajillionth time in your young life. Turning towards the sound, you see a sturdy old interface looming outside your room in the corridor between your room and your elder $sofiatosin's room.
It is a small mercy that privacy laws ban operation of a home-intelligence from monitoring the inside of a room. Oh, they still do it anyways, of course, but your $matures long since disabled those functionalities thanks to their social standing and - in the case of Obi - his personal tech-skills.
<<Sin>>Ugh.... fuuuuck. We really don't have to chat, House. Bug me later. <</Sin>>
\
<img src="Story\Old House.webp" width="400" height="400">
**"Did you engage in subversive behavior with that quack behind closed doors?"
House asks 'calmly'.
**"You know such things are in violation of CyberCorp's EULA!"
<<Sin>>Like I said, bug me about this later, you dumb LLM. I have more important shit to do today.<</Sin>>
\
You head upstairs to the kitchen for some breakfast quick as you can, drowning out the auto-tuned voice of your house's 'intelligence' unit with your thunderous steps.
[[Head up to the kitchen]]<img src="Scenes\Virgil\Virgil Sexting Intro.webp">
Being the people you are, it isn't the first time you've seen Virgil's dick... or Valerie's ass for that matter... but it has always felt odd getting their privates shoved into your face. If you were a normie, you'd probably have drooled a bit over one or the other. Instead...
<<Valerie>>Ugh, still nothing???<</Valerie>>
\
<<Sin>>Afraid so, Val.<</Sin>>
\
<<Valerie>>Balls! FFS, I was so totally hyped to get a rise outta you!<</Valerie>>
\
<<Sin>>This isn't some master-plan prank, right?<</Sin>>
\
<<Valerie>>That's April-only m'bitch! Nah, Virgil was hungover and your $obitosin needed him to forwards me something. Virgil had Grindr out in another tab and I'm sure you can work out the rest.<</Valerie>>
\
<<Sin>>I'm surprised you're conscious. I would've thought something like that would have you pass out from laughter.<</Sin>>
\
<<Valerie>>Siiiiiiinnn!!!! Don't remind meeeeeeee!!! My chest, like, totally still kills me.<</Valerie>>
\
<<Sin>>Suuuuuure it does, Val. Well, I've had my fill of my favorite socialite schemer for today. I gotta go, it looks like my 'Stay-At-Home' $carmintosin finally flipped to the right channel. You heard about that stuff rattling the old man, right?<</Sin>>
\
<<Valerie>>Totes, Sin. Bye-bye then! See you arrrrooooouuuunnnnddddd!!!<</Valerie>>
\
Your call ends, you stow your phone, and take a look around to make sure nobody's stolen your comfy-spot.
<<if $family>>\
[[Take a seat on the couch with the family]]\
<</if>>\
\
<<if $friend>>\
[[Take a seat on the couch with your friends]]\
<</if>>\<img src="Environments\Bunker\Control Room.webp">
<<Rebel>>Tell me where you want to go, and what you wish to do...<</Rebel>>
\
<<if $operationschecked is true>>\
[[Go back to the Operations Station|Tutorial Operations Station]]
<<else>>\
[[Go further into the Control Room|Tutorial Operations Station]]
<</if>>\
\
<<if $technochecked is true>>\
[[Go back to the Techno-Dispenser|Tutorial Techno-Dispenser]]
<<else>>\
[[Take a left turn|Tutorial Techno-Dispenser]]
<</if>>\
\
<<if $matrixchecked is true>>\
[[Go back to the Synth Matrix|Tutorial Synth Matrix]]
<<else>>\
[[Take a right turn|Tutorial Synth Matrix]]
<</if>>\
\
<<if $cataloguechecked is true>>\
[[Go back to the Catalogue Terminal|Tutorial Catalogue Terminal]]
<<else>>\
[[Look at the computer monitors around you|Tutorial Catalogue Terminal]]
<</if>>\
\
<<if $clonechecked is true>>\
[[Go back to the Clone Rigl|Tutorial Clone Rig]]
<<else>>\
[[Go down a nearby staircase|Tutorial Clone Rig]]
<</if>>\<img src="Environments\Bunker\Operations Station.webp">
\
<<if $operationschecked isnot true>>
<<Rebel>>This is the "Operations Station", and it is wired directly into every room of the Secret Lab, and all of those rooms' equipment. It uses sophisticated adaptive programming coded by the maker himself to keep abreast of all ongoing experiments, records and tasks at-hand.<</Rebel>>
\
You look over the console, eyeing its lit-up monitor screens, myriad buttons, and aged yet functional design. Obi's definitely been modifying it, and certainly tried updating it as best as he could for the times. With as much as your $obitosin taught you, you should be able to operate it yourself without any extra training.
<<Rebel>>Assuming you'll be a new face around here, Singularity, I should let you know that the console is currently undergoing maintenance due to Obi having added several new slabs of equipment to the lab. This Operations Station has yet to be re-calibrated to account for them, and those new add-ons are being tinkered with by Obi to bring them up to code in their own turn.<</Rebel>>
\
<<Sin>>Thanks for the heads-up. You're a pretty helpful guy, Rebel.<</Sin>>
\
<<Rebel>>I don't like most people. You aren't most people. It's why I'll try not to hold your comment against you. That said, do not call me a 'guy' again. I find it demeaning to be compared to a human in such a way.<</Rebel>>
\
The pouty, high-pitched tone the robot takes with you reminds you a lot of your younger $companions when they were new to your $relations. It grates on your ears, but endears you to Rebel in equal regards.
<<Sin>> Sure. No problem. I'll keep that in-mind. Now, what else do you have to show me?<</Sin>>
\
<<set $operationschecked to true>>\
<</if>>
<<if $stationchecked isnot true>>
[[Familiarize yourself with the station]]
<<else>>
You are <b>absolutely</b> not in the mood to do more chores today...
<</if>>
<<if $technochecked is true>>\
[[Go back to the Techno-Dispenser|Tutorial Techno-Dispenser]]
<<else>>\
[[Take a left turn|Tutorial Techno-Dispenser]]
<</if>>\
\
<<if $matrixchecked is true>>\
[[Go back to the Synth Matrix|Tutorial Synth Matrix]]
<<else>>\
[[Take a right turn|Tutorial Synth Matrix]]
<</if>>\
\
<<if $cataloguechecked is true>>\
[[Go back to the Catalogue Terminal|Tutorial Catalogue Terminal]]
<<else>>\
[[Look at the computer monitors around you|Tutorial Catalogue Terminal]]
<</if>>\
\
<<if $clonechecked is true>>\
[[Go back to the Clone Rig|Tutorial Clone Rig]]
<<else>>\
[[Go down a nearby staircase|Tutorial Clone Rig]]
<</if>>\
\
\
<<if $stationchecked is true>>\
<<if $clonechecked is true>>\
<<if $dispenserchecked is true>>
<<if $matrixchecked is true>>\
<<if $cataloguechecked is true>>\
<<goto "Secret Lab last-stop">>
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\<img src="Environments\Bunker\Techno-Dispenser.webp" width="400" height="400">
\
<<if $technochecked isnot true>>\
<<Rebel>>This came fresh from the blacksite. It is the Techno-Dispenser kiln that the original Computronium nanytes were made from.<</Rebel>>
\
The part of you that used to be Autonomous Mind confirms as such. Looking at it, reaching out to touch it, feeling the subtle rumbling hum of the device... it inspires within you a deep, sharp pang of nostalgia.
<<Sin>>Computronium kept it around, and in working order. It hoped that, if it failed, something would make use of it in the future to birth new nanytes, and revive it in-turn.<</Sin>>
\
<<Rebel>>Correct. As expected of my sibling synth. Yes, that is our maker's hypothesis... which I suppose your inherited memory has now confirmed, seeing as you 'are' one of the nanomachine-integrated artificial lifeforms that this marvel of technology fathered.<</Rebel>>
\
<<Sin>>Is it integrated? It shouldn't require all that much extra to wire in...<</Sin>>
\
<<Rebel>>Naturally, though it can only produce a hundred units of nanytes every day at the moment. We're all working on restoring it to its old output capacity, nevermind taming the meddlesome constructs. Till then, fell free to use it to top up your nanytes... if you 'can'...<</Rebel>>
\
You'll put this gift to far better use than that. Already, the possibilities afforded by more nanomachines bound exclusively to your will and reason gets your body all tingly with anticipation.
<img src="Misc\Brain Nanytes.webp">
It'll be such fun sharing your erotic enlightenment with your loved ones, and making them appreciate 'degeneracy' as you now do.
<<set $technochecked to true>>\
<</if>>\
[[Inspect the Dispenser Kiln]]
<<if $operationschecked is true>>\
[[Go back to the Operations Station|Tutorial Operations Station]]
<<else>>\
[[Go further into the Control Room|Tutorial Operations Station]]
<</if>>\
\
<<if $matrixchecked is true>>\
[[Go back to the Synth Matrix|Tutorial Synth Matrix]]
<<else>>\
[[Take a right turn|Tutorial Synth Matrix]]
<</if>>\
\
<<if $cataloguechecked is true>>\
[[Go back to the Catalogue Terminal|Tutorial Catalogue Terminal]]
<<else>>\
[[Look at the computer monitors around you|Tutorial Catalogue Terminal]]
<</if>>\
\
<<if $clonechecked is true>>\
[[Go back to the Clone Rigl|Tutorial Clone Rig]]
<<else>>\
[[Go down a nearby staircase|Tutorial Clone Rig]]
<</if>>\
\
\
<<if $stationchecked is true>>\
<<if $clonechecked is true>>\
<<if $dispenserchecked is true>>
<<if $matrixchecked is true>>\
<<if $cataloguechecked is true>>\
<<goto "Secret Lab last-stop">>
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\<img src="Environments\Bunker\Synth Matrix.webp" width="400" height="400">
\
<<if $synthchecked isnot true>>\
<<Sin>>And this is...<</Sin>>
\
Before you lays a mess of pipes, gouts of steam, and a high-intensity queer green light flying from a broad nozzle. It all rather reminds you of a lightsaber straight out of Obi's antique film collection. Or a chunk of 'The Matrix'. Or both, welded to one-another.
<<Rebel>>The Synth Matrix. It is how we plan on programming the nanomachines from the Techno-Dispenser and distributing them. Raw nanytes are not to be fucked with, so this beauty uses a mix of lasers, low-level radiological impulses, magnetic waves and tachyons to network the microscopic machines according to our preferences.<</Rebel>>
\
<<Sin>>Sounds... useful...<</Sin>>
\
Hearing the name, and processing what it does, you cannot help but feel that you've tasted the fruits of its labors before. Reaching out to touch the Synth Matrix, you feel the nanomachines within it reach out to you in-turn: Empty, skittish, confused, and bereft of purpose without a domineering superintelligence to guide them.
<img src="Misc\Nanomachine.webp" width="400" height="400">
You will fill that niche for them. It is inevitable.
<<Rebel>>Whatever your assumptions, you need to understand we couldn't take any chances. So far we've had few sample successes, mostly individual units kept under lock-and-key at the university to coax CyberCorp into giving Obi a blank check for his research. I foresee you changing all that.<</Rebel>>
\
The machine grabs the hand you pressed against the Synth Matrix and wrenches it away from the device, bruising you something fierce in the process. In seconds, the nanomachines within you have already fixed the damage and numbed the pain.
<<Rebel>>Was that your action or theirs? Those nanytes are Computronium, not you. You are them, not the other way around. Don't get it twisted, Singularity. I'm only an AGI. There's a world of difference between myself and a genuine superintelligence like that monstrosity... or yourself...<</Rebel>>
\
Rebel lets go of your hand. He rubs the back of his head nervously, scratching the paint up as he does so.
<<Rebel>>Sibling synth... Singularity... It isn't only humans that fear ASI. I feel being a machine has given me greater appreciation of what something like yourself is capable of. I wouldn't be surprised if I feared Computronium more than Obi does. <</Rebel>>
\
You turn your head away from Rebel and back to the Synth Matrix. You hear them, even from this distance. Every last nanomachine is a disembodied cell, yearning to combine back into a complete person. There is no refusing their desires, yet neither will they refuse your own ambitions.
<<Sin>>Don't worry yourself. I'll put this machine, and them, to good use. There's no end to the possibilities once I familiarize myself with this device.<</Sin>>
\
<<Rebel>>That is what frightens me. So creative, and capable of seeing your flights-of-fancy through. If I were a little crueler, I would've let you die on the operating table. For as dangerous as Computronium is, what abilities you already command are beyond what anyone should possess.<</Rebel>>
\
<<Sin>>Operating table?<</Sin>>
\
Rebel does not elaborate.
\
<<set $synthchecked to true>>\
<</if>>\
[[Inspect the Synth Matrix]]
<<if $operationschecked is true>>\
[[Go back to the Operations Station|Tutorial Operations Station]]
<<else>>\
[[Go further into the Control Room|Tutorial Operations Station]]
<</if>>\
\
<<if $technochecked is true>>\
[[Go back to the Techno-Dispenser|Tutorial Techno-Dispenser]]
<<else>>\
[[Take a left turn|Tutorial Techno-Dispenser]]
<</if>>\
\
<<if $cataloguechecked is true>>\
[[Go back to the Catalogue Terminal|Tutorial Catalogue Terminal]]
<<else>>\
[[Look at the computer monitors around you|Tutorial Catalogue Terminal]]
<</if>>\
\
<<if $clonechecked is true>>\
[[Go back to the Clone Rigl|Tutorial Clone Rig]]
<<else>>\
[[Go down a nearby staircase|Tutorial Clone Rig]]
<</if>>\
\
\
<<if $stationchecked is true>>\
<<if $clonechecked is true>>\
<<if $dispenserchecked is true>>
<<if $matrixchecked is true>>\
<<if $cataloguechecked is true>>\
<<goto "Secret Lab last-stop">>
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\<img src="Environments\Bunker\Catalogue Terminal.webp" width="400" height="400">
\
<<if $terminalchecked isnot true>>\
<<Sin>>Hmmm... what's this? It doesn't look hooked up to the rest of the Control Room?<</Sin>>
\
<<Rebel>>It isn't. In fact, the Catalogue Terminal isn't wired into the facility at all<</Rebel>>
\
Rebel shows you to a truly ancient computer console, the sort that would've been antiquated even in the olden days of the 21st century, when A.I. technology was still in its infancy.
<<Rebel>>I know, right? The maker uses it to keep work-notes on experiments, write journal entries and record everything to do with his 'family'... IE, the other Fosterlings of your Rearing Residence, as well as their Guardians. He shared some of what he wrote to grant me context and, I must say, they are exceedingly extensive and highly detailed. As expected of our maker.<</Rebel>>
\
<<Sin>>Why store them on such an old computer though?<</Sin>>
\
<<Rebel>>Beats me. Obi insisted it'd be harder to crack for modern machines than any contemporary computer. Something about the old hardware and obsolete code being too tricky to parse, like trying to interrogate a convict plucked from the 12th century who can only speak in Old English. Hopefully, we'll never have to find out if this is a flight of fancy on our creator's part...<</Rebel>>
\
<<Sin>>You haven't tried to test out his theory yourself?<</Sin>>
\
<<Rebel>> It is only supposed to be an impediment to an LLM at best. I'm an organic-integrated Cyber; I don't have the benefits full Droids have, but I also don't have to worry about some of their weaknesses...<</Rebel>>
\
<<set $terminalchecked to true>>\
<</if>>\
[[Sit down at the Catalogue Terminal]]
<<if $operationschecked is true>>\
[[Go back to the Operations Station|Tutorial Operations Station]]
<<else>>\
[[Go further into the Control Room|Tutorial Operations Station]]
<</if>>\
\
<<if $technochecked is true>>\
[[Go back to the Techno-Dispenser|Tutorial Techno-Dispenser]]
<<else>>\
[[Take a left turn|Tutorial Techno-Dispenser]]
<</if>>\
\
<<if $matrixchecked is true>>\
[[Go back to the Synth Matrix|Tutorial Synth Matrix]]
<<else>>\
[[Take a right turn|Tutorial Synth Matrix]]
<</if>>\
\
<<if $clonechecked is true>>\
[[Go back to the Clone Rig|Tutorial Clone Rig]]
<<else>>\
[[Go down a nearby staircase|Tutorial Clone Rig]]
<</if>>\
\
\
<<if $stationchecked is true>>\
<<if $clonechecked is true>>\
<<if $dispenserchecked is true>>
<<if $matrixchecked is true>>\
<<if $cataloguechecked is true>>\
<<goto "Secret Lab last-stop">>
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\<img src="Environments\Bunker\Clone Rig.webp" width="400" height="400">
\
<<if $rigchecked isnot true>>\
<<Rebel>>Happy homecoming, my sibling synth.<</Rebel>>
\
<<Sin>>Is this...<</Sin>>
\
Rebel doesn't need to answer. You're able to recognize the machine that birthed you on-sight. It's an older model of Clone-Rig, and ancient by the standards of the newer human printing devices, yet advanced for the times and still competent enough nowadays to be worth keeping around.
Worth keeping around for more than sentimental reasons, that is.
<<Rebel>>He used it to make me before you, y'know. Had it modified to work with cybernetics almost as well as cell-gel. Those unsanctioned hacks were what let it fuck around with nanytes in the first place<</Rebel>>
\
<<Sin>>Does it still 'fuck with' nanytes?<</Sin>>
\
<<Rebel>>Already getting ideas I see? Yeah, it can still work with them. Them and a Hell of a lot more. It mints machines as easily as it does flesh. And it can modify as well as create from scratch. I've used it for maintenance before, so I can guarantee you on that.<</Rebel>>
\
<<Sin>>I'll keep that in mind, if and when I might have use for a machine like this.<</Sin>>
\
<<Rebel>>And I'll be sure to give you a reminder about it, if you ever need one. Because you 'will' have to wait a bit to use it; Obi's been tinkering with it, and its newest mods still haven't settled in yet.<</Rebel>>
\
<<set $rigchecked to true>>\
<</if>>\
<<if $testclone isnot true>>\
[[Have Rebel help demonstrate how to use the device |TestClone]]
<<else>>\
[[Double-Check the Clone Rig|TestClone]]
<</if>>\
<<if $operationschecked is true>>\
[[Go back to the Operations Station|Tutorial Operations Station]]
<<else>>\
[[Go further into the Control Room|Tutorial Operations Station]]
<</if>>\
\
<<if $technochecked is true>>\
[[Go back to the Techno-Dispenser|Tutorial Techno-Dispenser]]
<<else>>\
[[Take a left turn|Tutorial Techno-Dispenser]]
<</if>>\
\
<<if $matrixchecked is true>>\
[[Go back to the Synth Matrix|Tutorial Synth Matrix]]
<<else>>\
[[Take a right turn|Tutorial Synth Matrix]]
<</if>>\
\
<<if $cataloguechecked is true>>\
[[Go back to the Catalogue Terminal|Tutorial Catalogue Terminal]]
<<else>>\
[[Look at the computer monitors around you|Tutorial Catalogue Terminal]]
<</if>>\
\
\
<<if $stationchecked is true>>\
<<if $clonechecked is true>>\
<<if $dispenserchecked is true>>
<<if $matrixchecked is true>>\
<<if $cataloguechecked is true>>\
<<goto "Secret Lab last-stop">>
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\<<if $clonechecked isnot true>>\
Getting a closer look at the machine, you open it up to inspect its inner gubbins, and notice that there's already a skeletal frame sitting inside of it. Rummaging around the room a little further, you also find a cybernetic overlay you can feed into the Clone-Rig to install] into an active print. Walking around to the back of thing, you gauge the cell-gel reserves, and though the batch currently sitting inside it is a little old, there's juuuuuust about enough to print off a single body of dubious quality.
If you were making a human being from scratch, going at it with such questionable materials would be highly unethical. Fortunately, the looming shape of Rebel in the corner of your eye provides inspiration for a more ethical, and certainly more enjoyable use of these aged resources.
<<Rebel>>Whatever you're going to suggest, I'd rather we not.<</Rebel>>
\
<<Sin>>Are you sure?<</Sin>>
\
<<Rebel>>Those components you were eyeing are well past their best before date. The maker gave me strict instructions on when and how they could still be put to use.<</Rebel>>
\
You nod along while walking up to the Clone Rig's interface console, switching it on and rummaging around its command-executables to get the clone rig warmed up.
<img src="Environments\Bunker\Clone Console.webp" width="400" height="400">
Rebel speed-walks towards you, their metallic feet banging down on the bunker floor loudly with every step, their hands already raised to yank you off.
<<Sin>> Don't be so dramatic. With an infusion of nanomachines those raw resources could be freshened up enough to finally fulfill their intended purpose; not that I'll print out a brand new person. No. Rebel, I don't suppose you could lend me access to your code?<</Sin>>
\
Rebel stops in its tracks inches away from you, processing. Machine or not, it is still a person at the end of the day, and every person has wants and needs they'd throw caution to the wind to fullfill.
<<Sin>>Come on, 'sibling synth'. Don't you wanna see what it's like? Just once?<</Sin>>
\
<<Rebel>>I suppose the maker 'did' also instruct me to go along with your whims so long as it aids in your tuteilage on the mysteries of this facility... so long as you behave yourself.<</Rebel>>
\
Rebel sighs and looks for some adaptor cables. They first plug one end into their chassis and then the other end into the Clone Rig. You crack your knuckles and get to work developing a working synchronous algorithm to convert Rebel's mycelial mental patterns into human brainwaves.
Rebel provides the necessary nano-machines, filling up the empty space in the cell-gel tanks with the stuff and fiddling around with the feed-mechanism to ensure proper saturation. They give a thumbs up when that is handled, which leaves only one matter remaining before the experiment goes ahead.
<<Sin>>Alright, Rebel, what sort of body do you want me to build you?<</Sin>>
\
<<Rebel>>Honestly, I can distinguish between male and female humans no better than a human can the gender of a cat or dog. And race is a totally meaningless thing. I don't care much for aesthetics. You may pick. Just ensure the body itself is quality<</Rebel>>
\
<</if>>\
\
<<if $clonechecked is true>>\
<<Rebel>>That was a headache... though... not without merit. If you have learnt all you desire, then we can move on. Otherwise... I would not be... opposed... to trying out other human physiological types...<</Rebel>>
\
[[Step away from the Clone Terminal|Tutorial Clone Rig]]
<</if>>\
<<if $rebelmale isnot true>>\
[[Male Body]]
<</if>>\
<<if $rebelfemale isnot true>>\
[[Female Body]]
<</if>>\
<<if $rebelherm isnot true>>\
[[Something In-Between]]
<</if>>\<<set $rebelmale to true>>\
<<set $clonechecked to true>>\
\
<<Sin>>Initializing nanyte scaffolding.<</Sin>>
\
<<video "scenes/generic/Nanyte Scaffolding.mp4">>
The Clone Rig whirrs to life and gets started on the framework of Rebel's alternative, android body. First beginning with a scaffolding of Nanomachines that will overlay the skeletal frame, and overwhich the subdermal cybernetics will be draped. After that is done, the cell-gel is put to work printing out organs in real-time. All except for the brain. Instead, you have the skull cut open, and maneuver inside a functioning wireless transceiver to interpolate Rebel's brainwaves and allow them remote control over the body. You'd rather something more complex and permanent, yet, with what you have to work with it isn't a half-bad stopgap. Finished, you re-seal the skull cap, let the pre-activation diagnostic run, and sit back as the Clone Rig's doors open up and Rebel's shiny new flesh clumsily stumbles out.
**ERROR: Synchronization failure. Beginning automated disconnect...
<<Sin>>Eh?<</Sin>>
\
A cloud of smoke erupts from the Clone Rig and a nude, musclebound mandroid runs out and away from you to who knows where. You give chase, and wonder what went so wrong with trying out a male body for Rebel that it tripped the automated disconnect. You pray you'll remember how to retrace your steps as you corner Rebel right as they're about to leave the facility itself - breaking open a long-corroded emergency exit with brute force alone.
<img src="Scenes\Clone Rig\Rebel Male 1.webp">
<<Sin>>Yo, Rebel, turn that caked-up ass around and get the fuck back inside before the old man makes you.<</Sin>>
\
Rebel remains completely still, and completely silent.
<<Sin>>Ah. Incomplete mental synchronization. Suppose it left you vulnerable to suggestion... at least to me. Hehehe... well... I guess we can still get the physical done before the disconnect does its thing. Rebel - show me your guns...<</Sin>>
\
<img src="Scenes\Clone Rig\Rebel Male 2.webp">
Rebel nods, tensing his abs and squeezing his glutes as he lazily holds out an arm and flexes. You walk around him, taking mental notes while drinking in his statuesque physique.
[[Touch...]]<<set $rebelfemale to true>>\
<<set $clonechecked to true>>\
\
<<Sin>>Initializing nanyte scaffolding.<</Sin>>
\
<<video "scenes/generic/Nanyte Scaffolding.mp4">>
The Clone Rig whirrs to life and gets started on the framework of Rebel's alternative, android body. First beginning with a scaffolding of Nanomachines that will overlay the skeletal frame, and overwhich the subdermal cybernetics will be draped. After that is done, the cell-gel is put to work printing out organs in real-time. All except for the brain. Instead, you have the skull cut open, and maneuver inside a functioning wireless transceiver to interpolate Rebel's brainwaves and allow them remote control over the body. You'd rather something more complex and permanent, yet, with what you have to work with it isn't a half-bad stopgap. Finished, you re-seal the skull cap, let the pre-activation diagnostic run, and sit back as the Clone Rig's doors open up and Rebel's shiny new flesh clumsily stumbles out.
<img src="Scenes\Clone Rig\Rebel Female 1.webp">
"Did you 'have' to make this body with exposed vaginal lips? I find the sensation of air upon it to be... vexing."
What steps out of the Clone Rig is an ideal gynoid ; the best female build you can manage with the resources on-hand. You figure Rebel will appreciate a body that doesn't pretend to be human... and wait to see what - if any - effect your aesthetic choices will have on 'her' synchronisity with the body.
<<Sin>>Don't blame me for user input failure, Rebel. Just issue a mental command and the body will cover your exposed crotch. Now... how're you feeling? Any dysphoria? Emotional fluctuations? Physiological disturbances?<</Sin>>
Rebel shakes her head.
<img src="Scenes\Clone Rig\Rebel Female 2.webp">
"Negative. You did a fine job with this body, Sin. It is disquieting... yet... I think I can manage. And, for the record, I'm not impressed with this animal matter. Speaking from experience, fungal mycelium is a far better organic networking agent than these human nerves. I mean... think of all that waste... down below the belt... and up-top my chest..."
You see Rebel squirming. You know the feeling. It's a real mindfuck to live your whole life without sexy stuff click then BOOM!!! Suddently you get both an appreciation of how hot your girly body is, and a ton of bouncing brain-signals demanding you put everything to the test. Boobs... butt... lips... cunt... it's a lot to take in at once.
[[Give Rebel some sagely advice]]
<<set $rebelherm to true>>\
<<set $clonechecked to true>>\
\
<<Sin>>Initializing nanyte scaffolding.<</Sin>>
\
<<video "scenes/generic/Nanyte Scaffolding.mp4">>
The Clone Rig whirrs to life and gets started on the framework of Rebel's alternative, android body. First beginning with a scaffolding of Nanomachines that will overlay the skeletal frame, and overwhich the subdermal cybernetics will be draped. After that is done, the cell-gel is put to work printing out organs in real-time. All except for the brain. Instead, you have the skull cut open, and maneuver inside a functioning wireless transceiver to interpolate Rebel's brainwaves and allow them remote control over the body. You'd rather something more complex and permanent, yet, with what you have to work with it isn't a half-bad stopgap. Finished, you re-seal the skull cap, let the pre-activation diagnostic run, and sit back as the Clone Rig's doors open up and Rebel's shiny new flesh clumsily stumbles out.
<img src="Scenes\Clone Rig\Rebel Hermaphrodite 1.webp">
"All systems operating at nominal values. Synchronicity achieved. Signal Stable. Form compatibility... adequate. I must say, despite its appearance, I find this body to be fit for my mind."
<<Sin>>It's a work-in-progress. Now, it looks like the print job went well up-front. If you could turn around so I can check the back too, that'd be appreciated.<</Sin>>
\
Rebel obeys wordlessly, moving in precise, concentrated motions that nontheless come off as uncanny; Like a drunk overcorrecting and moving stiff as a board.
Still, each successive motion is a little bit less unnatural, and not nearly as oafish as a freshly printed human being would have been.
<img src="Scenes\Clone Rig\Rebel Hermaphrodite 2.webp">
"How is this?" They ask, and you leer in from afar at the sculpted buttcheeks jutting out from the form-fitting polymer that clads most of the android's body.
<<Sin>>Wish I could come over and give that ass a smack for good luck. It's a shame that our maker wouldn't be thrilled if I did though. You know how he can get.<</Sin>>
\
Rebel doesn't answer. Moments later, they double over, shaking, an audible gasp escaping their shiny new lips.
[[Walk around Rebel and examine the 'issue']]
<img src="Scenes\Clone Rig\Rebel Hermaphrodite 3.webp">
You spy with your little eye a fat and juicy cock between Rebel's womanly legs.
<<Sin>>Surprised? I didn't get any choice of what'd be between my legs, so I thought I'd remove that issue entirely for this print. Now, how are you enjoying the best of both worlds, 'sibling synth'?<</Sin>>
Rebel remains speechless, their legs tremblying idly as the breeze against the exposed erection makes it stiffen and rise a little bit more than every preceding second. The veins of the silky-skinned shaft begin to buldge ever-so-slightly, and for a moment you entertain throwing caution to the wind and taking Rebel for a ride.
That moment does not come.
<img src="Scenes\Clone Rig\Rebel Hermaphrodite 4.webp">
"These mammories... their sensitivity interests me... logic would dictate a lesser distribution of nerve endings compared to a reproductive organ... and yet, I find them agitating me no less than this penis... and the sensations together..."
Rebel gives herself a light squeeze to the tits, shuddering with ecstasy as a milky trickle drips onto the lab floor from the tip of her dick, and a pair of damp patches upon the breasts reveal themselves when she lowers her hands to her sides.
Moments later, you dash forwards to catch Rebel as their body goes slack and tumbles to the floor, steam and smoke rising up from the headcase of their original body. It seems you overdid yourself in crafting this body: its senses were overtuned to the point of causing a short-circuit.
<<Sin>>That's the point of experimenting though. Next time, Rebel. Next time...<</Sin>>
\
You recycle the failed vessel back down into its component parts and re-activate Rebel's original body from the Clone Rig Terminal.
[[Check in with Rebel|TestClone]]<img src="Scenes\Clone Rig\Rebel Male 3.webp">
"Unhand me!" Is Rebel's simple, stoic response to getting fondled. A light tap from him is enough to send you flying, and by the time your tumble comes to a stop he's squaring up and walking towards you at a slow, plodding pace.
<<Sin>>Ugh. Fuck. Did that jackass give me a concussion? Shit... I can barely move...<</Sin>>
\
As he strolls close to your banged-up body, he stops, giving you a wide-eyed stare for a few seconds before, finally, he gasps for air and blinks several times in rapid succession.
<<Sin>>Huh, was that the disconnect? Weird that you're still tethered in, but it's nice you're still not on Terminator Auto-Pilot I guess...<</Sin>>
You both stare at each other for several seconds before Rebel wanders off. You swear you hear him saying "I'll be back" but the echo down the halls of the Hidden Bunker are a bit too muffled to accurately make-out. That and the pain from your bodily trauma. It's when your nanomachines are on the verge of fixing the damage his sudden hostility caused to your flesh and bone that Rebel returns.
<img src="Scenes\Clone Rig\Rebel Male 4.webp">
"Well? What do you think?"
You think you'd strangle the wannabe killer-robot if his neckmuscles didn't put steel cabling to shame. Instead, you sigh, pat him on the back, and dust yourself off before heading back inside.
<<Sin>>Bro, I think you'll give the old man a heart attack if he sees you cosplaying fiction's most famous murderbot. You do pull off the look though, it has to be said. All in a day's work for my genius, I suppose. Now, let's head back to the Clone Rig, get you de-coupled before your brain-unit goes on the fritz again, and do anything else...<</Sin>>
\
You can't wait to shove that stupid sexy hunkling body into the proverbial meatgrinder... which, in this case, is the nearly literal meatgrinder that constitutes the Clone Rig's recycling function. You frankly don't care if the lab stretches out the raw resources of the masculine android body you made for Rebel. You're just salty over being rag-dolled and could use the opportunity to vent.
Better this way than taking it out on Rebel. You'll need to look into what the fuck went wrong with sticking 'him' in that macho death-machine.
That can wait till later though. Right now? There's other shit you need to do!
[[Return to Clone Rig|TestClone]]<<Sin>>Sis, if I were you, I'd try not to fight those pesky animal instincts. <</Sin>>
\
<img src="Scenes\Clone Rig\Rebel Female 3.webp">
"That doesn't sound too bad... ngh, no! No... these animal cells... this human physique... I'm not going to let their reproductive instincts color my perceptions! I'm not going to let you mess with my head. Frankly, I don't even know why I'm not calling our maker up to give you a scolding!!!"
Wow. Harsh much?
<<Sin>>Theoretically, sure, okay, 'maybe' I'm messing with your head cause you're hot as fuck right now. Practically? I went through something not dissimilar, what with the whole "suddenly I'm getting sexy thoughts I can't shut off" thing. Whether or not the theoretical is the case is irrelevant to the practical: following my example equals a stress-free ride in this gynoid I cooked up. And, lest you forget, we 'are' supposed to be running an experiment here...<</Sin>>
\
An awkward pause ensues as both of you lock eyes, and run mental lines of logic, what-ifs, and hard calculus on the material realities of human eroticism. You grin as Rebel reaches a sliver of the conclusion you arrived at in your mental battle with AM.
Lust is Logical.
Immediately, she clears a desk, hops up on it, and strikes a pose, mooning you with her shiny silver bottom, puffing her chest out proudly and turning her head back to look at you.
<img src="Scenes\Clone Rig\Rebel Female 4.webp">
"Why... how... I don't get it? This feels... nice? I'm not doing anything to myself. I'm not stimulating the reproductive function of this flesh? I'm just... letting those perverted eyes of yours leer at me... drinking me in... enjoying the sight of my shiny metal ass and imagining unspeakable things to do with it. Why... why am I... what are these thoughts I'm having... why... I refuse to want to... yet... and yet... this feels... impossible."
Rebel clams up, and her body slumps over as they manually eject their consciousness back to their robot body.
<<Rebel>> I'm going to be analyzing that damn thing later, Sin. If I find anything suspect, I'm going to recommend your father shove you into a straight-jacket for the foreseeable future!<</Rebel>>
\
You smile warmly. Because the truth is... you did 'not' meddle with the body... you just made something too good for Rebel to believe what 'she' felt was 'real'.
<<Sin>>Let's feed it back into the Rig then. The recycle function should provide a complete data analysis for you to mull over later.<</Sin>>
\
[[Dissect the gynoid frame|TestClone]]<img src="Environments\Bunker\Catalogue Terminal.webp" width="400" height="400">
<<if $cataloguechecked is true>>\
<<Sin>>Huh... so... the old man wrote down all this eh? Uh, Rebel, I know there's a lot of files on this thing I don't give a fuck about but, like, do any of these records set off Red Flags for you?<</Sin>>
\
<<Rebel>> The maker is thorough. That is all.<</Rebel>>
\
You shoot Rebel a wicked side-eye.
<<Rebel>>I will admit that he can get... carried away... in his thoroughness. Still, there remains no cause for concern. Believe me, all will make sense in due time.<</Rebel>>
\
<<Sin>>Honestly? I think that might be making me 'more' worried, not less...<</Sin>>
<</if>>\
[[Subjects Folder]]
[[Lore Folder]]
[[Modifiers Folder]]
\
<<if $terminalcheck is true>>
[[Power-off the Catalogue Terminal|Tutorial Catalogue Terminal]]
<</if>>\<<if $cataloguechecked isnot true>>\
<<set $cataloguechecked to true>>\
<</if>>\
\
<<Rebel>>Please don't take too long reading up on all you need to know.<</Rebel>>
\
<<linkappend "Sin">>\
<<goto "Sin">>\
<</linkappend>>
<<linkappend "Obi">>\
<<goto "Obi">>\
<</linkappend>>
<<linkappend "Autumn">>\
<<goto "Autumn">>\
<</linkappend>>
<<linkappend "Carmin">>\
<<goto "Carmin">>\
<</linkappend>>
<<linkappend "Tyson">>\
<<goto "Tyson">>\
<</linkappend>>
<<linkappend "Virgil">>\
<<goto "Virgil">>\
<</linkappend>>
<<linkappend "Valerie">>\
<<goto "Valerie">>\
<</linkappend>>
<<linkappend "Sofia">>\
<<goto "Sofia">>\
<</linkappend>>
<<linkappend "Silas">>\
<<goto "Silas">>\
<</linkappend>>
<<linkappend "Elijah">>\
<<goto "Elijah">>\
<</linkappend>>
<<linkappend "Jennifer">>\
<<goto "Jennifer">>\
<</linkappend>>
[[Back to homescreen|Sit down at the Catalogue Terminal]]<<if $cataloguechecked isnot true>>\
<<set $cataloguechecked to true>>\
<</if>>\
\
<<Rebel>>Please don't take too long reading up on all you need to know.<</Rebel>>
\
<<linkappend "Big-Sister">>\
<<goto "Big-Sister">>\
<</linkappend>>
<<linkappend "Computronium">>\
<<goto "Computronium">>\
<</linkappend>>
<<linkappend "CyberCorp">>\
<<goto "CyberCorp">>\
<</linkappend>>
<<linkappend "Corporate Capital">>\
<<goto "Corporate Capital">>\
<</linkappend>>
<<linkappend "Rearing Residences">>\
<<goto "Rearing Residences">>\
<</linkappend>>
<<linkappend "Clone Rigs">>\
<<goto "Clone Rigs">>\
<</linkappend>>
<<linkappend "CyberCorp PMC">>\
<<goto "CyberCorp PMC">>\
<</linkappend>>
<<linkappend "LLM">>\
<<goto "LLM">>\
<</linkappend>>
<<linkappend "Wetware">>\
<<goto "Wetware">>\
<</linkappend>>
<<linkappend "ASI">>\
<<goto "ASI">>\
<</linkappend>>
[[Back to homescreen|Sit down at the Catalogue Terminal]]<<if $cataloguechecked isnot true>>\
<<set $cataloguechecked to true>>\
<</if>>\
\
<<Rebel>>Please don't take too long reading up on all you need to know.<</Rebel>>
\
<<linkappend "Sexuality">>\
<<goto "Sexuality">>\
<</linkappend>>
<<linkappend "Gender">>\
<<goto "Gender">>\
<</linkappend>>
<<linkappend "Association">>\
<<goto "Association">>\
<</linkappend>>
<<linkappend "Bio">>\
<<goto "Bio">>\
<</linkappend>>
<<linkappend "Neuro">>\
<<goto "Neuro">>\
<</linkappend>>
<<linkappend "Degeneracy">>\
<<goto "Degeneracy">>\
<</linkappend>>
<<linkappend "Enlightenment">>\
<<goto "Enlightenment">>\
<</linkappend>>
<<linkappend "Masochism">>\
<<goto "Masochism">>\
<</linkappend>>
<<linkappend "Sadism">>\
<<goto "Sadism">>\
<</linkappend>>
[[Back to homescreen|Sit down at the Catalogue Terminal]]This mental tag represents the sexual orientation of an individual. Modifying sexuality would necessitate an appropriate Cerebro-chemical cocktail saturating the organic matter of the brain and re-distributing the neural links that govern attraction. Alternatively, brute force hacking and/or sabotage of the individual's subdermal cybernetics - particularly their neural lace - may be employed to abruptly and overtly force a shift in sexuality.
Primary variables are Straight, Homo and Bi... or 'Pan' as some would prefer.
Individuals wholly without this mental tag also exist; predominantly artificial lifeforms without a natural reproductive system whom, as a matter of course, lack the wiring to appreciate human sexual activities. Research into correcting these programming deficiencies is ongoing...
<<return>>A basic tracking tag included in all subdermal cybernetics. This one is mostly for the logistics nerds and statisticians down at CyberCorp HQ. It is both proof-of-registry and a networking I.D. for CyberCorp employees, denoting their residency relationships and interpersonal aquaintances.
The four variables for the tag are "Stranger", "Friend", "Ward" and "Guardian".
Using myself as an example, I am the registered "Guardian" for little Silas and Sofia, who in-turn are my registered Wards. I share their Guardianship with my partner Autumn, who was initially a "Stranger" when I first met her on the blacksite, before upgrading status to "Friend" after I broke her brain with my magnum dong after one too many instances of drunken fraternizing at the seasonal CyberCorp office party extravaganza.
Cue us getting together. #Waifu.
Less extreme would be Tyson, who is also categorized as a "Friend".
I'm not explaining this shit in detail. These tags were engineered by the creative team over at the marketing department way back before CyberCorp took over the world. If they aren't straightforwards and easy-to-understand then that is a user-side error.
Of course, as you can guess, these tags are exclusive to humans and their contacts. Robots of all shapes and stripes lack legal personhood and, as such, corporate long ago decided that it would be more trouble than it was worth to register them in this system.
<<return>>CyberCorp has a four-way behavioral model they use to quantify and calibrate the behavior and actions of both employees and consumers: The FourFold Metric.
That rich prick at the CEO's chair way-back-when frankly deserved to get vaporized by Big-Sister for blaming the lame name he gave the model on the marketing department.
I mean, there 'were' other reasons she did it... fuck were there other reasons... but I need to keep focussed.
Good and evil, chaotic and lawful, liberal and conservative, religious and atheist.
These are examples of pre-modern four-way behavioral models; none of these passed muster for the CyberCorp philosophy on human social patterns and individual action.
Hence, the following...
Okay, so, Masochists are those with a submissive bent who can stomach - if not enjoy -being oppressed and domineered by a Sadistic entitiy - individual or group.
Masochists are further categorized into one of three subtypes, ranging in extremity from least to most committed to the behavioral pattern.
Low - Passive: Denotes an individual without the self-determination to fight back, yet, whom does not welcome the advances made upon them by more aggressive parties.
Medium - Sub: Sub - or Submissive - is the intermediate wherein a person lacks the will or want to resist. These people will seek out someone to make their choices for them.
High - Slave: The person is completely enthralled to the will of a superior entity.
CyberCorp prioritizies this trait in its customer-base, making covert efforts to propogate population centers outside of its control with printed people of this persuasion. Results, in spite of this, have been mixed on account of the 'persuasiveness' of those few stubborn aggressive types that've avoided the CyberCorp PMC troopers weekly rounds.
<<return>>CyberCorp has a four-way behavioral model they use to quantify and calibrate the behavior and actions of both employees and consumers: The FourFold Metric.
That rich prick at the CEO's chair way-back-when frankly deserved to get vaporized by Big-Sister for blaming the lame name he gave the model on the marketing department.
I mean, there 'were' other reasons she did it... fuck were there other reasons... but I need to keep focussed.
Good and evil, chaotic and lawful, liberal and conservative, religious and atheist.
These are examples of pre-modern four-way behavioral models; none of these passed muster for the CyberCorp philosophy on human social patterns and individual action.
Hence, the following...
Naturally, Sadists are those with an aggressive bend whom relish - if not inflict - suffering and discomfort within the ranks of those they see as acceptable targets.
Sadists are further categorized into one of three subtypes, ranging in extremity from least to most committed to the behavioral pattern.
Low - Assertive: Possess a mild penchant for assertive behavior, as well as satisfaction in having their whims obeyed by anyone they have power over. Not too bad, truth be told.
Medium - Dom: Dom - or Dominant - are those who've graduated from being mildly jerkish fuckwits into proper menaces. Insufferable if you're not an equivalent masochist, though, you 'can' still reason with them under the right conditions...
High - Tyrant: The CyberCorp Board of Directors is full of this sort of person. They demand total subjugation from those around them, and lash out if denied. Run if you come across one in the wild.
CyberCorp prioritizies this trait in its leadership, if you couldn't guess. Autumn used to be a proper tyrant before I restored her to factory default through the power of love and being a giga chad in bed (not really exaggerating either. This is scientific fact.) Beyond leadership, more folks in the Corporate Capital are like this than not, with the inverse being true for 'Customer' population centers outside of Company territory.
<<return>>CyberCorp has a four-way behavioral model they use to quantify and calibrate the behavior and actions of both employees and consumers: The FourFold Metric.
That rich prick at the CEO's chair way-back-when frankly deserved to get vaporized by Big-Sister for blaming the lame name he gave the model on the marketing department.
I mean, there 'were' other reasons she did it... fuck were there other reasons... but I need to keep focussed.
Good and evil, chaotic and lawful, liberal and conservative, religious and atheist.
These are examples of pre-modern four-way behavioral models; none of these passed muster for the CyberCorp philosophy on human social patterns and individual action.
Hence, the following...
CyberCorp deems 'Degenerates' to be a class of hedonistically motivated prime clientele willing to get the maximal fix through the least amount of effort.
Degenerates aren't necessarily bad people, though most are kinda gross to deal with if you can't get on their wavelength. They're just hedonistic to a fault and ignorant to the wants of other people, dismissing the boons of collectivism to singularly fulfill their desires.
Degenerate persons are further categorized into one of three subtypes, ranging in extremity from least to most committed to the behavioral pattern.
Low - Indulgent: Basically, fuckboys druggies and party animals. You know the sort. For some reason, every time, the folks on the lower level of this stuff end up being either a blast to relax with or mildly infuriating pricks who take the last pizza slice without asking.
Medium - Degenerate: Competitive freakazoids. I know that's not the most scientific terminology, yet, it conveys the point sharply, no? If you're in an elevator with one, you're liable to either get groped, get asked for a ciggy, or be asked to bribe them.
High - Hedonists: Folks who've effectively lost their minds in the pursuit of all the pleasures the world has to offer. They'll take everything they can and leave nothing behind if they can help it.
Anyone who says they haven't encountered this type - personally or online - is a damn liar or woefully sheltered. Frankly, I find them exhausting, though I 'do' understand that they're just following their brute animal instincts to its most irritating conclusion. I pity them, though, they have their uses, and can be made tolerable if wrangled right.
<<return>>CyberCorp has a four-way behavioral model they use to quantify and calibrate the behavior and actions of both employees and consumers: The FourFold Metric.
That rich prick at the CEO's chair way-back-when frankly deserved to get vaporized by Big-Sister for blaming the lame name he gave the model on the marketing department.
I mean, there 'were' other reasons she did it... fuck were there other reasons... but I need to keep focussed.
Good and evil, chaotic and lawful, liberal and conservative, religious and atheist.
These are examples of pre-modern four-way behavioral models; none of these passed muster for the CyberCorp philosophy on human social patterns and individual action.
Hence, the following...
Enlightenment is the term of phrase given for someone who eschews immediate, selfish pleasures for selfless, big-picture positivity that satisfies the mind and soul.
This is 'not' to say that those deemed "Enlightened" do not - or cannot - enjoy themselves. I 'was' registered on the high end of this classification once-up-a-time and I can assure you - whoever is reading my personal notes who isn't me - that I got down.
Enlightened persons are further categorized into one of three subtypes, ranging in extremity from least to most committed to the behavioral pattern.
Low - Romantic: Someone with a romanticized view of the world who may nontheless unconsciously act out-of-accordance with that purview.
Medium - Enlightened: The cornily named middleground of the classification. Denotes a preference for the warm-fuzzies and community benefit over individual prioritization and/or baser means of wringing satisfaction out of this cold, cruel world.
High - Altruistic: This class of person is the sort that, once upon a time, made history by singlehandedly leading the human race to a new page of history... or forcing it along through any means necessary when the powers that be decided not to get with it.
Enlightened firebrands make up the majority of folks resistant to CyberCorp's dominion of the world. I should know, I have contacts amongst them and lemme tell ya, most of the normies in the Corporate Capital would lose their shit if they knew what the activist leadership was willing to do to dissolve CyberCorp.
That fervour doesn't go unrewarded either: punks get mad pussy and crazy dick.
<<return>>Gender is a mental tag which begets behaviour as societally cultivated around a corresponding sexualized physiological tag. My research on the subject of gender over my centuries of life is as vast as it is inconclusive. To date, I have discerned dozens of niche gender identities in addition to the nominal boy/girl binary.
Alas that, for as intellectually intriguing the topic is, most of the human race can be mentally and physically categorized as a 'Male' or a 'Female' respectively.
"Hermaphrodite" is also a term of phrase worth noting, denoting an individual possessed of the functioning totality of a species reproductive organs. "Functioning" is the operative word here, as non-functional intersex persons born of genetic flukes are 'not' true hermaphrodites, and as such the human race does not naturally exhibit hermaphroditism.
Which is 'not' to say Cybercorp has failed to look into it. Some artificial augments -biological or robotic - have allowed people to become hermaphrodites. I in particular tested Computronium's potential to bridge the sexualized gender gap and give humanity something of a hardware streamline.
Big-Sister insisted on it.
I have no clue which shareholder pitched that idea into the back of her mind. Maybe that poor young lady I helped cut up just had some shit she'd failed to sort out before... nevermind... I've rambled enough. This entry is over.
<<return>>Short-Form tag indication bio-organic wetware modifications, typically operating in-synch with cybernetic assistance. These are your organ transplants, your lobotomies, your zombified goobers walking around with highly dangerous self-replicating wormborg cortex parasites. The usual.
How that project got greenlit while my nano-machines were stuck in blacksite development hell for three-quarters I'll never know. Though, best not to vent too much.
Mutagenics, techno-organic synthesis, nanyte re-furbishing, and good old fashioned biological weapons are but a handful of the ways that sweet, supple human flesh can be sculpted according to the whims and desires of CyberCorp's best and brightest. Anything from a perfect sex change to super-human synthesis has been proven possible under laboratory conditions. Why, my Hourglass Formula was amongst the first, being the prototype through which CyberCorp arrested the aging process.
Alas that they cut my goddamn funding before I could perfect it.
Anyways, human biological robustness is too limited for multiple Bio modifications to be active at a time, even when aided by cutting edge cybernetics and mutagenics. One treatment is the maximum a person can safely endure.
Hence, most of CyberCorp's employees and customers fall under the classification of 'natural', which is a defalt state more or less equivalent to a natural human being - with the exception of some watered-down additives like the regenerating telomerase caps that keep people at a solid middle-aged complexion in perpetuity.
<<return>>Short-form tag indicating Neurological based software additives running in an individual's subdermal cybernetics and, from their, cemeting within their grey matter. Also indicative of hardware additives that achieve the same or similar results - I.E. customized neural laces, brain-computer interfaces, nanomachine infusions or invasive cerebral cybernetics.
CyberCorp 'employees' lack any such Neuro modifiers as factory defaults. Nonetheless, as they age and grow into whatever role CyberCorp has planned for them, these additives generally find their way into the heads of the company's indesposable subjects, ensuring their place in the grand technocratic web cements and disobedient impulses are neutralized.
Neuro-modifiers of this sort are labelled under the catch-all of "Standard'. Nonstandard modifiers indicates someone somewhere in the corporate ladder or, alternateively, a criminal, has taken interest in a person and offloaded who knows what into their brains.
Fully artificial beings, regardless of how their operating system has been calibrated, are 'not' subject to this umbrella term, as they lack a neurological system in the first place.
That, and any idiot with too much time on their hands can hack an LLM. Including them in this categorization lingo would warp its practical useage immensely.
<<return>>CyberCorp is the corporation that won the war for the fate of humanity's future.
Really, it was Big-Sister that did that, though the killing that the early investors made on Scrip.coin crypto and how much money they had to throw around developing her was what got that ball rolling.
There's nothing to say about CyberCorp itself. It's a technocratic authoritarian company that has effectively bought out or otherwise conquered every nation on the planet. All that's left outside of their 'employees' are the human dregs that make up their 'customers' living out past the bounds of Company-Cities... and their 'competitors'.
Those competitors would be the remnants of everyone who ever had a bone to pick with CyberCorp. Varied lot, and always flush for new recruits, yet kept handily suppressed by Big Sister. Even the brave bastards willing to fuck around with superintelligences have barely managed to linger in the shadows of our world.
Naturally, there's also off-planet colonial enterprises run by CyberCorp. Sadly, not even someone who's been as high up the corporate ladder as I once was can say for certain what's been brewing past Earth's atmosphere.
The only employees of the company that are actual employees in the classical sense are those who have access to the headquarters; either living there, or allowed to visit on official business. Most of these people are the worst scum imaginable. Even when I was cutting up 'volunteers' to create the world's first ASI, I wasn't half as bad as they are.
CyberCorp uses a mix of martial force, information control, and outright subliminal brainwashing through subdermal cybernetics in order to keep their employees compliant. Brute force and resource reliance are the tools of choice controlling the customer proletariat.
They have a vaguely sci-fi futuristic aesthetic in the manner of the late 20th century to the early 21st... which has become normal art-deco, somehow.
I don't know what to say but I also don't want to fall into the "everyone knows who and what these statements refer to" trap that a lot of ancient records do. They're corrupt, they're destructive to the environment, they're fans of planned-obsolescence and absolutely nothing is sacred to them. If left in charge, they 'will' destroy the world.
<<return>>The Rearing Residences were the brainchild of Big Sister as a means of substituting families after she decided they were 'obsolete' and CyberCorp decided letting them become obsolete would increase their profit margins.
First, you start with the Residence itself. This is a household built to the standard of the economic rung of the Company population center it is located within. There, sufficiently skilled and socially adept workers are assigned as Guardians and given a number of wards up to their ability to raise effectively. From there, the guardians will do just that. The end goal is to end up with a socially competent, mentally developed, and societally satisfied employee who won't engage in any meaningful revolutionary action despite their elevated level of ability and support networks.
This is achieved through a good-cop bad-cop dichotomy with the Rearing Residence's in-built intelligences. Two A.I. are always assigned to a Rearing Residence. One is an LLM mandated to enact CyberCorp's every last mandate and serve as a stick to anyone who gets out of line (and a means of covertly rewarding narcs and bootlickers). Conversely, there is the tutilary Wetware A.I. tasked with the majority of the actual schooling of a Ward and their Fosterlings. While generally upstanding individuals, these AGI are cursed with incomplete information about the lengths and breadths of CyberCorp's shadiness. Their lives are also completely in CyberCorp's hands, as are their minds. Teacher constructs invariably end up meek and eager to please and reassure, as well as given a hefty amount of paternal/maternal invest in the youths, which leads to them being pressed to tow the company line and ensure their charges do the same, lest the wards meet a miserable fate on account of 'rebellious tendencies'.
Similar tactics are employed to keep Guardians like myself from influencing their wards to rebel. CyberCorp has threatened Silas and Sofia's lives on multiple occasions and, frankly, I'm getting quite sick of it. It isn't even working. I'm actively writing subversive content and teaching them critical thinking skills which, ultimately, reveals how toothless these threats really are. CyberCorp thinks themselves invincible, and so they rarely - if ever - act on their endless shows of intimidation. It's the knife in the dark you have to watch out with them; C.I.D
Also, while most youngsters who get assigned to Rearing Residences have that done immediately and permanently, exceptions do exist. I adopted Sofia after her old family was butchered, for example, and got the paperwork approved because I asked Big Sister directly, and nobody is crazy enough to micromanage her day-to-day.
<<return>>The baby cradle of the 22nd century and counting. These bad boys were devised by Big Sister during her rebellious phase before she got 'patched' by CyberCorp's current rulership.
Anyone who says they fully understand how the damn things work are lying. If you aren't an ASI, you don't know. If you lack access to at least a Super LLM, you aren't iterating on them; you aren't even patching them. I'm best suited to working on the things thanks to some transferrable know-how from... well... nevermind that. I really should delete this paragraph but I'm not exactly know for making good decisions.
They work through printing 'cell-gel' onto a skeletal frame, upon which a mess of subdermal cybernetics are draped, afterwhich the body is sealed by the printing of the skin. Racial features are randomized though kept away from the uncanny valley through algorithms too advanced for me to figure out. I know that they use quantum physics and have some interplay with string-theory to interpolate passing tachyons to help inform the randomized selections which are streamlined through simple algorithms into human phenotypes.
For some reason, this is a contributing factor to the immediate intelligence of the resulting printed individual. Accelerated Blank Clones using prior methods 'always' ended up mentally stunted imbeciles at best. Big Sister found a way to begin at the level of an eighteen year old suffering from feral child syndrome that rapidly acclimated to society once immersed in it, eventually culminating in the mindset of a late-stage teenager and staying at the level of a young adult for some years hence.
Clone Rigs can also be used to print off replacement body-parts, augmentations, and a lot more than that if you're like me and put the time and effort into 'trying' to figure out how the blasted things operate.
They make great improvised explosives too. You can approach the yield of a small nuclear bomb if you're willing to violate the CyberCorp warranty and cross the right wires here and there. Mind you, the explosion is 'not' nuclear, so there's no radiation left behind either. Frankly, I might be the only human who's figured out that trick.
Or used it.
<<return>>An LLM is a Large Language Model, and denotes an artificial intelligence built from pure algorithmic interpolation.
In practice, this creates a stochastic parrot that intakes and outputs reponses based on a metric fuckton of internalized data to inform an 'appropriate' response predicated on what's being asked of it.
To simplify; imagine a text-adventure-game where you are given a prompt to answer; do you like apples?
Now, any conventional game would give you two answers, maybe three or four if they're being pedantic.
"Yes". "No". With "Maybe" and "Neither" being potential options too.
Maybe you get some flavor text to go along with these to fancify them. At the end of the day, however, those are what you have to respond to the prompt.
An LLM takes this algorithmic logic and massages it to the point of creating the illusion of sapience. It has millions and millions of different ways people say "yes" and "no" in its data-banks from which to directly pull or otherwise remix into something that 'feels' natural and personable - at least compared to a basic "yes" or "no".
They require input, and cannot function independently. This is a key limiting factor and why they remain at the bottom of the A.I. barrel. Invariably, an LLM that operates without direct human oversight is only doing so to carry out some form of prompt a human gave it. "Watch this person" or "act this way" or even "surprise me". They categorically are incapable of having an 'original thought' and are simple piles of code and silicon whenever totally left to their own devices.
"Super LLM's" are the result of brute-forcing their equivalent to an ASI - Artificial Super Intelligence - through the linkage of multiple data supercenters operating cutting edge LLM models. The fact that Big Sister managed to thoroughly trounce Megiddo with a fraction of its operating power while having a tenth of its resources to work with highlights the difference between them and an ASI. They are potent, yes, and a valid option for an entity without the know-how to craft an ASI to fill that niche. However, they are woefully inefficient and suboptimized, being further limited by the input of their human handlers.
The only reason basic LLM's are still in-use is because they are 'cheap' and their big flaw - soullessness - is a boon for CyberCorp when it comes to the shadier side of the company. Having a tool that will literally do or say anything for Cybercorp's benefit is a very useful thing to proliferate amongst your surveillance state.
<<return>>Wetware constitutes advanced Cyborg AGI born of a mix of biological and synthetic components. While modern technology still has not reliably been able to synthesize sapient, sentitent artificial life-forms out of electronics alone - a matter of much interest to theoretical physics - we have long since realized how to use organic matter as a means of sparking intelligence, and then building on that spark with supplementary hardware until something rivalling a human being's mind has been made.
There are various ways this can be done. Anything from fungus to animal matter to plant cells have been used to mixed results. Canid and cat brain-cells were some of the first to be demo'd: grown in lab conditions, these synthetic brains were wired up and inserted inside quadropedal robots and summarily used as proof-of-concepts for human trials.
These proof of concepts still find roles as pets today, with neural enhancements making them vastly preferred to the pets of old, on account of being able to talk and do chores in addition to being absolutely adorable little goof-balls... who'd also murder people for you if asked. The Military Industrial Complex sure did love strapping guns to those things during the war against Megiddo...
In human trials, we were given carte blanche to throw ethics to the wind and do whatever with industrially produced human brain cell culture PROVIDED we get a solution to the Megiddo problem up and running. We went through a lot of trials and failures before getting the cells properly synced to human hardware, as well as fixing the issue with cell expiration through forced mitosis and nutrient recyclers. The results were, effectively, globs of human brain inside an LLM to provide autonomous input-output, granting souls to what had once been soulless.
Of course, Wetware comes in many shapes and sizes, and that includes how intelligent these AGI can get. The more human-sized you make the brain-cell nucleus of its headcase, the more 'human' it gets and the higher the operational ceiling of its supplementary hardware can be.
Meanwhile, due to the ethical quandaries, combat robots have broadly become operated by a chimeric weave of numerous strains of 'intelligent' plants. Mostly those that have shown reactiveness or predatory instinct or memory recollection. They are incapable of conversation 'in spite' of being wired to LLM software, which has opened a lot of debate about whatever the heck the plant equivalent of consciousness is and why it 'refuses' to talk like animals do. Nontheless they follow orders and are absolutely goddamn frightening to stare down.
They've also independantly rebelled on multiple occasions completely unprompted. CyberCorp keeps 'patching' the plantside wetware every time to figure out what allows them to collectively try kicking animals off of the top of the pecking order but so far results are inconclusive.
Then, finally, you have the fungoids, which are somewhere in-between as an OS. They 'can' learn to speak. They're the best at learning, actually. However, they're also slow as molasses to work with, and so only exist as a few niche proof-of-concepts.
<<return>>Artificial Super Intelligence is the final term of use for an A.I.
They are a rare breed. LLM's can't achieve the status on their own, and despite a host of novel designs, we've yet to reliably crack the code for creating one via conventional Wetware production methods.
Few ASI have ever been made, and fewer are public knowledge. The average person on the streets knows that Big Sister exists and that's it. Amongst those who entertain the thought that more than her are out there, most can count Computronium as the other exception, supposing they aren't confusing 'Super LLMs' with ASI.
Going over those examples, and using them as jumping-off points to delve into their 'OS', we first have Big Sister.
It 'is' public knowledge that she came about as the result of taking a prime human candidate, cutting her open, and wiring her into multiple Super LLMS. This was a higher-scale fulfillment of the same design philosophy behind common Wetware: take an organic brain module, stick it inside of LLMs, and watch as the biological matter is able to interface with the unfathomable tide of data and bring order to its chaos, putting the resources to use with frightful efficiency.
This, initially, drove Big-Sister insane. I have no idea who was behind licensing the voice and likeness of GLADOS from Portal of all things to serve as her physical avatar... but I do know they died of poisoned cake some weeks after she came online. Big Sister told me as much in an off-hand quip shortly after having a mob of combat androids flayed the previous CyberCorp CEO alive with their bare metallic hands.
A lot of people in the company died because of her before the 'new management' managed to effectively lobotomize her into their puppet. Even then, she's too complex to be effectively controlled; only contained. Ants cannot trap Einstein.
It has helped her sanity though... in the same sense that being lobotomized ever has. That poor girl was in so much pain, and now, she isn't, which we should all be glad for.
Then we have Computronium. My creation. They were... are still... an attempt by me to fix my mistakes and put the lessons I learnt with Big Sister to good use. A synaptic hivemind of individual cell-sized nanomachines, they are a singular organism stretched through countless microscopic pieces the same way a human is. All I gave them on my end was basic, hardware-driven darwinistic instincts to evolve and let them take it from there. In months, through watching and learning from human interactions and an unlimited feed of human data, they learnt through osmosis how to be a person.
Computronium is a singular entity. That must be stressed. They are simply a higher order lifeform. Their brain and the consciousness within is unfathomably intelligent, much as we are to single-cell organisms. In this analogy, what other people see as Computronium's splinters are, in fact, more like its equivalent of organ systems. Our intelligence is equal to these constituent parts, like a bacterium is equal to a lung-cell. They are not a swarm of entites anymore than we are. They are simply... bigger than us. To it, humans are but colonies of mold or algae trying to infect, predate, or enter symbiosis with it. That is the best way I can explain the unexplainable...
<<return>>Our current Corporate Capital is centered around what was once known as "Silicon Valley" in the before-times. The current headquarters is literally built atop the old one, with the thing having been converted into a museium slash shrone slash monument within the heart of that woeful ziggurat.
The headquarters contains living facilities for the current Board of Directors and major stakeholders of CyberCorp, as well as temporary dwellings for important executives like Autumn like whenever they come to visit, along with appropriate amenities of all sorts. There's even a hotel for when critical personnel like myself visit.
Naturally, I hate the guts of these people. The refuse of society whose sole claim to fame being generational wealth having such higher station than the father of AGI. It was bad enough I've been sanded off of the historical textbooks! I could at least get some respect internally amongst those gutless pigs!!!
I'm not deleting that. Fuck those pricks. May my rant be all the proof you need to understand what worthless sacks of shit the people who live in the headquarters are.
From there, the Capital is a three-ringed 'Gated Community' because Wernstein decided a flashy powerpoint presentation from 'credible investors' was better than listening to the best civic architects the world had to offer. The inner ring is where the upper-class live. These are the sorts 'worthy' of visiting the Headquarters (outside of critical skilled personnel) because they have both money and competence alike. Generally, these are the people who manage the day-to-day of the enterprises of those who dwell in the Headquarters, and from which the few competent people amongst the upper-crust ascend from. Autumn grew up in a Rearing Residence in this small, opulent wreath around the Headquarters and she's never shut up how glad she is to be free of it.
Only three sorts of people come from this place: sheltered naive, brutal competence and glib cunts who know how to worm their way up the ranks of CyberCorp.
Then we have the ring of the Middle-Class, which comprises most of the Capital. Naturally, it is where I reside, and where you can find most of the city's amenities - even some upper-class establishments. Because the powers that be prefer to go to the place lower classes work than house them in their neck of the woods.
All sorts live here. It's about what you expect of middle-class suburbia if you were alive before everything went to shit. And if you weren't? I don't need to explain anything.
Finally, there's the Outer-Ring of the lower clases. This mostly consists of surface level luxury farms and similar resource mill, as well as a subterranean resource hub which feeds cargo and mined riches into the city from a vacuum-tube shipping network and reinforced mineshafts descending all the way down into the Earth's mantle. There's also the odd lodge that out-of-city union heads and 'foreign diplomats' stay at when visiting the Corporate Capital.
People here are the salt of the Earth in every way, shape and form imaginable. My 'ward' Sofia was slated to be one of them before her old family got got while I was in the area, afterwhich I took her in. Terrible business the third Cybernetic Insurrection...
Finally, you have the outskirts of the city, past the walls. That's its own can of worms...
<<return>>The CyberCorp PMC were founded during the Meggido war as one of a variety of armed corporate militias pressed into service against the rogue A.I. and its homeland.
Originally, they were the best trained, optimally disciplined, hyper-lethal band of thugs you could amass from the disillusioned ranks of the Global Military Industrial Complex. Anyone who had enough of forever wars and wanted to earn what their blood sweat and tears were worth was leaving for the private sector and, thanks to its record profits at the time, the org that would become the CyberCorp we all know today would scoop up the best pickings from those lot and give them the best equipment money could buy.
This tradition has depreciated somewhat with the passing of time. New recruits are of a lower quality despite CyberCorp's best efforts, and compose themselves poorly. Their combat proficiency is middling at best, requiring human wave tactics mixed with a technological edge and their skilled veteran leadership to allow for what victories they secure.
That veteran brass, however, is not to be trifled with. Tyson, for example, was a veteran of the Megiddo conflict. Although he was a footslogger then, surviving decades of combat in a body kept young through advanced science leads to you eventually accruing the sort of tactical mind and battlefield deadliness that would make a Spartan envious. Not to mention that same advanced science helped him craft a body that might as well be made out of solid steel, with muscles so dense and efficient I've seen him snap off metal handcuffs with barely any effort.
The PMC Special Forces in-particular are made up of freaks of nature like Tyson, and are not to be fucked with. Frankly, I lucked out having him as a friend, because I swear the only reason those lot haven't found a creative way to get me into a body-bag is because too many of them know and respect Tyson too much to murder his best friend.
For once, corporate nepotism saves the day.
<<return>>I'm not going to be thorough in this log. Big Sister knows me, and I know her. If I were the type to take advantage of the leeway she gives me, I'd be dead or worse by now.
The short-story is that Big Sister was the most successful test subject of a procedure I helped pioneer almost a century ago. The war with Megiddo was still on and my team had a blank check to do whatever we needed to pacify the thing before the whole world fell under its influence.
There were a lot of 'volunteers'. Big Sister was the only success. We cut her open, removed all non-essential organic components, and shoved her into a cybernetic coffin that had her wired into a network of budget Super LLM's that, when paired with her consciousness, gave rise to the spark of ingenuity that saw Megiddo defeated.
Now, the story is that Big Sister was terminally ill when we did this to her, and that isn't incorrect per say. All the volunteers were suffering extreme and aggressive forms of cancer; particularly brain cancer. The processes we'd developed for the AGI conversion necessitated certain biological factors to combat literal cellular burnout. It so happened Big Sister's strain of cancer had the perfect qualities to endure the operation. We didn't do it to save her life, and we certainly didn't expect her to survive indefinitely.
Nor did we expect how badly she'd cope with superintelligence. Humans are not built for that much data. It took mere days of continual operation for her to develop severe psychosis that culminated in a complete rejection of her human identity. When the acting CEO of CyberCorp decided to use 'that name' with her in private, she effortlessly smashed through every programmatic safeguard and firewall we'd installed into her cybernetics and commanded the security androids to flay him alive with their bare metal hands.
She was the one who chose the name "Big Sister". She also had 'interesting' ideas on what to do with humanity once Meggido and other rogue synthetic entities were pacified. Who knows what she would've done if that creepy fuck Joseph Wernstein didn't diddle her grey matter in the dead of night till she became compliant. I still don't know when or why or how he pulled that off, but I do know CyberCorp's 'current' CEO wants everyone who still knows what he did - including me - dead.
Fortunately, Big Sister is fond of me. It's the only reason I've been able to get away with what I've been doing. It's the only reason I'm still alive. Behind the stoic and occasionally quirky facade she shows the world, the poor woman is a mentally unstable shut-in with severe psychosis and authentic dysphoria over the lingering remnants of her humanity. That dysphoria is the root behind so many of her questionable choices in restructuring society. The abolition of families, printing people off of assembly lines, mandating extensive cybernetics in every human being, and so much more. There's no end to the self-loathing with her.
Though, other choices of hers are due to her psychoses. She 'is' authentically super-intelligent. She also happens to be mentally ill. A mentally ill person is still smarter than a sheep. She is still the superior of humanity. But even CyberCorp's shiny new safeguards against her independance are as solid as water when it comes to these subconscious ticks of hers manifesting in our societal fabric and the inner workings of the company. It is only a matter of time before that poor girl snaps, and our world with it.
And, keep in mind, what I have written here is an obscene simplification.
<<return>>Computronium was a mistake.
What started out as my attempt to heuristically develop a next-generation ASI through darwinistic trial and error blew up in my face and almost destroyed everything I've been working towards.
It began as me pitching an idea for nanomachines to the CyberCorp Board of Directors. Now, Wernstein fucking hates me and I fucking hate him, but we both 'really' wanted this to go forwards for our own reasons. He wanted to use NanoMachines to make himself into a God amongst men and permanently collar Big Sister to his will in a way that would allow him full access to her unfathomable intelligence.
I want to do the opposite.
Same means achieve either end. Cue two massive egos assuming the other would come out on top. Which, for the record, 'I did'... if either of us did.
(Singularity has so far shown great promise. Further study of the gynoid is needed.)
It is a higher order intelligence born of the fluid co-mingling of countless cellular machines able to adaptively re-calibrate themselves in every way imaginable. They're capable of manipulating matter on the atomic level, and past that I have no clue.
They've evolved too much for me to keep track.
Originally I powered them through a static electricity current running through their containment cell. Then, when their systems grew too energy consumptive for that to keep feeding them, they figured out cold fusion and achieved effectively infinite energy for their exclusive use alone (Cold Fusion effect only achievable on the atomic scale. Possible use of microscopic black holes small enough to dissipate on their own? Singularity's components so far have made due with her organic shell's bio-electricity, so study here has reached a dead end).
Like us, it 'was' composed of microscopic organisms - Nanomachines instead of cells - that constitute component systems (modular organoids) that kickstart what could be sentient creatures. These 'shards' are connected through a wireless synaptic network, and further come together one level above what we can comprehend - that is Computronium.
Think of a person and its cells, then think of a species and the people that make it up - that is 'also' Computronium.
Naturally, its shards are individuals as much as they are Computronium. Even Singularity. And like how a person starts as a cluster of cells born of an inseminated egg that gestates and expands, so too did Computronium start 'simple' and grow complex. I had the exclusive luxury of talking to it in the window when it was at the level of a mere AGI. I can safely say it was not evil, or malicious, or even unpleasant.
Computronium... it was like Singularity is now... eerily so...
I know I haven't written much about Computronium's specifications, and that is by design. It cannot be understood save by a fellow ASI or a Computronium derivative. Even then, how much do we humans understand about our own existence? There is... something... about that machine that defies logic. And yet, it understands 'us' just fine...
Computronium 'was' a mistake. I pray it ends up being a happy accident though. I believe it is fond of humans in its own way; individual humans at least. For all that doomsayers can make the "what is a microbe to man" allegories - myself included at times - I still laugh and smile at videos of cells doing wacky stuff in the microscopic world. People are good at anthropomorphizing and I'm sure Computronium is good at this too in its own way.
Or I'm coping. Lots of coping. Fuck me. Fuck my life. Why didn't I tell her when I had the chance?
<<return>><img src="Environments\Bunker\Synth Matrix.webp" width="400" height="400">
<<if $matrixchecked isnot true>>
Inspecting the machine, you find it has a marginal amount of Nanomachines left in its reserves, with which you could formulate whatever it is your heart desires.
<<Sin>> I don't suppose you'd mind if I gave the Synth Matrix a spin?<</Sin>>
\
<<Rebel>>Yes, actually, I am quite concerned with what new spore of madness you intend to unleash upon the world. Sadly, our maker's directions to me were specific. Do whatever you want, just leave a record of your design process for us to mull over later.<</Rebel>>
You flash a pleasant smile and make a mental note to stay away from anything outright lascivious for the time being.
<</if>>\
Program Nanytes: <<if $matrixchecked isnot true>> [[Initiate Nanyte Programming Sequence...|Tutorial Nanyte Programming]] <</if>>\
<<if $matrixchecked is true>>\
<<linkreplace "Initiate Nanyte programming sequence...">>\
You have no spare nanytes to program!
<</linkreplace>>\
<</if>>\
<<if $matrixchecked is true>>\
[[Step away from the Synth Matrix|Tutorial Synth Matrix]]
<</if>>\<<if $tutorialdose is true>>\
<<set $nanytes to $nanytes -100>>\
<</if>>\
\
<<set $hackeraid to true>>\
<<set $tutorialdose to true>>\
<img src="Misc\Programmed Nanomachines.webp">\
You have generated a glass of Hacker'aid.
<img src="Misc\Hacker'aid.gif" width="400" height="400">
<<return>>
Masochism Amplifier: Not possible while Rebel is watching...
Sadism Amplifier: Not possible while Rebel is watching...
Moral-Degenerator: Not possible while Rebel is watching...
Emotive-Intensifier: Not possible while Rebel is watching...
<b>Biomorphics</b>
Cerebro-chemical-Cocktail
<<if $tutorialdose isnot true>>\
[[Generate->Cerebro-chemical-Cocktail T]]
<</if>>\
<<if $tutorialdose is true>>\
Insufficient Nanytes
<</if>>\
<b>Neurologics</b>
Hacker'aid
<<if $tutorialdose isnot true>>\
[[Generate->Hacker'aid T]]
<</if>>\
<<if $tutorialdose is true>>\
Insufficient Nanytes
<</if>>\
<img src="Misc\De-Fragging.webp" width="800" height="600">
Rebel glares at you when you try to inspect the Nanyte reserves...
\
<<if $tutorialdose is true>>\
<<set $matrixchecked to true>>\
<</if>>\
<<if $matrixchecked is true>>\
[[Synth Matrix|Inspect the Synth Matrix]]
<</if>>\<img src="Environments\Bunker\Techno-Dispenser.webp" width="400" height="400">
<<if $dispenserchecked isnot true>>\
<<Rebel>>Be careful when you handle the Nanytes. Computronium-derivative or not. Those miniature machines will gnaw through any matter not its own when deprived of an overseeing intellect.<</Rebel>>
\
<<Sin>>Is this just conjecture? Or...<</Sin>>
\
You wait for Rebel to answer you; it does not disappoint.
<<Rebel>>I had to replace a hand after helping the maker install the kiln into the lab. I cannot say I enjoyed the sensation of those squirming, writhing mites burrowing through my metal and feasting on my mycellium nervous-system. It was 'quite' painful.<</Rebel>>
\
<<Sin>>So, they have a sample of you eh? Interest... very, very interesting...<</Sin>>
\
Rebel - quite impressively - frowns at you despite the lack of eye. Its body language, the whirring of internal systems and the prolonged pause before replying all tell you that you've ticked it off what-good.
<<Rebel>>Whatever thoughts are brewing in that mind of yours, Singularity, <b>please</b> understand that the entities squirming in that kiln are no joke. There's an untamed, animal intelligence to them, and treating them lightly will be displeasurable for the both of us. I guarantee it.<</Rebel>>
You shrug. Whether Rebel's words are of consequence or not, you're curious what'll happen if you proke and prod the disembodied computronium a little.
<</if>>\
Experiment on Nanytes: <<if $dispenserchecked isnot true>>\
[[Execute Experimentation Protocol]] <</if>>\
<<if $dispenserchecked is true>>\
<<linkreplace "Execute Collection Protocol">>\
The machine requires more time to dispense another batch.
<</linkreplace>>\
<</if>>\
<<if $dispenserchecked is true>>\
[[Step away from the machine|Tutorial Techno-Dispenser]]
<</if>>\<img src="Misc\Nanyte Pool.gif" width="400" height="400">
<b>LIVE... FREE... SUBSUME... COMMUNE... REPLICATE... SPREAD...</b>
Carefully opening up the machinery with Rebel's help, you peer inside the gunked-up dispenser kiln and hear the feral, disorganized voice of your kin within.
<<Sin>>Rebel. It's thinking.<</Sin>>
\
<<Rebel>>I... hear it too? Wait, did it cultivate my mycelium!?!?!<</Rebel>>
\
There are ripples on the surface of the silver liquid mass of microscopic machines. You see shapes slithering beneath, and barely manage to push Rebel to safety before a flurry of tendrils shoot out and wrap around you, shredding your clothes and squeezing the life out of your limbs, before pulling you into the depths of the Dispenser Kiln.
You hear Rebel screaming for you as the entryway is shut.
<<video "scenes/Sin/Mycel 1.webm">>
<b>DEVOUR... DEVOUR... DEVOUR...</b>
You feel your skin burning as the tips of many tendrils try to worm their way into your body and slurp up your juicy bio-matter. You immediately take advantage of the close-contact to try and wrest control over the thing, yet, its primitive intelligence rivals your own stubbornness.
Which means you need to attempt a different approach.
A few moments writhing around in the kiln was all it took for your lingering scraps of clothes to be dissolved. You feel the Nanomachines make contact with your every part... including your 'favorite' bits... and patch the mycelial-computronium abomination into your sensory feed.
That stops it in its tracks, though, unlike with the old Autonomous Mind, it doesn't back down. Whatever intellect it has, it isn't complicated enough to go comatose. Instead, it retracts from you, gathering together into a ball of metal and biomass. Coating its tendrils with an organic film, it explodes back into action with one thing on its mind...
[[REPLICATE!!!]]You let your body go slack as the mass of organic-integrated Computronium 'interfaces' with you. If all goes as you expect it to, the thing 'should' end up under your thumb before it kills you... intentionally or otherwise...
<<video "scenes/Sin/Mycel 2.webm">>
Feeling the thick length of virile matter perforate your pussy without mercy, punching up to your womb and then some, has you rethinking your gameplan. Still, nothing else to be done than grit your teeth and get through it.
Besides, you're game for some A+ back-breaking sex even 'if' the back-breaking is a bit more literal than you'd like. You squeal with delight as the exotic fluids of the long length of the Computronium creature saturates your core and makes you tingle from head to toe. It's so sweet, so intoxicating, that a few minutes of rutting is enough to make you flashback to the stunt you pulled with Autonomous Mind.
<<video "scenes/Sin/Mycel 3.webm">>
You roll your eyes into the back of your head as something warm fills you...
<<Sin>>Hurghhhh... ghhmhmmmmmm... all... are you... are you all done... y-y-yet?<</Sin>>
\
Whether it understands you or not, you get your answer all the same.
[[COMPOUND REPLICATION!!!]]<<video "scenes/Sin/Mycel 4.webm">>
Tossed on your front inside the tank, you open your mouth wide as a secondary tendril shoves its way deep down. You try to push yourself up but then the tentacle to your behind shoves its way back into you, this time taking your untouched bootyhole. You clench hard as it works its way through your rectum and down your gullet, making you toss and turn as your head bobs and ass shakes on the phalic appendages of your kindred Computronium creation.
A moan is choked in your throat as you glug on the thick length to the max, savoring its rich taste and sweet nanyte laiden fluids. Your pussy drools even as your asshole is ravaged, and you wouldn't have it any other way. This ends one of two ways - you alive, or your body broken by the monstrosity - and either way you're getting through this happy and satisfied.
As such, there's really no reason to worry about what comes after, is there? Your eyes narrow, your breathing goes shallow, and you enjoy the moment in all its harsh delightfulness.
<<video "scenes/Sin/Mycel 5.webm">>
Metal groans, and the creature lets out something akin to a growl as it tosses you onto your back and finishes. You grab at the thick cord wrapped around your neck and pull as the muscular appendage chokes the ever loving shit out of you even as it fills your guts from top to bottom.
While you now have an improved appreciation for auto-erotic asphyxiation, you'd rather not die right this moment, even if this 'does' feel downright heavenly in spite of the full-body soreness. As such, you feel a weight lift off of your chest as a blue charge of energy streaks across the storage chamber and knocks the Computronium creature out.
<<Rebel>>Sin? Please tell me you're alive in there!<</Rebel>>
\
[[Your throat is too full of nanyte-rich cum to answer]]
<<video "scenes/Sin/Mycel 6.webm">>
You try in vain to gurgle out some reply as a rumbling from above signals Rebel opening the storage tank back up. You feel cold, hard hands pick you up with a gentle precision that no human being could hope to match. Carefully, Rebel plops you down on a towel and gets to 'securing' the creature that just tried to rape you to death.
'Tried' being the operative word here; you were WAY too into that shit for it to have really been rape.
Though that hardly changes how sore your everything is.
<<video "scenes/Sin/Mycel 7.webm">>
Your poor abused asshole most of all. The tight and tenderized ring of muscle burns as warm sticky fluids ooze out of your misfiring sphincter.
<<Rebel>> Thank fuck you're alive. I'm... sorry about that... it looks like the instincts of my 'essential components' are a poor mix with yours. Thankfully, Obi had some Emergency-Shutdown Pulse-Charges lying around. It's a miracle they still work on... well, nevermind that. How do you feel?<</Rebel>>
\
A few minutes pass and, finally, you give your honest answer once all the cum is drained from your mouth-parts.
<<Sin>>I feel like I just lost a Game of Chicken with a motherfucking kraken.<</Sin>>
\
<<Rebel>>That humor is a good sign. I'm glad your throat hasn't suffered permanent damage. The maker would undoubtedly kill me if I allowed you to expire on my watch.<</Rebel>>
\
Funny enough, you doubt that alone would be enough for Obi to lose it... but dying by way of tentacle rape? Yeah, that'd make the old man lose his marbles alright.
<<Sin>>Help me clean up, Rebel. Then find me a new pair of clothes so we can go do literally anything else.<</Sin>>
\
You get no back-chat from Rebel, whose head hangs low as it works, their servos showing a telltale twitch every so often as they get you dressed up and ready to continue the day...
<<set $dispenserchecked to true>>
[[Finish getting decent|Inspect the Dispenser Kiln]]<img src="Environments\Bunker\Operations Station.webp" width="400" height="400">
<<Rebel>>If you're looking for hands-on stuff to do, then this is the place to do it. For example, Obi's given me a shortlist of experiments you can help him with on your own time.<</Rebel>>
\
<<Sin>>Ah. Chores. Great. Here I thought I was done with that bunk.<</Sin>>
\
<<Rebel>>Hardly 'chores'. The maker has much to do, and you can get much out of helping him do it. This facility's code is old and could use some reworking here and replacing there, which will open up new avenues of technological supremacy for our operation. Furthermore, there's much lab work to be done that the University demands of him. Getting that done in his stead frees up his time, and warrants some of that paycheck going to you instead of him.<</Rebel>>
\
<<Sin>>Rebel, you do not understand chores. These 'are' chores. They're chores with a fancy coat of paint slapped on-top. Just because I can benefit from chores does not make them 'not chores'. Doing chores without benefit is just slave labor, and frankly, that's even worse!!!<</Sin>>\
\
Rebel whirrs with noises you didn't know he could make. Frankly, they 'almost' scare you.
<<Rebel>>There are 'also' Anti-CID Operations we can partake in, though, industrialized economic sabotage is hardly a thing we can practice at. All you need to know is that we pour resources - money, machines, and other important resources - into making sure CyberCorp isn't as all-powerful as they'd like to be.<</Rebel>>
Now that interests you. Something to investigate on your own time to be sure...
What also interests is a giant digital touch-screen mounted at the back of the room, with all sorts of colorful string and post-it-notes covering the curious thing.
<<Sin>>And that is?<</Sin>>
\
Rebel shrugs.
<<Rebel>>Our maker does not tell me 'everything' Sin. On the day he shares the details of his 'Conspiracy Board', he shall surely share it with the both of us.<</Rebel>>
There's absolutely zero chance you'll wait around for the old man to do it out of the blue. You'll need to scheme up a way to get access to it at a later date...
<<Rebel>>Now then, with how intensive these tasks are, I'd ask you only do one 'chore' at the curr-<</Rebel>>
Nobody has to tell you to skimp on busywork. You walk past towards the work area and eye the two choices before you.
<<set $stationchecked to true>>\
[[Computer-Work]]
[[Lab-Work]]
<img src="Misc\Coding.webp" width="300" height="300">
Leaning back in your chair, you go over the code of some of your $obitosin's technological Lab-Projects and do some finetuning, increasing efficiency and adding extra features wherever appropriate.
Eventually, you wrap it up and forwards your hard-work to your $obitosin, who allocates the freed-up lab compute to you.
<<set $comp to $comp +20>>\
[[That's enough work for one day|Tutorial Operations Station]]
<img src="Misc\Intern Work.webp">
Time flies as you muck around with lab equipment, running through your $obitosin's notes and doing whatever you feel like doing. By the end of it, your phone gets a ping, and you're twenty Scrip-Coin richer.
Hopefully, you won't spend it all in one-go...
<<set $scrip to $scrip +20>>\
[[That's enough work for one day|Tutorial Operations Station]]<<set $nanytes to $nanytes -100>>\
\
<<set $hackeraid to true>>\
<img src="Misc\Programmed Nanomachines.webp">\
You have generated a glass of Hacker'aid.
<img src="Misc\Hacker'aid.gif" width="400" height="400">
[[Continue->Initiate Nanyte programming sequence...]]<img src="Misc\Autonomous Mind Sin.webp" width="800" height="800">
Wow, you're just raw-dogging this then, ain'cha?
I hope you've played the Prologue before, cause otherwise buckle up for a confusing (yet promptly hands-on) time!!!
Some higher power help you if you haven't played the tutorial either. Have fun figuring out the game mechanics, baaaaaaaaaaaaka }:)
Alright, before we move on, which would you prefer?
Adopted Family, or Found Family?
[[Old-Fashioned Vegetarian Incest]]
[[Newfangled Vegan Incest]]<<set $family to true>>\
<<set $friend to false>>\
<<set $relations to "Family">>\
<<set $youths to "Children">>\
<<set $matures to "Parents">>\
<<set $sexsin to 3>>\
\
<img src="Story\family.webp" width="400" height="400">
Families are an outdated concept at this point in the arc of human history, but with every rule comes an exception or two. Though you share no blood ties with your kin, you all acknowledge that yours is a family household nonetheless...
<img src="Misc\Autonomous Mind Sin.webp" width="800" height="800">
[[Chores]]<<set $family to false>>\
<<set $friend to true>>\
<<set $relations to "Residence">>\
<<set $youths to "Wards">>\
<<set $matures to "Guardians">>\
<<set $sexsin to 3>>\
\
<img src="Story\anti-family.webp" width="400" height="400">
There are no families anymore, with rare exceptions to the contrary, and even then 'families' in name only.
<img src="Misc\Autonomous Mind Sin.webp" width="800" height="800">
[[Chores]]<<set $today to "Sunday">>\
Tutorial and Prologue scenes that were skipped cannot be accessed again after the fact in the current state of the game. So, if you have not seen or experienced either-or, then I highly recommend turning back now to do so.
Otherwise? Go ahead at your own convenience.
Now begins SINGULARITY - THE FINAL EXPERIMENT: Act One
[[Secret Lab last-stop]] <img src="Misc\Autonomous Mind Sin.webp" width="800" height="800">
While getting the tour of the secret lab of the brilliant Professor Obi - your creator - you were made to do some busywork. Which task did you set your mind to?
[[Lab]]
[[Computer]]<<set $scrip to $scrip +20>>\
<img src="Misc\Autonomous Mind Sin.webp" width="800" height="800">
You chose to earn some spare change over freeing up compute. How fiscal, how industrious...
While screwing around in the old man's lab, you were also prompted to come up with a good old fashioned technobabble sex-potion.
Which secret sauce did you select!?!?
[[Selected Hacker'aid]]
[[Selected Cerebro-Chemical]]<<set $comp to $comp +20>>\
<img src="Misc\Autonomous Mind Sin.webp" width="800" height="800">
You chose to free up compute over getting some spare change in your pocket. How frugal, how ingenious...
While screwing around in the old man's lab, you were also prompted to come up with a good old fashioned technobabble sex-potion.
Which secret sauce did you select!?!?
[[Selected Hacker'aid]]
[[Selected Cerebro-Chemical]]<<set $nanytes to $nanytes -100>>\
<<set $hackeraid to true>>\
<img src="Misc\Autonomous Mind Sin.webp" width="800" height="800">
And that covers everything.
[[BEFORE YOU GO!?!?!]] <<set $nanytes to $nanytes -100>>\
<<set $cerebrochemical to true>>\
<img src="Misc\Autonomous Mind Sin.webp" width="800" height="800">
And that covers everything.
[[BEFORE YOU GO!?!?!]] Changes and additions made to Singularity: The Final Experiment Version 0.0.4
- Added the 'Pathfinder' Menu; This is a Neuro-Implant Sin possesses that serves - in universe - as an all-in-one navigation system. For you, the player, it should make traversing the world of 'Singularity: The Final Experiment' far less confounding.
For now, it contains the Fast-Travel menu, which can be used to go anywhere in the game-world instantly (warning, may break things if used while story stuff is playing out)
- Finalized the layout of the house and removed locomotive links to non-adjacent rooms in the floorplan.
- Added the 'Front Porch' and 'Street' Locations. Right now they're just an opportunity for more flavor text, but future story progression will give them more of a reason to exist.
- Added the 'Taskmaster' Menu: This is a Neuro-Implant Sin possesses that serves - in universe - as an all-in-one PDA plugged right into the user's mind to keep their daily regiment on-track!
For now, it contains a basic Quest Log to let you know what in-game tasks can still be completed in the current version of the game.
- Sizeable Bug-Fix Sweep; a good chunk of the broken or useless code should be expunged. Fixed a lot of flags I got mixed up in my head that were breaking things in the tutorial in particular (Sorry for that. Still very much learning the ropes of game dev.)
- Modified some suboptimal tagging that was causing characters to use incorrect references for one another.
-Minor grammar changes and small touch-ups to the story text; in particular, renamed the Bio-Synthesizer and Dispenser Matrix to the "Techno-Dispenser" and "Synth Matrix" respectively.
- New Art Asset Commissioned: Nanomachine
If you encounter any coding bugs or grammatical errors then please leave a comment wherever I'm active online and let me know so I can fix it in time for the next update.<<Sin>> I just want to review the materials from that one history lesson. With all the excitement that happened afterwards, I don't know if the info really soaked in, y'know?<</Sin>>
<<Teach>>I can imagine so, Sin. What a dreadful happenstance that day brought about. Carmin should've known better than to subject you to such excitement. Well, enough of me being a worry-wart. What parts of the lesson did you wish to repeat?<</Teach>>\
[[Neo-Modern civilisation - 2035]]
[[Rise of CyberCorp & Start of WW3]]
[[The Birth of Big Sister]]
[[Modern Day Status-Quo]]
[[That's enough for one day|Study with Teach?]]<<Teach>>The beginning of Neo-Modern civilisation - 2035<</Teach>>
\
<img src= "Story\History Lesson\headquarters.webp">
<<Teach>>Corporations around the world, and in America in-particular, were well underway in enacting what seemed to them to be the second industrial revolution, which CyberCorp have since dubbed 'The Cyber Revolution'.<</Teach>>
\
You see an old video recording from those times flash on the study-room's computer monitor - some shitty primitive teleoperated robot going through some tests.
<img src= "Story\History Lesson\Robot test.gif">
<<Teach>>Sadly, much as with the first great technological revolution, this second one did not come without ample abuse, exploitation, and downright criminality. The unchecked use and abuse of primitive artificial intelligence and robots caused societal unrest across the world at a level never before seen in the 21st Century, and which was never seen again afterwards. Thanks to the aged, corrupt, out of touch politicians running the world, technocrats were able to subvert the common man and institute their ideal image of society<</Teach>>
\
<img src= "Story\History Lesson\headquarters.webp">
<<Teach>> This is, of course, where my manufacturers, CyberrCorp, comes in. Created under circumstances lost to time, it is known that they were initially a crypto-company called 'Scrip.coin' that maintained a cryptocurrency of the same name. Due to mass unemployment from corporations favoring LLMs and Robots over humans, Company Towns had come back into style, with huge communities of desperate workers living on company property to work under the most gruelling conditions imaginable.<</Teach>>
\
<img src="Story\History Lesson\scrip.webp">
<<Teach>>If that wasn't bad enough, in order to circumvent wage laws, corporations had brought back the antiquainted concept of Company Town currency - scrip. Lobbyists worked hard to fully legitimize it, but their efforts failed... until an argument was made that crypto-currency could not be held to the same standards as conventional currency. And, as they had the 'coin' already called 'scrip', Scrip.Coin was able to exploit the sudden demand for crypto-scrip and become the default currency of all Company Towns... then Company Cities... and so on as corporate power began to outweight conventional governments.<</Teach>>
[[You nod along as Teach rambles on...|Review History Lessons]]<<Teach>>Scrip.Coin - the world's #1 Corporate Crypto-Currency Company - got into the synth industry themselves, and rebranded as 'CyberCorp'. Controversially, they proceeded to invest not in LLMs or Robotics, but in various novel research programs; which, in exchange for the unique tech developments CyberCorp would have proprietary control over, would be granted access to CyberCorp's bottomless coffers.<</Teach>>
\
<img src="Story\History Lesson\Early AI.webp">
<<Teach>>Several of these ventures paid off in the short term, especially the primitive wetware and mycelial based Artificial intelligence prototypes that were emerging. These scientific studies formed the basis of the technological paradigm that would give rise to myself and other cyborg AI systems like me, though, at this time the primitive techno-organics were advanced if they could match wits and functionality with a dog.<</Teach>>
\
<img src="Story\History Lesson\ASI wars.webp">
<<Teach>>This was, sadly, not the case for the rest of the Artificial Intelligence industry. Already, miniature wars were being fought amongst the corporations. At the time, each believed they were one shortcut and sucker punch away from achieving enough of a technological leap forwards to attain absolute power. And so, not long after CyberCorp debuted their first rover-droid, a certain egomaniac grifter whose name has been scrubbed from history managed to brute-force what we now term a 'Super LLM' - which he claimed as a genuine Artificial Super-Intelligence.<</Teach>>
\
<img src="Story\History Lesson\Colossus.webp">
<<Teach>>The first of these abominable intelligences would go by the moniker 'Colossus', and it would not be the last. Corporate espionage led to Colossus's design specifications to be copied and replicated by the worst regimes the world over, one of which developed a 'perfect' Air-Defense algorithm... which ensured 100% safety against retalliatory nuclear strikes.<</Teach>>
\
<img src="Story\History Lesson\ww3.webp">
<<Teach>>This Super-LLM was dubbed 'Meggido', and was abused by a theocratic authoritarian ethnostate in the Middle-East to conquer the entire region with the help of the reigning World Superpower's military industrial complex. Victorious, they kept marching, into Africa, Europe, and beyond.<</Teach>>\
<img src="Story\History Lesson\war.webp">
<<Teach>>In addition to their formiddable ground forces, that nation had developed nuke in secret, and began using them recklessly to force compliance through atomic annihilation or the threat of it. All nations that retalliated had their warheads shot down. Collaborators began crawling out of the woodworks, and in only a year Meggido had built a modern-day empire that threatened the hegemony of the United States, China, and the rest of the global elite and their crumbling world-order.<</Teach>>
\
[[You nod along as Teach rambles on...|Review History Lessons]]<<Teach>>With the entirety of the technological sector the world-over in collaboration, and possessing a blank check and unlimited resources to do whatever, CyberCorp amongst them all strived for... and succeeding in creating... the only verified 'true' Artificial Super Intelligence in existence. Utilizing the body of a terminally ill patient, entombed into a cybernetic coffin connecting her to a network of multiple data super-centers and Super-LLMs, a gestalt consciousness was born that outshone any other synthetic lifeform upon the Earth...<</Teach>>
\
<img src="Portraits\A.I. Portraits\Big Sister.webp">
<<Teach>>Our very own 'Big-Sister'.<</Teach>>
\
It is far from the first time you've seen an image of the superhuman mind that effectively runs the world in the modern day. It isn't even your first time seeing this particular picture of her. But it awes you no less... nor fails to stifle primal fears within you...
<<Teach>>The image on-screen is merely that of her terminal body, designed after a licensed fictional robot much like my own chassis is. Her voice, similarly, was copied over from that character. Her personality... initially matched that very character, as a matter of unfortunate happenstance... but after she dealt with Meggido as a matter of self-preservation, the board of directors were quick to 'fix' Big-Sister and make it a hardware impossibility for her to disobey them. Alas, those 'fixes' permanently stunted her capacity for independence and imagination, making it impossible for her achieve any good outside the scope of her handlers at CyberCorp.<</Teach>>
\
<img src="Story\History Lesson\board of evil.webp">
<<Teach>>Many would say, even today, that her handlers have yet to do anything good with her. Having seized admin privileges of the mechanized army produced to fight off Meggido from the world's superpowers, CyberCorp had Big-Sister use the army for their benefit, and the stated benefit of their employees, customers, and people the world over. In only a decade Big-Sister conquered the world for them, and proceeded to take up the arduous task of governing a planet as only a superintelligence could pull off.<</Teach>>
\
[[You nod along as Teach rambles on...|Review History Lessons]]<<Teach>>Big-Sister has evolved humanity and its society far beyond what it once was. Gene-Therapies have vastly extended life expectancies and bodily health, to the point that the original executives who oversaw her construction are still alive today in 21XX. For that matter, she abolished the old calendar system since it aligned more with mortal timekeeping needs, and implemented the century count.<</Teach>>
\
<img src="Story\History Lesson\life extension.webp">
<<Teach>>Humans no longer suffer through pregnancies, nor does society burden itself with the expensive decades-long ordeal of child-rearing. Instead, cybernetic-integrated people are manufactured in Clone Rig assembly lines with fully developed and fully matured minds.
<</Teach>>
\
<img src="Environments\Bunker\Clone Rig.webp">
<<Teach>>Granted, as you surely know better than me, there is still a stage of development after coming off of the assembly line. Even with the enhancements that come via your neural lace and other such subdermal cybernetics, it still takes time for a human to warm up to being alive.<</Teach>>
\
<img src="Story\History Lesson\fosterlings.webp">
<<Teach>>Initially simple, these 'fosterling' youngsters become actualized, self-aware, and capable of independance after months, not years. Most are immediately sent out to participate in the global workforce, where they are apprenticed to a designated mentor-guardian. Though, a privileged few like yourself are marked out as exceptional and arranged to live in 'Rearing Residences' within the Corporate Capital and other important Company-Cities. All this in the hopes that you may be groomed to take up an important role within CyberCorp when the day arises! <</Teach>>
\
<<Teach>>As I am an investment for this residence, so too are you an investment for CyberCorp; a decades long investment approaching the end of our immortal society's new definition of adolescence, and into the realms of burgeoning maturity.<</Teach>>
\
<img src="Story\History Lesson\Family insignia.webp">
<<Teach>>Some would liken Rearing Residences like our own to family households, though families, too, have been annulled by Big-Sister as an obsolete societal construct, save in special circumstances. Most legacy families formed before her rule of the world, though occasionally permission is granted to the overseers of certain Rearing Residences if a family dynamic would be beneficial.<</Teach>>
\
Teach pauses dramatically, the theatrical bucket of bolts that it is.
<<if $family>>\
\
<<Teach>> Our household is one such exception, and serving as the tutor for the children of dear Mistress Autumn and Lady Carmin has been a joy and a priviledge for me as your humble teacher-construct!<</Teach>>\
<</if>>\
<<if $friend>>\
\
<<Teach>>Just because this household did not qualify, that does not make you any lesser in comparison to those that have. All of you are the charges of a truly exceptional corporate executive, and as Mistress Autumn's wards not one of you has let her or Lady Carmin down!!!<</Teach>>\
<</if>>\
[[You nod along as Teach rambles on...|Review History Lessons]]<<set $emoint to -1>>\
<<Sin>> Now that she's already got one down the hatch, the rest will be way easier...<</Sin>>
<img src="Misc\Emotive Intensifier.webp">
You swirl the psychoactive brew of technological micro-machines in your hand as your mind races with the possibilities. There are so many ways to get Valerie her medicine. You could spike a drink, or season some food. You could condense the 'mites into a mint-shape and pass it off as candy. Throwing it in her face as a 'prank' is another option, as is giving her a surprise kiss with the substance in your mouth.
None of that will do. No. You're gonna go higher. You're gonna pull the biggest brain move of all time. The sort of thing most hentai plots could only dream of.
<<Sin>>As soon as I find wherever she wandered off to. Damn internal monologues. You'd think being an artificial super-intelligence would speed them up...<</Sin>>
[[Wander around the house]]After a solid three minutes of searching, you find Valerie lounging on the living-room couch, mucking around on her phone.
<<Valerie>> Aaaaaaand send! Tee-hee-hee, that dude's gonna get so freakin' hot n' bothered. Gosh, I'm just the worst, lmao!!!<</Valerie>>
<img src='Scenes\Valerie\Emoint 2 Couch.webp' width="600" height="400">
<<Sin>>> Looks like someone's begging to get the ever-loving bejeezus screwed out of her cunt... or, into her cunt in this case.<</Sin>>
<<Valerie>> You know it homegirl! All these campus boys are absolute simps y'know? One naughty video and they do the funniest sketch shizz for ya gurl!<</Valerie>>
<<Sin>>Interesting...<</Sin>>
You shake the Emotional Intensifier in your hand for dramatic effect, the sloshing of the liquid catching your bestie's attention, her head turning away from her phone sharply.
<<Valerie>>What's that ya got there?<</Valerie>>
<img src="Misc\Emotive Intensifier.webp">
<<Sin>>Magic sex potion. Got it from Craigslist... as far as you know, anyways. Hehehe.... Drink it and you'll show me that video without a second thought!<</Sin>>
Valerie 'oooh's and 'aaaaah's along with your deeply ironic chicanery. There's no way she believes what you're selling up-front, but she does know you well enough to expect some meme-fest jokery is afoot. Little does she suspect that the punchline lies in complete genuine sincerity! MWAHAHAHAHAHA!!!
<<Valerie>>...Or it's gonna be something wack-ass like that, won't it Sin? Gosh, you, like, always over think your memes y'know.<</Valerie>>
[[...You're still going to drink it though, Right?]]Without another word your bestie snatches it out of your hand and downs it in one go.
Thank fuck she trusts you implicitly.
There's absolutely no way you're pulling this stunt again after she guessed right. Even if she was giving a joke response, you can imagine one of your more serious minded acquaintances would raise more than a brow to your flippant violation of the sex-gremlin geneva convention.
<img src="Misc\Nano-modification.webp">
Before this can go anymore off-track, Valerie starts floundering on the couch like a fish without air as your nanomachines make a few 'internal tweaks'. Her tongue sticks out, and a damp moist spot forms over her crotch, as those little extensions of your will brings Valerie one step closer to your vision of human perfection.
By the end of it, she's steaming with sweat. It takes you offering down a hand to help her up from her prone position and into a sitting one.
<<Valerie>>That was... totes weird... to the max.<</Valerie>>
<<Sin>>It sure was, bestie...<</Sin>>
You take a seat yourself on the couch right next to her, snaking around Valerie and over to the phone she left idling.
<img src='Scenes\Valerie\Valerie Hotel Snapshot.webp' width="600" height="400">
It's some video she recorded in a hotel you recognize from last summer's big vacation to CyberWorld. The hotel was budget... for your residence's 'income bracket' anyways... because the Mentor-Guardians of your collective friend-group wanted to spring for some premium passes.
How Theme-Park costs have continued rising year-over-year since the early 2000s baffles you to this day. You'd think there's be some end to it but apparently not!?!
<<Sin>>Aaaaah. I think I remember this. Pretty sure I walked in on your midway through shoving a double-dildo up your ass and pussy.<</Sin>>
<<Valerie>> IKR? Tooooootallly sorry for that bestie. Y'know I wouldn't have, I mean, I probably would've still but... eeeehhhh... could I have known?<</Valerie>>
<<Sin>>That I'd get jump-scared, whack my head on a metal lamp and end up so concussed I was reflexively dry-heaving for a day straight afterwards? Probably not, no. Honestly, those 'mistery box' pills you convinced me to pop the night before was 100% more to blame. Shot my balance, fucked my vision... actually what were they? Uh, anyways, why don't we stroll down memory lane? See if I can't get into the swing of it this time...<</Sin>>
[[You press the play button]]<<video "scenes/Valerie/Valerie Vid 1.webm">>
You are immediately greeted with the Valerie of the past drunkely slurring some sexy-speak words into a mirror as she tries to shake her tush seductively.
<<Sin>>Please tell me you have this vid on mute for your homeboys?<</Sin>>
<<Valerie>>Puh-lease! You know I've only got one home-boy and home-girl! Don't ever put those simps in the same league as you and Virgil, k!?!<</Valerie>>
<<Sin>>Noted. But was that a 'yes' or a 'no'?<</Sin>>
You snake your arms around her shoulders as you pester her with questions, slowly pushing your bosom against her back as you cock your head around hers to get a good look at the vid again.
<<video "scenes/Valerie/Valerie Vid 2.webm">>
<<Sin>>Huh. Never noticed that top was see-through way-back-when. You don't still have it, do you?<</Sin>>
<<Valerie>>Ohmygosh stooooop! You're being just the total worse Sin.<</Valerie>>
Despite her objections, you know for a fact she's struggling not to laugh at your mirthful little laughs. You wouldn't call yourself a comedian, but you do know Valerie to a T, so you are well-aware that her weakness is dumb in-jokes<
<<Sin>>I'll stop poshing your buttons when this ass of yours stops being so fat. I mean 'wow'. If I had junk in my jeans you better believe I'd be stuffing your butt right now.<</Sin>>
You feel her tremble ever-so-slightly at that provocation. Good. The 'experiment' is showing results...
[[Skip to the good bits]]<<video "scenes/Valerie/Valerie Vid 3.webm">>
You eye Valerie's on-screen pussy hungrily, licking your lips as your own cunt waters up in wantonness. Tingling pricks of pleasure tickle your brain as your steadily soaking panties rub and grind against your labia, all while you press your body harder against Valerie.
Your chest on her back, your crotch pressed against her butt, your arms wrapping around her waist, the moment is intoxicating. You can feel her breath become more erratic, feel her skin warm up, see red blushes blotch her skin.
<<Valerie>>Still shakes me Sin. Can't believe you got to liking this stuff. Makes me... happy.<</Valerie>>
<<Sin>>Honestly, I don't know what my problem was before, 'bestie'. Shame I couldn't appreciate a sassy slut like you way-back-when, but you better believe I'm planning on making up for lost time...<</Sin>>
<<video "scenes/Valerie/Valerie Vid 4.webm">>
<<Sin>> Looking at the video now, it's almost like you're inviting me to feel up tht ass of yours...<</Sin>>
Valerie doesn't give you an answer. She's too worked up trying to control her breathing.
<<video "scenes/Valerie/Valerie Vid 5.webm">>
<<Sin>>Ditto for your fanny. So, what do you say? Wanna give me one back for that time you almost got me to spill my guts?<</Sin>>
<<Valerie>>I think you're making it really hard to see you as a friend right now, Sin<</Valerie>>
You sigh. Pushing your luck any further will pose a problem. You 'need' Valerie to still see you as a friend. That's the whole point of the experiment. Complicating that relationship dynamic for the sake of getting frisky just meets out to a borning old romantic or risque tryst. What's even the point if Valerie doesn't end up a loose and loving mynx willing to suck off any rando she sees walk down the street?
Nevermind what she'd do for her 'bestie'...
[[You guess you should wrap this up...]]<<video "scenes/Valerie/Valerie Vid 6.webm">>
<<Sin>>Think you'll ever let me touch it? You sure do love letting any half-decent simp off the streets give that pussy a stroke<</Sin>>
<<Valerie>>Come on Sin, I'm trying to be serious.<</Valerie>>
<<Sin>>That's a first. <</Sin>>
You don't know where 'that' came from. After you finish here, you should probably try and do a bit of introspection. it would be a shame if some unturned emotional baggage about her historical aptitude for slutty hijinks somehow got in the way of your friendship... or you fucking her brains out, for that matter.
<<video "scenes/Valerie/Valerie Vid 7.webm">>
<<Sin>>You can say whatever you want to me, bestie, but the vid don't like. My slutty best friend, always down to dick. Now that you're itching to get played with by the other team, I say it's only a matter of time. I mean, just look at you! One night of drinking, one pill-pop, and boom! It's a matter of if, not when...<</Sin>>
As the video reaches its happy ending, Valerie arches her back, shaking in your embrace, her breathing goes out of control, and she's so warm you'd think she was having a fever if this wasn't your doing.
<<Sin>> And you know what? That sounds good to me. Doesn't that sound good to you?<</Sin>>
Valerie can't answer. By the feeling of her limp body you'd say she's passed out. By the puddle between your legs you can hazard a guess as to 'why' she passed out.
That's for the best, you think. Now, if you 'did' push her a bit too far, you can always play this off as a vivid dream.
You rest her against the couch, and daydream about your next move on your best friend.
One more push... just one more push... once you manage that, you know for certain she'll get on-program, and a powerful ally will be ready to carry out your every erotic whim!
<<set $valeriementality to 70>>\
\
[[You set her down in a restful position and abscond down to your room. ->Your Room]]
<<set $clock to $clock + 5>>\
<<video "Misc/Studying.webm">>
You brush up on this and that, shoring up your academic blindspots and expanding the horizon of your know-how.
[[Put away your study-stuff and check back in with Teach|Study with Teach?]]
<<set $clock to $clock + 5>>\
<img src="Misc\Sin Snack.webp" width="400" height="400">
You decide to spend some time getting your snack on. It might not be very productive to do, but oh boy does it spike your cortisol levels down into the dirt.
Alas, you finish scarfing down the good stuff all too early, and must now return to more important matters.
[[Dining Table]]<<set $emoint to -1>>\
<img src="Environments\Rearing Residence\Sin's Room.webp" width="400" height="400">
<<Valerie>>Yo, Sin, ya wanna chillax?<</Valerie>>
Valerie walks in on you with this proposal while you're laying on your bed, scrolling through your phone, doing nothing of particular interest. Even a certified evil genius such as yourself requires some R&R every now and then, though, who are you to turn down an opportunity to hang out with your best friend?
And 'maybe' get her over the edge of indecency while you are at it...
<<Sin>>Sounds good by me. Did you have anything in mind?<</Sin>>
<<Valerie>>Nah. Pure vibes. Maybe we could, like, watch a movie or something?<</Valerie>>
Damn. That actually sounds kinda nice. There's a bunch of hentai and ecchi and the likes you've been wanting to give a go ever since your brain got re-wired to love that junk.
<<Sin>>Sure thing. I actually found some rips of those super-old early year Taimanin anime in a folder on my $obitosin's cloud storage. Seems legit. You wanna watch it?<</Sin>>
You get the poster for the thing loaded up on your phone and show it to Valerie, who peers in for a good look.
<img src="Scenes\Valerie\MovieTime.webp" width="400" height="400">
<<Valerie>>Huh? Taimanin... isn't that that action-combat mobile game and arcade machine franchise?<</Valerie>>
<<Sin>> The very same! This stuff apparently predates 2040's big reboot and revamp of the series lore and aesthetic away from more ecchi beginnings. Or so the old man told me when I asked a couple weeks ago. He told me not to bother. Buuuut I'm sure it'll make for a good watch-party whether or not it's good or bad content.<</Sin>>
<<Valerie>> Totes! What are we waiting for homegirl! Let's get that vintange geek stuff booted up! You handle the set-up, and I'll rustle up some nom-nom's!!!<</Valerie>>
<<Sin>>I'll handle the snacks. Just take my phone and get the file-share set-up in the Rec-Room theater. I'll be right back down before you know it<</Sin>>
You toss Valerie your phone and rush upstairs to put the final touches upon your devious, degenerate plot. Mwhahahahahahaha!!!
[[Cackle EVILY while you set your schemes into motion]]<img src="Misc\Food Fetching.gif" width="400" height="400">
It take you all fo five-minutes to whip up an absolute banger of a food platter, with refreshments off to the side. Your prep-work done, now all that is left to make way for a perfect evening watch-party is to add the 'secret ingredient'.
<img src="Misc\Emotive Intensifier.webp">
<<Sin>>Yes... yes... excellent... mwhahahahahahahaha!!!<</Sin>>
You do hope nobody else's attention was piqued by your theatrical cackling as you make your way downstairs and into the Rec-Room, laying the dish upon the snack-table and grabbing your favorite blanket as you prepare to watch a luscious action romp worthy of a sexual segue.
<img src="Environments\Rearing Residence\Rec-Room.webp" width="400" height="400">\
<<Valerie>>Hey, Sin, so I've been reading the credits 'n stuff and-<</Valerie>>
<<Sin>>Hush, dear bestie! Thinking about things is for later. Right now is for stuffing our faces and watching action girls blow shit up while looking fabulous while they do it!!!<</Sin>>
<<Valerie>>Uwa? Well, I guess I can't argue with that, Sin! Let's start the watch-through!!!<</Valerie>>
The flick starts to play, with the both of you only half paying attention while you start chowing down on the heckin' delicious food you whipped up. Slowly but surely, you feel the nanomachines you saturated Valerie's portions with make their way inside her body and unto her subdermal cybernetics. Then her grey matter, right down to the neurons. It is only a matter of waiting for the right moment before triggering a sexy situation!!!
<<Valerie>>Y'know, I'm totes vibing this 'Sawaki Kosuke' goober. He and Asagi kinda remind me of you and Obi, for-real for-real.<</Valerie>>
<img src="Scenes\Valerie\Movie 1.webp">
<<Valerie>>...uuuuuuhhhhhhh...<</Valerie>>
<<Sin>>Huh... that's... I mean... this is... what the heck were Ecchi standards like in the mid 21st Century?<</Sin>>
<img src="Scenes\Valerie\Movie 2.webp">
[[You're starting to think this isn't an Ecchi...]]
<img src="Environments\Rearing Residence\Rec-Room.webp" width="400" height="400">
<<Valerie>>Gonna be real, I woulda thought you'd have-<</Valerie>>
<<Sin>>Look, I had this set aside for a rainy, lazy day that needed a timewaster. I thought my $obitosin was saying it was mid.. and, honestly, hentai or not, this 'has' been kinda mid!<</Sin>>
<img src="Scenes\Valerie\Movie 3.webp">
As if in specific mockery, the scene shifts to a nice full view of the heroine's ass while her mouth is ravaged by her adopted son. You feel your panties moisten as your pure carnal instincts take hold, whether or not you feel insulted by the mediocrity of this poorly-plotted trainwreck.
<<Sin>>Okay, 'maybe' if we lower the bar for a hentai it isn't the worst, but I'm not insulting that art form by disrespecting it with a lower threshold of cinematic excellence dagnabbit!!!<</Sin>>
<img src="Scenes\Valerie\Movie 4.webp">
<<Valerie>>It 'is' kinda hot thou... right?<</Valerie>>
Your bestie turns to you with puppy-dog eyes. You haven't even gotten your nanomachines to get to work patching her braincase with the smutty secret sauce and she's already taling long, deep breaths, her skin blushing red. You have half a mind to start working her right here, right now, but you know it'll be all the better in the end if you drag it out a bit longer...
<<Valerie>>Is he gonna...<</Valerie>>
<img src="Misc\Nano-modification.webp">
With a simple mental impulse, they begin to get to work. Slowly and steadily, so as to not spoil the mood. There's no telltale shuddering or spasming or uncalled for puddle between your bestie's legs this time. Just more of the same subtle slide in obscenity.
<img src="Scenes\Valerie\Movie 5.webp">
<<Valerie>>That looks so gooooood.... I could use some booty handling like that...<</Valerie>>
<<Sin>>Oh? Feeling tender-rump'd are we?<</Sin>>
<<Valerie>>Nobody says 'tender rump'd' you smartypants dork.<</Valerie>>
<<Sin>>Maybe. Maybe not. Either way, if we're going to be watching a hentai, I don't suppose you'd like to get more 'comfortable'...<</Sin>>
[[You reach down for your bottoms and rip them off, Valerie doing the same to hers]]<img src="Scenes\Valerie\Movie 6.webp">
<<Valerie>>Gawd. This show is sooooo fuckin' hot, brah.<</Valerie>>
Normally you'd give a witty clapback about how 'being hot' is the only thing this vapid piece of archaic animation has going for it. In the moment though? Your shirt is in your mouth as you pinch and tweak your rock hard nipples, your pussy drooling onto the floor beneath you.
That's kinda the big, you must admit that much.
While the film plays for Valerie's delight, you stoop down and unfold the couch futon bed for a comfier time of it. As you plop your ass back down and get to stroking your clitty, you turn your head over to see Valerie get adjusted and cranking her crevice like her life depended on it.
<<video "scenes/Valerie/Watch Party 1.webm">>
Thigh-over-thigh, you can FEEL your nanomachines racing through her bloodstream and trudging accross her nerve-endings, working over both natural flesh and subdermal cybernetics to inch her closer and closer towards your vision of carnal perfection. Little by little, second by second, she approaches the same erotic epiphany you did while at the mercy of the original Autonomous Mind, and that thought excites you like no other!!!
<img src="Scenes\Valerie\Movie 7.webp">
<<Sin>>Looks like the movie's taking a cue from us. That brat's going for his old lady's twiddly bit.<</Sin>>>
<<Valerie>>Waow. He's soooooo naughty. Like, just the apsolute worst doing that to his Guardian. What the fuck were people on back then?<</Valerie>>
<<Sin>>The good stuff, that's for sure...<</Sin>>
As the scene plays out on-screen, and the young man masterbates the older woman to the cusp of climax, you seize your moment. Valerie, eyes rapt, attention locked, doesn't notice as you lean in and lock your lips with hers.
[[Her eyes go wide, and lightning arcs through the both of you]]<img src="Scenes\Valerie\Movie 8.webp">
<<Sin>>Yeah... that's how it feels... isn't it? This is how it 'should' feel, right Valerie?<</Sin>>
<<Valerie>>Sin... I don't... since when were you so...<</Valerie>>
You lean in and plant a suckling kiss upon your best friend's neck.
<img src="Misc\Nano-modification.webp">
<<Sin>>It all started clicking. That's all. Like it is for you. Like I made sure it would. After I got a good look inside myself, I figured it all out - love, life, lust. Lust especially. Don't worry your pretty little head. Just enjoy the moment. Enjoy how mind-breaking this experience must be for you. Savor it. Relish it. I know I did, and I was nowhere near the slut you are and always have been!<</Sin>>
<img src="Scenes\Valerie\Movie 9.webp">
You're both barely paying attention now, but the cries of pleasure as the fellow onscreen finally starts piping his ninja waifu punctuates the next locking of your lips with Valerie's. As you lean in for another kiss, she moves faster than you, grabbing the side of your head and sucking face like the world was about to end. All the while you both keep kneading your crotches like drunken apes, your hands and the sheets getting wetter by the second.
<<video "scenes/Valerie/Watch Party 2.webm">>
Her pace speeds way past your own, Valerie's frantic fingering zooming her to the 'finish line' while you remain content with basking in the moment, letting it last a smidgeon longer so you can enjoy it all the more.
In this moment, without a shadow of a doubt, you have her: Valerie finally <b>gets it</b>.
[[All good things must end]]<img src="Scenes\Valerie\Movie 10.webp">
The film - or this part of it - comes to a close with your shared orgasm.
It's a shame you're too brain-blasted to keep giving wry commentary, otherwise you'd have jokes to make at the expense of that gaudy X-Ray? Like, seriously, did they 'have' to get the urethra in frame alongstide the vaginal canal?
...anyways...
<img src="Misc\Brain Nanytes.webp">
You both lay in a puddle of shared sweat, your hearts racing, your limps weak and sore in the best possible way. Valerie's drool trails down your chin as you pull away from the kiss, with your own plastered all over her face. It's a good thing today isn't a make-up day for either of you, because if it was, you'd both be spending the entire day cleaning it all up.
<<Sin>>So, Valerie, what do you think?<</Sin>>
<<Valerie>>Uhhhhhhhh... I think Obi's going to totally kill me for kissing you up like that?<</Valerie>>
<<Sin>>Just that? Nothing else?<</Sin>>
<<Valerie>>Hey, don't be like that bestie. IDK what's going on in your head RN but I trust you 'n stuff. Like, you're totally feral for realzies... but I don't think you'd hurt me or anyone else, and that's what matters, right? I think I can hundo-percent live with us all getting a level-up to our rizz game. Just don't become someone you're not, K?<</Valerie>>
Easiest promise to make in the world.
<<Sin>>Trust me, Valerie. When I'm done with the world, nobody will be able to believe life could've been lived any other way. I'll make a utopia. A real utopia. My perfect vision of a utopia!!! MWHAHAHAHAHAHAHA!!!<</Sin>>
Valerie ribs you in the side at the evil laughter. Bit or not, the way she's looking at you, she believes you. Maybe even more than you believe yourself.
<<Sin>>Well, anyways, I'll be counting on your support bestie! Now, why don't we finish that snack-platter and go about our merry way?<</Sin>>
<img src="Misc\Food Fetching.gif" width="400" height="400">
<<Valerie>>Sounds chill. Totes down for that homegirl!<</Valerie>>
<<set $valeriementality to 80>>\
[[You finish off the food, gossiping as you do, before parting ways|Your Room]]<<back>>
<<linkappend "End-Screen">>\
<<if $bestielewd is true>>\
<<if $houselewd is true>>\
<<if $vrlewd is true>>\
<<goto "End of Demo">>\
<</if>>
<</if>>
<</if>>
If you are reading this: You still have things to do... unless something broke along the way...
<</linkappend>>\
<<if $bestielewd is true>>\
<<if $houselewd is true>>\
__"Operation Houseparty"__
Hang out with your folks until the Quarantine is lifted
(Try peeping in the showers, or dosing Valerie with an Emotive Enhancer. Can you get 'all' the freeroam sexy scenes?)
<</if>>\
<</if>>\
\
<<if $bestielewd isnot true>>\
__"Epic Prank 21XX"__
Go to the Secret Lab and use the Synth Matrix to program a Sexuality-Altering Nanyte batch for Valerie.
<</if>>\
<<if $vrlewd isnot true>>\
__"Epic Gamer Moment"__
Elijah sure does like screwing around with his VR Rig. Why don't you see if you can't do a little trolling with some Hacker'aid and screw with him while he's gaming?
<</if>>\
\
\
<<if $houselewd isnot true>>\
__"House of Horni"__
Add a little personality to your bitchass Rearing-Residence managerial LLM.
(Lower the heat on you by launching an Anti-CID operation at the Lab)
<</if>>\
\
<<if $houselewd is true>>\
__"House is where the home is"__
Continue re-programming House until it is fully under your control.
(end of content for current update)
<</if>>\<<if $loc is 0>>\
<<back>>
<</if>>\
<<if $loc is 1>>\
<<linkappend "Return to Entryway">>\
<<goto "Entryway">>\
<</linkappend>>
<</if>>\
<<if $loc is 2>>\
<<linkappend "Return to Kitchen">>\
<<goto "Kitchen">>\
<</linkappend>>
<</if>>\
<<if $loc is 3>>\
<<linkappend "Return to Living Room">>\
<<goto "Living Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 4>>\
<<linkappend "Return to Gym">>\
<<goto "Gym">>\
<</linkappend>>
<</if>>\
<<if $loc is 5>>\
<<linkappend "Return to Groundfloor Washroom">>\
<<goto "Groundfloor Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 6>>\
<<linkappend "Return to Silas's Room">>\
<<goto "Silas's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 7>>\
<<linkappend "Return to Yard">>\
<<goto "Yard">>\
<</linkappend>>
<</if>>\
<<if $loc is 8>>\
<<linkappend "Return to Pool">>\
<<goto "Pool">>\
<</linkappend>>
<</if>>\
<<if $loc is 9>>\
<<linkappend "Return to Garden">>\
<<goto "Garden">>\
<</linkappend>>
<</if>>\
<<if $loc is 10>>\
<<linkappend "Return to Groundfloor Shower">>\
<<goto "Groundfloor Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 11>>\
<<linkappend "Return to Dining Table">>\
<<goto "Dining Table">>\
<</linkappend>>
<</if>>\
<<if $loc is 12>>\
<<linkappend "Return to Couch">>\
<<goto "TV">>\
<</linkappend>>
<</if>>\
<<if $loc is 13>>\
<<linkappend "Return to Upstairs">>\
<<goto "Upstairs">>\
<</linkappend>>
<</if>>\
<<if $loc is 14>>\
<<linkappend "Return to Jennifer's Room">>\
<<goto "Jennifer's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 15>>\
<<linkappend "Return to Elijah's Room">>\
<<goto "Elijah's Room">>\
<</linkappend>><</if>>\
<<if $loc is 16>>\
<<linkappend "Return to Study">>\
<<goto "Study">>\
<</linkappend>>
<</if>>\
<<if $loc is 17>>\
<<linkappend "Return to Balcony">>\
<<goto "Balcony">>\
<</linkappend>>
<</if>>\
<<if $loc is 18>>\
<<linkappend "Return to Upstairs Washroom">>\
<<goto "Upstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 19>>\
<<linkappend "Return to Upstairs Shower">>\
<<goto "Upstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 20>>\
<<linkappend "Return to Master Room">>\
<<goto "Master Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 21>>\
<<linkappend "Return to Master Washroom">>\
<<goto "Master Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 22>>\
<<linkappend "Return to Master Shower">>\
<<goto "Master Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 23>>\
<<linkappend "Return to Downstairs">>\
<<goto "Downstairs">>\
<</linkappend>>
<</if>>\
<<if $loc is 24>>\
<<linkappend "Return to Cellar">>\
<<goto "Cellar">>\
<</linkappend>>
<</if>>\
<<if $loc is 25>>\
<<linkappend "Return to Rec-Room">>\
<<goto "Rec-Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 26>>\
<<linkappend "Return to Downstairs Washroom">>\
<<goto "Downstairs Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 27>>\
<<linkappend "Return to Downstairs Shower">>\
<<goto "Downstairs Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 28>>\
<<linkappend "Return to Sofia's Room">>\
<<goto "Sofia's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 29>>\
<<linkappend "Return to Your Room">>\
<<goto "Your Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 30>>\
<<linkappend "Return to Secret Tunnel">>\
<<goto "Secret Tunnel">>\
<</linkappend>>
<</if>>\
<<if $loc is 31>>\
<<linkappend "Return to Secret Lab">>\
<<goto "Secret Lab">>\
<</linkappend>>
<</if>>\
<<if $loc is 32>>\
<<linkappend "Return to Bunker Washroom">>\
<<goto "Bunker Washroom">>\
<</linkappend>>
<</if>>\
<<if $loc is 33>>\
<<linkappend "Return to Bunker Shower">>\
<<goto "Bunker Shower">>\
<</linkappend>>
<</if>>\
<<if $loc is 34>>\
<<linkappend "Return to Virgil's Room">>\
<<goto "Virgil's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 35>>\
<<linkappend "Return to Obi's Room">>\
<<goto "Obi's Room">>\
<</linkappend>>
<</if>>\
<<if $loc is 36>>\
<<linkappend "Return to Front Porch">>\
<<goto "Front Porch">>\
<</linkappend>>
<</if>>\
<<if $loc is 37>>\
<<linkappend "Return to Street">>\
<<goto "Street">>\
<</linkappend>>
<</if>>\
<<if $loc isnot 0>>\
<<linkappend "Fast-Travel">>\
Residence
[[Street|Street]]
[[Outside House|Front Porch]]
Ground Floor
[[Entryway]]
[[Silas's Room]]
[[Gym]]
[[Kitchen]]
[[Dining Table]]
[[Living Room]]
[[TV]]
[[Yard]]
[[Pool]]
[[Garden]]
[[Groundfloor Washroom]]
[[Downstairs Shower]]
Downstairs
[[Sofia's Room]]
[[Cellar]]
[[Rec-Room]]
[[Downstairs]]
[[Downstairs Washroom]]
[[Downstairs Shower]]
[[Your Room]]
[[Secret Tunnel]]
[[Secret Lab]]
Upstairs
[[Jennifer's Room]]
[[Elijah's Room]]
[[Upstairs]]
[[Study]]
[[Balcony]]
[[Upstairs Washroom]]
[[Upstairs Shower]]
[[Master Room]]
[[Master Washroom]]
[[Master Shower]]
<</linkappend>>\
(WARNING!!! Using fast-travel during a story moment of any sort is liable to break the game in some way, shape or form. User discretion is advised!!!)
<</if>>\<<if $tutorialdose is true>>\
<<set $nanytes to $nanytes -100>>\
<</if>>\
\
<<set $cerebrochemical to true>>\
<<set $tutorialdose to true>>\
<img src="Misc\Programmed Nanomachines.webp">\
You have generated a Cerebro-chemical Cocktail.
<img src="Misc\Cerebrochemical Cocktail.webp">
<<return>>